summaryrefslogtreecommitdiff
path: root/src/audio/directsound/SDL_directsound.c
Commit message (Expand)AuthorAgeFilesLines
* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* Fixed whitespaceSam Lantinga2018-09-241-3/+3
* revert the recent typecast assignment changes (see bug #4079)sezero2018-02-121-1/+1
* Fixed ISO C99 compatibilitySam Lantinga2018-01-301-1/+1
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Replaced a few single-line "//" comments.Ryan C. Gordon2017-01-071-1/+0
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* directsound: fixed compiler warnings.Ryan C. Gordon2016-11-231-2/+2
* audio: Don't trust audio drivers to drain pending audio.Ryan C. Gordon2016-10-071-17/+0
* directsound: Implemented audio capture support.Ryan C. Gordon2016-08-101-68/+183
* windows: directsound should also map audio device GUIDs to proper names.Ryan C. Gordon2016-08-101-1/+1
* directsound: recalculate audiospec size before creating secondary buffer.Ryan C. Gordon2016-08-091-3/+2
* audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.Ryan C. Gordon2016-08-051-1/+1
* audio: Clean up some CloseDevice() interface details.Ryan C. Gordon2016-08-051-15/+6
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Bunch of reworking to how we manage audio devices.Ryan C. Gordon2015-03-181-49/+16
* Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-021-1/+1
* Make internal SDL sources include SDL_internal.h instead of SDL_config.hRyan C. Gordon2013-11-241-1/+1
* XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).Ryan C. Gordon2013-08-221-10/+2
* More non C89 compliant commentsGabriel Jacobo2013-08-201-1/+1
* Make winmm and directsound audio targets robust against unsupported formats.Ryan C. Gordon2013-07-141-39/+39
* Implement float32 support for winmm and directsound targets (Thanks, John!).Ryan C. Gordon2013-07-141-1/+11
* Changed audio subsystem's OpenDevice interface to return -1 on error.Ryan C. Gordon2013-03-311-12/+7
* Make SDL_SetError and friends unconditionally return -1.Ryan C. Gordon2013-03-311-8/+5
* Happy New Year!Sam Lantinga2013-02-151-1/+1
* Removed executable bit from source filesSam Lantinga2012-09-271-0/+0
* Happy New Year!Sam Lantinga2011-12-311-1/+1
* Lots of fixes importing SDL source wholesale into a new iOS projectSam Lantinga2011-10-311-0/+4
* Patched to compile.Ryan C. Gordon2011-08-041-1/+1
* Cleaned up audio device detection. Cleared out a lot of cut-and-paste.Ryan C. Gordon2011-08-041-83/+12
* Reworked Windows DirectSound code.Ryan C. Gordon2011-08-041-0/+623