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//
// SDLWeatherData.m
// SmartDeviceLink
//
// Created by Nicole on 2/7/19.
// Copyright © 2019 smartdevicelink. All rights reserved.
//
#import "SDLWeatherData.h"
#import "NSMutableDictionary+Store.h"
#import "SDLDateTime.h"
#import "SDLImage.h"
#import "SDLRPCParameterNames.h"
#import "SDLTemperature.h"
NS_ASSUME_NONNULL_BEGIN
@implementation SDLWeatherData
- (instancetype)initWithCurrentTemperature:(nullable SDLTemperature *)currentTemperature temperatureHigh:(nullable SDLTemperature *)temperatureHigh temperatureLow:(nullable SDLTemperature *)temperatureLow apparentTemperature:(nullable SDLTemperature *)apparentTemperature apparentTemperatureHigh:(nullable SDLTemperature *)apparentTemperatureHigh apparentTemperatureLow:(nullable SDLTemperature *)apparentTemperatureLow weatherSummary:(nullable NSString *)weatherSummary time:(nullable SDLDateTime *)time humidity:(nullable NSNumber<SDLFloat> *)humidity cloudCover:(nullable NSNumber<SDLFloat> *)cloudCover moonPhase:(nullable NSNumber<SDLFloat> *)moonPhase windBearing:(nullable NSNumber<SDLInt> *)windBearing windGust:(nullable NSNumber<SDLFloat> *)windGust windSpeed:(nullable NSNumber<SDLFloat> *)windSpeed nearestStormBearing:(nullable NSNumber<SDLInt> *)nearestStormBearing nearestStormDistance:(nullable NSNumber<SDLInt> *)nearestStormDistance precipAccumulation:(nullable NSNumber<SDLFloat> *)precipAccumulation precipIntensity:(nullable NSNumber<SDLFloat> *)precipIntensity precipProbability:(nullable NSNumber<SDLFloat> *)precipProbability precipType:(nullable NSString *)precipType visibility:(nullable NSNumber<SDLFloat> *)visibility weatherIcon:(nullable SDLImage *)weatherIcon {
self = [self init];
if (!self) {
return nil;
}
self.currentTemperature = currentTemperature;
self.temperatureHigh = temperatureHigh;
self.temperatureLow = temperatureLow;
self.apparentTemperature = apparentTemperature;
self.apparentTemperatureHigh = apparentTemperatureHigh;
self.apparentTemperatureLow = apparentTemperatureLow;
self.weatherSummary = weatherSummary;
self.time = time;
self.humidity = humidity;
self.cloudCover = cloudCover;
self.moonPhase = moonPhase;
self.windBearing = windBearing;
self.windGust = windGust;
self.windSpeed = windSpeed;
self.nearestStormBearing = nearestStormBearing;
self.nearestStormDistance = nearestStormDistance;
self.precipAccumulation = precipAccumulation;
self.precipIntensity = precipIntensity;
self.precipProbability = precipProbability;
self.precipType = precipType;
self.visibility = visibility;
self.weatherIcon = weatherIcon;
return self;
}
- (void)setCurrentTemperature:(nullable SDLTemperature *)currentTemperature {
[store sdl_setObject:currentTemperature forName:SDLRPCParameterNameCurrentTemperature];
}
- (nullable SDLTemperature *)currentTemperature {
return [store sdl_objectForName:SDLRPCParameterNameCurrentTemperature ofClass:SDLTemperature.class];
}
- (void)setTemperatureHigh:(nullable SDLTemperature *)temperatureHigh {
[store sdl_setObject:temperatureHigh forName:SDLRPCParameterNameTemperatureHigh];
}
- (nullable SDLTemperature *)temperatureHigh {
return [store sdl_objectForName:SDLRPCParameterNameTemperatureHigh ofClass:SDLTemperature.class];
}
- (void)setTemperatureLow:(nullable SDLTemperature *)temperatureLow {
[store sdl_setObject:temperatureLow forName:SDLRPCParameterNameTemperatureLow];
}
- (nullable SDLTemperature *)temperatureLow {
return [store sdl_objectForName:SDLRPCParameterNameTemperatureLow ofClass:SDLTemperature.class];
}
- (void)setApparentTemperature:(nullable SDLTemperature *)apparentTemperature {
[store sdl_setObject:apparentTemperature forName:SDLRPCParameterNameApparentTemperature];
}
- (nullable SDLTemperature *)apparentTemperature {
return [store sdl_objectForName:SDLRPCParameterNameApparentTemperature ofClass:SDLTemperature.class];
}
- (void)setApparentTemperatureHigh:(nullable SDLTemperature *)apparentTemperatureHigh {
[store sdl_setObject:apparentTemperatureHigh forName:SDLRPCParameterNameApparentTemperatureHigh];
}
- (nullable SDLTemperature *)apparentTemperatureHigh {
return [store sdl_objectForName:SDLRPCParameterNameApparentTemperatureHigh ofClass:SDLTemperature.class];
}
- (void)setApparentTemperatureLow:(nullable SDLTemperature *)apparentTemperatureLow {
[store sdl_setObject:apparentTemperatureLow forName:SDLRPCParameterNameApparentTemperatureLow];
}
- (nullable SDLTemperature *)apparentTemperatureLow {
return [store sdl_objectForName:SDLRPCParameterNameApparentTemperatureLow ofClass:SDLTemperature.class];
}
- (void)setWeatherSummary:(nullable NSString *)weatherSummary {
[store sdl_setObject:weatherSummary forName:SDLRPCParameterNameWeatherSummary];
}
- (nullable NSString *)weatherSummary {
return [store sdl_objectForName:SDLRPCParameterNameWeatherSummary];
}
- (void)setTime:(nullable SDLDateTime *)time {
[store sdl_setObject:time forName:SDLRPCParameterNameTime];
}
- (nullable SDLDateTime *)time {
return [store sdl_objectForName:SDLRPCParameterNameTime ofClass:SDLDateTime.class];
}
- (void)setHumidity:(nullable NSNumber<SDLFloat> *)humidity {
[store sdl_setObject:humidity forName:SDLRPCParameterNameHumidity];
}
- (nullable NSNumber<SDLFloat> *)humidity {
return [store sdl_objectForName:SDLRPCParameterNameHumidity];
}
- (void)setCloudCover:(nullable NSNumber<SDLFloat> *)cloudCover {
[store sdl_setObject:cloudCover forName:SDLRPCParameterNameCloudCover];
}
- (nullable NSNumber<SDLFloat> *)cloudCover {
return [store sdl_objectForName:SDLRPCParameterNameCloudCover];
}
- (void)setMoonPhase:(nullable NSNumber<SDLFloat> *)moonPhase {
[store sdl_setObject:moonPhase forName:SDLRPCParameterNameMoonPhase];
}
- (nullable NSNumber<SDLFloat> *)moonPhase {
return [store sdl_objectForName:SDLRPCParameterNameMoonPhase];
}
- (void)setWindBearing:(nullable NSNumber<SDLInt> *)windBearing {
[store sdl_setObject:windBearing forName:SDLRPCParameterNameWindBearing];
}
- (nullable NSNumber<SDLInt> *)windBearing {
return [store sdl_objectForName:SDLRPCParameterNameWindBearing];
}
- (void)setWindGust:(nullable NSNumber<SDLFloat> *)windGust {
[store sdl_setObject:windGust forName:SDLRPCParameterNameWindGust];
}
- (nullable NSNumber<SDLFloat> *)windGust {
return [store sdl_objectForName:SDLRPCParameterNameWindGust];
}
- (void)setWindSpeed:(nullable NSNumber<SDLFloat> *)windSpeed {
[store sdl_setObject:windSpeed forName:SDLRPCParameterNameWindSpeed];
}
- (nullable NSNumber<SDLFloat> *)windSpeed {
return [store sdl_objectForName:SDLRPCParameterNameWindSpeed];
}
- (void)setNearestStormBearing:(nullable NSNumber<SDLInt> *)nearestStormBearing {
[store sdl_setObject:nearestStormBearing forName:SDLRPCParameterNameNearestStormBearing];
}
- (nullable NSNumber<SDLInt> *)nearestStormBearing {
return [store sdl_objectForName:SDLRPCParameterNameNearestStormBearing];
}
- (void)setNearestStormDistance:(nullable NSNumber<SDLInt> *)nearestStormDistance {
[store sdl_setObject:nearestStormDistance forName:SDLRPCParameterNameNearestStormDistance];
}
- (nullable NSNumber<SDLInt> *)nearestStormDistance {
return [store sdl_objectForName:SDLRPCParameterNameNearestStormDistance];
}
- (void)setPrecipAccumulation:(nullable NSNumber<SDLFloat> *)precipAccumulation {
[store sdl_setObject:precipAccumulation forName:SDLRPCParameterNamePrecipAccumulation];
}
- (nullable NSNumber<SDLFloat> *)precipAccumulation {
return [store sdl_objectForName:SDLRPCParameterNamePrecipAccumulation];
}
- (void)setPrecipIntensity:(nullable NSNumber<SDLFloat> *)precipIntensity {
[store sdl_setObject:precipIntensity forName:SDLRPCParameterNamePrecipIntensity];
}
- (nullable NSNumber<SDLFloat> *)precipIntensity {
return [store sdl_objectForName:SDLRPCParameterNamePrecipIntensity];
}
- (void)setPrecipProbability:(nullable NSNumber<SDLFloat> *)precipProbability {
[store sdl_setObject:precipProbability forName:SDLRPCParameterNamePrecipProbability];
}
- (nullable NSNumber<SDLFloat> *)precipProbability {
return [store sdl_objectForName:SDLRPCParameterNamePrecipProbability];
}
- (void)setPrecipType:(nullable NSString *)precipType {
[store sdl_setObject:precipType forName:SDLRPCParameterNamePrecipType];
}
- (nullable NSString *)precipType {
return [store sdl_objectForName:SDLRPCParameterNamePrecipType];
}
- (void)setVisibility:(nullable NSNumber<SDLFloat> *)visibility {
[store sdl_setObject:visibility forName:SDLRPCParameterNameVisibility];
}
- (nullable NSNumber<SDLFloat> *)visibility {
return [store sdl_objectForName:SDLRPCParameterNameVisibility];
}
- (void)setWeatherIcon:(nullable SDLImage *)weatherIcon {
[store sdl_setObject:weatherIcon forName:SDLRPCParameterNameWeatherIcon];
}
- (nullable SDLImage *)weatherIcon {
return [store sdl_objectForName:SDLRPCParameterNameWeatherIcon ofClass:SDLImage.class];
}
@end
NS_ASSUME_NONNULL_END
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