blob: 4150990e36789a2e2aedcb7e91d83631b6491c19 (
plain)
1
2
3
4
5
6
7
8
|
shader_type spatial;
render_mode skip_vertex_transform;
void vertex() {
// Disable the built-in modelview transform and do it manually.
VERTEX = (MODELVIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
NORMAL = normalize((MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
}
|