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* Added Stadia controller source file to Visual Studio and Xcode projectsSam Lantinga2021-01-232-0/+2
* Add SDL_cond implementation using Windows Condition VariablesJoel Linn2020-12-282-0/+2
* Add optional suffix `_generic` to generic SDL_cond implJoel Linn2020-12-282-0/+4
* fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.hOzkan Sezer2020-12-091-4/+4
* Generalized the raw input controller driver and moved XInput/WGI detection in...Sam Lantinga2020-11-232-11/+20
* Added SDL_crc32()Sam Lantinga2020-11-161-0/+1
* Moved the PS5 controller driver to a separate file, as the advanced feature p...Sam Lantinga2020-11-051-0/+1
* url: Added to Visual Studio project files.Ryan C. Gordon2020-10-051-0/+3
* locale: Implemented SDL_GetPreferredLocales().Ryan C. Gordon2020-05-042-0/+10
* Added a Windows Gaming Input joystick driverSam Lantinga2020-04-182-0/+6
* First pass at Windows sensor implementationSam Lantinga2020-04-082-0/+4
* Fixed bug 4477 - Support more than 4 XInput-capable devices on WindowsSam Lantinga2020-03-162-0/+8
* virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug...David Ludwig2020-03-152-0/+4
* Added SDL_hidapi_rumble.c to the Visual Studio projectSam Lantinga2020-02-042-0/+2
* Added new HIDAPI driver files to the Visual Studio projectSam Lantinga2019-12-192-0/+4
* added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)Ozkan Sezer2019-11-202-0/+2
* Fixed the location of controller_type.h in the Visual Studio projectSam Lantinga2019-10-221-1/+1
* Fixed the location of controller_type.h in the Visual Studio projectSam Lantinga2019-10-221-1/+1
* windows: Remove /ARCH:SSE option from x64 Visual Studio builds.Ryan C. Gordon2019-10-151-2/+0
* Rolling back GameCube HIDAPI supportSam Lantinga2019-06-192-2/+0
* Fixed Visual Studio buildSam Lantinga2019-03-162-1/+3
* Remove machine-specific IncludePath from SDL.vcxprojCameron Gutman2018-10-121-12/+0
* Added display event files to the Visual Studio projectsSam Lantinga2018-08-232-97/+107
* Added the dummy sensor driver to the Visual Studio projectsSam Lantinga2018-08-212-1/+9
* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and N...Sam Lantinga2018-08-092-465/+493
* SDL_expEthan Lee2018-08-042-0/+2
* SDL_log10Ethan Lee2018-01-172-0/+2
* Removed duplicate entry for SDL_wasapi.hSam Lantinga2017-12-081-1/+0
* audio: Port WASAPI to WinRT, remove XAudio2 backend.Ryan C. Gordon2017-12-062-3/+5
* Updated SDL's YUV support, many thanks to Adrien DescampsSam Lantinga2017-11-122-4/+17
* Added SDL_fmod() and SDL_fmodf()Sam Lantinga2017-11-042-1/+3
* Good bye, Visual Studio 2008Sam Lantinga2017-09-221-1543/+0
* Added Vulkan support to the Visual Studio 2010 solutionSam Lantinga2017-08-272-181/+194
* Don't need the Vulkan SDK for the Visual Studio 2008 project anymoreSam Lantinga2017-08-271-4/+4
* vulkan: Initial Vulkan support!Ryan C. Gordon2017-08-271-4/+40
* Updated Visual Studio 2008 projectSam Lantinga2017-07-101-16/+16
* wasapi: Initial WASAPI support, for Windows Vista and later.Ryan C. Gordon2017-02-142-0/+10
* Refactored the audio queueing code to a generic SDL_DataQueue interface.Ryan C. Gordon2016-12-063-0/+11
* Fixed SDL always being built because of missing headers in the project.Sam Lantinga2016-12-053-23/+7
* Fixed compiler option warning for 64-bit builds on Visual Studio 2008Sam Lantinga2016-10-141-2/+0
* audio: Removed internal SDL_audiomem.h and macros.Ryan C. Gordon2016-08-053-6/+0
* Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .slnDavid Ludwig2015-09-071-4/+4
* Turn on debug info generation for release configs.Alfred Reynolds2015-07-291-511/+511
* Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zer...Sam Lantinga2015-06-142-0/+8
* Updated Visual Studio projectsSam Lantinga2015-06-145-1224/+595
* Turned on OmitDefaultLibName for SDL, SDLmain and SDLtestSam Lantinga2014-07-274-2/+18
* Split the XInput and DirectInput code so Windows RT can use the existing XInp...Sam Lantinga2014-07-034-35/+254
* Fixed Visual Studio 2008 projectsSam Lantinga2014-06-151-1394/+1402
* Updated projects for Visual Studio 2010, 2012 and 2013Sam Lantinga2014-06-073-1188/+973
* Fixed D3D9 initialization on Windows 8, which doesn't have D3DXSam Lantinga2014-03-104-44/+58