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path:
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/
include
/
SDL_render.h
Commit message (
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)
Author
Age
Files
Lines
...
*
Happy New Year!
Sam Lantinga
2011-12-31
1
-1
/
+1
*
The draw color affects RenderClear() as well. (thanks to the feedback form t...
Sam Lantinga
2011-10-30
1
-2
/
+2
*
SDL 1.3 is now under the zlib license.
Sam Lantinga
2011-04-08
1
-19
/
+18
*
Added SDL_GetRenderer()
Sam Lantinga
2011-04-04
1
-0
/
+5
*
Fixed typo
Sam Lantinga
2011-03-14
1
-1
/
+1
*
Whoops, the format parameter was off the page.
Sam Lantinga
2011-02-18
1
-1
/
+2
*
Allow the application to explicitly request a software renderer.
Sam Lantinga
2011-02-17
1
-2
/
+3
*
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga
2011-02-15
1
-9
/
+18
*
Happy 2011! :)
Sam Lantinga
2011-02-11
1
-1
/
+1
*
Added function SDL_RenderSetClipRect()
Sam Lantinga
2011-02-07
1
-0
/
+12
*
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga
2011-02-07
1
-0
/
+1
*
Added a way to get a framebuffer interface for a window, and also a way to cr...
Sam Lantinga
2011-02-03
1
-0
/
+13
*
Added an intro to the features and goals of the 2D rendering API.
Sam Lantinga
2011-02-03
1
-1
/
+17
*
Simplified and improved the process of creating a texture from a surface.
Sam Lantinga
2011-02-03
1
-5
/
+2
*
Making the API simpler, removed the writepixels interface
Sam Lantinga
2011-02-03
1
-20
/
+0
*
Made it possible to create a texture of any format, even if not supported by ...
Sam Lantinga
2011-02-03
1
-44
/
+7
*
Making the API simpler, removed support for palettized video modes and textures.
Sam Lantinga
2011-02-01
1
-32
/
+0
*
The rendering functions take a context so it's clear what window they're draw...
Sam Lantinga
2011-02-01
1
-52
/
+63
*
Split the rendering API out into a separate header file.
Sam Lantinga
2011-02-01
1
-0
/
+639
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