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path: root/src/video/SDL_rect.c
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* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Fixed all known static analysis bugs, with checker-279 on macOS.Ryan C. Gordon2016-11-241-1/+7
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-021-1/+1
* Make internal SDL sources include SDL_internal.h instead of SDL_config.hRyan C. Gordon2013-11-241-1/+1
* Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCodeSam Lantinga2013-10-211-3/+4
* File style cleanup for the SDL 2.0 releaseSam Lantinga2013-05-181-13/+13
* Fix bug 1789: SDL_IntersectRect intersection with empty rect does not set res...Andreas Schiffler2013-04-171-14/+72
* Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()Sam Lantinga2013-03-191-1/+1
* Happy New Year!Sam Lantinga2013-02-151-1/+1
* Removed executable bit from source filesSam Lantinga2012-09-271-0/+0
* Happy New Year!Sam Lantinga2011-12-311-1/+1
* Lots of fixes importing SDL source wholesale into a new iOS projectSam Lantinga2011-10-311-0/+1
* Patched to compile on some platforms.Ryan C. Gordon2011-09-181-8/+8
* Add special cases for empty rectangles in SDL_Rect functionsAndreas Schiffler2011-09-171-1/+39
* Fix regression introducted by added parameter check in SDL_EnclosePoints. Add...Andreas Schiffler2011-09-121-1/+12
* Added input parameter validation to some SDL_rect functionsAndreas Schiffler2011-09-041-0/+36
* SDL 1.3 is now under the zlib license.Sam Lantinga2011-04-081-19/+18
* Center the old SDL 1.2 screen in the window if we can't get the size we wanted.Sam Lantinga2011-02-131-0/+39
* Happy 2011! :)Sam Lantinga2011-02-111-1/+1
* Made it possible to create a texture of any format, even if not supported by ...Sam Lantinga2011-02-031-62/+0
* Moved the rendering code out to a separate directory in the hope that it can ...Sam Lantinga2011-02-021-2/+1
* Fixed variable use before initialize warningsSam Lantinga2010-05-091-3/+6
* Fixed bug #926Sam Lantinga2010-01-241-1/+1
* Make sure we fully clip the first point before starting to adjust the second ...Sam Lantinga2009-12-111-3/+1
* Added an automated test for rectangle routines, currently only testing line c...Sam Lantinga2009-12-111-83/+69
* Added interfaces for batch drawing of points, lines and rects:Sam Lantinga2009-12-091-0/+78
* Fix recommended by Eddy L O JanssonSam Lantinga2009-01-191-1/+1
* Fixed lines intersecting the top corners of a rectangleSam Lantinga2009-01-051-1/+1
* indentSam Lantinga2009-01-041-17/+19
* Date: Sat, 3 Jan 2009 22:11:18 -0500Sam Lantinga2009-01-041-3/+88
* indentSam Lantinga2008-12-251-1/+2
* Added line clippingSam Lantinga2008-12-231-0/+69
* Updated copyright dateSam Lantinga2008-12-081-1/+1
* Split out the SDL_rect and SDL_surface functions into their own headers.Sam Lantinga2007-09-101-2/+0
* Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()Sam Lantinga2007-08-111-1/+14
* Optimized dirty rect codeSam Lantinga2007-08-111-27/+10
* SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.Sam Lantinga2006-07-101-0/+189