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path: root/src/video/SDL_video.c
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* Fixed code style for new Vulkan API functionsSam Lantinga2017-08-271-55/+29
* vulkan: Initial Vulkan support!Ryan C. Gordon2017-08-271-2/+158
* opengl: add support for GL_KHR_no_error.Ryan C. Gordon2017-08-241-0/+9
* opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.Ryan C. Gordon2017-08-191-0/+4
* Address a compiler warning.Alex Szpakowski2017-08-151-1/+1
* Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__Sam Lantinga2017-08-141-0/+2
* Fixed bug 2950 - wrong axes values are set on joystick initializationSam Lantinga2017-08-121-0/+6
* Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetPro...Sam Lantinga2017-08-121-4/+4
* Temporary hack to fix bug 3725 - Call made to glGetString before context crea...Sam Lantinga2017-08-041-0/+6
* Fixed bug 3690 - SDL2 KMS/DRM render context supportSam Lantinga2017-08-021-1/+4
* Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driverSam Lantinga2017-07-311-0/+8
* iOS: Use modern replacements for deprecated functions, when available.Alex Szpakowski2017-07-151-6/+6
* Support for QNX 7.0 (thanks, Elad!).Ryan C. Gordon2017-07-011-0/+3
* SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLS...Sam Lantinga2017-05-161-1/+1
* Fixed warnings about shadowed global variable.Philipp Wiesemann2017-05-121-4/+0
* Fixed build error on LinuxSam Lantinga2017-05-091-1/+6
* Added support for mixing Qt and SDL on iOSSam Lantinga2017-05-091-0/+47
* video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.Ryan C. Gordon2017-03-031-0/+2
* mistake: Revert the files that I did not mean to commitBrandon Schaefer2017-03-011-3/+2
* * Some refactoring and bug fixes. Thanks MichaƂ Kuchta!Brandon Schaefer2017-03-011-2/+3
* Fixed bug 3577 - Can't set minimal size (message box appears instead) if maxi...Sam Lantinga2017-02-021-1/+2
* Return an error if trying to set a window minimum size larger than the maximu...Sam Lantinga2017-01-271-26/+38
* Fixed compiler warning about returning a value in a void function.Philipp Wiesemann2017-01-211-2/+0
* Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11Sam Lantinga2017-01-101-0/+31
* x11: make the X11 target work on macOS with Xquartz.Ryan C. Gordon2017-01-071-22/+26
* x11: deal with xrandr display size in millimeters being zero.Ryan C. Gordon2017-01-041-1/+2
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPositionSam Lantinga2016-12-311-1/+1
* Fixed ABI, don't change the return type of SDL_GL_SwapWindow()Sam Lantinga2016-12-111-5/+7
* Fixed creating a renderer on the dummy driver on Mac OS XSam Lantinga2016-12-111-2/+7
* Fixed crash when creating a dummy window on Mac OS XSam Lantinga2016-12-111-20/+23
* Fixed bug 3513 - SDL_GL_SwapWindow does not return error statusSam Lantinga2016-12-091-7/+5
* Fixed all known static analysis bugs, with checker-279 on macOS.Ryan C. Gordon2016-11-241-3/+8
* Patch from Sylvain to fix clang warningsSam Lantinga2016-11-131-2/+6
* Implemented SDL_GetHintBoolean() to make it easier to check boolean hintsSam Lantinga2016-10-071-34/+7
* Fixed bug 3061 - Selecting the dummy video driver on Mac OS X results in an e...Sam Lantinga2016-10-071-1/+3
* Added SDL_SetWindowResizable(). (thanks, Ethan!)Ryan C. Gordon2016-09-291-0/+18
* emscripten: special case to make SDL_ShowSimpleMessageBox() work.Ryan C. Gordon2016-09-061-0/+15
* Fixed missing error message if SDL_GetDisplayDPI() is unsupported.Philipp Wiesemann2016-05-101-1/+3
* Fixed creating fullscreen windows on Steam LinkSam Lantinga2016-01-221-5/+19
* Added SDL_SetWindowModalFor().Ryan C. Gordon2015-04-211-0/+13
* Added SDL_SetWindowInputFocus().Ryan C. Gordon2016-01-051-0/+13
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().Ryan C. Gordon2016-01-051-0/+38
* Added SDL_GetWindowBordersSize().Ryan C. Gordon2016-01-051-0/+22
* Added special window type flags.Ryan C. Gordon2016-01-051-1/+6
* Added SDL_GetDisplayUsableBounds().Ryan C. Gordon2016-01-041-1/+20
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Fixed a crash if creating accelerated renderer after accessing window surface.Philipp Wiesemann2015-12-291-0/+1
* SDL_GL_GetAttribute: If a GL context isn't active, only return failure when t...Alex Szpakowski2015-12-101-10/+10
* WinRT: added Win10/UWP (Universal Windows Platform) supportDavid Ludwig2015-11-291-2/+2