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authorLennart Poettering <lennart@poettering.net>2018-11-19 20:08:04 +0100
committerLennart Poettering <lennart@poettering.net>2018-11-19 21:14:34 +0100
commit67e16c31e9c797e722b1a5ee427512eb8a974a4b (patch)
tree054384431e3c8a42738f5a9413a8b2db7c52704b
parent5e332028f20566d8b9aa0d01c60aff8b9f43bcb7 (diff)
downloadsystemd-67e16c31e9c797e722b1a5ee427512eb8a974a4b.tar.gz
util: add set of macros for declaring _cleanup_-style destructors for static variables
-rw-r--r--src/basic/meson.build1
-rw-r--r--src/basic/static-destruct.h51
2 files changed, 52 insertions, 0 deletions
diff --git a/src/basic/meson.build b/src/basic/meson.build
index ac580c283c..d6c03911ea 100644
--- a/src/basic/meson.build
+++ b/src/basic/meson.build
@@ -183,6 +183,7 @@ basic_sources = files('''
special.h
stat-util.c
stat-util.h
+ static-destruct.h
stdio-util.h
strbuf.c
strbuf.h
diff --git a/src/basic/static-destruct.h b/src/basic/static-destruct.h
new file mode 100644
index 0000000000..cad838083f
--- /dev/null
+++ b/src/basic/static-destruct.h
@@ -0,0 +1,51 @@
+#pragma once
+
+#include "macro.h"
+
+/* A framework for registering static variables that shall be freed on shutdown of a process. It's a bit like gcc's
+ * destructor attribute, but allows us to precisely schedule when we want to free the variables. This is supposed to
+ * feel a bit like the gcc cleanup attribute, but for static variables. Note that this does not work for static
+ * variables declared in .so's, as the list is private to the same linking unit. But maybe that's a good thing. */
+
+typedef struct StaticDestructor {
+ void *data;
+ void (*destroy)(void *p);
+} StaticDestructor;
+
+#define STATIC_DESTRUCTOR_REGISTER(variable, func) \
+ _STATIC_DESTRUCTOR_REGISTER(UNIQ, variable, func)
+
+#define _STATIC_DESTRUCTOR_REGISTER(uq, variable, func) \
+ /* Type-safe destructor */ \
+ static void UNIQ_T(static_destructor_wrapper, uq)(void *p) { \
+ typeof(variable) *q = p; \
+ func(q); \
+ } \
+ /* The actual destructor structure */ \
+ __attribute__ ((__section__("SYSTEMD_STATIC_DESTRUCT"))) \
+ __attribute__ ((__aligned__(__BIGGEST_ALIGNMENT__))) \
+ __attribute__ ((__used__)) \
+ static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \
+ .data = &(variable), \
+ .destroy = UNIQ_T(static_destructor_wrapper, uq), \
+ }
+
+/* Beginning and end of our section listing the destructors. We define these as weak as we want this to work even if
+ * there's not a single destructor is defined in which case the section will be missing. */
+extern const struct StaticDestructor __attribute__((__weak__)) __start_SYSTEMD_STATIC_DESTRUCT[];
+extern const struct StaticDestructor __attribute__((__weak__)) __stop_SYSTEMD_STATIC_DESTRUCT[];
+
+/* The function to destroy everything. (Note that this must be static inline, as it's key that it remains in the same
+ * linking unit as the variables we want to destroy. */
+static inline void static_destruct(void) {
+ const StaticDestructor *d;
+
+ if (!__start_SYSTEMD_STATIC_DESTRUCT)
+ return;
+
+ d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, __BIGGEST_ALIGNMENT__);
+ while (d < __stop_SYSTEMD_STATIC_DESTRUCT) {
+ d->destroy(d->data);
+ d = ALIGN_TO_PTR(d + 1, __BIGGEST_ALIGNMENT__);
+ }
+}