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author | Pekka Paalanen <pekka.paalanen@collabora.com> | 2020-11-25 13:22:26 +0200 |
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committer | Pekka Paalanen <pekka.paalanen@collabora.com> | 2021-02-25 13:16:02 +0200 |
commit | d913363394fb8f9213a7627ee7b1c7b68b0287ec (patch) | |
tree | 1e719cb14da2cf69750bdd59358618f6146ec6de /meson.build | |
parent | 3ec25d781201bf3cb776b0428f29d0868c4a6006 (diff) | |
download | weston-d913363394fb8f9213a7627ee7b1c7b68b0287ec.tar.gz |
gl-renderer: move vertex shader into new file
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.
xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.
Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Diffstat (limited to 'meson.build')
-rw-r--r-- | meson.build | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/meson.build b/meson.build index fa828e4c..1b5c2e00 100644 --- a/meson.build +++ b/meson.build @@ -149,6 +149,10 @@ dep_libdrm = dependency('libdrm', version: '>= 2.4.95') dep_libdrm_headers = dep_libdrm.partial_dependency(compile_args: true) dep_threads = dependency('threads') +prog_python = import('python').find_installation('python3') +files_xxd_py = files('tools/xxd.py') +cmd_xxd = [ prog_python, files_xxd_py, '@INPUT@', '@OUTPUT@' ] + subdir('include') subdir('protocol') subdir('shared') |