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// SDLPrimaryAudioSource.h
//
#import "SDLEnum.h"
/**
* Reflects the current primary audio source of SDL (if selected).
*
* @since SDL 2.0
*/
typedef SDLEnum SDLPrimaryAudioSource SDL_SWIFT_ENUM;
/**
* @abstract Currently no source selected
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceNoSourceSelected;
/**
* @abstract USB is current source
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceUSB;
/**
* @abstract USB2 is current source
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceUSB2;
/**
* @abstract Bluetooth Stereo is current source
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceBluetoothStereo;
/**
* @abstract Line in is current source
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceLineIn;
/**
* @abstract iPod is current source
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceIpod;
/**
* @abstract Mobile app is current source
*/
extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceMobileApp;
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