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// SDLHeadLampStatus.m
//
#import "SDLHeadLampStatus.h"
#import "SDLAmbientLightStatus.h"
#import "SDLNames.h"
@implementation SDLHeadLampStatus
- (void)setLowBeamsOn:(NSNumber *)lowBeamsOn {
if (lowBeamsOn != nil) {
[store setObject:lowBeamsOn forKey:NAMES_lowBeamsOn];
} else {
[store removeObjectForKey:NAMES_lowBeamsOn];
}
}
- (NSNumber *)lowBeamsOn {
return [store objectForKey:NAMES_lowBeamsOn];
}
- (void)setHighBeamsOn:(NSNumber *)highBeamsOn {
if (highBeamsOn != nil) {
[store setObject:highBeamsOn forKey:NAMES_highBeamsOn];
} else {
[store removeObjectForKey:NAMES_highBeamsOn];
}
}
- (NSNumber *)highBeamsOn {
return [store objectForKey:NAMES_highBeamsOn];
}
- (void)setAmbientLightSensorStatus:(SDLAmbientLightStatus *)ambientLightSensorStatus {
if (ambientLightSensorStatus != nil) {
[store setObject:ambientLightSensorStatus forKey:NAMES_ambientLightSensorStatus];
} else {
[store removeObjectForKey:NAMES_ambientLightSensorStatus];
}
}
- (SDLAmbientLightStatus *)ambientLightSensorStatus {
NSObject *obj = [store objectForKey:NAMES_ambientLightSensorStatus];
if (obj == nil || [obj isKindOfClass:SDLAmbientLightStatus.class]) {
return (SDLAmbientLightStatus *)obj;
} else {
return [SDLAmbientLightStatus valueOf:(NSString *)obj];
}
}
@end
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