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* Add SDL_cond implementation using Windows Condition VariablesJoel Linn2020-12-284-0/+8
* Add optional suffix `_generic` to generic SDL_cond implJoel Linn2020-12-284-0/+16
* thread/windows: Remove synchronization.lib from WinPhone81 dependenciesJoel Linn2020-12-251-4/+4
* thread/windows: Statically link synchronization APIs on WINRTJoel Linn2020-12-252-10/+10
* fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.hOzkan Sezer2020-12-093-16/+16
* Added SDL_crc32.c to the Windows RT projectsSam Lantinga2020-11-166-6/+18
* url: WinRT actually works now (and has been tested, hooray!).Ryan C. Gordon2020-10-061-0/+9
* url: Build WinRT-specific code as C++/CX instead of plain C++.Ryan C. Gordon2020-10-053-3/+22
* url: Attempt at WinRT support.Ryan C. Gordon2020-10-053-3/+3
* url: Added to Visual Studio project files.Ryan C. Gordon2020-10-053-0/+9
* Fixed building with Visual Studio 2019Sam Lantinga2020-06-102-12/+18
* locale: Implemented SDL_GetPreferredLocales().Ryan C. Gordon2020-05-046-0/+48
* virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug...David Ludwig2020-03-156-0/+24
* added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)Ozkan Sezer2019-11-206-0/+12
* Added display event files to the Visual Studio projectsSam Lantinga2018-08-236-0/+24
* Fixed UWP buildSam Lantinga2018-08-212-0/+24
* Added the dummy sensor driver to the Visual Studio projectsSam Lantinga2018-08-214-2/+54
* Windows Phone 8.0 is no longer supportedSam Lantinga2018-02-096-2530/+0
* winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support.Ryan C. Gordon2017-12-312-10/+10
* audio: Port WASAPI to WinRT, remove XAudio2 backend.Ryan C. Gordon2017-12-0610-54/+50
* Updated SDL's YUV support, many thanks to Adrien DescampsSam Lantinga2017-11-1210-46/+134
* Added Visual Studio solution files for WinRT projectsSam Lantinga2017-10-214-0/+122
* Moved haptic source files into the proper folderSam Lantinga2017-08-301-6/+18
* WinRT: removed Windows 8.0 from build-bot + NuGet package creation scriptsDavid Ludwig2017-02-251-1/+0
* WinRT: build fixesDavid Ludwig2016-12-1010-0/+40
* Merge audio capture work back into the mainline.Ryan C. Gordon2016-08-2810-0/+71
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| * WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore ...David Ludwig2016-08-2010-0/+71
* | audio: Removed internal SDL_audiomem.h and macros.Ryan C. Gordon2016-08-0510-20/+0
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* WinRT: minor tweak to NuGet package namingDavid Ludwig2015-12-022-2/+2
* WinRT: added NuGet-package creation support to WinRT build scriptDavid Ludwig2015-12-014-0/+94
* WinRT: added Win10/UWP (Universal Windows Platform) supportDavid Ludwig2015-11-292-0/+1274
* WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platformsDavid Ludwig2015-11-264-52/+48
* WinRT: enabled OpenGL ES 2 support on Windows PhoneDavid Ludwig2014-11-022-0/+37
* Made the latest XInput + Haptic changes compile and run on WinRTDavid Ludwig2014-07-044-4/+16
* Split the XInput and DirectInput code so Windows RT can use the existing XInp...Sam Lantinga2014-07-034-8/+108
* WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterpartsDavid Ludwig2014-05-0610-1341/+2355
* WinRT: preliminary support for building against the Windows Phone 8.1 SDKDavid Ludwig2014-04-304-0/+162
* WinRT: added project files for Windows 8.1 + MSVC 2013David Ludwig2014-04-294-0/+1179
* Cleaned up and rearranged WinRT project file structure.David Ludwig2014-04-197-4/+1095
* WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.David Ludwig2014-03-301-7/+7
* WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hostsDavid Ludwig2014-03-232-0/+15
* WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.David Ludwig2014-03-222-4/+4
* Fixed broken rotation detection routines on WinRTDavid Ludwig2014-03-151-1/+8
* Merged various WinRT build fixesDavid Ludwig2014-03-122-17/+10
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| * Fixed compiling Windows RT code on Visual Studio 2013Sam Lantinga2014-03-122-15/+8
* | Fixed various build and runtime errors when using WinRT with VS2012.David Ludwig2014-03-122-6/+38
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* Fixed compiler errors in the D3D11 renderer when building for WinRTDavid Ludwig2014-03-112-0/+15
* build fixes for most WinRT-related filesDavid Ludwig2014-03-102-11/+8
* WinRT: compiled the d3d11 renderer's shaders into SDL itselfDavid Ludwig2013-12-252-56/+0
* WinRT: moved contents of the d3d11 renderer's header file into its implementa...David Ludwig2013-12-252-4/+0