| Commit message (Expand) | Author | Age | Files | Lines |
* | Added Stadia controller source file to Visual Studio and Xcode projects | Sam Lantinga | 2021-01-23 | 2 | -0/+2 |
* | Add SDL_cond implementation using Windows Condition Variables | Joel Linn | 2020-12-28 | 2 | -0/+2 |
* | Add optional suffix `_generic` to generic SDL_cond impl | Joel Linn | 2020-12-28 | 2 | -0/+4 |
* | fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h | Ozkan Sezer | 2020-12-09 | 1 | -4/+4 |
* | Generalized the raw input controller driver and moved XInput/WGI detection in... | Sam Lantinga | 2020-11-23 | 2 | -11/+20 |
* | Added SDL_crc32() | Sam Lantinga | 2020-11-16 | 1 | -0/+1 |
* | Moved the PS5 controller driver to a separate file, as the advanced feature p... | Sam Lantinga | 2020-11-05 | 1 | -0/+1 |
* | url: Added to Visual Studio project files. | Ryan C. Gordon | 2020-10-05 | 1 | -0/+3 |
* | locale: Implemented SDL_GetPreferredLocales(). | Ryan C. Gordon | 2020-05-04 | 2 | -0/+10 |
* | Added a Windows Gaming Input joystick driver | Sam Lantinga | 2020-04-18 | 2 | -0/+6 |
* | First pass at Windows sensor implementation | Sam Lantinga | 2020-04-08 | 2 | -0/+4 |
* | Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows | Sam Lantinga | 2020-03-16 | 2 | -0/+8 |
* | virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug... | David Ludwig | 2020-03-15 | 2 | -0/+4 |
* | Added SDL_hidapi_rumble.c to the Visual Studio project | Sam Lantinga | 2020-02-04 | 2 | -0/+2 |
* | Added new HIDAPI driver files to the Visual Studio project | Sam Lantinga | 2019-12-19 | 2 | -0/+4 |
* | added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) | Ozkan Sezer | 2019-11-20 | 2 | -0/+2 |
* | Fixed the location of controller_type.h in the Visual Studio project | Sam Lantinga | 2019-10-22 | 1 | -1/+1 |
* | Fixed the location of controller_type.h in the Visual Studio project | Sam Lantinga | 2019-10-22 | 1 | -1/+1 |
* | windows: Remove /ARCH:SSE option from x64 Visual Studio builds. | Ryan C. Gordon | 2019-10-15 | 1 | -2/+0 |
* | Rolling back GameCube HIDAPI support | Sam Lantinga | 2019-06-19 | 2 | -2/+0 |
* | Fixed Visual Studio build | Sam Lantinga | 2019-03-16 | 2 | -1/+3 |
* | Remove machine-specific IncludePath from SDL.vcxproj | Cameron Gutman | 2018-10-12 | 1 | -12/+0 |
* | Added display event files to the Visual Studio projects | Sam Lantinga | 2018-08-23 | 2 | -97/+107 |
* | Added the dummy sensor driver to the Visual Studio projects | Sam Lantinga | 2018-08-21 | 2 | -1/+9 |
* | Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and N... | Sam Lantinga | 2018-08-09 | 2 | -465/+493 |
* | SDL_exp | Ethan Lee | 2018-08-04 | 2 | -0/+2 |
* | SDL_log10 | Ethan Lee | 2018-01-17 | 2 | -0/+2 |
* | Removed duplicate entry for SDL_wasapi.h | Sam Lantinga | 2017-12-08 | 1 | -1/+0 |
* | audio: Port WASAPI to WinRT, remove XAudio2 backend. | Ryan C. Gordon | 2017-12-06 | 2 | -3/+5 |
* | Updated SDL's YUV support, many thanks to Adrien Descamps | Sam Lantinga | 2017-11-12 | 2 | -4/+17 |
* | Added SDL_fmod() and SDL_fmodf() | Sam Lantinga | 2017-11-04 | 2 | -1/+3 |
* | Good bye, Visual Studio 2008 | Sam Lantinga | 2017-09-22 | 1 | -1543/+0 |
* | Added Vulkan support to the Visual Studio 2010 solution | Sam Lantinga | 2017-08-27 | 2 | -181/+194 |
* | Don't need the Vulkan SDK for the Visual Studio 2008 project anymore | Sam Lantinga | 2017-08-27 | 1 | -4/+4 |
* | vulkan: Initial Vulkan support! | Ryan C. Gordon | 2017-08-27 | 1 | -4/+40 |
* | Updated Visual Studio 2008 project | Sam Lantinga | 2017-07-10 | 1 | -16/+16 |
* | wasapi: Initial WASAPI support, for Windows Vista and later. | Ryan C. Gordon | 2017-02-14 | 2 | -0/+10 |
* | Refactored the audio queueing code to a generic SDL_DataQueue interface. | Ryan C. Gordon | 2016-12-06 | 3 | -0/+11 |
* | Fixed SDL always being built because of missing headers in the project. | Sam Lantinga | 2016-12-05 | 3 | -23/+7 |
* | Fixed compiler option warning for 64-bit builds on Visual Studio 2008 | Sam Lantinga | 2016-10-14 | 1 | -2/+0 |
* | audio: Removed internal SDL_audiomem.h and macros. | Ryan C. Gordon | 2016-08-05 | 3 | -6/+0 |
* | Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln | David Ludwig | 2015-09-07 | 1 | -4/+4 |
* | Turn on debug info generation for release configs. | Alfred Reynolds | 2015-07-29 | 1 | -511/+511 |
* | Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zer... | Sam Lantinga | 2015-06-14 | 2 | -0/+8 |
* | Updated Visual Studio projects | Sam Lantinga | 2015-06-14 | 5 | -1224/+595 |
* | Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest | Sam Lantinga | 2014-07-27 | 4 | -2/+18 |
* | Split the XInput and DirectInput code so Windows RT can use the existing XInp... | Sam Lantinga | 2014-07-03 | 4 | -35/+254 |
* | Fixed Visual Studio 2008 projects | Sam Lantinga | 2014-06-15 | 1 | -1394/+1402 |
* | Updated projects for Visual Studio 2010, 2012 and 2013 | Sam Lantinga | 2014-06-07 | 3 | -1188/+973 |
* | Fixed D3D9 initialization on Windows 8, which doesn't have D3DX | Sam Lantinga | 2014-03-10 | 4 | -44/+58 |