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// SDLSystemContext.h
//
#import "SDLEnum.h"
/**
* Indicates whether or not a user-initiated interaction is in progress, and if so, in what mode (i.e. MENU or VR).
*
* @since SDL 1.0
*/
typedef SDLEnum SDLSystemContext SDL_SWIFT_ENUM;
/**
* @abstract No user interaction (user-initiated or app-initiated) is in progress.
*/
extern SDLSystemContext const SDLSystemContextMain;
/**
* @abstract VR-oriented, user-initiated or app-initiated interaction is in-progress.
*/
extern SDLSystemContext const SDLSystemContextVoiceRecognitionSession;
/**
* @abstract Menu-oriented, user-initiated or app-initiated interaction is in-progress.
*/
extern SDLSystemContext const SDLSystemContextMenu;
/**
* @abstract The app's display HMI is currently being obscured by either a system or other app's overlay.
*
* @since SDL 2.0
*/
extern SDLSystemContext const SDLSystemContextHMIObscured;
/**
* @abstract Broadcast only to whichever app has an alert currently being displayed.
*
* @since SDL 2.0
*/
extern SDLSystemContext const SDLSystemContextAlert;
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