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-<a name="index"><h3>Glossary of Terms</h3></a>
-
-<p><b>adaptor</b> <i>(noun)</i> - A function which alters a slot&#8217;s
-signature. </p>
-
-<p><b>bind</b> <i>(verb)</i> - To fix a value of a callback's argument in the
-STL sense. </p>
-
-<p><b>call</b> <i>(verb)</i> - The process of invoking a callback or slot. </p>
-
-<p><b>callback</b> <i>(noun)</i> - A function or a member function which will
-be called when a signal is emitted. A slot specifies the callback and any extra
-data, such as the object instance, and extra parameters. </p>
-
-<p><b>connect</b> <i>(verb)</i> - The process of specifying the callback
-which will be called when the signal is emitted. </p>
-
-<p><b>emit</b> <i>(verb)</i> - When a signal is emitted, the connected slots
-will be called. </p>
-
-<p><b>factory</b> <i>(noun)</i> - A function which takes a set of arguments and
-produces a different object based on those arguments. </p>
-
-<p><b>handle</b> <i>(noun)</i> - A safe version of a pointer. </p>
-
-<p><b>marshaller</b> <i>(noun)</i> - When a signal has a return value, and
-several slots are connected to that signal, each one returning a value, then a
-marshaller chooses one single return value. </p>
-
-<p><b>safe</b> <i>(adj)</i> - Any structure which falls back into uninitalized state
-when its related resources are destroyed. Safe resources can be
-held throughout the program. Unsafe resources may point to freed
-memory. </p>
-
-<p><b>signal</b> <i>(noun)</i> - An object to which callback slots can be
-connected. When the signal is emitted, each callback will be invoked. The
-signal and the connected slots have a specific return type and parameter types.
-</p>
-
-<p><b>signal handler</b> <i>(noun)</i> - Another name for a callback. </p>
-
-<p><b>signature</b> <i>(noun)</i> - The return type of a function together with
-the argument types of that function. </p>
-
-<p><b>slot</b> <i>(noun)</i> - A safe version of a callback. </p>
-
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