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* SDL_ConvertColorkeyToAlpha: remove and clarify a FIXMESylvain Becker2021-02-031-64/+57
* Fixed detecting the paddles on the Xbox Elite Series 1 controllerSam Lantinga2021-02-024-31/+3
* Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarilySam Lantinga2021-02-011-1/+1
* Added test command line options to force different window typesSam Lantinga2021-02-011-0/+13
* Removed support for clock_gettime_nsec_np()Sam Lantinga2021-02-011-22/+5
* Don't uncorrelate while rumble is active and stay correlated longer in case r...Sam Lantinga2021-02-011-6/+9
* wayland: Don't crash when the properties of already existing wl_output changeSebastian Krzyszkowiak2021-02-013-5/+14
* Fixed bug 5524 - Pass NSString to NSLog()Sam Lantinga2021-02-012-2/+8
* free 'outputs' in 'Wayland_DestroyWindow'Christian Rauch2021-01-311-0/+2
* free the 'data_device_manager'Christian Rauch2021-01-311-0/+3
* wayland: Fix transform and scale handling when setting display modeSebastian Krzyszkowiak2021-01-312-10/+23
* [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo().Manuel Alfayate Corchete2021-01-311-10/+16
* [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports t...Manuel Alfayate Corchete2021-01-313-3/+12
* Add default handler for Alt+Tab while keyboard grab is enabledCameron Gutman2021-01-271-0/+17
* Revert checks on destination scaling size (see bug #5510)Sylvain Becker2021-01-302-4/+6
* [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to b...Manuel Alfayate Corchete2021-01-292-7/+12
* Fixed crash if the GameCube controller hasn't been opened yetSam Lantinga2021-01-291-0/+4
* Remove checks on destination scaling size (see bug #5510)Sylvain Becker2021-01-292-6/+4
* [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file.Manuel Alfayate Corchete2021-01-291-1/+0
* [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several ...Manuel Alfayate Corchete2021-01-294-318/+407
* Properly handle keys already down when the hook is installedCameron Gutman2021-01-283-0/+18
* Remove old YUV fixmeSylvain Becker2021-01-291-5/+0
* Add checks for maximun scaling size (see bug #5510)Sylvain Becker2021-01-292-0/+10
* Make sure we don't create a game controller mapping for HID devices that aren...Sam Lantinga2021-01-281-1/+7
* Note that the Logitech G29 (PS4) is a racing wheelSam Lantinga2021-01-281-1/+2
* Fixed bug 5510 - simplify the scaling functions blit auto (generated file)Sylvain Becker2021-01-281-1080/+432
* Fixed bug 5510 - simplify the scaling functionsSylvain Becker2021-01-282-31/+11
* SDL_stretch: remove un-used vars, same notation as blit functionsSylvain Becker2021-01-281-69/+66
* Fixed compiler warningsSam Lantinga2021-01-271-2/+1
* Fixed build warningSam Lantinga2021-01-271-0/+3
* Fixed PS4 controllers over Bluetooth on Windows 7Sam Lantinga2021-01-271-38/+57
* Added WIN_IsWindows8OrGreater() for internal useSam Lantinga2021-01-272-0/+15
* X11: Ungrab the keyboard when the mouse leaves the windowCameron Gutman2021-01-271-0/+10
* SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.Ozkan Sezer2021-01-281-5/+5
* Fixed bug 3816 - asm code in video/SDL_stretch.cSam Lantinga2021-01-271-290/+136
* Added explicit case from Uint8 to int before subtracting offsetSam Lantinga2021-01-271-1/+1
* Fixed compile warningSam Lantinga2021-01-271-1/+1
* The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid ...Sam Lantinga2021-01-271-0/+1
* Fixed bug 3816 - asm code in video/SDL_stretch.cSam Lantinga2021-01-271-24/+38
* Fixed building with mingw64Sam Lantinga2021-01-271-0/+4
* SDL_Update{YUV,NV}Texture: also intersect rect with texture dimensionSylvain Becker2021-01-271-20/+20
* SDL_UpdateTexture: intersect update rect with texture dimensionSylvain Becker2021-01-271-12/+13
* SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816)Sylvain Becker2021-01-271-0/+4
* Expose separate keyboard and mouse grab supportCameron Gutman2021-01-2610-38/+127
* SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6Sylvain Becker2021-01-261-2/+8
* DirectFB: Split input grab handling into keyboard and mouse partsCameron Gutman2021-01-266-36/+34
* Fixed bug 5497 - SDL_COMPOSE_ERROR is wrongSam Lantinga2021-01-251-1/+1
* Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' H...Sam Lantinga2021-01-251-1/+5
* Removed non-functional window grab implementationsSam Lantinga2021-01-258-27/+0
* Rename SetWindowGrab() to SetWindowMouseGrab()Cameron Gutman2021-01-2529-36/+36