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* | Happy New Year! | Sam Lantinga | 2011-12-31 | 1 | -1/+1 | |
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* | The draw color affects RenderClear() as well. (thanks to the feedback form ↵ | Sam Lantinga | 2011-10-30 | 1 | -2/+2 | |
| | | | | to whoever pointed this out) | |||||
* | SDL 1.3 is now under the zlib license. | Sam Lantinga | 2011-04-08 | 1 | -19/+18 | |
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* | Added SDL_GetRenderer() | Sam Lantinga | 2011-04-04 | 1 | -0/+5 | |
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* | Fixed typo | Sam Lantinga | 2011-03-14 | 1 | -1/+1 | |
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* | Whoops, the format parameter was off the page. | Sam Lantinga | 2011-02-18 | 1 | -1/+2 | |
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* | Allow the application to explicitly request a software renderer. | Sam Lantinga | 2011-02-17 | 1 | -2/+3 | |
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* | Changed the concept of a render clip rect to a render viewport. | Sam Lantinga | 2011-02-15 | 1 | -9/+18 | |
| | | | | | | | | The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates. Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects. Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array. | |||||
* | Happy 2011! :) | Sam Lantinga | 2011-02-11 | 1 | -1/+1 | |
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* | Added function SDL_RenderSetClipRect() | Sam Lantinga | 2011-02-07 | 1 | -0/+12 | |
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* | Updated testoverlay2 to use the SDL 2D rendering API | Sam Lantinga | 2011-02-07 | 1 | -0/+1 | |
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* | Added a way to get a framebuffer interface for a window, and also a way to ↵ | Sam Lantinga | 2011-02-03 | 1 | -0/+13 | |
| | | | | | | create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports. | |||||
* | Added an intro to the features and goals of the 2D rendering API. | Sam Lantinga | 2011-02-03 | 1 | -1/+17 | |
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* | Simplified and improved the process of creating a texture from a surface. | Sam Lantinga | 2011-02-03 | 1 | -5/+2 | |
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* | Making the API simpler, removed the writepixels interface | Sam Lantinga | 2011-02-03 | 1 | -20/+0 | |
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* | Made it possible to create a texture of any format, even if not supported by ↵ | Sam Lantinga | 2011-02-03 | 1 | -44/+7 | |
| | | | | | | the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost. | |||||
* | Making the API simpler, removed support for palettized video modes and textures. | Sam Lantinga | 2011-02-01 | 1 | -32/+0 | |
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* | The rendering functions take a context so it's clear what window they're ↵ | Sam Lantinga | 2011-02-01 | 1 | -52/+63 | |
| | | | | drawing to. This also potentially opens to the door to multi-threaded rendering in the future. | |||||
* | Split the rendering API out into a separate header file. | Sam Lantinga | 2011-02-01 | 1 | -0/+639 | |