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+/**
+ * @license AngularJS v1.2.16
+ * (c) 2010-2014 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/* jshint maxlen: false */
+
+/**
+ * @ngdoc module
+ * @name ngAnimate
+ * @description
+ *
+ * # ngAnimate
+ *
+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
+ *
+ *
+ * <div doc-module-components="ngAnimate"></div>
+ *
+ * # Usage
+ *
+ * To see animations in action, all that is required is to define the appropriate CSS classes
+ * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
+ * by using the `$animate` service.
+ *
+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
+ *
+ * | Directive | Supported Animations |
+ * |---------------------------------------------------------- |----------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
+ * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
+ * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
+ * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
+ * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
+ * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
+ * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
+ * | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ * | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ *
+ * You can find out more information about animations upon visiting each directive page.
+ *
+ * Below is an example of how to apply animations to a directive that supports animation hooks:
+ *
+ * ```html
+ * <style type="text/css">
+ * .slide.ng-enter, .slide.ng-leave {
+ * -webkit-transition:0.5s linear all;
+ * transition:0.5s linear all;
+ * }
+ *
+ * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
+ * .slide.ng-enter-active { } /&#42; terminal animations for enter &#42;/
+ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
+ * .slide.ng-leave-active { } /&#42; terminal animations for leave &#42;/
+ * </style>
+ *
+ * <!--
+ * the animate service will automatically add .ng-enter and .ng-leave to the element
+ * to trigger the CSS transition/animations
+ * -->
+ * <ANY class="slide" ng-include="..."></ANY>
+ * ```
+ *
+ * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
+ * animation has completed.
+ *
+ * <h2>CSS-defined Animations</h2>
+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
+ * and can be used to play along with this naming structure.
+ *
+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
+ *
+ * ```html
+ * <style type="text/css">
+ * /&#42;
+ * The animate class is apart of the element and the ng-enter class
+ * is attached to the element once the enter animation event is triggered
+ * &#42;/
+ * .reveal-animation.ng-enter {
+ * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
+ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
+ *
+ * /&#42; The animation preparation code &#42;/
+ * opacity: 0;
+ * }
+ *
+ * /&#42;
+ * Keep in mind that you want to combine both CSS
+ * classes together to avoid any CSS-specificity
+ * conflicts
+ * &#42;/
+ * .reveal-animation.ng-enter.ng-enter-active {
+ * /&#42; The animation code itself &#42;/
+ * opacity: 1;
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
+ *
+ * ```html
+ * <style type="text/css">
+ * .reveal-animation.ng-enter {
+ * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
+ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
+ * }
+ * @-webkit-keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * @keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
+ *
+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
+ * has no CSS transition/animation classes applied to it.
+ *
+ * <h3>CSS Staggering Animations</h3>
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
+ *
+ * ```css
+ * .my-animation.ng-enter {
+ * /&#42; standard transition code &#42;/
+ * -webkit-transition: 1s linear all;
+ * transition: 1s linear all;
+ * opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
+ * -webkit-transition-delay: 0.1s;
+ * transition-delay: 0.1s;
+ *
+ * /&#42; in case the stagger doesn't work then these two values
+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
+ * -webkit-transition-duration: 0s;
+ * transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ * /&#42; standard transition styles &#42;/
+ * opacity:1;
+ * }
+ * ```
+ *
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if more than 10ms has passed after the last animation has been fired.
+ *
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
+ *
+ * ```js
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ * //stagger has reset itself
+ * $animate.leave(kids[5]); //stagger index=0
+ * $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * ```
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * <h2>JavaScript-defined Animations</h2>
+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
+ *
+ * ```js
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
+ * ngModule.animation('.my-crazy-animation', function() {
+ * return {
+ * enter: function(element, done) {
+ * //run the animation here and call done when the animation is complete
+ * return function(cancelled) {
+ * //this (optional) function will be called when the animation
+ * //completes or when the animation is cancelled (the cancelled
+ * //flag will be set to true if cancelled).
+ * };
+ * },
+ * leave: function(element, done) { },
+ * move: function(element, done) { },
+ *
+ * //animation that can be triggered before the class is added
+ * beforeAddClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is added
+ * addClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered before the class is removed
+ * beforeRemoveClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is removed
+ * removeClass: function(element, className, done) { }
+ * };
+ * });
+ * ```
+ *
+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
+ * the element's CSS class attribute value and then run the matching animation event function (if found).
+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
+ *
+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
+ * or transition code that is defined via a stylesheet).
+ *
+ */
+
+angular.module('ngAnimate', ['ng'])
+
+ /**
+ * @ngdoc provider
+ * @name $animateProvider
+ * @description
+ *
+ * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
+ * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
+ * the provided name value.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+
+ //this private service is only used within CSS-enabled animations
+ //IE8 + IE9 do not support rAF natively, but that is fine since they
+ //also don't support transitions and keyframes which means that the code
+ //below will never be used by the two browsers.
+ .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
+ var bod = $document[0].body;
+ return function(fn) {
+ //the returned function acts as the cancellation function
+ return $$rAF(function() {
+ //the line below will force the browser to perform a repaint
+ //so that all the animated elements within the animation frame
+ //will be properly updated and drawn on screen. This is
+ //required to perform multi-class CSS based animations with
+ //Firefox. DO NOT REMOVE THIS LINE.
+ var a = bod.offsetWidth + 1;
+ fn();
+ });
+ };
+ }])
+
+ .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
+ var noop = angular.noop;
+ var forEach = angular.forEach;
+ var selectors = $animateProvider.$$selectors;
+
+ var ELEMENT_NODE = 1;
+ var NG_ANIMATE_STATE = '$$ngAnimateState';
+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
+ var rootAnimateState = {running: true};
+
+ function extractElementNode(element) {
+ for(var i = 0; i < element.length; i++) {
+ var elm = element[i];
+ if(elm.nodeType == ELEMENT_NODE) {
+ return elm;
+ }
+ }
+ }
+
+ function stripCommentsFromElement(element) {
+ return angular.element(extractElementNode(element));
+ }
+
+ function isMatchingElement(elm1, elm2) {
+ return extractElementNode(elm1) == extractElementNode(elm2);
+ }
+
+ $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
+ function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) {
+
+ var globalAnimationCounter = 0;
+ $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
+
+ // disable animations during bootstrap, but once we bootstrapped, wait again
+ // for another digest until enabling animations. The reason why we digest twice
+ // is because all structural animations (enter, leave and move) all perform a
+ // post digest operation before animating. If we only wait for a single digest
+ // to pass then the structural animation would render its animation on page load.
+ // (which is what we're trying to avoid when the application first boots up.)
+ $rootScope.$$postDigest(function() {
+ $rootScope.$$postDigest(function() {
+ rootAnimateState.running = false;
+ });
+ });
+
+ var classNameFilter = $animateProvider.classNameFilter();
+ var isAnimatableClassName = !classNameFilter
+ ? function() { return true; }
+ : function(className) {
+ return classNameFilter.test(className);
+ };
+
+ function lookup(name) {
+ if (name) {
+ var matches = [],
+ flagMap = {},
+ classes = name.substr(1).split('.');
+
+ //the empty string value is the default animation
+ //operation which performs CSS transition and keyframe
+ //animations sniffing. This is always included for each
+ //element animation procedure if the browser supports
+ //transitions and/or keyframe animations. The default
+ //animation is added to the top of the list to prevent
+ //any previous animations from affecting the element styling
+ //prior to the element being animated.
+ if ($sniffer.transitions || $sniffer.animations) {
+ matches.push($injector.get(selectors['']));
+ }
+
+ for(var i=0; i < classes.length; i++) {
+ var klass = classes[i],
+ selectorFactoryName = selectors[klass];
+ if(selectorFactoryName && !flagMap[klass]) {
+ matches.push($injector.get(selectorFactoryName));
+ flagMap[klass] = true;
+ }
+ }
+ return matches;
+ }
+ }
+
+ function animationRunner(element, animationEvent, className) {
+ //transcluded directives may sometimes fire an animation using only comment nodes
+ //best to catch this early on to prevent any animation operations from occurring
+ var node = element[0];
+ if(!node) {
+ return;
+ }
+
+ var isSetClassOperation = animationEvent == 'setClass';
+ var isClassBased = isSetClassOperation ||
+ animationEvent == 'addClass' ||
+ animationEvent == 'removeClass';
+
+ var classNameAdd, classNameRemove;
+ if(angular.isArray(className)) {
+ classNameAdd = className[0];
+ classNameRemove = className[1];
+ className = classNameAdd + ' ' + classNameRemove;
+ }
+
+ var currentClassName = element.attr('class');
+ var classes = currentClassName + ' ' + className;
+ if(!isAnimatableClassName(classes)) {
+ return;
+ }
+
+ var beforeComplete = noop,
+ beforeCancel = [],
+ before = [],
+ afterComplete = noop,
+ afterCancel = [],
+ after = [];
+
+ var animationLookup = (' ' + classes).replace(/\s+/g,'.');
+ forEach(lookup(animationLookup), function(animationFactory) {
+ var created = registerAnimation(animationFactory, animationEvent);
+ if(!created && isSetClassOperation) {
+ registerAnimation(animationFactory, 'addClass');
+ registerAnimation(animationFactory, 'removeClass');
+ }
+ });
+
+ function registerAnimation(animationFactory, event) {
+ var afterFn = animationFactory[event];
+ var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
+ if(afterFn || beforeFn) {
+ if(event == 'leave') {
+ beforeFn = afterFn;
+ //when set as null then animation knows to skip this phase
+ afterFn = null;
+ }
+ after.push({
+ event : event, fn : afterFn
+ });
+ before.push({
+ event : event, fn : beforeFn
+ });
+ return true;
+ }
+ }
+
+ function run(fns, cancellations, allCompleteFn) {
+ var animations = [];
+ forEach(fns, function(animation) {
+ animation.fn && animations.push(animation);
+ });
+
+ var count = 0;
+ function afterAnimationComplete(index) {
+ if(cancellations) {
+ (cancellations[index] || noop)();
+ if(++count < animations.length) return;
+ cancellations = null;
+ }
+ allCompleteFn();
+ }
+
+ //The code below adds directly to the array in order to work with
+ //both sync and async animations. Sync animations are when the done()
+ //operation is called right away. DO NOT REFACTOR!
+ forEach(animations, function(animation, index) {
+ var progress = function() {
+ afterAnimationComplete(index);
+ };
+ switch(animation.event) {
+ case 'setClass':
+ cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
+ break;
+ case 'addClass':
+ cancellations.push(animation.fn(element, classNameAdd || className, progress));
+ break;
+ case 'removeClass':
+ cancellations.push(animation.fn(element, classNameRemove || className, progress));
+ break;
+ default:
+ cancellations.push(animation.fn(element, progress));
+ break;
+ }
+ });
+
+ if(cancellations && cancellations.length === 0) {
+ allCompleteFn();
+ }
+ }
+
+ return {
+ node : node,
+ event : animationEvent,
+ className : className,
+ isClassBased : isClassBased,
+ isSetClassOperation : isSetClassOperation,
+ before : function(allCompleteFn) {
+ beforeComplete = allCompleteFn;
+ run(before, beforeCancel, function() {
+ beforeComplete = noop;
+ allCompleteFn();
+ });
+ },
+ after : function(allCompleteFn) {
+ afterComplete = allCompleteFn;
+ run(after, afterCancel, function() {
+ afterComplete = noop;
+ allCompleteFn();
+ });
+ },
+ cancel : function() {
+ if(beforeCancel) {
+ forEach(beforeCancel, function(cancelFn) {
+ (cancelFn || noop)(true);
+ });
+ beforeComplete(true);
+ }
+ if(afterCancel) {
+ forEach(afterCancel, function(cancelFn) {
+ (cancelFn || noop)(true);
+ });
+ afterComplete(true);
+ }
+ }
+ };
+ }
+
+ /**
+ * @ngdoc service
+ * @name $animate
+ * @function
+ *
+ * @description
+ * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
+ * When any of these operations are run, the $animate service
+ * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
+ * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
+ *
+ * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
+ * will work out of the box without any extra configuration.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+ return {
+ /**
+ * @ngdoc method
+ * @name $animate#enter
+ * @function
+ *
+ * @description
+ * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
+ * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during enter animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.enter(...) is called | class="my-animation" |
+ * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
+ * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ * @param {DOMElement} element the element that will be the focus of the enter animation
+ * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ enter : function(element, parentElement, afterElement, doneCallback) {
+ this.enabled(false, element);
+ $delegate.enter(element, parentElement, afterElement);
+ $rootScope.$$postDigest(function() {
+ element = stripCommentsFromElement(element);
+ performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#leave
+ * @function
+ *
+ * @description
+ * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during leave animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.leave(...) is called | class="my-animation" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
+ * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 9. The element is removed from the DOM | ... |
+ * | 10. The doneCallback() callback is fired (if provided) | ... |
+ *
+ * @param {DOMElement} element the element that will be the focus of the leave animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ leave : function(element, doneCallback) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
+ $rootScope.$$postDigest(function() {
+ performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
+ $delegate.leave(element);
+ }, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#move
+ * @function
+ *
+ * @description
+ * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
+ * add the element directly after the afterElement element if present. Then the move animation will be run. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during move animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.move(...) is called | class="my-animation" |
+ * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
+ * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
+ * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
+ * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
+ * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+ * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
+ * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ * @param {DOMElement} element the element that will be the focus of the move animation
+ * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ move : function(element, parentElement, afterElement, doneCallback) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
+ $delegate.move(element, parentElement, afterElement);
+ $rootScope.$$postDigest(function() {
+ element = stripCommentsFromElement(element);
+ performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#addClass
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
+ * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
+ * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
+ * or keyframes are defined on the -add or base CSS class).
+ *
+ * Below is a breakdown of each step that occurs during addClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |------------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
+ * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" |
+ * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
+ * | 9. The super class is kept on the element | class="my-animation super" |
+ * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" |
+ *
+ * @param {DOMElement} element the element that will be animated
+ * @param {string} className the CSS class that will be added to the element and then animated
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ addClass : function(element, className, doneCallback) {
+ element = stripCommentsFromElement(element);
+ performAnimation('addClass', className, element, null, null, function() {
+ $delegate.addClass(element, className);
+ }, doneCallback);
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#removeClass
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
+ * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
+ * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
+ * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
+ *
+ * Below is a breakdown of each step that occurs during removeClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
+ * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
+ * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" |
+ * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"|
+ * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
+ * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" |
+ * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
+ * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
+ * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" |
+ *
+ *
+ * @param {DOMElement} element the element that will be animated
+ * @param {string} className the CSS class that will be animated and then removed from the element
+ * @param {function()=} doneCallback the callback function that will be called once the animation is complete
+ */
+ removeClass : function(element, className, doneCallback) {
+ element = stripCommentsFromElement(element);
+ performAnimation('removeClass', className, element, null, null, function() {
+ $delegate.removeClass(element, className);
+ }, doneCallback);
+ },
+
+ /**
+ *
+ * @ngdoc function
+ * @name $animate#setClass
+ * @function
+ * @description Adds and/or removes the given CSS classes to and from the element.
+ * Once complete, the done() callback will be fired (if provided).
+ * @param {DOMElement} element the element which will it's CSS classes changed
+ * removed from it
+ * @param {string} add the CSS classes which will be added to the element
+ * @param {string} remove the CSS class which will be removed from the element
+ * @param {Function=} done the callback function (if provided) that will be fired after the
+ * CSS classes have been set on the element
+ */
+ setClass : function(element, add, remove, doneCallback) {
+ element = stripCommentsFromElement(element);
+ performAnimation('setClass', [add, remove], element, null, null, function() {
+ $delegate.setClass(element, add, remove);
+ }, doneCallback);
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#enabled
+ * @function
+ *
+ * @param {boolean=} value If provided then set the animation on or off.
+ * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
+ * @return {boolean} Current animation state.
+ *
+ * @description
+ * Globally enables/disables animations.
+ *
+ */
+ enabled : function(value, element) {
+ switch(arguments.length) {
+ case 2:
+ if(value) {
+ cleanup(element);
+ } else {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ data.disabled = true;
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ break;
+
+ case 1:
+ rootAnimateState.disabled = !value;
+ break;
+
+ default:
+ value = !rootAnimateState.disabled;
+ break;
+ }
+ return !!value;
+ }
+ };
+
+ /*
+ all animations call this shared animation triggering function internally.
+ The animationEvent variable refers to the JavaScript animation event that will be triggered
+ and the className value is the name of the animation that will be applied within the
+ CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
+ and the onComplete callback will be fired once the animation is fully complete.
+ */
+ function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
+
+ var runner = animationRunner(element, animationEvent, className);
+ if(!runner) {
+ fireDOMOperation();
+ fireBeforeCallbackAsync();
+ fireAfterCallbackAsync();
+ closeAnimation();
+ return;
+ }
+
+ className = runner.className;
+ var elementEvents = angular.element._data(runner.node);
+ elementEvents = elementEvents && elementEvents.events;
+
+ if (!parentElement) {
+ parentElement = afterElement ? afterElement.parent() : element.parent();
+ }
+
+ var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
+ var runningAnimations = ngAnimateState.active || {};
+ var totalActiveAnimations = ngAnimateState.totalActive || 0;
+ var lastAnimation = ngAnimateState.last;
+
+ //only allow animations if the currently running animation is not structural
+ //or if there is no animation running at all
+ var skipAnimations = runner.isClassBased ?
+ ngAnimateState.disabled || (lastAnimation && !lastAnimation.isClassBased) :
+ false;
+
+ //skip the animation if animations are disabled, a parent is already being animated,
+ //the element is not currently attached to the document body or then completely close
+ //the animation if any matching animations are not found at all.
+ //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
+ if (skipAnimations || animationsDisabled(element, parentElement)) {
+ fireDOMOperation();
+ fireBeforeCallbackAsync();
+ fireAfterCallbackAsync();
+ closeAnimation();
+ return;
+ }
+
+ var skipAnimation = false;
+ if(totalActiveAnimations > 0) {
+ var animationsToCancel = [];
+ if(!runner.isClassBased) {
+ if(animationEvent == 'leave' && runningAnimations['ng-leave']) {
+ skipAnimation = true;
+ } else {
+ //cancel all animations when a structural animation takes place
+ for(var klass in runningAnimations) {
+ animationsToCancel.push(runningAnimations[klass]);
+ cleanup(element, klass);
+ }
+ runningAnimations = {};
+ totalActiveAnimations = 0;
+ }
+ } else if(lastAnimation.event == 'setClass') {
+ animationsToCancel.push(lastAnimation);
+ cleanup(element, className);
+ }
+ else if(runningAnimations[className]) {
+ var current = runningAnimations[className];
+ if(current.event == animationEvent) {
+ skipAnimation = true;
+ } else {
+ animationsToCancel.push(current);
+ cleanup(element, className);
+ }
+ }
+
+ if(animationsToCancel.length > 0) {
+ forEach(animationsToCancel, function(operation) {
+ operation.cancel();
+ });
+ }
+ }
+
+ if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
+ skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
+ }
+
+ if(skipAnimation) {
+ fireBeforeCallbackAsync();
+ fireAfterCallbackAsync();
+ fireDoneCallbackAsync();
+ return;
+ }
+
+ if(animationEvent == 'leave') {
+ //there's no need to ever remove the listener since the element
+ //will be removed (destroyed) after the leave animation ends or
+ //is cancelled midway
+ element.one('$destroy', function(e) {
+ var element = angular.element(this);
+ var state = element.data(NG_ANIMATE_STATE);
+ if(state) {
+ var activeLeaveAnimation = state.active['ng-leave'];
+ if(activeLeaveAnimation) {
+ activeLeaveAnimation.cancel();
+ cleanup(element, 'ng-leave');
+ }
+ }
+ });
+ }
+
+ //the ng-animate class does nothing, but it's here to allow for
+ //parent animations to find and cancel child animations when needed
+ element.addClass(NG_ANIMATE_CLASS_NAME);
+
+ var localAnimationCount = globalAnimationCounter++;
+ totalActiveAnimations++;
+ runningAnimations[className] = runner;
+
+ element.data(NG_ANIMATE_STATE, {
+ last : runner,
+ active : runningAnimations,
+ index : localAnimationCount,
+ totalActive : totalActiveAnimations
+ });
+
+ //first we run the before animations and when all of those are complete
+ //then we perform the DOM operation and run the next set of animations
+ fireBeforeCallbackAsync();
+ runner.before(function(cancelled) {
+ var data = element.data(NG_ANIMATE_STATE);
+ cancelled = cancelled ||
+ !data || !data.active[className] ||
+ (runner.isClassBased && data.active[className].event != animationEvent);
+
+ fireDOMOperation();
+ if(cancelled === true) {
+ closeAnimation();
+ } else {
+ fireAfterCallbackAsync();
+ runner.after(closeAnimation);
+ }
+ });
+
+ function fireDOMCallback(animationPhase) {
+ var eventName = '$animate:' + animationPhase;
+ if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
+ $$asyncCallback(function() {
+ element.triggerHandler(eventName, {
+ event : animationEvent,
+ className : className
+ });
+ });
+ }
+ }
+
+ function fireBeforeCallbackAsync() {
+ fireDOMCallback('before');
+ }
+
+ function fireAfterCallbackAsync() {
+ fireDOMCallback('after');
+ }
+
+ function fireDoneCallbackAsync() {
+ fireDOMCallback('close');
+ if(doneCallback) {
+ $$asyncCallback(function() {
+ doneCallback();
+ });
+ }
+ }
+
+ //it is less complicated to use a flag than managing and canceling
+ //timeouts containing multiple callbacks.
+ function fireDOMOperation() {
+ if(!fireDOMOperation.hasBeenRun) {
+ fireDOMOperation.hasBeenRun = true;
+ domOperation();
+ }
+ }
+
+ function closeAnimation() {
+ if(!closeAnimation.hasBeenRun) {
+ closeAnimation.hasBeenRun = true;
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data) {
+ /* only structural animations wait for reflow before removing an
+ animation, but class-based animations don't. An example of this
+ failing would be when a parent HTML tag has a ng-class attribute
+ causing ALL directives below to skip animations during the digest */
+ if(runner && runner.isClassBased) {
+ cleanup(element, className);
+ } else {
+ $$asyncCallback(function() {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ if(localAnimationCount == data.index) {
+ cleanup(element, className, animationEvent);
+ }
+ });
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ }
+ fireDoneCallbackAsync();
+ }
+ }
+ }
+
+ function cancelChildAnimations(element) {
+ var node = extractElementNode(element);
+ if (node) {
+ var nodes = angular.isFunction(node.getElementsByClassName) ?
+ node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
+ node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
+ forEach(nodes, function(element) {
+ element = angular.element(element);
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data && data.active) {
+ forEach(data.active, function(runner) {
+ runner.cancel();
+ });
+ }
+ });
+ }
+ }
+
+ function cleanup(element, className) {
+ if(isMatchingElement(element, $rootElement)) {
+ if(!rootAnimateState.disabled) {
+ rootAnimateState.running = false;
+ rootAnimateState.structural = false;
+ }
+ } else if(className) {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+
+ var removeAnimations = className === true;
+ if(!removeAnimations && data.active && data.active[className]) {
+ data.totalActive--;
+ delete data.active[className];
+ }
+
+ if(removeAnimations || !data.totalActive) {
+ element.removeClass(NG_ANIMATE_CLASS_NAME);
+ element.removeData(NG_ANIMATE_STATE);
+ }
+ }
+ }
+
+ function animationsDisabled(element, parentElement) {
+ if (rootAnimateState.disabled) return true;
+
+ if(isMatchingElement(element, $rootElement)) {
+ return rootAnimateState.disabled || rootAnimateState.running;
+ }
+
+ do {
+ //the element did not reach the root element which means that it
+ //is not apart of the DOM. Therefore there is no reason to do
+ //any animations on it
+ if(parentElement.length === 0) break;
+
+ var isRoot = isMatchingElement(parentElement, $rootElement);
+ var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE);
+ var result = state && (!!state.disabled || state.running || state.totalActive > 0);
+ if(isRoot || result) {
+ return result;
+ }
+
+ if(isRoot) return true;
+ }
+ while(parentElement = parentElement.parent());
+
+ return true;
+ }
+ }]);
+
+ $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
+ function($window, $sniffer, $timeout, $$animateReflow) {
+ // Detect proper transitionend/animationend event names.
+ var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
+
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
+ // Register both events in case `window.onanimationend` is not supported because of that,
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
+ // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
+ CSS_PREFIX = '-webkit-';
+ TRANSITION_PROP = 'WebkitTransition';
+ TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
+ } else {
+ TRANSITION_PROP = 'transition';
+ TRANSITIONEND_EVENT = 'transitionend';
+ }
+
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
+ CSS_PREFIX = '-webkit-';
+ ANIMATION_PROP = 'WebkitAnimation';
+ ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
+ } else {
+ ANIMATION_PROP = 'animation';
+ ANIMATIONEND_EVENT = 'animationend';
+ }
+
+ var DURATION_KEY = 'Duration';
+ var PROPERTY_KEY = 'Property';
+ var DELAY_KEY = 'Delay';
+ var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
+ var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
+ var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
+ var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions';
+ var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
+ var CLOSING_TIME_BUFFER = 1.5;
+ var ONE_SECOND = 1000;
+
+ var lookupCache = {};
+ var parentCounter = 0;
+ var animationReflowQueue = [];
+ var cancelAnimationReflow;
+ function afterReflow(element, callback) {
+ if(cancelAnimationReflow) {
+ cancelAnimationReflow();
+ }
+ animationReflowQueue.push(callback);
+ cancelAnimationReflow = $$animateReflow(function() {
+ forEach(animationReflowQueue, function(fn) {
+ fn();
+ });
+
+ animationReflowQueue = [];
+ cancelAnimationReflow = null;
+ lookupCache = {};
+ });
+ }
+
+ var closingTimer = null;
+ var closingTimestamp = 0;
+ var animationElementQueue = [];
+ function animationCloseHandler(element, totalTime) {
+ var node = extractElementNode(element);
+ element = angular.element(node);
+
+ //this item will be garbage collected by the closing
+ //animation timeout
+ animationElementQueue.push(element);
+
+ //but it may not need to cancel out the existing timeout
+ //if the timestamp is less than the previous one
+ var futureTimestamp = Date.now() + totalTime;
+ if(futureTimestamp <= closingTimestamp) {
+ return;
+ }
+
+ $timeout.cancel(closingTimer);
+
+ closingTimestamp = futureTimestamp;
+ closingTimer = $timeout(function() {
+ closeAllAnimations(animationElementQueue);
+ animationElementQueue = [];
+ }, totalTime, false);
+ }
+
+ function closeAllAnimations(elements) {
+ forEach(elements, function(element) {
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ if(elementData) {
+ (elementData.closeAnimationFn || noop)();
+ }
+ });
+ }
+
+ function getElementAnimationDetails(element, cacheKey) {
+ var data = cacheKey ? lookupCache[cacheKey] : null;
+ if(!data) {
+ var transitionDuration = 0;
+ var transitionDelay = 0;
+ var animationDuration = 0;
+ var animationDelay = 0;
+ var transitionDelayStyle;
+ var animationDelayStyle;
+ var transitionDurationStyle;
+ var transitionPropertyStyle;
+
+ //we want all the styles defined before and after
+ forEach(element, function(element) {
+ if (element.nodeType == ELEMENT_NODE) {
+ var elementStyles = $window.getComputedStyle(element) || {};
+
+ transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
+
+ transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
+
+ transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
+
+ transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
+
+ transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
+
+ animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
+
+ animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
+
+ var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
+
+ if(aDuration > 0) {
+ aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
+ }
+
+ animationDuration = Math.max(aDuration, animationDuration);
+ }
+ });
+ data = {
+ total : 0,
+ transitionPropertyStyle: transitionPropertyStyle,
+ transitionDurationStyle: transitionDurationStyle,
+ transitionDelayStyle: transitionDelayStyle,
+ transitionDelay: transitionDelay,
+ transitionDuration: transitionDuration,
+ animationDelayStyle: animationDelayStyle,
+ animationDelay: animationDelay,
+ animationDuration: animationDuration
+ };
+ if(cacheKey) {
+ lookupCache[cacheKey] = data;
+ }
+ }
+ return data;
+ }
+
+ function parseMaxTime(str) {
+ var maxValue = 0;
+ var values = angular.isString(str) ?
+ str.split(/\s*,\s*/) :
+ [];
+ forEach(values, function(value) {
+ maxValue = Math.max(parseFloat(value) || 0, maxValue);
+ });
+ return maxValue;
+ }
+
+ function getCacheKey(element) {
+ var parentElement = element.parent();
+ var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
+ if(!parentID) {
+ parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
+ parentID = parentCounter;
+ }
+ return parentID + '-' + extractElementNode(element).getAttribute('class');
+ }
+
+ function animateSetup(animationEvent, element, className, calculationDecorator) {
+ var cacheKey = getCacheKey(element);
+ var eventCacheKey = cacheKey + ' ' + className;
+ var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
+
+ var stagger = {};
+ if(itemIndex > 0) {
+ var staggerClassName = className + '-stagger';
+ var staggerCacheKey = cacheKey + ' ' + staggerClassName;
+ var applyClasses = !lookupCache[staggerCacheKey];
+
+ applyClasses && element.addClass(staggerClassName);
+
+ stagger = getElementAnimationDetails(element, staggerCacheKey);
+
+ applyClasses && element.removeClass(staggerClassName);
+ }
+
+ /* the animation itself may need to add/remove special CSS classes
+ * before calculating the anmation styles */
+ calculationDecorator = calculationDecorator ||
+ function(fn) { return fn(); };
+
+ element.addClass(className);
+
+ var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
+
+ var timings = calculationDecorator(function() {
+ return getElementAnimationDetails(element, eventCacheKey);
+ });
+
+ var transitionDuration = timings.transitionDuration;
+ var animationDuration = timings.animationDuration;
+ if(transitionDuration === 0 && animationDuration === 0) {
+ element.removeClass(className);
+ return false;
+ }
+
+ element.data(NG_ANIMATE_CSS_DATA_KEY, {
+ running : formerData.running || 0,
+ itemIndex : itemIndex,
+ stagger : stagger,
+ timings : timings,
+ closeAnimationFn : noop
+ });
+
+ //temporarily disable the transition so that the enter styles
+ //don't animate twice (this is here to avoid a bug in Chrome/FF).
+ var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass';
+ if(transitionDuration > 0) {
+ blockTransitions(element, className, isCurrentlyAnimating);
+ }
+
+ //staggering keyframe animations work by adjusting the `animation-delay` CSS property
+ //on the given element, however, the delay value can only calculated after the reflow
+ //since by that time $animate knows how many elements are being animated. Therefore,
+ //until the reflow occurs the element needs to be blocked (where the keyframe animation
+ //is set to `none 0s`). This blocking mechanism should only be set for when a stagger
+ //animation is detected and when the element item index is greater than 0.
+ if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) {
+ blockKeyframeAnimations(element);
+ }
+
+ return true;
+ }
+
+ function isStructuralAnimation(className) {
+ return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave';
+ }
+
+ function blockTransitions(element, className, isAnimating) {
+ if(isStructuralAnimation(className) || !isAnimating) {
+ extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
+ } else {
+ element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME);
+ }
+ }
+
+ function blockKeyframeAnimations(element) {
+ extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
+ }
+
+ function unblockTransitions(element, className) {
+ var prop = TRANSITION_PROP + PROPERTY_KEY;
+ var node = extractElementNode(element);
+ if(node.style[prop] && node.style[prop].length > 0) {
+ node.style[prop] = '';
+ }
+ element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME);
+ }
+
+ function unblockKeyframeAnimations(element) {
+ var prop = ANIMATION_PROP;
+ var node = extractElementNode(element);
+ if(node.style[prop] && node.style[prop].length > 0) {
+ node.style[prop] = '';
+ }
+ }
+
+ function animateRun(animationEvent, element, className, activeAnimationComplete) {
+ var node = extractElementNode(element);
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ if(node.getAttribute('class').indexOf(className) == -1 || !elementData) {
+ activeAnimationComplete();
+ return;
+ }
+
+ var activeClassName = '';
+ forEach(className.split(' '), function(klass, i) {
+ activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
+ });
+
+ var stagger = elementData.stagger;
+ var timings = elementData.timings;
+ var itemIndex = elementData.itemIndex;
+ var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
+ var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
+ var maxDelayTime = maxDelay * ONE_SECOND;
+
+ var startTime = Date.now();
+ var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
+
+ var style = '', appliedStyles = [];
+ if(timings.transitionDuration > 0) {
+ var propertyStyle = timings.transitionPropertyStyle;
+ if(propertyStyle.indexOf('all') == -1) {
+ style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';';
+ style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';';
+ appliedStyles.push(CSS_PREFIX + 'transition-property');
+ appliedStyles.push(CSS_PREFIX + 'transition-duration');
+ }
+ }
+
+ if(itemIndex > 0) {
+ if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
+ var delayStyle = timings.transitionDelayStyle;
+ style += CSS_PREFIX + 'transition-delay: ' +
+ prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; ';
+ appliedStyles.push(CSS_PREFIX + 'transition-delay');
+ }
+
+ if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
+ style += CSS_PREFIX + 'animation-delay: ' +
+ prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; ';
+ appliedStyles.push(CSS_PREFIX + 'animation-delay');
+ }
+ }
+
+ if(appliedStyles.length > 0) {
+ //the element being animated may sometimes contain comment nodes in
+ //the jqLite object, so we're safe to use a single variable to house
+ //the styles since there is always only one element being animated
+ var oldStyle = node.getAttribute('style') || '';
+ node.setAttribute('style', oldStyle + ' ' + style);
+ }
+
+ element.on(css3AnimationEvents, onAnimationProgress);
+ element.addClass(activeClassName);
+ elementData.closeAnimationFn = function() {
+ onEnd();
+ activeAnimationComplete();
+ };
+
+ var staggerTime = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0);
+ var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
+ var totalTime = (staggerTime + animationTime) * ONE_SECOND;
+
+ elementData.running++;
+ animationCloseHandler(element, totalTime);
+ return onEnd;
+
+ // This will automatically be called by $animate so
+ // there is no need to attach this internally to the
+ // timeout done method.
+ function onEnd(cancelled) {
+ element.off(css3AnimationEvents, onAnimationProgress);
+ element.removeClass(activeClassName);
+ animateClose(element, className);
+ var node = extractElementNode(element);
+ for (var i in appliedStyles) {
+ node.style.removeProperty(appliedStyles[i]);
+ }
+ }
+
+ function onAnimationProgress(event) {
+ event.stopPropagation();
+ var ev = event.originalEvent || event;
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
+
+ /* Firefox (or possibly just Gecko) likes to not round values up
+ * when a ms measurement is used for the animation */
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
+
+ /* $manualTimeStamp is a mocked timeStamp value which is set
+ * within browserTrigger(). This is only here so that tests can
+ * mock animations properly. Real events fallback to event.timeStamp,
+ * or, if they don't, then a timeStamp is automatically created for them.
+ * We're checking to see if the timeStamp surpasses the expected delay,
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
+ * pre-condition since animations sometimes close off early */
+ if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
+ activeAnimationComplete();
+ }
+ }
+ }
+
+ function prepareStaggerDelay(delayStyle, staggerDelay, index) {
+ var style = '';
+ forEach(delayStyle.split(','), function(val, i) {
+ style += (i > 0 ? ',' : '') +
+ (index * staggerDelay + parseInt(val, 10)) + 's';
+ });
+ return style;
+ }
+
+ function animateBefore(animationEvent, element, className, calculationDecorator) {
+ if(animateSetup(animationEvent, element, className, calculationDecorator)) {
+ return function(cancelled) {
+ cancelled && animateClose(element, className);
+ };
+ }
+ }
+
+ function animateAfter(animationEvent, element, className, afterAnimationComplete) {
+ if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
+ return animateRun(animationEvent, element, className, afterAnimationComplete);
+ } else {
+ animateClose(element, className);
+ afterAnimationComplete();
+ }
+ }
+
+ function animate(animationEvent, element, className, animationComplete) {
+ //If the animateSetup function doesn't bother returning a
+ //cancellation function then it means that there is no animation
+ //to perform at all
+ var preReflowCancellation = animateBefore(animationEvent, element, className);
+ if(!preReflowCancellation) {
+ animationComplete();
+ return;
+ }
+
+ //There are two cancellation functions: one is before the first
+ //reflow animation and the second is during the active state
+ //animation. The first function will take care of removing the
+ //data from the element which will not make the 2nd animation
+ //happen in the first place
+ var cancel = preReflowCancellation;
+ afterReflow(element, function() {
+ unblockTransitions(element, className);
+ unblockKeyframeAnimations(element);
+ //once the reflow is complete then we point cancel to
+ //the new cancellation function which will remove all of the
+ //animation properties from the active animation
+ cancel = animateAfter(animationEvent, element, className, animationComplete);
+ });
+
+ return function(cancelled) {
+ (cancel || noop)(cancelled);
+ };
+ }
+
+ function animateClose(element, className) {
+ element.removeClass(className);
+ var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ if(data) {
+ if(data.running) {
+ data.running--;
+ }
+ if(!data.running || data.running === 0) {
+ element.removeData(NG_ANIMATE_CSS_DATA_KEY);
+ }
+ }
+ }
+
+ return {
+ enter : function(element, animationCompleted) {
+ return animate('enter', element, 'ng-enter', animationCompleted);
+ },
+
+ leave : function(element, animationCompleted) {
+ return animate('leave', element, 'ng-leave', animationCompleted);
+ },
+
+ move : function(element, animationCompleted) {
+ return animate('move', element, 'ng-move', animationCompleted);
+ },
+
+ beforeSetClass : function(element, add, remove, animationCompleted) {
+ var className = suffixClasses(remove, '-remove') + ' ' +
+ suffixClasses(add, '-add');
+ var cancellationMethod = animateBefore('setClass', element, className, function(fn) {
+ /* when classes are removed from an element then the transition style
+ * that is applied is the transition defined on the element without the
+ * CSS class being there. This is how CSS3 functions outside of ngAnimate.
+ * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
+ var klass = element.attr('class');
+ element.removeClass(remove);
+ element.addClass(add);
+ var timings = fn();
+ element.attr('class', klass);
+ return timings;
+ });
+
+ if(cancellationMethod) {
+ afterReflow(element, function() {
+ unblockTransitions(element, className);
+ unblockKeyframeAnimations(element);
+ animationCompleted();
+ });
+ return cancellationMethod;
+ }
+ animationCompleted();
+ },
+
+ beforeAddClass : function(element, className, animationCompleted) {
+ var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) {
+
+ /* when a CSS class is added to an element then the transition style that
+ * is applied is the transition defined on the element when the CSS class
+ * is added at the time of the animation. This is how CSS3 functions
+ * outside of ngAnimate. */
+ element.addClass(className);
+ var timings = fn();
+ element.removeClass(className);
+ return timings;
+ });
+
+ if(cancellationMethod) {
+ afterReflow(element, function() {
+ unblockTransitions(element, className);
+ unblockKeyframeAnimations(element);
+ animationCompleted();
+ });
+ return cancellationMethod;
+ }
+ animationCompleted();
+ },
+
+ setClass : function(element, add, remove, animationCompleted) {
+ remove = suffixClasses(remove, '-remove');
+ add = suffixClasses(add, '-add');
+ var className = remove + ' ' + add;
+ return animateAfter('setClass', element, className, animationCompleted);
+ },
+
+ addClass : function(element, className, animationCompleted) {
+ return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
+ },
+
+ beforeRemoveClass : function(element, className, animationCompleted) {
+ var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) {
+ /* when classes are removed from an element then the transition style
+ * that is applied is the transition defined on the element without the
+ * CSS class being there. This is how CSS3 functions outside of ngAnimate.
+ * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
+ var klass = element.attr('class');
+ element.removeClass(className);
+ var timings = fn();
+ element.attr('class', klass);
+ return timings;
+ });
+
+ if(cancellationMethod) {
+ afterReflow(element, function() {
+ unblockTransitions(element, className);
+ unblockKeyframeAnimations(element);
+ animationCompleted();
+ });
+ return cancellationMethod;
+ }
+ animationCompleted();
+ },
+
+ removeClass : function(element, className, animationCompleted) {
+ return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
+ }
+ };
+
+ function suffixClasses(classes, suffix) {
+ var className = '';
+ classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
+ forEach(classes, function(klass, i) {
+ if(klass && klass.length > 0) {
+ className += (i > 0 ? ' ' : '') + klass + suffix;
+ }
+ });
+ return className;
+ }
+ }]);
+ }]);
+
+
+})(window, window.angular);