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* Happy New Year!Sam Lantinga2011-12-311-1/+1
* The draw color affects RenderClear() as well. (thanks to the feedback form t...Sam Lantinga2011-10-301-2/+2
* SDL 1.3 is now under the zlib license.Sam Lantinga2011-04-081-19/+18
* Added SDL_GetRenderer()Sam Lantinga2011-04-041-0/+5
* Fixed typoSam Lantinga2011-03-141-1/+1
* Whoops, the format parameter was off the page.Sam Lantinga2011-02-181-1/+2
* Allow the application to explicitly request a software renderer.Sam Lantinga2011-02-171-2/+3
* Changed the concept of a render clip rect to a render viewport.Sam Lantinga2011-02-151-9/+18
* Happy 2011! :)Sam Lantinga2011-02-111-1/+1
* Added function SDL_RenderSetClipRect()Sam Lantinga2011-02-071-0/+12
* Updated testoverlay2 to use the SDL 2D rendering APISam Lantinga2011-02-071-0/+1
* Added a way to get a framebuffer interface for a window, and also a way to cr...Sam Lantinga2011-02-031-0/+13
* Added an intro to the features and goals of the 2D rendering API.Sam Lantinga2011-02-031-1/+17
* Simplified and improved the process of creating a texture from a surface.Sam Lantinga2011-02-031-5/+2
* Making the API simpler, removed the writepixels interfaceSam Lantinga2011-02-031-20/+0
* Made it possible to create a texture of any format, even if not supported by ...Sam Lantinga2011-02-031-44/+7
* Making the API simpler, removed support for palettized video modes and textures.Sam Lantinga2011-02-011-32/+0
* The rendering functions take a context so it's clear what window they're draw...Sam Lantinga2011-02-011-52/+63
* Split the rendering API out into a separate header file.Sam Lantinga2011-02-011-0/+639