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delta/sdl.git
SDL-1.2
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SDL-1.3
SDL-ryan-batching-renderer
SDL-ryan-multiple-audio-device
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baserock/morph
experimental
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path:
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render
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily
Sam Lantinga
2021-02-01
1
-1
/
+1
*
Remove old YUV fixme
Sylvain Becker
2021-01-29
1
-5
/
+0
*
Fixed building with mingw64
Sam Lantinga
2021-01-27
1
-0
/
+4
*
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
Sylvain Becker
2021-01-27
1
-20
/
+20
*
SDL_UpdateTexture: intersect update rect with texture dimension
Sylvain Becker
2021-01-27
1
-12
/
+13
*
Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong
Sam Lantinga
2021-01-25
1
-1
/
+1
*
GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache
Sylvain Becker
2021-01-25
4
-511
/
+128
*
opengl: More work on making line drawing match software renderer.
Ryan C. Gordon
2021-01-11
3
-6
/
+6
*
SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430)
Sylvain Becker
2021-01-11
1
-1
/
+1
*
SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430)
Sylvain Becker
2021-01-09
1
-1
/
+1
*
Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430)
Sylvain Becker
2021-01-05
1
-1
/
+1
*
Fix software UpdateNVTexture non fullscreen (bug #5430)
Sylvain Becker
2021-01-05
1
-1
/
+1
*
Fix D3D11 UpdateNVTexture (bug #5430)
Sylvain Becker
2021-01-05
1
-1
/
+1
*
Add more SDL_HAVE_YUV defines
Sylvain Becker
2021-01-05
5
-3
/
+52
*
Fix unused variable warning on METAL (see bug #5430)
Sylvain Becker
2021-01-05
1
-2
/
+0
*
Add SDL_UpdateNVTexture for META (bug #5430)
Sylvain Becker
2021-01-05
1
-0
/
+30
*
Fix compilation on Window10 (see bug #5430)
Sylvain Becker
2021-01-05
1
-1
/
+1
*
Fix compilation (implicit declaration of function) (see bug #5430)
Sylvain Becker
2021-01-05
1
-0
/
+1
*
Add SDL_UpdateNVTexture for d3d11 (bug #5430)
Sylvain Becker
2021-01-05
1
-0
/
+25
*
Fixed invalid read in yuv_rgb_sse() (see bug #5430)
Sylvain Becker
2021-01-05
1
-2
/
+2
*
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
Sylvain Becker
2021-01-05
6
-0
/
+232
*
Fixed bug 5440 - MacCatalyst build failures
Sam Lantinga
2021-01-03
1
-3
/
+3
*
Updated copyright for 2021
Sam Lantinga
2021-01-02
40
-40
/
+40
*
Simplify RenderGetViewportSize
Sylvain Becker
2021-01-02
1
-10
/
+7
*
SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)
Sylvain Becker
2021-01-02
1
-8
/
+8
*
SDL_RenderGetViewportF: remove debug messages
Sylvain Becker
2021-01-02
1
-17
/
+0
*
Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)
Sylvain Becker
2021-01-02
1
-29
/
+29
*
Added SDL_RenderGetD3D11Device() to get access to the device associated with ...
Sam Lantinga
2021-01-01
1
-0
/
+29
*
Fixed resource leak with D3D11 NV12 textures
Sam Lantinga
2021-01-01
1
-0
/
+2
*
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
Sylvain Becker
2020-12-30
1
-10
/
+10
*
Revert changeset 14590 1e451e3ca1d0 , does not fully fix
Sylvain Becker
2020-12-28
1
-10
/
+9
*
SDL_RenderCopy: scale before doing intersection
Sylvain Becker
2020-12-28
1
-9
/
+10
*
Forward scale mode to SW renderer (Bug 5313)
Sylvain Becker
2020-12-27
2
-2
/
+5
*
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
Sam Lantinga
2020-12-09
7
-4331
/
+8475
*
Fixed bug 5235 - All internal sources should include SDL_assert.h
Sam Lantinga
2020-12-09
9
-9
/
+0
*
Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when curren...
Sam Lantinga
2020-12-09
1
-6
/
+7
*
SDL Renderer: specify the correct flag when recreating the window
Sylvain Becker
2020-12-02
4
-5
/
+5
*
opengl: Make diagonal lines match the software renderer.
Ryan C. Gordon
2020-11-08
3
-27
/
+24
*
opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
Ryan C. Gordon
2020-11-08
2
-2
/
+2
*
opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.
Ryan C. Gordon
2020-11-08
3
-101
/
+67
*
metal: Fix line drawing, again.
Ryan C. Gordon
2020-11-08
1
-22
/
+9
*
metal: Make line drawing match software renderer.
Ryan C. Gordon
2020-10-21
1
-1
/
+52
*
render: Restoring line rendering fixes that were previously put on hold.
Ryan C. Gordon
2020-10-20
3
-71
/
+175
*
metal: Clear the framebuffer if presenting without any other operations.
Ryan C. Gordon
2020-10-07
1
-10
/
+14
*
render: fixes to how we convert touch events for logical scaling.
Ryan C. Gordon
2020-08-09
1
-21
/
+41
*
metal: Make sure we have a command buffer available before trying to present.
Ryan C. Gordon
2020-07-17
1
-0
/
+2
*
Fixed iOS build
Sam Lantinga
2020-05-26
1
-12
/
+17
*
Fixed creating a metal renderer without specifying a metal window
Sam Lantinga
2020-05-25
1
-4
/
+24
*
Fix static analysis warning in SDL_render.c
Sylvain Becker
2020-05-15
1
-1
/
+2
*
render: Fixed compiler warning about implicit cast.
Ryan C. Gordon
2020-04-13
1
-2
/
+2
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