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|
/* cogl-1.0.vapi generated by vapigen, do not modify. */
[CCode (gir_namespace = "Cogl", gir_version = "1.0")]
namespace Cogl {
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class Bitmap : Cogl.Handle {
public static GLib.Type error_get_type ();
public static GLib.Quark error_quark ();
public static bool get_size_from_file (string filename, out int width, out int height);
public static Cogl.Bitmap new_from_file (string filename) throws GLib.Error;
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class Buffer : Cogl.Handle {
public static GLib.Type access_get_type ();
public static GLib.Type bit_get_type ();
public uint get_size ();
public Cogl.BufferUpdateHint get_update_hint ();
public uchar map (Cogl.BufferAccess access);
public static GLib.Type map_hint_get_type ();
public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data);
public void set_update_hint (Cogl.BufferUpdateHint hint);
public static GLib.Type target_get_type ();
public void unmap ();
public static GLib.Type update_hint_get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class Framebuffer {
}
[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
[Compact]
public class Handle {
[CCode (cname = "cogl_is_bitmap")]
public bool is_bitmap ();
[CCode (cname = "cogl_is_buffer")]
public bool is_buffer ();
[CCode (cname = "cogl_is_material")]
public bool is_material ();
[CCode (cname = "cogl_is_offscreen")]
public bool is_offscreen ();
[CCode (cname = "cogl_is_pixel_buffer")]
public bool is_pixel_buffer ();
[CCode (cname = "cogl_is_program")]
public bool is_program ();
[CCode (cname = "cogl_is_shader")]
public bool is_shader ();
[CCode (cname = "cogl_is_texture")]
public bool is_texture ();
[CCode (cname = "cogl_is_vertex_buffer")]
public bool is_vertex_buffer ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")]
[Compact]
public class Material : Cogl.Handle {
[CCode (has_construct_function = false, type = "CoglHandle*")]
public Material ();
public static GLib.Type alpha_func_get_type ();
public Cogl.Material copy ();
public static GLib.Type filter_get_type ();
public static void foreach_layer (Cogl.Material material, Cogl.MaterialLayerCallback callback);
public void get_ambient (out Cogl.Color ambient);
public void get_color (out Cogl.Color color);
public static void get_depth_range (Cogl.Material material, float near_val, float far_val);
public static bool get_depth_test_enabled (Cogl.Material material);
public static Cogl.DepthTestFunction get_depth_test_function (Cogl.Material material);
public static bool get_depth_writing_enabled (Cogl.Material material);
public void get_diffuse (out Cogl.Color diffuse);
public void get_emission (out Cogl.Color emission);
public static bool get_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index);
public unowned GLib.List<Cogl.MaterialLayer> get_layers ();
public int get_n_layers ();
public float get_point_size ();
public float get_shininess ();
public void get_specular (out Cogl.Color specular);
public static unowned Cogl.Bitmap get_user_program (Cogl.Material material);
public void remove_layer (int layer_index);
public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference);
public void set_ambient (Cogl.Color ambient);
public void set_ambient_and_diffuse (Cogl.Color color);
public bool set_blend (string blend_string) throws Cogl.BlendStringError;
public void set_blend_constant (Cogl.Color constant_color);
public void set_color (Cogl.Color color);
public void set_color4f (float red, float green, float blue, float alpha);
public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
public static bool set_depth_range (Cogl.Material material, float near_val, float far_val) throws GLib.Error;
public static void set_depth_test_enabled (Cogl.Material material, bool enable);
public static void set_depth_test_function (Cogl.Material material, Cogl.DepthTestFunction function);
public static void set_depth_writing_enabled (Cogl.Material material, bool enable);
public void set_diffuse (Cogl.Color diffuse);
public void set_emission (Cogl.Color emission);
public void set_layer (int layer_index, Cogl.Texture texture);
public bool set_layer_combine (int layer_index, string blend_string) throws Cogl.BlendStringError;
public void set_layer_combine_constant (int layer_index, Cogl.Color constant);
public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter);
public void set_layer_matrix (int layer_index, Cogl.Matrix matrix);
public static bool set_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index, bool enable) throws GLib.Error;
public static void set_layer_wrap_mode (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public static void set_layer_wrap_mode_p (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public static void set_layer_wrap_mode_s (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public static void set_layer_wrap_mode_t (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public void set_point_size (float point_size);
public void set_shininess (float shininess);
public void set_specular (Cogl.Color specular);
public static void set_user_program (Cogl.Material material, Cogl.Bitmap program);
public static GLib.Type wrap_mode_get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class MaterialLayer : Cogl.Handle {
public Cogl.MaterialFilter get_mag_filter ();
public Cogl.MaterialFilter get_min_filter ();
public unowned Cogl.Texture? get_texture ();
public Cogl.MaterialLayerType get_type ();
public static Cogl.MaterialWrapMode get_wrap_mode_p (Cogl.MaterialLayer layer);
public static Cogl.MaterialWrapMode get_wrap_mode_s (Cogl.MaterialLayer layer);
public static Cogl.MaterialWrapMode get_wrap_mode_t (Cogl.MaterialLayer layer);
public static GLib.Type type_get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")]
[Compact]
public class Object {
public void* get_user_data (Cogl.UserDataKey key);
public void set_user_data (Cogl.UserDataKey key, Cogl.UserDataDestroyCallback destroy);
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")]
[Compact]
public class Offscreen : Cogl.Handle {
[CCode (cname = "cogl_pop_draw_buffer")]
public static void pop_draw_buffer ();
[CCode (cname = "cogl_push_draw_buffer")]
public static void push_draw_buffer ();
[CCode (instance_pos = -1)]
public void set_draw_buffer (Cogl.BufferTarget target);
[CCode (cname = "cogl_offscreen_new_to_texture", has_construct_function = false, type = "CoglHandle*")]
public Offscreen.to_texture (Cogl.Texture handle);
}
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
[Compact]
public class PangoFontMap {
[CCode (has_construct_function = false, type = "PangoFontMap*")]
public PangoFontMap ();
public void clear_glyph_cache ();
public unowned Pango.Context create_context ();
public unowned Pango.Renderer get_renderer ();
public bool get_use_mipmapping ();
public void set_resolution (double dpi);
public void set_use_mipmapping (bool value);
}
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
[Compact]
public class PangoRenderer {
}
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
[Compact]
public class PangoRendererClass {
}
[CCode (cheader_filename = "cogl/cogl.h", copy_function = "cogl_path_copy")]
[Compact]
public class Path {
public static void arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2);
public static void close ();
public unowned Cogl.Path copy ();
public static void curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
public static void ellipse (float center_x, float center_y, float radius_x, float radius_y);
public static void fill ();
public static void fill_preserve ();
public static GLib.Type fill_rule_get_type ();
public static Cogl.PathFillRule get_fill_rule ();
public static void line (float x_1, float y_1, float x_2, float y_2);
public static void line_to (float x, float y);
public static void move_to (float x, float y);
public static void @new ();
public static void polygon ([CCode (array_length = false)] float[] coords, int num_points);
public static void polyline ([CCode (array_length = false)] float[] coords, int num_points);
public static void rectangle (float x_1, float y_1, float x_2, float y_2);
public static void rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
public static void rel_line_to (float x, float y);
public static void rel_move_to (float x, float y);
public static void round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step);
public static void set_fill_rule (Cogl.PathFillRule fill_rule);
public static void stroke ();
public static void stroke_preserve ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class PixelArray {
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class PixelBuffer : Cogl.Handle {
public PixelBuffer (uint size);
public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride);
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
[Compact]
public class Program : Cogl.Handle {
[CCode (cname = "cogl_create_program", has_construct_function = false, type = "CoglHandle*")]
public Program ();
public void attach_shader (Cogl.Shader shader_handle);
public int get_uniform_location (string uniform_name);
public void link ();
public static void uniform_1f (int uniform_no, float value);
public static void uniform_1i (int uniform_no, int value);
public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value);
public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value);
public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value);
public void use ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
[Compact]
public class Shader : Cogl.Handle {
[CCode (cname = "cogl_create_shader", has_construct_function = false, type = "CoglHandle*")]
public Shader (Cogl.ShaderType shader_type);
public void compile ();
public string get_info_log ();
public Cogl.ShaderType get_type ();
public bool is_compiled ();
public void source (string source);
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_texture_ref", unref_function = "cogl_texture_unref")]
[Compact]
public class Texture : Cogl.Handle {
public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data);
public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error;
public Texture.from_sub_texture (Cogl.Texture full_texture, int sub_x, int sub_y, int sub_width, int sub_height);
public int get_data (Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data);
public Cogl.PixelFormat get_format ();
public uint get_height ();
public int get_max_waste ();
public uint get_rowstride ();
public uint get_width ();
public bool is_sliced ();
public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data);
public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class UserDataKey {
public int unused;
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class Vector3 {
public float x;
public float y;
public float z;
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
[Compact]
public class VertexBuffer : Cogl.Handle {
[CCode (has_construct_function = false, type = "CoglHandle*")]
public VertexBuffer (uint n_vertices);
public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer);
public void @delete (string attribute_name);
public void disable (string attribute_name);
public void draw (Cogl.VerticesMode mode, int first, int count);
public void draw_elements (Cogl.VerticesMode mode, Cogl.VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count);
public void enable (string attribute_name);
public uint get_n_vertices ();
public void submit ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class VertexBufferIndices : Cogl.Handle {
public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len);
public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices);
public Cogl.IndicesType get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
public struct Angle {
public Cogl.Fixed cos ();
public Cogl.Fixed sin ();
public Cogl.Fixed tan ();
}
[BooleanType]
[CCode (cheader_filename = "cogl/cogl.h")]
[GIR (name = "Bool")]
[SimpleType]
public struct Bool : bool {
}
[CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)]
public struct Color {
public uchar red;
public uchar green;
public uchar blue;
public uchar alpha;
public uint32 padding0;
public uint32 padding1;
public uint32 padding2;
public Cogl.Color copy ();
public static bool equal (void* v1, void* v2);
public Color.from_4f (float red, float green, float blue, float alpha);
public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha);
public float get_alpha ();
public uint get_alpha_byte ();
public float get_alpha_float ();
public float get_blue ();
public uint get_blue_byte ();
public float get_blue_float ();
public float get_green ();
public uint get_green_byte ();
public float get_green_float ();
public float get_red ();
public uint get_red_byte ();
public float get_red_float ();
public void init_from_4f (float red, float green, float blue, float alpha);
public void init_from_4fv (float color_array);
public void init_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
public void premultiply ();
public void set_alpha (float alpha);
public void set_alpha_byte (uint alpha);
public void set_alpha_float (float alpha);
public void set_blue (float blue);
public void set_blue_byte (uint blue);
public void set_blue_float (float blue);
public void set_from_4f (float red, float green, float blue, float alpha);
public void set_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
public void set_green (float green);
public void set_green_byte (uint green);
public void set_green_float (float green);
public void set_red (float red);
public void set_red_byte (uint red);
public void set_red_float (float red);
public void unpremultiply ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
public struct Fixed {
public Cogl.Fixed atan ();
public Cogl.Fixed atan2 (Cogl.Fixed b);
public Cogl.Fixed cos ();
public Cogl.Fixed div (Cogl.Fixed b);
public static Cogl.Fixed log2 (uint x);
public Cogl.Fixed mul (Cogl.Fixed b);
public Cogl.Fixed mul_div (Cogl.Fixed b, Cogl.Fixed c);
public static uint pow (uint x, Cogl.Fixed y);
public uint pow2 ();
public Cogl.Fixed sin ();
public Cogl.Fixed sqrt ();
public Cogl.Fixed tan ();
}
[CCode (cheader_filename = "cogl/cogl.h", type_id = "COGL_TYPE_MATRIX")]
public struct Matrix {
public float xx;
public float yx;
public float zx;
public float wx;
public float xy;
public float yy;
public float zy;
public float wy;
public float xz;
public float yz;
public float zz;
public float wz;
public float xw;
public float yw;
public float zw;
public float ww;
[CCode (array_length = false)]
public weak float[] inv;
public uint type;
public uint flags;
public static bool equal (void* v1, void* v2);
[CCode (array_length = false, array_null_terminated = false, cname = "cogl_matrix_init_from_array")]
public Matrix.from_array ([CCode (array_length = false)] float[] array);
public void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
[CCode (array_length = false)]
public unowned float[] get_array ();
public bool get_inverse (out Cogl.Matrix inverse);
[CCode (cname = "cogl_matrix_init_identity")]
public Matrix.identity ();
[CCode (cname = "cogl_matrix_multiply")]
public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b);
public void ortho (float left, float right, float bottom, float top, float z_near, float z_far);
public void perspective (float fov_y, float aspect, float z_near, float z_far);
public void rotate (float angle, float x, float y, float z);
public void scale (float sx, float sy, float sz);
public void transform_point (ref float x, ref float y, ref float z, ref float w);
public void translate (float x, float y, float z);
}
[CCode (cheader_filename = "cogl/cogl.h")]
public struct TextureVertex {
public float x;
public float y;
public float z;
public float tx;
public float ty;
public Cogl.Color color;
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)]
public enum AttributeType {
BYTE,
UNSIGNED_BYTE,
SHORT,
UNSIGNED_SHORT,
FLOAT
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)]
public enum BitmapError {
FAILED,
UNKNOWN_TYPE,
CORRUPT_IMAGE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_ACCESS_", has_type_id = false)]
public enum BufferAccess {
READ,
WRITE,
READ_WRITE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)]
public enum BufferBit {
COLOR,
DEPTH,
STENCIL
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_MAP_HINT_", has_type_id = false)]
public enum BufferMapHint {
DISCARD
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)]
public enum BufferTarget {
WINDOW_BUFFER,
OFFSCREEN_BUFFER
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_UPDATE_HINT_", has_type_id = false)]
public enum BufferUpdateHint {
STATIC,
DYNAMIC,
STREAM
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)]
public enum DepthTestFunction {
NEVER,
LESS,
EQUAL,
LEQUAL,
GREATER,
NOTEQUAL,
GEQUAL,
ALWAYS
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DRIVER_ERROR_", has_type_id = false)]
public enum DriverError {
UNKNOWN_VERSION,
INVALID_VERSION
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ERROR_", has_type_id = false)]
public enum Error {
UNSUPPORTED
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_", has_type_id = false)]
public enum FeatureFlags {
TEXTURE_RECTANGLE,
TEXTURE_NPOT,
TEXTURE_YUV,
TEXTURE_READ_PIXELS,
SHADERS_GLSL,
OFFSCREEN,
OFFSCREEN_MULTISAMPLE,
OFFSCREEN_BLIT,
FOUR_CLIP_PLANES,
STENCIL_BUFFER,
VBOS,
PBOS,
UNSIGNED_INT_INDICES,
DEPTH_RANGE,
TEXTURE_NPOT_BASIC,
TEXTURE_NPOT_MIPMAP,
TEXTURE_NPOT_REPEAT,
POINT_SPRITE,
TEXTURE_3D,
SHADERS_ARBFP
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FOG_MODE_", has_type_id = false)]
public enum FogMode {
LINEAR,
EXPONENTIAL,
EXPONENTIAL_SQUARED
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)]
public enum IndicesType {
BYTE,
SHORT,
INT
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_ALPHA_FUNC_", has_type_id = false)]
public enum MaterialAlphaFunc {
NEVER,
LESS,
EQUAL,
LEQUAL,
GREATER,
NOTEQUAL,
GEQUAL,
ALWAYS
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_FILTER_", has_type_id = false)]
public enum MaterialFilter {
NEAREST,
LINEAR,
NEAREST_MIPMAP_NEAREST,
LINEAR_MIPMAP_NEAREST,
NEAREST_MIPMAP_LINEAR,
LINEAR_MIPMAP_LINEAR
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_LAYER_TYPE_", has_type_id = false)]
public enum MaterialLayerType {
TEXTURE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_WRAP_MODE_", has_type_id = false)]
public enum MaterialWrapMode {
REPEAT,
CLAMP_TO_EDGE,
AUTOMATIC
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PATH_FILL_RULE_", has_type_id = false)]
public enum PathFillRule {
NON_ZERO,
EVEN_ODD
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)]
public enum PixelFormat {
ANY,
A_8,
RGB_565,
RGBA_4444,
RGBA_5551,
YUV,
G_8,
RGB_888,
BGR_888,
RGBA_8888,
BGRA_8888,
ARGB_8888,
ABGR_8888,
RGBA_8888_PRE,
BGRA_8888_PRE,
ARGB_8888_PRE,
ABGR_8888_PRE,
RGBA_4444_PRE,
RGBA_5551_PRE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)]
public enum ReadPixelsFlags {
BUFFER
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)]
public enum ShaderType {
VERTEX,
FRAGMENT
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_", has_type_id = false)]
public enum TextureFlags {
NONE,
NO_AUTO_MIPMAP,
NO_SLICING,
NO_ATLAS
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_PIXMAP_X11_DAMAGE_", has_type_id = false)]
public enum TexturePixmapX11ReportLevel {
RAW_RECTANGLES,
DELTA_RECTANGLES,
BOUNDING_BOX,
NON_EMPTY
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)]
public enum VerticesMode {
POINTS,
LINE_STRIP,
LINE_LOOP,
LINES,
TRIANGLE_STRIP,
TRIANGLE_FAN,
TRIANGLES
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_")]
public errordomain BlendStringError {
PARSE_ERROR,
ARGUMENT_PARSE_ERROR,
INVALID_ERROR,
GPU_UNSUPPORTED_ERROR
}
[CCode (cheader_filename = "cogl/cogl.h", has_target = false)]
public delegate void FuncPtr ();
[CCode (cheader_filename = "cogl/cogl.h")]
public delegate bool MaterialLayerCallback (Cogl.Material material, int layer_index);
[CCode (cheader_filename = "cogl/cogl.h")]
public delegate void UserDataDestroyCallback ();
[CCode (cheader_filename = "cogl/cogl.h")]
public const int AFIRST_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int A_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int BGR_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int CLUTTER_COGL_HAS_GL;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_0_5;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_1;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_2_PI;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_BITS;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_EPSILON;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_MAX;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_MIN;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_PI;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_PI_2;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_PI_4;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_Q;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int HAS_GL;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int HAS_X11;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int HAS_XLIB;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int PIXEL_FORMAT_24;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int PIXEL_FORMAT_32;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int PREMULT_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int RADIANS_TO_DEGREES;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int SQRTI_ARG_10_PERCENT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int SQRTI_ARG_5_PERCENT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int SQRTI_ARG_MAX;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int TEXTURE_MAX_WASTE;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int UNORDERED_MASK;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int UNPREMULT_MASK;
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type attribute_type_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void begin_gl ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type blend_string_error_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool check_extension (string name, string ext);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clear (Cogl.Color color, uint buffers);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_ensure ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_pop ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push (float x_offset, float y_offset, float width, float height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_from_path ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_from_path_preserve ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_rectangle (float x0, float y0, float x1, float y1);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_window_rectangle (int x_offset, int y_offset, int width, int height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_stack_restore ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_stack_save ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type depth_test_function_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void disable_fog ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static Cogl.Fixed double_to_fixed (double value);
[CCode (cheader_filename = "cogl/cogl.h")]
public static int double_to_int (double value);
[CCode (cheader_filename = "cogl/cogl.h")]
public static uint double_to_uint (double value);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type driver_error_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void end_gl ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type error_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type feature_flags_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool features_available (Cogl.FeatureFlags features);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void flush ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type fog_mode_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool get_backface_culling_enabled ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_bitmasks (out int red, out int green, out int blue, out int alpha);
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool get_depth_test_enabled ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static Cogl.FeatureFlags get_features ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_modelview_matrix (out Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.OptionGroup get_option_group ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static unowned Cogl.Path get_path ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static unowned Cogl.FuncPtr get_proc_address (string name);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_projection_matrix (out Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_viewport ([CCode (array_length = false)] float[] v);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type indices_type_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool is_path (Cogl.Bitmap handle);
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool is_vertex_buffer_indices (Cogl.Bitmap handle);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void ortho (float left, float right, float bottom, float top, float near, float far);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_ensure_glyph_cache_for_layout (Pango.Layout layout);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_render_layout (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_render_layout_line (Pango.LayoutLine line, int x, int y, Cogl.Color color);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_render_layout_subpixel (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void perspective (float fovy, float aspect, float z_near, float z_far);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type pixel_format_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void polygon (Cogl.TextureVertex[] vertices, bool use_color);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void pop_framebuffer ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void pop_matrix ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void push_framebuffer (Cogl.Framebuffer buffer);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void push_matrix ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void read_pixels (int x, int y, int width, int height, Cogl.ReadPixelsFlags source, Cogl.PixelFormat format, [CCode (array_length = false)] uint8[] pixels);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type read_pixels_flags_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangle (float x_1, float y_1, float x_2, float y_2);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, float tex_coords, int tex_coords_len);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangles ([CCode (array_length = false)] float[] verts, uint n_rects);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangles_with_texture_coords ([CCode (array_length = false)] float[] verts, uint n_rects);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rotate (float angle, float x, float y, float z);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void scale (float x, float y, float z);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_backface_culling_enabled (bool setting);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_depth_test_enabled (bool setting);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_framebuffer (Cogl.Framebuffer buffer);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_modelview_matrix (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_path (Cogl.Path path);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_projection_matrix (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source (Cogl.Material material);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_color (Cogl.Color color);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_color4f (float red, float green, float blue, float alpha);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_texture (Cogl.Texture texture_handle);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_viewport (int x, int y, int width, int height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static int sqrti (int x);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void transform (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void translate (float x, float y, float z);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type vertices_mode_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void viewport (uint width, uint height);
}
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