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path:
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video
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windows
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SDL_windowsframebuffer.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Updated copyright for 2017
Sam Lantinga
2017-01-01
1
-1
/
+1
*
Updated copyright to 2016
Sam Lantinga
2016-01-02
1
-1
/
+1
*
Windows: Added missing NULL check after SDL_stack_alloc().
Philipp Wiesemann
2015-12-06
1
-0
/
+3
*
Updated the copyright year to 2015
Sam Lantinga
2015-05-26
1
-1
/
+1
*
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
2014-02-02
1
-1
/
+1
*
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Ryan C. Gordon
2013-11-24
1
-1
/
+1
*
File style cleanup for the SDL 2.0 release
Sam Lantinga
2013-05-18
1
-1
/
+1
*
Make SDL_SetError and friends unconditionally return -1.
Ryan C. Gordon
2013-03-31
1
-2
/
+1
*
Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Sam Lantinga
2013-03-19
1
-1
/
+1
*
Happy New Year!
Sam Lantinga
2013-02-15
1
-1
/
+1
*
Removed executable bit from source files
Sam Lantinga
2012-09-27
1
-0
/
+0
*
Removed Windows CE support from SDL 2.0.
Ryan C. Gordon
2012-09-15
1
-8
/
+0
*
Fixed bug 1333 - segfault if opengl window could not get created
Sam Lantinga
2012-01-07
1
-0
/
+5
*
Happy New Year!
Sam Lantinga
2011-12-31
1
-1
/
+1
*
Lots of fixes importing SDL source wholesale into a new iOS project
Sam Lantinga
2011-10-31
1
-0
/
+4
*
SDL 1.3 is now under the zlib license.
Sam Lantinga
2011-04-08
1
-19
/
+18
*
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga
2011-02-15
1
-1
/
+1
*
Happy 2011! :)
Sam Lantinga
2011-02-11
1
-1
/
+1
*
The format detection code works better with 555 and 565 pixel formats
Sam Lantinga
2011-02-04
1
-13
/
+3
*
These aren't executable files. :)
Sam Lantinga
2011-02-04
1
-0
/
+0
*
Fixed compiling on Windows CE
Sam Lantinga
2011-02-04
1
-0
/
+2
*
Use the exact format of the window if possible, for speed.
Sam Lantinga
2011-02-04
1
-17
/
+60
*
Added the Windows framebuffer implementation.
Sam Lantinga
2011-02-04
1
-0
/
+90