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// SDLSamplingRate.h
//
#import "SDLEnum.h"
/**
* Describes different sampling rates for PerformAudioPassThru
*
* @since SDL 2.0
*/
@interface SDLSamplingRate : SDLEnum {
}
/**
* @abstract get SDLSamplingRate according value string
*
* @param value The value of the string to get an object for
*
* @return SDLSamplingRate object
*/
+ (SDLSamplingRate *)valueOf:(NSString *)value;
/**
* @abstract declare an array to store all possible SDLSamplingRate values
*
* @return the array
*/
+ (NSArray *)values;
/**
* @abstract Sampling rate of 8 kHz
*
* @return SamplingRate of *8KHZ*
*/
+ (SDLSamplingRate *)_8KHZ;
/**
* @abstract Sampling rate of 16 kHz
*
* @return SamplingRate of *16KHZ*
*/
+ (SDLSamplingRate *)_16KHZ;
/**
* @abstract Sampling rate of 22 kHz
*
* @return SamplingRate of *22KHZ*
*/
+ (SDLSamplingRate *)_22KHZ;
/**
* @abstract Sampling rate of 44 kHz
*
* @return SamplingRate of *44KHZ*
*/
+ (SDLSamplingRate *)_44KHZ;
@end
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