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authorLasse Collin <lasse.collin@tukaani.org>2014-12-20 20:42:33 +0200
committerLasse Collin <lasse.collin@tukaani.org>2014-12-20 20:42:33 +0200
commit3af91040bb42c21afbb81f5568c3313125e61192 (patch)
treeca26a565aee48f615b4285470b697606bbaf8171 /INSTALL
parent0152f72bf6289d744823dc6c849538f3a139ad70 (diff)
downloadxz-3af91040bb42c21afbb81f5568c3313125e61192.tar.gz
Windows: Update build instructions.
Diffstat (limited to 'INSTALL')
-rw-r--r--INSTALL15
1 files changed, 9 insertions, 6 deletions
diff --git a/INSTALL b/INSTALL
index 4fa8182..d643693 100644
--- a/INSTALL
+++ b/INSTALL
@@ -138,15 +138,18 @@ XZ Utils Installation
redistributable .zip or .7z file. See windows/INSTALL-Windows.txt
for more information.
- It might be possible to build liblzma with a non-GNU toolchain too,
- but that will probably require writing a separate makefile. Building
+ It may be possible to build liblzma with other toolchains too, but
+ that will probably require writing a separate makefile. Building
the command line tools with non-GNU toolchains will be harder than
building only liblzma.
- Even if liblzma is built with MinGW, the resulting DLL or static
- library can be used by other compilers and linkers, including MSVC.
- Thus, it shouldn't be a problem to use MinGW to build liblzma even
- if you cannot use MinGW to build the rest of your project. See
+ Starting with XZ Utils 5.2.0, building liblzma (not the whole
+ XZ Utils) should work with MSVC 2013 update 2 or later using
+ windows/config.h. No project files or makefiles are included yet,
+ so the build process isn't as convenient yet as it could be.
+
+ Even if liblzma is built with MinGW(-w64), the resulting DLL can
+ be used by other compilers and linkers, including MSVC. See
windows/README-Windows.txt for details.