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* Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarilySam Lantinga2021-02-011-1/+1
* Remove old YUV fixmeSylvain Becker2021-01-291-5/+0
* Fixed building with mingw64Sam Lantinga2021-01-271-0/+4
* SDL_Update{YUV,NV}Texture: also intersect rect with texture dimensionSylvain Becker2021-01-271-20/+20
* SDL_UpdateTexture: intersect update rect with texture dimensionSylvain Becker2021-01-271-12/+13
* Fixed bug 5497 - SDL_COMPOSE_ERROR is wrongSam Lantinga2021-01-251-1/+1
* GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cacheSylvain Becker2021-01-254-511/+128
* opengl: More work on making line drawing match software renderer.Ryan C. Gordon2021-01-113-6/+6
* SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430)Sylvain Becker2021-01-111-1/+1
* SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430)Sylvain Becker2021-01-091-1/+1
* Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430)Sylvain Becker2021-01-051-1/+1
* Fix software UpdateNVTexture non fullscreen (bug #5430)Sylvain Becker2021-01-051-1/+1
* Fix D3D11 UpdateNVTexture (bug #5430)Sylvain Becker2021-01-051-1/+1
* Add more SDL_HAVE_YUV definesSylvain Becker2021-01-055-3/+52
* Fix unused variable warning on METAL (see bug #5430)Sylvain Becker2021-01-051-2/+0
* Add SDL_UpdateNVTexture for META (bug #5430)Sylvain Becker2021-01-051-0/+30
* Fix compilation on Window10 (see bug #5430)Sylvain Becker2021-01-051-1/+1
* Fix compilation (implicit declaration of function) (see bug #5430)Sylvain Becker2021-01-051-0/+1
* Add SDL_UpdateNVTexture for d3d11 (bug #5430)Sylvain Becker2021-01-051-0/+25
* Fixed invalid read in yuv_rgb_sse() (see bug #5430)Sylvain Becker2021-01-051-2/+2
* Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)Sylvain Becker2021-01-056-0/+232
* Fixed bug 5440 - MacCatalyst build failuresSam Lantinga2021-01-031-3/+3
* Updated copyright for 2021Sam Lantinga2021-01-0240-40/+40
* Simplify RenderGetViewportSizeSylvain Becker2021-01-021-10/+7
* SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)Sylvain Becker2021-01-021-8/+8
* SDL_RenderGetViewportF: remove debug messagesSylvain Becker2021-01-021-17/+0
* Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)Sylvain Becker2021-01-021-29/+29
* Added SDL_RenderGetD3D11Device() to get access to the device associated with ...Sam Lantinga2021-01-011-0/+29
* Fixed resource leak with D3D11 NV12 texturesSam Lantinga2021-01-011-0/+2
* Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is usedSylvain Becker2020-12-301-10/+10
* Revert changeset 14590 1e451e3ca1d0 , does not fully fixSylvain Becker2020-12-281-10/+9
* SDL_RenderCopy: scale before doing intersectionSylvain Becker2020-12-281-9/+10
* Forward scale mode to SW renderer (Bug 5313)Sylvain Becker2020-12-272-2/+5
* Fixed bug 5213 - Add support to metal in iOS/tvOS simulatorSam Lantinga2020-12-097-4331/+8475
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-099-9/+0
* Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when curren...Sam Lantinga2020-12-091-6/+7
* SDL Renderer: specify the correct flag when recreating the windowSylvain Becker2020-12-024-5/+5
* opengl: Make diagonal lines match the software renderer.Ryan C. Gordon2020-11-083-27/+24
* opengles: use glDrawArrays() correctly with GL_LINE_STRIP.Ryan C. Gordon2020-11-082-2/+2
* opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.Ryan C. Gordon2020-11-083-101/+67
* metal: Fix line drawing, again.Ryan C. Gordon2020-11-081-22/+9
* metal: Make line drawing match software renderer.Ryan C. Gordon2020-10-211-1/+52
* render: Restoring line rendering fixes that were previously put on hold.Ryan C. Gordon2020-10-203-71/+175
* metal: Clear the framebuffer if presenting without any other operations.Ryan C. Gordon2020-10-071-10/+14
* render: fixes to how we convert touch events for logical scaling.Ryan C. Gordon2020-08-091-21/+41
* metal: Make sure we have a command buffer available before trying to present.Ryan C. Gordon2020-07-171-0/+2
* Fixed iOS buildSam Lantinga2020-05-261-12/+17
* Fixed creating a metal renderer without specifying a metal windowSam Lantinga2020-05-251-4/+24
* Fix static analysis warning in SDL_render.cSylvain Becker2020-05-151-1/+2
* render: Fixed compiler warning about implicit cast.Ryan C. Gordon2020-04-131-2/+2