| Commit message (Expand) | Author | Age | Files | Lines |
* | Updated copyright for 2021 | Sam Lantinga | 2021-01-02 | 14 | -14/+14 |
* | Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf | Sam Lantinga | 2020-12-23 | 1 | -12/+2 |
* | Fixed bug 5235 - All internal sources should include SDL_assert.h | Sam Lantinga | 2020-12-09 | 3 | -3/+0 |
* | Added events for dynamically connecting and disconnecting displays, with an i... | Sam Lantinga | 2020-10-08 | 1 | -2/+2 |
* | winrt: Another attempt at getting this to compile. | Ryan C. Gordon | 2020-08-01 | 1 | -2/+2 |
* | winrt: Patched to compile...? | Ryan C. Gordon | 2020-07-31 | 1 | -2/+2 |
* | winrt: Fix casting a pointer to int. | Ryan C. Gordon | 2020-07-16 | 1 | -2/+2 |
* | Merge VideoBootStrap::available into VideoBootStrap::create | M Stoeckl | 2020-07-12 | 1 | -7/+1 |
* | Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SD... | Sam Lantinga | 2020-06-10 | 1 | -1/+1 |
* | Added SDL_log.h to SDL_internal.h so logging is available everywhere | Sam Lantinga | 2020-04-07 | 2 | -2/+0 |
* | Updated copyright date for 2020 | Sam Lantinga | 2020-01-16 | 14 | -14/+14 |
* | WinRT: fix a link-time error when building UWP + x64 | David Ludwig | 2019-10-02 | 1 | -2/+2 |
* | Fix bug where the wrong button was the default in the old message box because... | Sam Lantinga | 2019-08-02 | 1 | -4/+10 |
* | Add a windowID field to SDL_TouchFingerEvent (bug #4331). | Alex Szpakowski | 2019-08-01 | 1 | -0/+3 |
* | Bug 4576: remove touch/mouse duplication for WinRT | Sylvain Becker | 2019-04-02 | 1 | -21/+0 |
* | Updated copyright for 2019 | Sam Lantinga | 2019-01-04 | 14 | -14/+14 |
* | Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). | Alex Szpakowski | 2018-11-10 | 1 | -1/+1 |
* | revert the recent typecast assignment changes (see bug #4079) | sezero | 2018-02-12 | 1 | -2/+1 |
* | Fixed ISO C99 compatibility | Sam Lantinga | 2018-01-30 | 1 | -1/+2 |
* | Updated copyright for 2018 | Sam Lantinga | 2018-01-03 | 14 | -14/+14 |
* | Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h | Sam Lantinga | 2017-08-28 | 1 | -1/+1 |
* | Renaming of guard header names to quiet -Wreserved-id-macro | Sam Lantinga | 2017-08-28 | 3 | -9/+9 |
* | Fixed bug 2293 - Precise scrolling events | Sam Lantinga | 2017-08-14 | 1 | -5/+4 |
* | Fixed bug 3690 - SDL2 KMS/DRM render context support | Sam Lantinga | 2017-08-02 | 1 | -1/+1 |
* | winrt: Fixed SDL include. | Philipp Wiesemann | 2017-06-24 | 1 | -1/+1 |
* | Removed newlines from error messages. | Philipp Wiesemann | 2017-03-26 | 1 | -1/+1 |
* | improved SDL_GetError() output generated by EGL code | David Ludwig | 2016-12-29 | 2 | -9/+10 |
* | Updated copyright for 2017 | Sam Lantinga | 2017-01-01 | 14 | -14/+14 |
* | Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes | Sam Lantinga | 2016-12-26 | 2 | -2/+2 |
* | Fixed a bunch of SwapWindow calls that needed their return value updated | Sam Lantinga | 2016-12-09 | 1 | -1/+1 |
* | WinRT: Corrected header file guard comment. | Philipp Wiesemann | 2016-11-05 | 1 | -1/+1 |
* | WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code | David Ludwig | 2016-08-31 | 1 | -1/+1 |
* | WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from ... | David Ludwig | 2016-08-29 | 2 | -3/+85 |
* | WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore ... | David Ludwig | 2016-08-20 | 4 | -0/+239 |
* | WinRT: Removed not needed SDL_zerop() after SDL_calloc(). | Philipp Wiesemann | 2016-08-03 | 1 | -1/+0 |
* | WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mo... | David Ludwig | 2016-05-14 | 1 | -2/+61 |
* | WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only | David Ludwig | 2016-05-07 | 3 | -0/+59 |
* | WinRT: build/link fix | David Ludwig | 2016-04-13 | 1 | -1/+1 |
* | Patched to compile on various platforms. | Ryan C. Gordon | 2016-04-12 | 1 | -1/+1 |
* | threads: Move SDL's own thread creation to a new internal API. | Ryan C. Gordon | 2016-04-12 | 1 | -1/+2 |
* | WinRT: Removed dead code and fixed memory leak if allocation for driver failed. | Philipp Wiesemann | 2016-03-10 | 1 | -3/+1 |
* | Updated copyright to 2016 | Sam Lantinga | 2016-01-02 | 12 | -12/+12 |
* | WinRT: minor code-comment cleanups | David Ludwig | 2015-12-31 | 1 | -0/+1 |
* | WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UW... | David Ludwig | 2015-12-22 | 1 | -13/+37 |
* | WinRT: build fix for Windows Phone 8.0 | David Ludwig | 2015-12-06 | 1 | -4/+3 |
* | WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps | David Ludwig | 2015-12-06 | 1 | -2/+3 |
* | WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps | David Ludwig | 2015-12-06 | 1 | -3/+13 |
* | WinRT: fixed a build error when compiling Windows 8.1 .dlls | David Ludwig | 2015-12-06 | 1 | -2/+2 |
* | WinRT: removed an unused variable from DXGI-based display-detection code | David Ludwig | 2015-12-06 | 1 | -1/+0 |
* | WinRT: workaround for a possible bug in the Win10 Store's Certification Kit | David Ludwig | 2015-12-06 | 1 | -0/+45 |