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author | Jan Janssen <medhefgo@web.de> | 2023-01-07 22:16:52 +0100 |
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committer | Lennart Poettering <lennart@poettering.net> | 2023-01-09 18:58:54 +0100 |
commit | 3f92dc2fd4070b213e6bc85263a9bef06ec9a486 (patch) | |
tree | 63f4106441053a06868aab1c5a5e6d13c42a4b4f /sysctl.d | |
parent | f977356a82822612d82a8b4507b5140a7a6ffc40 (diff) | |
download | systemd-3f92dc2fd4070b213e6bc85263a9bef06ec9a486.tar.gz |
boot: Simplify object erasure
This erase_obj() machinery looks like voodoo and creates an awful lot of
noise as soon as we get back to building with -O0. We can do this in a
more simple way by introducing a struct that holds the information we
need on cleanup. When building with optimization enabled, all this gets
inlined and the eraser vanishes.
Diffstat (limited to 'sysctl.d')
0 files changed, 0 insertions, 0 deletions