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* Updated copyright for 2021Sam Lantinga2021-01-026-6/+6
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* Added SDL_log.h to SDL_internal.h so logging is available everywhereSam Lantinga2020-04-071-1/+0
* Updated copyright date for 2020Sam Lantinga2020-01-166-6/+6
* Fixed Windows RT buildSam Lantinga2019-03-191-0/+1
* Added support for building SDL as a dynamic library on iOSSam Lantinga2019-03-191-2/+2
* Updated copyright for 2019Sam Lantinga2019-01-046-6/+6
* Fixed whitespaceSam Lantinga2018-09-241-1/+1
* Updated copyright for 2018Sam Lantinga2018-01-036-6/+6
* winrt: workaround for pre-UWP builds.Ryan C. Gordon2017-12-311-0/+2
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your applica...Sam Lantinga2017-12-101-0/+22
* WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.David Ludwig2017-10-241-0/+5
* WinRT: build fix when using recent versions of the Windows 10 SDKDavid Ludwig2017-09-111-1/+1
* Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga2017-08-282-6/+6
* Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacksSam Lantinga2017-08-141-1/+2
* Removed duplicate includes.Philipp Wiesemann2017-06-041-1/+0
* Updated copyright for 2017Sam Lantinga2017-01-016-6/+6
* Implemented SDL_GetHintBoolean() to make it easier to check boolean hintsSam Lantinga2016-10-071-5/+4
* WinRT: bug hack-fix - gamepad detection was failing on Xbox OneDavid Ludwig2016-04-112-0/+26
* Updated copyright to 2016Sam Lantinga2016-01-026-6/+6
* WinRT: minor code-comment cleanupsDavid Ludwig2015-12-311-5/+0
* WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked a...David Ludwig2015-12-311-0/+2
* Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cur...David Ludwig2015-12-311-0/+9
* WinRT: made bug 3202/3213's fix apply for WinRT appsDavid Ludwig2015-12-271-1/+11
* WinRT: fixed bug: Back button(s) weren't working on Win10David Ludwig2015-12-092-4/+22
* WinRT: added Win10/UWP (Universal Windows Platform) supportDavid Ludwig2015-11-292-5/+5
* WinRT: lots of display and windowing related fixesDavid Ludwig2015-11-262-111/+178
* Updated the copyright year to 2015Sam Lantinga2015-05-266-6/+6
* Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.Philipp Wiesemann2015-01-081-1/+1
* WinRT: fixed bug whereby SDL would override an app's default orientationDavid Ludwig2014-12-031-0/+10
* WinRT: added initial SDL_TEXTINPUT supportDavid Ludwig2014-11-262-0/+9
* WinRT: display-information code cleanupsDavid Ludwig2014-05-091-5/+1
* Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotatedDavid Ludwig2014-05-091-46/+35
* WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1David Ludwig2014-03-241-0/+19
* WinRT: Line ending fixes (CRLF to LF)David Ludwig2014-03-241-4/+4
* WinRT: Miscellaneous app-backgrounding/restoring event fixes and additionsDavid Ludwig2014-03-232-55/+63
* WinRT: Made app-backgrounded events get sent at separate, distinct times.David Ludwig2014-03-231-1/+10
* WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDeviceDavid Ludwig2014-03-221-9/+11
* Fixed broken rotation detection routines on WinRTDavid Ludwig2014-03-152-11/+24
* Added missing copyright noticesSam Lantinga2014-03-133-3/+63
* Fixed the copyright date on files contributed by David LudwigSam Lantinga2014-03-133-3/+3
* Fixed line endings (CRLF to LF) in WinRT source codeDavid Ludwig2014-03-121-160/+160
* Merged various WinRT build fixesDavid Ludwig2014-03-121-159/+160
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| * Fixed compiling Windows RT code on Visual Studio 2013Sam Lantinga2014-03-121-0/+1
* | Fixed various build and runtime errors when using WinRT with VS2012.David Ludwig2014-03-121-1/+1
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* build fixes for most WinRT-related filesDavid Ludwig2014-03-102-0/+2
* Fixed line endings on WinRT source codeSam Lantinga2014-03-094-745/+745
* WinRT: emit SDL_APP_TERMINATINGDavid Ludwig2014-03-042-0/+9
* WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* eventsDavid Ludwig2014-03-041-0/+8
* WinRT: cleaned up some hard-to-read SDL_DisplayMode management codeDavid Ludwig2014-03-011-22/+32