| Commit message (Expand) | Author | Age | Files | Lines |
* | WinRT: minor code-comment cleanups | David Ludwig | 2015-12-31 | 2 | -5/+1 |
* | WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked a... | David Ludwig | 2015-12-31 | 1 | -0/+2 |
* | Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cur... | David Ludwig | 2015-12-31 | 1 | -0/+9 |
* | Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen | David Ludwig | 2015-12-30 | 3 | -0/+24 |
* | Fixed a crash if creating accelerated renderer after accessing window surface. | Philipp Wiesemann | 2015-12-29 | 1 | -0/+1 |
* | NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!). | Ryan C. Gordon | 2015-12-29 | 2 | -1/+5 |
* | NetBSD: improved joystick support (thanks, Thomas!). | Ryan C. Gordon | 2015-12-29 | 1 | -2/+46 |
* | XRandR: fixed primary output detection logic (thanks, "winterknight"!). | Ryan C. Gordon | 2015-12-29 | 1 | -3/+2 |
* | Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!). | Ryan C. Gordon | 2015-12-29 | 1 | -1/+8 |
* | OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). | Ryan C. Gordon | 2015-12-28 | 3 | -3/+3 |
* | Mac: expose joystick buttons that report themselves as having 'Start' and 'Se... | Alex Szpakowski | 2015-12-28 | 1 | -0/+2 |
* | Mac: Whoops, lost legit Caps lock keypress events. Fixed. | Ryan C. Gordon | 2015-12-28 | 1 | -1/+2 |
* | Windows: resync num/caps lock when window is gaining focus. | Ryan C. Gordon | 2015-12-28 | 1 | -0/+3 |
* | Sync up the caps/numlock state properly without sending key events. | Ryan C. Gordon | 2015-12-28 | 6 | -45/+26 |
* | Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground. | Ryan C. Gordon | 2015-12-27 | 1 | -0/+11 |
* | WinRT: made bug 3202/3213's fix apply for WinRT apps | David Ludwig | 2015-12-27 | 1 | -1/+11 |
* | Removed a tabstop. | Ryan C. Gordon | 2015-12-27 | 1 | -1/+1 |
* | Win: make sure SDL keyboard state reflects system capslock state at startup. | Ryan C. Gordon | 2015-12-27 | 1 | -0/+14 |
* | Fixed bug 3202 - Fix renderer visibility on a window maximized directly from ... | David Ludwig | 2015-12-27 | 2 | -1/+4 |
* | Mac: make sure SDL keyboard state reflects system capslock state at startup. | Ryan C. Gordon | 2015-12-27 | 1 | -0/+9 |
* | WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UW... | David Ludwig | 2015-12-22 | 1 | -13/+37 |
* | sdl: | Sam Lantinga | 2015-12-18 | 1 | -7/+4 |
* | Cleaned up some code formatting. | Alex Szpakowski | 2015-12-18 | 1 | -20/+20 |
* | iOS: Set the player index of MFi gamepads when the user first presses a butto... | Alex Szpakowski | 2015-12-11 | 1 | -43/+78 |
* | Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. ... | Alex Szpakowski | 2015-12-10 | 1 | -25/+43 |
* | SDL_GL_GetAttribute: If a GL context isn't active, only return failure when t... | Alex Szpakowski | 2015-12-10 | 4 | -13/+13 |
* | WinRT: fixed bug: Back button(s) weren't working on Win10 | David Ludwig | 2015-12-09 | 2 | -4/+22 |
* | Added broad support for wireless XBox 360 controllers on Linux | Sam Lantinga | 2015-12-09 | 2 | -65/+105 |
* | WinRT: build fix for Windows Phone 8.0 | David Ludwig | 2015-12-06 | 1 | -4/+3 |
* | WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps | David Ludwig | 2015-12-06 | 1 | -2/+3 |
* | WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps | David Ludwig | 2015-12-06 | 1 | -3/+13 |
* | WinRT: fixed a build error when compiling Windows 8.1 .dlls | David Ludwig | 2015-12-06 | 1 | -2/+2 |
* | WinRT: removed an unused variable from DXGI-based display-detection code | David Ludwig | 2015-12-06 | 1 | -1/+0 |
* | WinRT: workaround for a possible bug in the Win10 Store's Certification Kit | David Ludwig | 2015-12-06 | 1 | -0/+45 |
* | Windows: Added missing NULL check after SDL_stack_alloc(). | Philipp Wiesemann | 2015-12-06 | 1 | -0/+3 |
* | X11: Fixed memory leak when initializing multiple screens. | Philipp Wiesemann | 2015-12-05 | 1 | -2/+2 |
* | Add Logitech F510 Gamepad Direct input mode mapping | Edward Rudd | 2015-11-30 | 1 | -0/+1 |
* | Removed some debug prints. | Alex Szpakowski | 2015-11-30 | 1 | -2/+0 |
* | Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size w... | Alex Szpakowski | 2015-11-30 | 1 | -1/+8 |
* | WinRT: added Win10/UWP (Universal Windows Platform) support | David Ludwig | 2015-11-29 | 8 | -22/+462 |
* | WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms | David Ludwig | 2015-11-26 | 3 | -1/+17 |
* | WinRT: minor code cleanup in window-creation code | David Ludwig | 2015-11-26 | 1 | -10/+0 |
* | WinRT: native windows are inherently resizable (in WinRT 8.x) | David Ludwig | 2015-11-26 | 1 | -2/+4 |
* | WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps | David Ludwig | 2015-11-26 | 1 | -1/+1 |
* | WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes | David Ludwig | 2015-11-26 | 1 | -0/+8 |
* | WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 ... | David Ludwig | 2015-11-26 | 1 | -3/+26 |
* | WinRT: lots of display and windowing related fixes | David Ludwig | 2015-11-26 | 8 | -232/+528 |
* | WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime | David Ludwig | 2015-11-15 | 1 | -1/+1 |
* | X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). | Ryan C. Gordon | 2015-11-17 | 1 | -102/+105 |
* | Fixed bug 3168 - xinput build failure with dxsdk | Sam Lantinga | 2015-11-16 | 1 | -3/+3 |