| Commit message (Expand) | Author | Age | Files | Lines |
* | Rename SetWindowGrab() to SetWindowMouseGrab() | Cameron Gutman | 2021-01-25 | 1 | -1/+1 |
* | Refactor keyboard grab to be managed by the video core | Cameron Gutman | 2021-01-23 | 1 | -0/+1 |
* | Updated copyright for 2021 | Sam Lantinga | 2021-01-02 | 1 | -1/+1 |
* | Potential fix for bug 5393 - KMSDRM: using atomic mode setting breaks GPU com... | Sam Lantinga | 2020-12-15 | 1 | -0/+1 |
* | os2: integrate the port into main tree. | Ozkan Sezer | 2020-10-14 | 1 | -0/+2 |
* | Added events for dynamically connecting and disconnecting displays, with an i... | Sam Lantinga | 2020-10-08 | 1 | -1/+2 |
* | Merge VideoBootStrap::available into VideoBootStrap::create | M Stoeckl | 2020-07-12 | 1 | -1/+0 |
* | opengl: Convert an int to an SDL_bool. | Ryan C. Gordon | 2020-04-13 | 1 | -1/+1 |
* | opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!). | Ryan C. Gordon | 2020-04-13 | 1 | -0/+5 |
* | metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!). | Ryan C. Gordon | 2020-04-10 | 1 | -0/+2 |
* | Export SDL functions for iOS application delegates | Sam Lantinga | 2020-01-30 | 1 | -7/+0 |
* | Updated copyright date for 2020 | Sam Lantinga | 2020-01-16 | 1 | -1/+1 |
* | Fixed bug 4890 - Add hint for SDL that the graphics context is externally man... | Sam Lantinga | 2019-12-08 | 1 | -0/+1 |
* | offscreen: Add new video driver backend Offscreen | Brandon Schaefer | 2019-09-24 | 1 | -0/+1 |
* | Add public APIs for creating a Metal view attached to an SDL window. Add SDL_... | Alex Szpakowski | 2019-08-05 | 1 | -0/+8 |
* | Updated copyright for 2019 | Sam Lantinga | 2019-01-04 | 1 | -1/+1 |
* | mir: Removed mir client support. | Ryan C. Gordon | 2018-11-02 | 1 | -1/+0 |
* | Added SDL_GetDisplayOrientation() to get the display orientation, and added a... | Sam Lantinga | 2018-08-22 | 1 | -6/+9 |
* | Some drag'and'drop improvements. | Ryan C. Gordon | 2018-08-02 | 1 | -0/+5 |
* | Fixed ISO C99 compatibility | Sam Lantinga | 2018-01-30 | 1 | -2/+2 |
* | Updated copyright for 2018 | Sam Lantinga | 2018-01-03 | 1 | -1/+1 |
* | video: Let video targets optionally decide their default OpenGL configs. | Ryan C. Gordon | 2017-09-02 | 1 | -0/+1 |
* | Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h | Sam Lantinga | 2017-08-28 | 1 | -2/+2 |
* | Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h | Sam Lantinga | 2017-08-27 | 1 | -1/+2 |
* | vulkan: Initial Vulkan support! | Ryan C. Gordon | 2017-08-27 | 1 | -0/+22 |
* | opengl: add support for GL_KHR_no_error. | Ryan C. Gordon | 2017-08-24 | 1 | -0/+1 |
* | opengl: Add support for [GLX|WGL]_ARB_create_context_robustness. | Ryan C. Gordon | 2017-08-19 | 1 | -0/+1 |
* | Address a compiler warning. | Alex Szpakowski | 2017-08-15 | 1 | -1/+1 |
* | Fixed bug 2950 - wrong axes values are set on joystick initialization | Sam Lantinga | 2017-08-12 | 1 | -0/+1 |
* | Fixed bug 3690 - SDL2 KMS/DRM render context support | Sam Lantinga | 2017-08-02 | 1 | -0/+1 |
* | iOS: Use modern replacements for deprecated functions, when available. | Alex Szpakowski | 2017-07-15 | 1 | -6/+6 |
* | Support for QNX 7.0 (thanks, Elad!). | Ryan C. Gordon | 2017-07-01 | 1 | -0/+1 |
* | Added support for mixing Qt and SDL on iOS | Sam Lantinga | 2017-05-09 | 1 | -0/+7 |
* | Removed a bunch of unnecessary #ifdefs. | Ryan C. Gordon | 2017-02-26 | 1 | -34/+1 |
* | Fixed bug 3583 - X11 touch device can be permanently lost | Sam Lantinga | 2017-02-11 | 1 | -0/+5 |
* | Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 | Sam Lantinga | 2017-01-10 | 1 | -0/+2 |
* | Updated copyright for 2017 | Sam Lantinga | 2017-01-01 | 1 | -1/+1 |
* | Fixed creating a renderer on the dummy driver on Mac OS X | Sam Lantinga | 2016-12-11 | 1 | -1/+2 |
* | Fixed bug 3513 - SDL_GL_SwapWindow does not return error status | Sam Lantinga | 2016-12-09 | 1 | -1/+1 |
* | Renaming of guard header names to quiet -Wreserved-id-macro | Sam Lantinga | 2016-11-20 | 1 | -3/+3 |
* | Added SDL_SetWindowResizable(). (thanks, Ethan!) | Ryan C. Gordon | 2016-09-29 | 1 | -0/+1 |
* | Added SDL_SetWindowModalFor(). | Ryan C. Gordon | 2015-04-21 | 1 | -0/+1 |
* | Added SDL_SetWindowInputFocus(). | Ryan C. Gordon | 2016-01-05 | 1 | -0/+1 |
* | Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). | Ryan C. Gordon | 2016-01-05 | 1 | -0/+3 |
* | Added SDL_GetWindowBordersSize(). | Ryan C. Gordon | 2016-01-05 | 1 | -0/+1 |
* | Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops. | Ryan C. Gordon | 2016-01-05 | 1 | -0/+1 |
* | Added SDL_GetDisplayUsableBounds(). | Ryan C. Gordon | 2016-01-04 | 1 | -0/+5 |
* | Updated copyright to 2016 | Sam Lantinga | 2016-01-02 | 1 | -1/+1 |
* | Add SDL_GetDisplayDPI routine and implement for Windows. | Alfred Reynolds | 2015-07-29 | 1 | -0/+7 |
* | Updated the copyright year to 2015 | Sam Lantinga | 2015-05-26 | 1 | -1/+1 |