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author | nobody <nobody@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1999-09-13 00:26:05 +0000 |
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committer | nobody <nobody@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1999-09-13 00:26:05 +0000 |
commit | 7a042e4f8a987a50143415af690a878881d4b48f (patch) | |
tree | 338a92488326f0585d65743bd3d6ec0650fd6db1 /ace/Object_Manager.h | |
parent | 9b50028195a935518c2716dcdb94d5bb167a0af2 (diff) | |
download | ATCD-TAO-1_0_4.tar.gz |
This commit was manufactured by cvs2svn to create tag 'TAO-1_0_4'.TAO-1_0_4
Diffstat (limited to 'ace/Object_Manager.h')
-rw-r--r-- | ace/Object_Manager.h | 428 |
1 files changed, 0 insertions, 428 deletions
diff --git a/ace/Object_Manager.h b/ace/Object_Manager.h deleted file mode 100644 index 67c632a551d..00000000000 --- a/ace/Object_Manager.h +++ /dev/null @@ -1,428 +0,0 @@ -/* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Object_Manager.h -// -// = AUTHORS -// David L. Levine, Matthias Kerkhoff, and Per Andersson -// -// ============================================================================ - -#ifndef ACE_OBJECT_MANAGER_H -#define ACE_OBJECT_MANAGER_H - -#include "ace/OS.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -// Forward declarations. -class ACE_Object_Manager_Preallocations; -class ACE_Sig_Adapter; -class ACE_Sig_Set; -#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) - class ACE_Mutex; - class ACE_Null_Mutex; - class ACE_Thread_Mutex; - class ACE_Recursive_Thread_Mutex; - class ACE_RW_Thread_Mutex; -#endif /* ACE_MT_SAFE */ - -class ACE_Cleanup_Info_Node; -template <class T> class ACE_Cleanup_Adapter; - - -// Configuration parameters. -#if !defined (ACE_MAX_MANAGED_OBJECTS) -# define ACE_MAX_MANAGED_OBJECTS 128 -#endif /* ! ACE_MAX_MANAGED_OBJECTS */ - -#if !defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS) -# define ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS -#endif /* ! ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS */ - -#if !defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS) -# define ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS -#endif /* ! ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS */ - - -class ACE_Export ACE_Object_Manager : public ACE_Object_Manager_Base -{ - // = TITLE - // Manager for ACE library services and singleton cleanup. - // - // = DESCRIPTION - // The <ACE_Object_Manager> manages cleanup of objects, typically - // singletons, at program termination. In addition to managing - // the cleanup of the ACE library, it provides an interface for - // application to register objects to be cleaned up. - // - // This class also shuts down ACE library services, so that they - // can reclaim their storage, at program termination. It works - // by creating a static instance whose destructor gets called - // along with those of all other static objects. Hooks are - // provided for application code to register objects and arrays - // for cleanup, e.g., destruction. The order of such cleanup - // calls is in the reverse order of registration, i.e., that - // last object/array to register gets cleaned up first. - // - // The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That - // class is contained in a separate file because it is a - // template class, and some compilers require that template and - // non-template class definitions appear in separate files. - // Please see ace/Managed_Object.h for a description of that - // part of the API. In summary, <ACE_Managed_Object> provides two - // adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object> - // template classes for adapting objects of any type to be - // easily managed by the <ACE_Object_Manager>. There are several - // mechanisms for adapting objects and arrays for cleanup at - // program termination, in roughly increasing order of ease-of-use: - // - // 1) Derive the object's class from <ACE_Cleanup>. - // 2) Allow the <ACE_Object_Manager> to both dynamically allocate - // and deallocate the object. - // 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or - // array. - // 4) Allow the <ACE_Object_Manager> to both preallocate the object - // or array, either statically in global data or dynamically on - // the heap, when its singleton instance is construction. - // - // There are also several mechanisms for registering objects and - // arrays for cleanup. In decreasing order of flexibility and - // complexity (with the exception of the last mechanism): - // - // 1) ACE_Object_Manager::at_exit (void *object, - // ACE_CLEANUP_FUNC cleanup_hook, - // void *param); - // can be used to register any object or array for any - // cleanup activity at program termination. - // - // 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object, - // void *param = 0); - // can be used to register an <ACE_Cleanup> object - // for any cleanup activity at program termination. - // - // The final mechanism is not general purpose, but can only - // be used to allocate objects and arrays at program startup: - // - // 3) ACE_Managed_Object::get_preallocated_object - // (ACE_Object_Manager::Preallocated_Object id); - // and - // ACE_Managed_Object::get_preallocated_array - // (ACE_Object_Manager::Preallocated_Array id); - // can only be used to allocate objects at program startup, - // either in global data or on the heap (selected at compile - // time). These are intended to replace static locks, etc. - // - // Instead of creating a static <ACE_Object_Manager> instance, one - // can alternatively be created on the stack of the main program - // thread. It is created just after entry to ::main (int, char - // *[]), and before any existing code in that function is - // executed. To enable this alternative, add #define - // ACE_HAS_NONSTATIC_OBJECT_MANAGER to ace/config.h prior to - // building the ACE library and your applications. This #define - // is enabled in some config files that are supplied with ACE. - // - // Note that the ACE_Object_Manager _must_ be created before - // any threads are spawned by the program. - // - // If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE - // library creates a static, singleton <ACE_Object_Manager> instance. - // The instance is placed in global program data, and constructed - // via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER - // is #defined, the <ACE_Object_Manager> instance is created on the stack - // of the main program thread, as noted above. - // - // With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE - // library has no static objects that require destruction. - // However, there are two drawbacks to using it: - // - // 1) main (int, char *[]) must be declared with arguments, even - // if they're not used. All of ACE is converted to this, so - // just applications have to be concerned with it. - // - // 2) If there any static objects that depend on those that are - // cleaned up by the Object_Manager, they'll get cleaned up too - // late. The ACE tests do not violate this requirement. - // However, applications may have trouble with it. - // - // NOTE on the use of <::exit> -- <::exit> does not destroy - // static objects. Therefore, if - // ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the - // <ACE_Object_Manager> instance will *not* be destroyed if - // <::exit> is called! However, <ACE_OS::exit> will properly - // destroy the ACE_Object_Manager. It is highly recommended - // that <ACE_OS::exit> be used instead of <::exit>. - // - // However, <::exit> and <ACE_OS::exit> are tricky to use - // properly, especially in multithread programs. It is much - // safer to throw an exception (or simulate that effect) that - // will be caught by <main> instead of calling exit. Then, - // <main> can perform any necessary application-specific cleanup - // and return the status value. In addition, it's usually best - // to avoid calling <::exit> and <ACE_OS::exit> from threads - // other than the main thread. Thanks to Jeff Greif - // <jmg@trivida.com> for pointing out that <::exit> doesn't - // destroy automatic objects, and for developing the - // recommendations in this paragraph. - // - // Instead of creating a static <ACE_Object_Manager>, or letting - // ACE create it on the stack of <main> for you, another - // alternative is to #define - // ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that - // #define, the application must create the ACE_Object_Manager. - // The recommended way is to call <ACE::init> at the start of - // the program, and call <ACE::fini> at the end. Alternatively, - // the application could explicity construct an - // <ACE_Object_Manager>. - -public: - virtual int init (void); - // Explicitly initialize (construct the singleton instance of) the - // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1 - // if it had already been called. - - virtual int fini (void); - // Explicitly destroy the singleton instance of the - // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1 - // if it had already been called. - - static int starting_up (void); - // Returns 1 before the ACE_Object_Manager has been constructed. - // This flag can be used to determine if the program is constructing - // static objects. If no static object spawns any threads, the - // program will be single-threaded when this flag returns 1. (Note - // that the program still might construct some static objects when - // this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not - // defined.) - - static int shutting_down (void); - // Returns 1 after the ACE_Object_Manager has been destroyed. This - // flag can be used to determine if the program is in the midst of - // destroying static objects. (Note that the program might destroy - // some static objects before this flag can return 1, if - // ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.) - - static int at_exit (ACE_Cleanup *object, void *param = 0); - // Register an ACE_Cleanup object for cleanup at process - // termination. The object is deleted via the - // <ace_cleanup_destroyer>. If you need more flexiblity, see the - // <other at_exit> method below. For OS's that do not have - // processes, cleanup takes place at the end of <main>. Returns 0 - // on success. On failure, returns -1 and sets errno to: EAGAIN if - // shutting down, ENOMEM if insufficient virtual memory, or EEXIST - // if the object (or array) had already been registered. - - static int at_exit (void *object, - ACE_CLEANUP_FUNC cleanup_hook, - void *param); - // Register an object (or array) for cleanup at process termination. - // "cleanup_hook" points to a (global, or static member) function - // that is called for the object or array when it to be destroyed. - // It may perform any necessary cleanup specific for that object or - // its class. "param" is passed as the second parameter to the - // "cleanup_hook" function; the first parameter is the object (or - // array) to be destroyed. "cleanup_hook", for example, may delete - // the object (or array). For OS's that do not have processes, this - // function is the same as <at_thread_exit>. Returns 0 on success. - // On failure, returns -1 and sets errno to: EAGAIN if shutting - // down, ENOMEM if insufficient virtual memory, or EEXIST if the - // object (or array) had already been registered. - -#if 0 /* not implemented yet */ - static int at_thread_exit (void *object, - ACE_CLEANUP_FUNC cleanup_hook, - void *param); - // Similar to <at_exit>, except that the cleanup_hook is called - // when the current thread exits instead of when the program terminates. -#endif /* 0 */ - - enum Preallocated_Object - { - ACE_FILECACHE_LOCK, -#if defined (ACE_HAS_THREADS) - ACE_STATIC_OBJECT_LOCK, -#endif /* ACE_HAS_THREADS */ -#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) - ACE_MT_CORBA_HANDLER_LOCK, - ACE_DUMP_LOCK, - ACE_SIG_HANDLER_LOCK, - ACE_SINGLETON_NULL_LOCK, - ACE_SINGLETON_RECURSIVE_THREAD_LOCK, - ACE_THREAD_EXIT_LOCK, -#if !defined (ACE_LACKS_ACE_TOKEN) - ACE_TOKEN_MANAGER_CREATION_LOCK, - ACE_TOKEN_INVARIANTS_CREATION_LOCK, -#endif /* ! ACE_LACKS_ACE_TOKEN */ - ACE_PROACTOR_EVENT_LOOP_LOCK, -#endif /* ACE_MT_SAFE */ - - // Hook for preallocated objects provided by application. - ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS - - ACE_PREALLOCATED_OBJECTS // This enum value must be last! - }; - // Unique identifiers for preallocated objects. Please see - // ace/Managed_Object.h for information on accessing preallocated - // objects. - - enum Preallocated_Array - { - // There currently are no preallocated arrays in the ACE - // library. If the application doesn't have any, make sure - // the the preallocated_array size is at least one by declaring - // this dummy . . . - ACE_EMPTY_PREALLOCATED_ARRAY, - - // Hook for preallocated arrays provided by application. - ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS - - ACE_PREALLOCATED_ARRAYS // This enum value must be last! - }; - // Unique identifiers for preallocated arrays. Please see - // ace/Managed_Object.h for information on accessing preallocated - // arrays. - - static ACE_Sig_Set &default_mask (void); - // Accesses a default signal set used, for example, in ACE_Sig_Guard - // methods. - // Deprecated: use ACE_Object_Manager::default_mask () instead. - -private: - ACE_OS_Exit_Info exit_info_; - // For at_exit support. - - ACE_Object_Manager_Preallocations *preallocations_; - // Preallocated objects collection. - - ACE_Sig_Adapter *ace_service_config_sig_handler_; - // ACE_Service_Config signal handler. - - int at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param); - // Register an object or array for deletion at program termination. - // See description of static version above for return values. - -#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) -public: - // = The <get_singleton_lock> accessors are for internal - // use by ACE_Singleton _only_. - - static int get_singleton_lock (ACE_Null_Mutex *&); - // Accesses an <ACE_Null_Mutex> to be used for construction of - // <ACE_Singletons>. Returns 0, and the lock in the argument, on - // success; returns -1 on failure. - - static int get_singleton_lock (ACE_Thread_Mutex *&); - // Accesses a non-recursive <ACE_Thread_Mutex> to be used for - // construction of <ACE_Singletons>. Returns 0, and the lock in the - // argument, on success; returns -1 on failure. - - static int get_singleton_lock (ACE_Mutex *&); - // Accesses a non-recursive <ACE_Mutex> to be used for construction - // of <ACE_Singletons>. Returns 0, and the lock in the argument, on - // success; returns -1 on failure. - - static int get_singleton_lock (ACE_Recursive_Thread_Mutex *&); - // Accesses a recursive <ACE_Recursive_Thread_Mutex> to be used for - // construction of <ACE_Singletons>. Returns 0, and the lock in the - // argument, on success; returns -1 on failure. - - static int get_singleton_lock (ACE_RW_Thread_Mutex *&); - // Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for - // construction of <ACE_Singletons>. Returns 0, and the lock in the - // argument, on success; returns -1 on failure. -#endif /* ACE_MT_SAFE */ - -public: - // For internal use only by ACE_Managed_Objects. - - static ACE_Object_Manager *instance (void); - // Accessor to singleton instance. Because static member functions - // are provided in the interface, this should not be public. However, - // it is public so that ACE_Managed_Object<TYPE> can access it. - - static void *preallocated_object[ACE_PREALLOCATED_OBJECTS]; - // Table of preallocated objects. - - static void *preallocated_array[ACE_PREALLOCATED_ARRAYS]; - // Table of preallocated arrays. - -public: - // Application code should not use these explicitly, so they're - // hidden here. They're public so that the ACE_Object_Manager can - // be constructed/destructed in <main> with - // ACE_HAS_NONSTATIC_OBJECT_MANAGER. - ACE_Object_Manager (void); - ~ACE_Object_Manager (void); - -private: - static ACE_Object_Manager *instance_; - // Singleton pointer. - -#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) - ACE_Recursive_Thread_Mutex *internal_lock_; - // Lock that is used to guard internal structures. - - ACE_Cleanup_Adapter<ACE_Null_Mutex> *singleton_null_lock_; - // Null lock for guarding singleton creation. - - ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *singleton_recursive_lock_; - // Lock for guarding singleton creation, when Object_Manager - // hasn't been started up, or has already been shut down. -#endif /* ACE_MT_SAFE */ - -#if defined (ACE_HAS_TSS_EMULATION) - // Main thread's thread-specific storage array. - void *ts_storage_[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX]; -#endif /* ACE_HAS_TSS_EMULATION */ - -#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) - friend class ACE_Object_Manager_Manager; -#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */ - - // Disallow copying by not implementing the following . . . - ACE_Object_Manager (const ACE_Object_Manager &); - ACE_Object_Manager &operator= (const ACE_Object_Manager &); -}; - - -#if defined (ACE_HAS_THREADS) - -class ACE_Recursive_Thread_Mutex; - -class ACE_Export ACE_Static_Object_Lock -{ - // = TITLE - // Provide an interface to access a global lock. - // - // = DESCRIPTION - // This class is used to serialize the creation of static - // singleton objects. It really isn't needed any more, because - // anyone can access ACE_STATIC_OBJECT_LOCK directly. But, it - // is retained for backward compatibility. -public: - static ACE_Recursive_Thread_Mutex *instance (void); - // Static lock access point. - - static void cleanup_lock (void); - // For use only by ACE_Object_Manager to clean up lock if it - // what dynamically allocated. -}; - -#endif /* ACE_HAS_THREADS */ - - -#if defined (__ACE_INLINE__) -#include "ace/Object_Manager.i" -#endif /* __ACE_INLINE__ */ - -#include "ace/Managed_Object.h" - -#endif /* ACE_OBJECT_MANAGER_H */ |