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// SDLLightState.m
//
#import "SDLLightState.h"
#import "SDLRPCParameterNames.h"
#import "NSMutableDictionary+Store.h"
#import "SDLRGBColor.h"
NS_ASSUME_NONNULL_BEGIN
@implementation SDLLightState
- (instancetype)initWithId:(SDLLightName)id status:(SDLLightStatus)status{
self = [self init];
if(!self) {
return nil;
}
self.id = id;
self.status = status;
return self;
}
- (instancetype)initWithId:(SDLLightName)id status:(SDLLightStatus)status density:(double)density color:(SDLRGBColor *)color {
self = [self init];
if(!self) {
return nil;
}
self.id = id;
self.status = status;
self.density = @(density);
self.color = color;
return self;
}
- (instancetype)initWithId:(SDLLightName)id lightStatus:(SDLLightStatus)lightStatus lightDensity:(double)lightDensity lightColor:(UIColor *)lightColor {
self = [self init];
if(!self) {
return nil;
}
self.id = id;
self.status = lightStatus;
self.density = @(lightDensity);
self.color = [[SDLRGBColor alloc] initWithColor:lightColor];
return self;
}
- (void)setId:(SDLLightName)id {
[store sdl_setObject:id forName:SDLRPCParameterNameId];
}
- (SDLLightName)id {
NSError *error;
return [store sdl_enumForName:SDLRPCParameterNameId error:&error];
}
- (void)setStatus:(SDLLightStatus)status {
[store sdl_setObject:status forName:SDLRPCParameterNameStatus];
}
- (SDLLightStatus)status {
NSError *error;
return [store sdl_enumForName:SDLRPCParameterNameStatus error:&error];
}
- (void)setDensity:(nullable NSNumber<SDLFloat> *)density {
[store sdl_setObject:density forName:SDLRPCParameterNameDensity];
}
- (nullable NSNumber<SDLFloat> *)density {
return [store sdl_objectForName:SDLRPCParameterNameDensity ofClass:NSNumber.class];
}
- (void)setColor:(nullable SDLRGBColor *)color {
[store sdl_setObject:color forName:SDLRPCParameterNameColor];
}
- (nullable SDLRGBColor *)color {
return [store sdl_objectForName:SDLRPCParameterNameColor ofClass:[SDLRGBColor class]];
}
@end
NS_ASSUME_NONNULL_END
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