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//  SDLProtocolReceivedMessageRouter.m
//

//  This class gets handed the SDLProtocol messages as they are received and decides what happens to them and where they are sent on to.

#import "SDLProtocolReceivedMessageRouter.h"
#import "SDLDebugTool.h"
#import "SDLProtocolMessage.h"
#import "SDLProtocolMessageAssembler.h"


@interface SDLProtocolReceivedMessageRouter ()

@property (assign) BOOL alreadyDestructed;
@property (strong) NSMutableDictionary *messageAssemblers;

@end


@implementation SDLProtocolReceivedMessageRouter

- (instancetype)init {
    if (self = [super init]) {
        _alreadyDestructed = NO;
        self.messageAssemblers = [NSMutableDictionary dictionaryWithCapacity:2];
    }
    return self;
}

- (void)handleReceivedMessage:(SDLProtocolMessage *)message {
    SDLFrameType frameType = message.header.frameType;

    switch (frameType) {
        case SDLFrameType_Single: {
            [self sdl_dispatchProtocolMessage:message];
        } break;
        case SDLFrameType_Control: {
            [self sdl_dispatchControlMessage:message];
        } break;
        case SDLFrameType_First: // fallthrough
        case SDLFrameType_Consecutive: {
            [self sdl_dispatchMultiPartMessage:message];
        } break;
        default: break;
    }
}

- (void)sdl_dispatchProtocolMessage:(SDLProtocolMessage *)message {
    if ([self.delegate respondsToSelector:@selector(onProtocolMessageReceived:)]) {
        [self.delegate onProtocolMessageReceived:message];
    }
}

- (void)sdl_dispatchControlMessage:(SDLProtocolMessage *)message {
    // VERSION DEPENDENT CODE
    switch (message.header.version) {
        case 1: // fallthrough
        case 2: // fallthrough
        case 3: // fallthrough
        case 4: {
            [self sdl_dispatchV1ControlMessage:message];
        } break;
        case 5: {
            // TODO: New delegates
            [self sdl_dispatchV5ControlMessage:message];
        } break;
    }
}

- (void)sdl_dispatchV1ControlMessage:(SDLProtocolMessage *)message {
    switch (message.header.frameData) {
        case SDLFrameData_StartSessionACK: {
            if ([self.delegate respondsToSelector:@selector(handleProtocolStartServiceACKMessage:)]) {
                [self.delegate handleProtocolStartServiceACKMessage:message];
            }
        } break;
        case SDLFrameData_StartSessionNACK: {
            if ([self.delegate respondsToSelector:@selector(handleProtocolStartServiceNAKMessage:)]) {
                [self.delegate handleProtocolStartServiceNAKMessage:message];
            }
        } break;
        case SDLFrameData_EndSessionACK: {
            if ([self.delegate respondsToSelector:@selector(handleProtocolEndServiceACKMessage:)]) {
                [self.delegate handleProtocolEndServiceACKMessage:message];
            }
        } break;
        case SDLFrameData_EndSessionNACK: {
            if ([self.delegate respondsToSelector:@selector(handleProtocolStartServiceNAKMessage:)]) {
                [self.delegate handleProtocolEndServiceNAKMessage:message];
            }
        } break;
        case SDLFrameData_Heartbeat: {
            if ([self.delegate respondsToSelector:@selector(handleHeartbeatForSession:)]) {
                [self.delegate handleHeartbeatForSession:message.header.sessionID];
            }
        } break;
        case SDLFrameData_HeartbeatACK: {
            if ([self.delegate respondsToSelector:@selector(handleHeartbeatACK)]) {
                [self.delegate handleHeartbeatACK];
            }
        } break;
        default: break; // Other frame data is possible, but we don't care about them
    }
}

- (void)sdl_dispatchV5ControlMessage:(SDLProtocolMessage *)message {
    // TODO
}

- (void)sdl_dispatchMultiPartMessage:(SDLProtocolMessage *)message {
    // Pass multipart messages to an assembler and call delegate when done.
    NSNumber *sessionID = [NSNumber numberWithUnsignedChar:message.header.sessionID];

    SDLProtocolMessageAssembler *assembler = self.messageAssemblers[sessionID];
    if (assembler == nil) {
        assembler = [[SDLProtocolMessageAssembler alloc] initWithSessionID:message.header.sessionID];
        self.messageAssemblers[sessionID] = assembler;
    }

    SDLMessageAssemblyCompletionHandler completionHandler = ^void(BOOL done, SDLProtocolMessage *assembledMessage) {
        if (done) {
            [self sdl_dispatchProtocolMessage:assembledMessage];
        }
    };
    [assembler handleMessage:message withCompletionHandler:completionHandler];
}


#pragma mark - Lifecycle

- (void)sdl_destructObjects {
    if (!self.alreadyDestructed) {
        self.alreadyDestructed = YES;
        self.delegate = nil;
    }
}

- (void)sdl_dispose {
    [self sdl_destructObjects];
}

- (void)dealloc {
    [self sdl_destructObjects];
}

@end