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* Updated copyright for 2021Sam Lantinga2021-01-0220-20/+20
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* Fixed bug 5239 - Play audio on Android while backgrounded (Thanks Superfury)Sylvain Becker2020-09-253-4/+10
* Merge VideoBootStrap::available into VideoBootStrap::createM Stoeckl2020-07-121-7/+1
* Added SDL_log.h to SDL_internal.h so logging is available everywhereSam Lantinga2020-04-071-1/+0
* Android: prevents rare crashes when app goes to background or ends.Sylvain Becker2020-01-172-0/+3
* Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't workSylvain Becker2020-01-171-1/+0
* Updated copyright date for 2020Sam Lantinga2020-01-1620-20/+20
* Android: same way as in nativePause(), resume events are sent from SDL threadSylvain Becker2019-12-211-0/+10
* Android: fix call of glFinish without context.Sylvain Becker2019-12-211-0/+17
* Fixed bug 4890 - Add hint for SDL that the graphics context is externally man...Sam Lantinga2019-12-082-9/+16
* Android: some readability: redundant casts, deads stores, redundant control flowSylvain Becker2019-10-312-2/+1
* Android: fix corresponding warningsSylvain Becker2019-08-301-2/+2
* Add a windowID field to SDL_TouchFingerEvent (bug #4331).Alex Szpakowski2019-08-011-3/+3
* Android: concurrency issues, make sure Activity is in running State when callingSylvain Becker2019-06-282-2/+10
* Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContextSylvain Becker2019-06-281-2/+15
* Android: resize with software rendering, reverted again (Bug 4669)Sylvain Becker2019-06-182-13/+0
* Android: try to fix resize with software rendering (bug 4669)Sylvain Becker2019-06-182-0/+13
* Android: revert previous commit (Bug 4669)Sylvain Becker2019-06-183-7/+0
* Fixed bug 4669: Android software renderer, black screen when window resizesSylvain Becker2019-06-173-0/+7
* Android: add MinimizeWindow function (Bug 4580, 4657)Sylvain Becker2019-06-103-0/+9
* Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start o...Sam Lantinga2019-04-251-1/+0
* Android: add static variable initialization in non blocking event loopSylvain Becker2019-04-231-1/+1
* Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)Sylvain Becker2019-04-121-12/+27
* Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSESylvain Becker2019-04-053-16/+13
* Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCHSylvain Becker2019-04-041-14/+1
* Bug 4576: fix warning and compileSylvain Becker2019-04-021-1/+0
* Bug 4576: remove touch/mouse duplication for AndroidSylvain Becker2019-04-021-39/+1
* Fixed initial display orientation at Android app startSam Lantinga2019-03-121-3/+8
* Fixed compiler warning on AndroidSam Lantinga2019-01-201-1/+3
* Android: prevent concurrency in Android_SetScreenResolution() when exitingSylvain Becker2019-01-172-39/+39
* Android: move static variable isPaused/isPausing to SDL_VideoData structureSylvain Becker2019-01-163-27/+36
* Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()Sylvain Becker2019-01-141-7/+0
* Android/openslES: set audio in paused/resumed state for Android event loopSylvain Becker2019-01-141-3/+14
* Fixed compiler warningSam Lantinga2019-01-121-0/+1
* Android: add name for Touch devices and simplification, from bug 3958Sylvain Becker2019-01-101-10/+2
* Android: add some SetError for Android_SetWindowFullscreenSylvain Becker2019-01-091-0/+7
* Android: concurrency issue for Android_SetWindowFullscreen()Sylvain Becker2019-01-091-23/+32
* Android: better fix for bug 3186. Run those commands from SDL thread.Sylvain Becker2019-01-061-0/+12
* Android: un-needed check of "isPausing" and minor typosSylvain Becker2019-01-051-4/+4
* Android: fix wrong state after immediate sequence pause() / resume() / pause()Sylvain Becker2019-01-051-3/+11
* Updated copyright for 2019Sam Lantinga2019-01-0420-20/+20
* Android: fixed immediate transition to pause and resume.Sylvain Becker2019-01-041-2/+2
* Android: make Android_PumpEvents() more readableSylvain Becker2019-01-041-18/+45
* Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)Sylvain Becker2019-01-031-2/+10
* Android: use Mutex instead of Semphore for bug 4142Sylvain Becker2019-01-034-12/+14
* Android: prevent the error message from SDL_EGL_CreateSurface() to be masked.Sylvain Becker2019-01-031-1/+1
* Fixed bug 4142 - Concurrency issues in Android backendSylvain Becker2019-01-034-14/+30
* Android: minor preparation for bug 4142 (concurrency issues)Sylvain Becker2019-01-031-10/+15
* Android: preparation bug 4142, reduce usage of global variable Android_WindowSylvain Becker2019-01-039-67/+65