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[CCode (cheader_filename = "magic.h")]
namespace LibMagic {
[Compact]
[CCode (cname = "struct magic_set", cprefix = "magic_", free_function = "magic_close")]
public class Magic {
[CCode (cname = "magic_open")]
public Magic (Flags flags = Flags.NONE);
public unowned string? error ();
public int errno ();
public unowned string? file (string filename);
public unowned string? buffer (void *buffer, size_t length);
public int setflags (int flags);
public int check (string? filename = null);
public int compile (string? filename = null);
public int load (string? filename = null);
}
[Flags]
[CCode (cprefix = "MAGIC_", cname = "int", has_type_id = false)]
public enum Flags {
NONE,
DEBUG,
SYMLINK,
COMPRESS,
DEVICES,
MIME_TYPE,
MIME_ENCODING,
CONTINUE,
CHECK,
PRESERVE_ATIME,
RAW,
ERROR,
NO_CHECK_ATYPE,
NO_CHECK_ASCII,
NO_CHECK_COMPRESS,
NO_CHECK_ELF,
NO_CHECK_FORTRAN,
NO_CHECK_SOFT,
NO_CHECK_TAR,
NO_CHECK_TOKENS,
NO_CHECK_TROFF
}
}
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