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// SDLPresetBankCapabilities.h
//
#import "SDLRPCMessage.h"
NS_ASSUME_NONNULL_BEGIN
/**
* Contains information about on-screen preset capabilities.
*
* @since SDL 2.0
*/
@interface SDLPresetBankCapabilities : SDLRPCStruct
/**
* If Onscreen custom presets are available.
*
* Required, Boolean
*/
@property (strong, nonatomic) NSNumber<SDLBool> *onScreenPresetsAvailable;
@end
NS_ASSUME_NONNULL_END
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