summaryrefslogtreecommitdiff
path: root/include
Commit message (Expand)AuthorAgeFilesLines
* Fixed bug 5539 - Clang 11 fails to compile a CMake build with conflicting typ...HEADmasterSam Lantinga2021-02-091-1/+1
* minor updates to libc function checksOzkan Sezer2021-02-074-11/+13
* Removed support for clock_gettime_nsec_np()Sam Lantinga2021-02-014-6/+0
* [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo().Manuel Alfayate Corchete2021-01-311-1/+15
* Add default handler for Alt+Tab while keyboard grab is enabledCameron Gutman2021-01-271-0/+13
* SDL_config_os2.h: remove some duplicated lines.Ozkan Sezer2021-01-291-4/+0
* Expose separate keyboard and mouse grab supportCameron Gutman2021-01-261-13/+78
* Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' H...Sam Lantinga2021-01-251-0/+9
* better check for clock_gettime_nsec_np() -- cf. bug #5467.Ozkan Sezer2021-01-252-0/+4
* Fixed bug 5466 - Add haptic support for Stadia ControllerSam Lantinga2021-01-231-0/+11
* Fixed bug 5467 - SDL sys timer Mac OS update proposalSam Lantinga2021-01-232-0/+2
* Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as...JibbSmart2021-01-181-0/+11
* renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_HOzkan Sezer2021-01-232-2/+2
* added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmakeOzkan Sezer2021-01-232-0/+2
* old os2 analogue joystick code ported from SDL-1.2. disabled by default,Ozkan Sezer2021-01-221-4/+2
* Use PS4 rumble hint as the default for the PS5 rumble hintCameron Gutman2021-01-081-0/+9
* Fixed buildSam Lantinga2021-01-151-1/+1
* Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNat...Sam Lantinga2021-01-141-2/+3
* Fixed bug 5462 - debug trap update/fix of assembly for Apple devicesSam Lantinga2021-01-141-1/+3
* Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSDSam Lantinga2021-01-141-0/+1
* Use Clang/GCC builtins for SDL byteswapping functionsCameron Gutman2021-01-041-3/+12
* Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)Sylvain Becker2021-01-051-0/+22
* simplify Watcom implementation of SDL_MostSignificantBitIndex32()Ozkan Sezer2021-01-041-4/+3
* Implement SDL_MostSignificantBitIndex32 using MSVC intrinsicsCameron Gutman2021-01-031-0/+6
* Fixed bug 5440 - MacCatalyst build failuresSam Lantinga2021-01-031-0/+2
* Use MSVC _byteswap intrinsics for SDL byteswapping functionsCameron Gutman2021-01-021-0/+13
* Add a hint for D3D9Ex to avoid having to choose at compile-timeCameron Gutman2021-01-021-0/+20
* Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endiannes...Sam Lantinga2021-01-031-0/+3
* Updated copyright for 2021Sam Lantinga2021-01-0282-82/+82
* Added SDL_RenderGetD3D11Device() to get access to the device associated with ...Sam Lantinga2021-01-011-1/+9
* SDL_endian.h: minor fixes from SDL-1.2 branchOzkan Sezer2020-12-301-5/+7
* SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__Ozkan Sezer2020-12-301-0/+4
* updates to SDL_config_os2.hOzkan Sezer2020-12-301-1/+8
* SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP defineOzkan Sezer2020-12-302-2/+3
* SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLLOzkan Sezer2020-12-302-0/+2
* SDL_config.h.cmake, SDL_config.h.in: add os/2 driver definesOzkan Sezer2020-12-302-2/+14
* removed MSVC strtok_s use from SDL_strtokr().Ozkan Sezer2020-12-304-12/+8
* Added a hint to control whether the player LEDs should be lit to indicate whi...Sam Lantinga2020-12-291-0/+9
* Add SDL_cond implementation using Windows Condition VariablesJoel Linn2020-12-281-0/+3
* Add optional suffix `_generic` to generic SDL_cond implJoel Linn2020-12-284-0/+4
* arm64 implementations of SDL_Swap16/32 (bug #5419.)Ozkan Sezer2020-12-281-0/+14
* revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419)Ozkan Sezer2020-12-281-14/+0
* arm64 implementations of SDL_Swap16/32 (bug #5419.)Ozkan Sezer2020-12-281-0/+14
* Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundfSam Lantinga2020-12-2311-0/+44
* Add SDL_sem implementation using Atomics and WaitOnAddress API.Joel Linn2020-12-231-0/+16
* Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Crit...Joel Linn2020-12-231-0/+14
* Add SDL_SoftStretchLowerLinear() (Bug 5313)Sylvain Becker2020-12-231-0/+11
* Don't switch the PS5 controller out of DirectInput mode by defaultSam Lantinga2020-12-221-3/+18
* Updated SDL to version 2.0.15 for developmentSam Lantinga2020-12-221-1/+1
* Added hints to control whether SDL updates joystick and sensor state in the m...Sam Lantinga2020-12-181-0/+26