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* Updated copyright for 2021Sam Lantinga2021-01-0214-14/+14
* Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundfSam Lantinga2020-12-231-12/+2
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-093-3/+0
* Added events for dynamically connecting and disconnecting displays, with an i...Sam Lantinga2020-10-081-2/+2
* winrt: Another attempt at getting this to compile.Ryan C. Gordon2020-08-011-2/+2
* winrt: Patched to compile...?Ryan C. Gordon2020-07-311-2/+2
* winrt: Fix casting a pointer to int.Ryan C. Gordon2020-07-161-2/+2
* Merge VideoBootStrap::available into VideoBootStrap::createM Stoeckl2020-07-121-7/+1
* Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SD...Sam Lantinga2020-06-101-1/+1
* Added SDL_log.h to SDL_internal.h so logging is available everywhereSam Lantinga2020-04-072-2/+0
* Updated copyright date for 2020Sam Lantinga2020-01-1614-14/+14
* WinRT: fix a link-time error when building UWP + x64David Ludwig2019-10-021-2/+2
* Fix bug where the wrong button was the default in the old message box because...Sam Lantinga2019-08-021-4/+10
* Add a windowID field to SDL_TouchFingerEvent (bug #4331).Alex Szpakowski2019-08-011-0/+3
* Bug 4576: remove touch/mouse duplication for WinRTSylvain Becker2019-04-021-21/+0
* Updated copyright for 2019Sam Lantinga2019-01-0414-14/+14
* Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).Alex Szpakowski2018-11-101-1/+1
* revert the recent typecast assignment changes (see bug #4079)sezero2018-02-121-2/+1
* Fixed ISO C99 compatibilitySam Lantinga2018-01-301-1/+2
* Updated copyright for 2018Sam Lantinga2018-01-0314-14/+14
* Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.hSam Lantinga2017-08-281-1/+1
* Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga2017-08-283-9/+9
* Fixed bug 2293 - Precise scrolling eventsSam Lantinga2017-08-141-5/+4
* Fixed bug 3690 - SDL2 KMS/DRM render context supportSam Lantinga2017-08-021-1/+1
* winrt: Fixed SDL include.Philipp Wiesemann2017-06-241-1/+1
* Removed newlines from error messages.Philipp Wiesemann2017-03-261-1/+1
* improved SDL_GetError() output generated by EGL codeDavid Ludwig2016-12-292-9/+10
* Updated copyright for 2017Sam Lantinga2017-01-0114-14/+14
* Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypesSam Lantinga2016-12-262-2/+2
* Fixed a bunch of SwapWindow calls that needed their return value updatedSam Lantinga2016-12-091-1/+1
* WinRT: Corrected header file guard comment.Philipp Wiesemann2016-11-051-1/+1
* WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend codeDavid Ludwig2016-08-311-1/+1
* WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from ...David Ludwig2016-08-292-3/+85
* WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore ...David Ludwig2016-08-204-0/+239
* WinRT: Removed not needed SDL_zerop() after SDL_calloc().Philipp Wiesemann2016-08-031-1/+0
* WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mo...David Ludwig2016-05-141-2/+61
* WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP onlyDavid Ludwig2016-05-073-0/+59
* WinRT: build/link fixDavid Ludwig2016-04-131-1/+1
* Patched to compile on various platforms.Ryan C. Gordon2016-04-121-1/+1
* threads: Move SDL's own thread creation to a new internal API.Ryan C. Gordon2016-04-121-1/+2
* WinRT: Removed dead code and fixed memory leak if allocation for driver failed.Philipp Wiesemann2016-03-101-3/+1
* Updated copyright to 2016Sam Lantinga2016-01-0212-12/+12
* WinRT: minor code-comment cleanupsDavid Ludwig2015-12-311-0/+1
* WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UW...David Ludwig2015-12-221-13/+37
* WinRT: build fix for Windows Phone 8.0David Ludwig2015-12-061-4/+3
* WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 appsDavid Ludwig2015-12-061-2/+3
* WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 appsDavid Ludwig2015-12-061-3/+13
* WinRT: fixed a build error when compiling Windows 8.1 .dllsDavid Ludwig2015-12-061-2/+2
* WinRT: removed an unused variable from DXGI-based display-detection codeDavid Ludwig2015-12-061-1/+0
* WinRT: workaround for a possible bug in the Win10 Store's Certification KitDavid Ludwig2015-12-061-0/+45