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// SDLAudioControlData.m
//
#import "SDLAudioControlData.h"
#import "SDLRPCParameterNames.h"
#import "NSMutableDictionary+Store.h"
#import "SDLEqualizerSettings.h"
NS_ASSUME_NONNULL_BEGIN
@implementation SDLAudioControlData
- (instancetype)initWithSource:(nullable SDLPrimaryAudioSource)source keepContext:(nullable NSNumber<SDLBool> *)keepContext volume:(nullable NSNumber<SDLInt> *)volume equalizerSettings:(nullable NSArray<SDLEqualizerSettings *> *)equalizerSettings {
self = [self init];
if (!self) {
return nil;
}
self.source = source;
self.keepContext = keepContext;
self.volume = volume;
self.equalizerSettings = equalizerSettings;
return self;
}
- (void)setSource:(nullable SDLPrimaryAudioSource)source {
[self.store sdl_setObject:source forName:SDLRPCParameterNameSource];
}
- (nullable SDLPrimaryAudioSource)source {
return [self.store sdl_enumForName:SDLRPCParameterNameSource error:nil];
}
- (void)setKeepContext:(nullable NSNumber<SDLBool> *)keepContext {
[self.store sdl_setObject:keepContext forName:SDLRPCParameterNameKeepContext];
}
- (nullable NSNumber<SDLBool> *)keepContext {
return [self.store sdl_objectForName:SDLRPCParameterNameKeepContext ofClass:NSNumber.class error:nil];
}
- (void)setVolume:(nullable NSNumber<SDLInt> *)volume {
[self.store sdl_setObject:volume forName:SDLRPCParameterNameVolume];
}
- (nullable NSNumber<SDLInt> *)volume {
return [self.store sdl_objectForName:SDLRPCParameterNameVolume ofClass:NSNumber.class error:nil];
}
- (void)setEqualizerSettings:(nullable NSArray<SDLEqualizerSettings *> *)equalizerSettings {
[self.store sdl_setObject:equalizerSettings forName:SDLRPCParameterNameEqualizerSettings];
}
- (nullable NSArray<SDLEqualizerSettings *> *)equalizerSettings {
return [self.store sdl_objectsForName:SDLRPCParameterNameEqualizerSettings ofClass:SDLEqualizerSettings.class error:nil];
}
@end
NS_ASSUME_NONNULL_END
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