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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Object_Manager.h
-//
-// = AUTHORS
-// David L. Levine, Matthias Kerkhoff, and Per Andersson
-//
-// ============================================================================
-
-#ifndef ACE_OBJECT_MANAGER_H
-#define ACE_OBJECT_MANAGER_H
-
-#include "ace/OS.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-// Forward declarations.
-class ACE_Object_Manager_Preallocations;
-class ACE_Sig_Adapter;
-class ACE_Sig_Set;
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- class ACE_Mutex;
- class ACE_Null_Mutex;
- class ACE_Thread_Mutex;
- class ACE_Recursive_Thread_Mutex;
- class ACE_RW_Thread_Mutex;
-#endif /* ACE_MT_SAFE */
-
-class ACE_Cleanup_Info_Node;
-template <class T> class ACE_Cleanup_Adapter;
-
-
-// Configuration parameters.
-#if !defined (ACE_MAX_MANAGED_OBJECTS)
-# define ACE_MAX_MANAGED_OBJECTS 128
-#endif /* ! ACE_MAX_MANAGED_OBJECTS */
-
-#if !defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS)
-# define ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS
-#endif /* ! ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS */
-
-#if !defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS)
-# define ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS
-#endif /* ! ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS */
-
-
-class ACE_Export ACE_Object_Manager : public ACE_Object_Manager_Base
-{
- // = TITLE
- // Manager for ACE library services and singleton cleanup.
- //
- // = DESCRIPTION
- // The <ACE_Object_Manager> manages cleanup of objects, typically
- // singletons, at program termination. In addition to managing
- // the cleanup of the ACE library, it provides an interface for
- // application to register objects to be cleaned up.
- //
- // This class also shuts down ACE library services, so that they
- // can reclaim their storage, at program termination. It works
- // by creating a static instance whose destructor gets called
- // along with those of all other static objects. Hooks are
- // provided for application code to register objects and arrays
- // for cleanup, e.g., destruction. The order of such cleanup
- // calls is in the reverse order of registration, i.e., that
- // last object/array to register gets cleaned up first.
- //
- // The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That
- // class is contained in a separate file because it is a
- // template class, and some compilers require that template and
- // non-template class definitions appear in separate files.
- // Please see ace/Managed_Object.h for a description of that
- // part of the API. In summary, <ACE_Managed_Object> provides two
- // adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object>
- // template classes for adapting objects of any type to be
- // easily managed by the <ACE_Object_Manager>. There are several
- // mechanisms for adapting objects and arrays for cleanup at
- // program termination, in roughly increasing order of ease-of-use:
- //
- // 1) Derive the object's class from <ACE_Cleanup>.
- // 2) Allow the <ACE_Object_Manager> to both dynamically allocate
- // and deallocate the object.
- // 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or
- // array.
- // 4) Allow the <ACE_Object_Manager> to both preallocate the object
- // or array, either statically in global data or dynamically on
- // the heap, when its singleton instance is construction.
- //
- // There are also several mechanisms for registering objects and
- // arrays for cleanup. In decreasing order of flexibility and
- // complexity (with the exception of the last mechanism):
- //
- // 1) ACE_Object_Manager::at_exit (void *object,
- // ACE_CLEANUP_FUNC cleanup_hook,
- // void *param);
- // can be used to register any object or array for any
- // cleanup activity at program termination.
- //
- // 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object,
- // void *param = 0);
- // can be used to register an <ACE_Cleanup> object
- // for any cleanup activity at program termination.
- //
- // The final mechanism is not general purpose, but can only
- // be used to allocate objects and arrays at program startup:
- //
- // 3) ACE_Managed_Object::get_preallocated_object
- // (ACE_Object_Manager::Preallocated_Object id);
- // and
- // ACE_Managed_Object::get_preallocated_array
- // (ACE_Object_Manager::Preallocated_Array id);
- // can only be used to allocate objects at program startup,
- // either in global data or on the heap (selected at compile
- // time). These are intended to replace static locks, etc.
- //
- // Instead of creating a static <ACE_Object_Manager> instance, one
- // can alternatively be created on the stack of the main program
- // thread. It is created just after entry to ::main (int, char
- // *[]), and before any existing code in that function is
- // executed. To enable this alternative, add #define
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER to ace/config.h prior to
- // building the ACE library and your applications. This #define
- // is enabled in some config files that are supplied with ACE.
- //
- // Note that the ACE_Object_Manager _must_ be created before
- // any threads are spawned by the program.
- //
- // If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE
- // library creates a static, singleton <ACE_Object_Manager> instance.
- // The instance is placed in global program data, and constructed
- // via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER
- // is #defined, the <ACE_Object_Manager> instance is created on the stack
- // of the main program thread, as noted above.
- //
- // With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE
- // library has no static objects that require destruction.
- // However, there are two drawbacks to using it:
- //
- // 1) main (int, char *[]) must be declared with arguments, even
- // if they're not used. All of ACE is converted to this, so
- // just applications have to be concerned with it.
- //
- // 2) If there any static objects that depend on those that are
- // cleaned up by the Object_Manager, they'll get cleaned up too
- // late. The ACE tests do not violate this requirement.
- // However, applications may have trouble with it.
- //
- // NOTE on the use of <::exit> -- <::exit> does not destroy
- // static objects. Therefore, if
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the
- // <ACE_Object_Manager> instance will *not* be destroyed if
- // <::exit> is called! However, <ACE_OS::exit> will properly
- // destroy the ACE_Object_Manager. It is highly recommended
- // that <ACE_OS::exit> be used instead of <::exit>.
- //
- // However, <::exit> and <ACE_OS::exit> are tricky to use
- // properly, especially in multithread programs. It is much
- // safer to throw an exception (or simulate that effect) that
- // will be caught by <main> instead of calling exit. Then,
- // <main> can perform any necessary application-specific cleanup
- // and return the status value. In addition, it's usually best
- // to avoid calling <::exit> and <ACE_OS::exit> from threads
- // other than the main thread. Thanks to Jeff Greif
- // <jmg@trivida.com> for pointing out that <::exit> doesn't
- // destroy automatic objects, and for developing the
- // recommendations in this paragraph.
- //
- // Instead of creating a static <ACE_Object_Manager>, or letting
- // ACE create it on the stack of <main> for you, another
- // alternative is to #define
- // ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that
- // #define, the application must create the ACE_Object_Manager.
- // The recommended way is to call <ACE::init> at the start of
- // the program, and call <ACE::fini> at the end. Alternatively,
- // the application could explicity construct an
- // <ACE_Object_Manager>.
-
-public:
- virtual int init (void);
- // Explicitly initialize (construct the singleton instance of) the
- // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
- // if it had already been called.
-
- virtual int fini (void);
- // Explicitly destroy the singleton instance of the
- // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
- // if it had already been called.
-
- static int starting_up (void);
- // Returns 1 before the ACE_Object_Manager has been constructed.
- // This flag can be used to determine if the program is constructing
- // static objects. If no static object spawns any threads, the
- // program will be single-threaded when this flag returns 1. (Note
- // that the program still might construct some static objects when
- // this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not
- // defined.)
-
- static int shutting_down (void);
- // Returns 1 after the ACE_Object_Manager has been destroyed. This
- // flag can be used to determine if the program is in the midst of
- // destroying static objects. (Note that the program might destroy
- // some static objects before this flag can return 1, if
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)
-
- static int at_exit (ACE_Cleanup *object, void *param = 0);
- // Register an ACE_Cleanup object for cleanup at process
- // termination. The object is deleted via the
- // <ace_cleanup_destroyer>. If you need more flexiblity, see the
- // <other at_exit> method below. For OS's that do not have
- // processes, cleanup takes place at the end of <main>. Returns 0
- // on success. On failure, returns -1 and sets errno to: EAGAIN if
- // shutting down, ENOMEM if insufficient virtual memory, or EEXIST
- // if the object (or array) had already been registered.
-
- static int at_exit (void *object,
- ACE_CLEANUP_FUNC cleanup_hook,
- void *param);
- // Register an object (or array) for cleanup at process termination.
- // "cleanup_hook" points to a (global, or static member) function
- // that is called for the object or array when it to be destroyed.
- // It may perform any necessary cleanup specific for that object or
- // its class. "param" is passed as the second parameter to the
- // "cleanup_hook" function; the first parameter is the object (or
- // array) to be destroyed. "cleanup_hook", for example, may delete
- // the object (or array). For OS's that do not have processes, this
- // function is the same as <at_thread_exit>. Returns 0 on success.
- // On failure, returns -1 and sets errno to: EAGAIN if shutting
- // down, ENOMEM if insufficient virtual memory, or EEXIST if the
- // object (or array) had already been registered.
-
-#if 0 /* not implemented yet */
- static int at_thread_exit (void *object,
- ACE_CLEANUP_FUNC cleanup_hook,
- void *param);
- // Similar to <at_exit>, except that the cleanup_hook is called
- // when the current thread exits instead of when the program terminates.
-#endif /* 0 */
-
- enum Preallocated_Object
- {
- ACE_FILECACHE_LOCK,
-#if defined (ACE_HAS_THREADS)
- ACE_STATIC_OBJECT_LOCK,
-#endif /* ACE_HAS_THREADS */
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- ACE_MT_CORBA_HANDLER_LOCK,
- ACE_DUMP_LOCK,
- ACE_SIG_HANDLER_LOCK,
- ACE_SINGLETON_NULL_LOCK,
- ACE_SINGLETON_RECURSIVE_THREAD_LOCK,
- ACE_THREAD_EXIT_LOCK,
-#if !defined (ACE_LACKS_ACE_TOKEN)
- ACE_TOKEN_MANAGER_CREATION_LOCK,
- ACE_TOKEN_INVARIANTS_CREATION_LOCK,
-#endif /* ! ACE_LACKS_ACE_TOKEN */
- ACE_PROACTOR_EVENT_LOOP_LOCK,
-#endif /* ACE_MT_SAFE */
-
- // Hook for preallocated objects provided by application.
- ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS
-
- ACE_PREALLOCATED_OBJECTS // This enum value must be last!
- };
- // Unique identifiers for preallocated objects. Please see
- // ace/Managed_Object.h for information on accessing preallocated
- // objects.
-
- enum Preallocated_Array
- {
- // There currently are no preallocated arrays in the ACE
- // library. If the application doesn't have any, make sure
- // the the preallocated_array size is at least one by declaring
- // this dummy . . .
- ACE_EMPTY_PREALLOCATED_ARRAY,
-
- // Hook for preallocated arrays provided by application.
- ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS
-
- ACE_PREALLOCATED_ARRAYS // This enum value must be last!
- };
- // Unique identifiers for preallocated arrays. Please see
- // ace/Managed_Object.h for information on accessing preallocated
- // arrays.
-
- static ACE_Sig_Set &default_mask (void);
- // Accesses a default signal set used, for example, in ACE_Sig_Guard
- // methods.
- // Deprecated: use ACE_Object_Manager::default_mask () instead.
-
-private:
- ACE_OS_Exit_Info exit_info_;
- // For at_exit support.
-
- ACE_Object_Manager_Preallocations *preallocations_;
- // Preallocated objects collection.
-
- ACE_Sig_Adapter *ace_service_config_sig_handler_;
- // ACE_Service_Config signal handler.
-
- int at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param);
- // Register an object or array for deletion at program termination.
- // See description of static version above for return values.
-
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
-public:
- // = The <get_singleton_lock> accessors are for internal
- // use by ACE_Singleton _only_.
-
- static int get_singleton_lock (ACE_Null_Mutex *&);
- // Accesses an <ACE_Null_Mutex> to be used for construction of
- // <ACE_Singletons>. Returns 0, and the lock in the argument, on
- // success; returns -1 on failure.
-
- static int get_singleton_lock (ACE_Thread_Mutex *&);
- // Accesses a non-recursive <ACE_Thread_Mutex> to be used for
- // construction of <ACE_Singletons>. Returns 0, and the lock in the
- // argument, on success; returns -1 on failure.
-
- static int get_singleton_lock (ACE_Mutex *&);
- // Accesses a non-recursive <ACE_Mutex> to be used for construction
- // of <ACE_Singletons>. Returns 0, and the lock in the argument, on
- // success; returns -1 on failure.
-
- static int get_singleton_lock (ACE_Recursive_Thread_Mutex *&);
- // Accesses a recursive <ACE_Recursive_Thread_Mutex> to be used for
- // construction of <ACE_Singletons>. Returns 0, and the lock in the
- // argument, on success; returns -1 on failure.
-
- static int get_singleton_lock (ACE_RW_Thread_Mutex *&);
- // Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for
- // construction of <ACE_Singletons>. Returns 0, and the lock in the
- // argument, on success; returns -1 on failure.
-#endif /* ACE_MT_SAFE */
-
-public:
- // For internal use only by ACE_Managed_Objects.
-
- static ACE_Object_Manager *instance (void);
- // Accessor to singleton instance. Because static member functions
- // are provided in the interface, this should not be public. However,
- // it is public so that ACE_Managed_Object<TYPE> can access it.
-
- static void *preallocated_object[ACE_PREALLOCATED_OBJECTS];
- // Table of preallocated objects.
-
- static void *preallocated_array[ACE_PREALLOCATED_ARRAYS];
- // Table of preallocated arrays.
-
-public:
- // Application code should not use these explicitly, so they're
- // hidden here. They're public so that the ACE_Object_Manager can
- // be constructed/destructed in <main> with
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER.
- ACE_Object_Manager (void);
- ~ACE_Object_Manager (void);
-
-private:
- static ACE_Object_Manager *instance_;
- // Singleton pointer.
-
-#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
- ACE_Recursive_Thread_Mutex *internal_lock_;
- // Lock that is used to guard internal structures.
-
- ACE_Cleanup_Adapter<ACE_Null_Mutex> *singleton_null_lock_;
- // Null lock for guarding singleton creation.
-
- ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *singleton_recursive_lock_;
- // Lock for guarding singleton creation, when Object_Manager
- // hasn't been started up, or has already been shut down.
-#endif /* ACE_MT_SAFE */
-
-#if defined (ACE_HAS_TSS_EMULATION)
- // Main thread's thread-specific storage array.
- void *ts_storage_[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX];
-#endif /* ACE_HAS_TSS_EMULATION */
-
-#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
- friend class ACE_Object_Manager_Manager;
-#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
-
- // Disallow copying by not implementing the following . . .
- ACE_Object_Manager (const ACE_Object_Manager &);
- ACE_Object_Manager &operator= (const ACE_Object_Manager &);
-};
-
-
-#if defined (ACE_HAS_THREADS)
-
-class ACE_Recursive_Thread_Mutex;
-
-class ACE_Export ACE_Static_Object_Lock
-{
- // = TITLE
- // Provide an interface to access a global lock.
- //
- // = DESCRIPTION
- // This class is used to serialize the creation of static
- // singleton objects. It really isn't needed any more, because
- // anyone can access ACE_STATIC_OBJECT_LOCK directly. But, it
- // is retained for backward compatibility.
-public:
- static ACE_Recursive_Thread_Mutex *instance (void);
- // Static lock access point.
-
- static void cleanup_lock (void);
- // For use only by ACE_Object_Manager to clean up lock if it
- // what dynamically allocated.
-};
-
-#endif /* ACE_HAS_THREADS */
-
-
-#if defined (__ACE_INLINE__)
-#include "ace/Object_Manager.i"
-#endif /* __ACE_INLINE__ */
-
-#include "ace/Managed_Object.h"
-
-#endif /* ACE_OBJECT_MANAGER_H */