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// SDLImage.m
//
#import "SDLImage.h"
#import "SDLImageType.h"
#import "SDLNames.h"
@implementation SDLImage
- (instancetype)init {
if (self = [super init]) {
}
return self;
}
- (instancetype)initWithDictionary:(NSMutableDictionary *)dict {
if (self = [super initWithDictionary:dict]) {
}
return self;
}
- (instancetype)initWithName:(NSString *)name ofType:(SDLImageType *)imageType {
self = [self init];
if (!self) {
return nil;
}
self.value = name;
self.imageType = imageType;
return self;
}
- (void)setValue:(NSString *)value {
if (value != nil) {
[store setObject:value forKey:NAMES_value];
} else {
[store removeObjectForKey:NAMES_value];
}
}
- (NSString *)value {
return [store objectForKey:NAMES_value];
}
- (void)setImageType:(SDLImageType *)imageType {
if (imageType != nil) {
[store setObject:imageType forKey:NAMES_imageType];
} else {
[store removeObjectForKey:NAMES_imageType];
}
}
- (SDLImageType *)imageType {
NSObject *obj = [store objectForKey:NAMES_imageType];
if (obj == nil || [obj isKindOfClass:SDLImageType.class]) {
return (SDLImageType *)obj;
} else {
return [SDLImageType valueOf:(NSString *)obj];
}
}
@end
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