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authorJan Janssen <medhefgo@web.de>2023-01-07 22:16:52 +0100
committerLennart Poettering <lennart@poettering.net>2023-01-09 18:58:54 +0100
commit3f92dc2fd4070b213e6bc85263a9bef06ec9a486 (patch)
tree63f4106441053a06868aab1c5a5e6d13c42a4b4f /sysctl.d
parentf977356a82822612d82a8b4507b5140a7a6ffc40 (diff)
downloadsystemd-3f92dc2fd4070b213e6bc85263a9bef06ec9a486.tar.gz
boot: Simplify object erasure
This erase_obj() machinery looks like voodoo and creates an awful lot of noise as soon as we get back to building with -O0. We can do this in a more simple way by introducing a struct that holds the information we need on cleanup. When building with optimization enabled, all this gets inlined and the eraser vanishes.
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