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* WinRT: minor code-comment cleanupsDavid Ludwig2015-12-312-5/+1
* WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked a...David Ludwig2015-12-311-0/+2
* Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cur...David Ludwig2015-12-311-0/+9
* Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screenDavid Ludwig2015-12-303-0/+24
* Fixed a crash if creating accelerated renderer after accessing window surface.Philipp Wiesemann2015-12-291-0/+1
* NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).Ryan C. Gordon2015-12-292-1/+5
* NetBSD: improved joystick support (thanks, Thomas!).Ryan C. Gordon2015-12-291-2/+46
* XRandR: fixed primary output detection logic (thanks, "winterknight"!).Ryan C. Gordon2015-12-291-3/+2
* Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).Ryan C. Gordon2015-12-291-1/+8
* OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).Ryan C. Gordon2015-12-283-3/+3
* Mac: expose joystick buttons that report themselves as having 'Start' and 'Se...Alex Szpakowski2015-12-281-0/+2
* Mac: Whoops, lost legit Caps lock keypress events. Fixed.Ryan C. Gordon2015-12-281-1/+2
* Windows: resync num/caps lock when window is gaining focus.Ryan C. Gordon2015-12-281-0/+3
* Sync up the caps/numlock state properly without sending key events.Ryan C. Gordon2015-12-286-45/+26
* Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.Ryan C. Gordon2015-12-271-0/+11
* WinRT: made bug 3202/3213's fix apply for WinRT appsDavid Ludwig2015-12-271-1/+11
* Removed a tabstop.Ryan C. Gordon2015-12-271-1/+1
* Win: make sure SDL keyboard state reflects system capslock state at startup.Ryan C. Gordon2015-12-271-0/+14
* Fixed bug 3202 - Fix renderer visibility on a window maximized directly from ...David Ludwig2015-12-272-1/+4
* Mac: make sure SDL keyboard state reflects system capslock state at startup.Ryan C. Gordon2015-12-271-0/+9
* WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UW...David Ludwig2015-12-221-13/+37
* sdl:Sam Lantinga2015-12-181-7/+4
* Cleaned up some code formatting.Alex Szpakowski2015-12-181-20/+20
* iOS: Set the player index of MFi gamepads when the user first presses a butto...Alex Szpakowski2015-12-111-43/+78
* Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. ...Alex Szpakowski2015-12-101-25/+43
* SDL_GL_GetAttribute: If a GL context isn't active, only return failure when t...Alex Szpakowski2015-12-104-13/+13
* WinRT: fixed bug: Back button(s) weren't working on Win10David Ludwig2015-12-092-4/+22
* Added broad support for wireless XBox 360 controllers on LinuxSam Lantinga2015-12-092-65/+105
* WinRT: build fix for Windows Phone 8.0David Ludwig2015-12-061-4/+3
* WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 appsDavid Ludwig2015-12-061-2/+3
* WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 appsDavid Ludwig2015-12-061-3/+13
* WinRT: fixed a build error when compiling Windows 8.1 .dllsDavid Ludwig2015-12-061-2/+2
* WinRT: removed an unused variable from DXGI-based display-detection codeDavid Ludwig2015-12-061-1/+0
* WinRT: workaround for a possible bug in the Win10 Store's Certification KitDavid Ludwig2015-12-061-0/+45
* Windows: Added missing NULL check after SDL_stack_alloc().Philipp Wiesemann2015-12-061-0/+3
* X11: Fixed memory leak when initializing multiple screens.Philipp Wiesemann2015-12-051-2/+2
* Add Logitech F510 Gamepad Direct input mode mappingEdward Rudd2015-11-301-0/+1
* Removed some debug prints.Alex Szpakowski2015-11-301-2/+0
* Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size w...Alex Szpakowski2015-11-301-1/+8
* WinRT: added Win10/UWP (Universal Windows Platform) supportDavid Ludwig2015-11-298-22/+462
* WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platformsDavid Ludwig2015-11-263-1/+17
* WinRT: minor code cleanup in window-creation codeDavid Ludwig2015-11-261-10/+0
* WinRT: native windows are inherently resizable (in WinRT 8.x)David Ludwig2015-11-261-2/+4
* WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 appsDavid Ludwig2015-11-261-1/+1
* WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixesDavid Ludwig2015-11-261-0/+8
* WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 ...David Ludwig2015-11-261-3/+26
* WinRT: lots of display and windowing related fixesDavid Ludwig2015-11-268-232/+528
* WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtimeDavid Ludwig2015-11-151-1/+1
* X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).Ryan C. Gordon2015-11-171-102/+105
* Fixed bug 3168 - xinput build failure with dxsdkSam Lantinga2015-11-161-3/+3