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path:
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src
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video
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SDL_video.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fixed code style for new Vulkan API functions
Sam Lantinga
2017-08-27
1
-55
/
+29
*
vulkan: Initial Vulkan support!
Ryan C. Gordon
2017-08-27
1
-2
/
+158
*
opengl: add support for GL_KHR_no_error.
Ryan C. Gordon
2017-08-24
1
-0
/
+9
*
opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
Ryan C. Gordon
2017-08-19
1
-0
/
+4
*
Address a compiler warning.
Alex Szpakowski
2017-08-15
1
-1
/
+1
*
Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Sam Lantinga
2017-08-14
1
-0
/
+2
*
Fixed bug 2950 - wrong axes values are set on joystick initialization
Sam Lantinga
2017-08-12
1
-0
/
+6
*
Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetPro...
Sam Lantinga
2017-08-12
1
-4
/
+4
*
Temporary hack to fix bug 3725 - Call made to glGetString before context crea...
Sam Lantinga
2017-08-04
1
-0
/
+6
*
Fixed bug 3690 - SDL2 KMS/DRM render context support
Sam Lantinga
2017-08-02
1
-1
/
+4
*
Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Sam Lantinga
2017-07-31
1
-0
/
+8
*
iOS: Use modern replacements for deprecated functions, when available.
Alex Szpakowski
2017-07-15
1
-6
/
+6
*
Support for QNX 7.0 (thanks, Elad!).
Ryan C. Gordon
2017-07-01
1
-0
/
+3
*
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLS...
Sam Lantinga
2017-05-16
1
-1
/
+1
*
Fixed warnings about shadowed global variable.
Philipp Wiesemann
2017-05-12
1
-4
/
+0
*
Fixed build error on Linux
Sam Lantinga
2017-05-09
1
-1
/
+6
*
Added support for mixing Qt and SDL on iOS
Sam Lantinga
2017-05-09
1
-0
/
+47
*
video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
Ryan C. Gordon
2017-03-03
1
-0
/
+2
*
mistake: Revert the files that I did not mean to commit
Brandon Schaefer
2017-03-01
1
-3
/
+2
*
* Some refactoring and bug fixes. Thanks MichaĆ Kuchta!
Brandon Schaefer
2017-03-01
1
-2
/
+3
*
Fixed bug 3577 - Can't set minimal size (message box appears instead) if maxi...
Sam Lantinga
2017-02-02
1
-1
/
+2
*
Return an error if trying to set a window minimum size larger than the maximu...
Sam Lantinga
2017-01-27
1
-26
/
+38
*
Fixed compiler warning about returning a value in a void function.
Philipp Wiesemann
2017-01-21
1
-2
/
+0
*
Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Sam Lantinga
2017-01-10
1
-0
/
+31
*
x11: make the X11 target work on macOS with Xquartz.
Ryan C. Gordon
2017-01-07
1
-22
/
+26
*
x11: deal with xrandr display size in millimeters being zero.
Ryan C. Gordon
2017-01-04
1
-1
/
+2
*
Updated copyright for 2017
Sam Lantinga
2017-01-01
1
-1
/
+1
*
Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition
Sam Lantinga
2016-12-31
1
-1
/
+1
*
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
Sam Lantinga
2016-12-11
1
-5
/
+7
*
Fixed creating a renderer on the dummy driver on Mac OS X
Sam Lantinga
2016-12-11
1
-2
/
+7
*
Fixed crash when creating a dummy window on Mac OS X
Sam Lantinga
2016-12-11
1
-20
/
+23
*
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Sam Lantinga
2016-12-09
1
-7
/
+5
*
Fixed all known static analysis bugs, with checker-279 on macOS.
Ryan C. Gordon
2016-11-24
1
-3
/
+8
*
Patch from Sylvain to fix clang warnings
Sam Lantinga
2016-11-13
1
-2
/
+6
*
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sam Lantinga
2016-10-07
1
-34
/
+7
*
Fixed bug 3061 - Selecting the dummy video driver on Mac OS X results in an e...
Sam Lantinga
2016-10-07
1
-1
/
+3
*
Added SDL_SetWindowResizable(). (thanks, Ethan!)
Ryan C. Gordon
2016-09-29
1
-0
/
+18
*
emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Ryan C. Gordon
2016-09-06
1
-0
/
+15
*
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann
2016-05-10
1
-1
/
+3
*
Fixed creating fullscreen windows on Steam Link
Sam Lantinga
2016-01-22
1
-5
/
+19
*
Added SDL_SetWindowModalFor().
Ryan C. Gordon
2015-04-21
1
-0
/
+13
*
Added SDL_SetWindowInputFocus().
Ryan C. Gordon
2016-01-05
1
-0
/
+13
*
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Ryan C. Gordon
2016-01-05
1
-0
/
+38
*
Added SDL_GetWindowBordersSize().
Ryan C. Gordon
2016-01-05
1
-0
/
+22
*
Added special window type flags.
Ryan C. Gordon
2016-01-05
1
-1
/
+6
*
Added SDL_GetDisplayUsableBounds().
Ryan C. Gordon
2016-01-04
1
-1
/
+20
*
Updated copyright to 2016
Sam Lantinga
2016-01-02
1
-1
/
+1
*
Fixed a crash if creating accelerated renderer after accessing window surface.
Philipp Wiesemann
2015-12-29
1
-0
/
+1
*
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when t...
Alex Szpakowski
2015-12-10
1
-10
/
+10
*
WinRT: added Win10/UWP (Universal Windows Platform) support
David Ludwig
2015-11-29
1
-2
/
+2
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