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path: root/src/video/windows/SDL_windowsframebuffer.c
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* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Windows: Added missing NULL check after SDL_stack_alloc().Philipp Wiesemann2015-12-061-0/+3
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-021-1/+1
* Make internal SDL sources include SDL_internal.h instead of SDL_config.hRyan C. Gordon2013-11-241-1/+1
* File style cleanup for the SDL 2.0 releaseSam Lantinga2013-05-181-1/+1
* Make SDL_SetError and friends unconditionally return -1.Ryan C. Gordon2013-03-311-2/+1
* Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()Sam Lantinga2013-03-191-1/+1
* Happy New Year!Sam Lantinga2013-02-151-1/+1
* Removed executable bit from source filesSam Lantinga2012-09-271-0/+0
* Removed Windows CE support from SDL 2.0.Ryan C. Gordon2012-09-151-8/+0
* Fixed bug 1333 - segfault if opengl window could not get createdSam Lantinga2012-01-071-0/+5
* Happy New Year!Sam Lantinga2011-12-311-1/+1
* Lots of fixes importing SDL source wholesale into a new iOS projectSam Lantinga2011-10-311-0/+4
* SDL 1.3 is now under the zlib license.Sam Lantinga2011-04-081-19/+18
* Changed the concept of a render clip rect to a render viewport.Sam Lantinga2011-02-151-1/+1
* Happy 2011! :)Sam Lantinga2011-02-111-1/+1
* The format detection code works better with 555 and 565 pixel formatsSam Lantinga2011-02-041-13/+3
* These aren't executable files. :)Sam Lantinga2011-02-041-0/+0
* Fixed compiling on Windows CESam Lantinga2011-02-041-0/+2
* Use the exact format of the window if possible, for speed.Sam Lantinga2011-02-041-17/+60
* Added the Windows framebuffer implementation.Sam Lantinga2011-02-041-0/+90