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-<HTML>
-<HEAD>
- <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
- <META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (X11; I; Linux 2.0.32 i486) [Netscape]">
- <META NAME="Author" CONTENT="Billy Quinn">
- <META NAME="Description" CONTENT="A first step towards using ACE productively">
- <TITLE>ACE Tutorial 005</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#000FFF" VLINK="#FF0F0F">
-
-<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
-
-<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
-
-
-<P>
-<HR WIDTH="100%">
-
-<P>Now we're finally at <I><A HREF="client_handler.cpp">client_handler.cpp</A></I>
-where we have to write some code.&nbsp; This file has more code than the
-rest of the application all together.
-
-<P>
-<HR WIDTH="100%">
-<PRE>
-<font color=red>// $Id$</font>
-
-<font color=red>/* In client_handler.h I alluded to the fact that we'll mess around
- with a Client_Acceptor pointer. To do so, we need the
- Client_Acceptor object declaration.
-
- We know that including client_handler.h is redundant because
- client_acceptor.h includes it. Still, the sentry prevents
- double-inclusion from causing problems and it's sometimes good to
- be explicit about what we're using.
-
- On the other hand, we don't directly include any ACE header files
- here. */</font>
-<font color=blue>#include</font> "<font color=green>client_acceptor.h</font>"
-<font color=blue>#include</font> "<font color=green>client_handler.h</font>"
-
-<font color=red>/* Our constructor doesn't do anything. That's generally a good idea.
- Unless you want to start throwing exceptions, there isn't a really
- good way to indicate that a constructor has failed. If I had my
- way, I'd have a boolean return code from it that would cause new to
- return 0 if I failed. Oh well... */</font>
-<font color=#008888>Client_Handler::Client_Handler</font> (void)
-{
-}
-
-<font color=red>/* Our destructor doesn't do anything either. That is also by design.
- Remember, we really want folks to use destroy() to get rid of us.
- If that's so, then there's nothing left to do when the destructor
- gets invoked. */</font>
-<font color=#008888>Client_Handler::~Client_Handler</font> (void)
-{
- <font color=red>// Make sure that our peer closes when we're deleted. This</font>
- <font color=red>// will probably happened when the peer is deleted but it</font>
- <font color=red>// doesn't hurt to be explicit.</font>
- this->peer ().close ();
-}
-
-<font color=red>/* The much talked about destroy() method! The reason I keep going on
- about this is because it's just a Bad Idea (TM) to do real work
- inside of a destructor. Although this method is void, it really
- should return int so that it can tell the caller there was a
- problem. Even as void you could at least throw an exception which
- you would never want to do in a destructor. */</font>
-void
-<font color=#008888>Client_Handler::destroy</font> (void)
-{
- <font color=red>/* Tell the reactor to forget all about us. Notice that we use the
- same args here that we use in the open() method to register
- ourselves. In addition, we use the DONT_CALL flag to prevent
- handle_close() being called. Since we likely got here due to
- handle_close(), that could cause a bit of nasty recursion! */</font>
- this->reactor ()->remove_handler (this,
- ACE_Event_Handler:: READ_MASK | <font color=#008888>ACE_Event_Handler::DONT_CALL</font>);
-
- <font color=red>/* This is how we're able to tell folks not to use delete. By
- deleting our own instance, we take care of memory leaks after
- ensuring that the object is shut down correctly. */</font>
- delete this;
-}
-
-<font color=red>/* As mentioned before, the open() method is called by the
- Client_Acceptor when a new client connection has been accepted.
- The Client_Acceptor instance pointer is cast to a void* and given
- to us here. We'll use that to avoid some global data... */</font>
-int
-<font color=#008888>Client_Handler::open</font> (void *_acceptor)
-{
- <font color=red>/* Convert the void* to a Client_Acceptor*. You should probably use
- those fancy ACE_*_cast macros but I can never remember how/when
- to do so. Since you can cast just about anything around a void*
- without compiler warnings be very sure of what you're doing when
- you do this kind of thing. That's where the new-style cast
- operators can save you. */</font>
- Client_Acceptor *acceptor = (Client_Acceptor *) _acceptor;
-
- <font color=red>/* Our reactor reference will be set when we register ourselves but
- I decided to go ahead and set it here. No good reason really... */</font>
- this->reactor (acceptor->reactor ());
-
- <font color=red>/* We need this to store the address of the client that we are now
- connected to. We'll use it later to display a debug message. */</font>
- ACE_INET_Addr addr;
-
- <font color=red>/* Our ACE_Svc_Handler baseclass gives us the peer() method as a way
- to access our underlying ACE_SOCK_Stream. On that object, we can
- invoke the get_remote_addr() method to get an ACE_INET_Addr
- having our client's address information. As with most ACE
- methods, we'll get back (and return) a -1 if there was any kind
- of error. Once we have the ACE_INET_Addr, we can query it to
- find out the clien's host name, TCP/IP address, TCP/IP port value
- and so forth. One word of warning: the get_host_name() method of
- ACE_INET_Addr may return you an empty string if your name server
- can't resolve it. On the other hand, get_host_addr() will always
- give you the dotted-decimal string representing the TCP/IP
- address. */</font>
- if (this->peer ().get_remote_addr (addr) == -1)
- return -1;
-
- <font color=red>/* If we managed to get the client's address then we're connected to
- a real and valid client. I suppose that in some cases, the
- client may connect and disconnect so quickly that it is invalid
- by the time we get here. In any case, the test above should
- always be done to ensure that the connection is worth keeping.
-
- Now, register ourselves with a reactor and tell that reactor that
- we want to be notified when there is something to read.
- Remember, we took our reactor value from the acceptor which
- created us in the first place. Since we're exploring a
- single-threaded implementation, this is the correct thing to do. */</font>
- if (this->reactor ()->register_handler (this,
- <font color=#008888>ACE_Event_Handler::READ_MASK</font>) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>(%P|%t) can't register with reactor\n</font>"),
- -1);
-
- <font color=red>/* Here, we use the ACE_INET_Addr object to print a message with the
- name of the client we're connected to. Again, it is possible
- that you'll get an empty string for the host name if your DNS
- isn't configured correctly or if there is some other reason that
- a TCP/IP addreess cannot be converted into a host name. */</font>
- ACE_DEBUG ((LM_DEBUG,
- "<font color=green>(%P|%t) connected with %s\n</font>",
- addr.get_host_name ()));
-
- <font color=red>/* Always return zero on success. */</font>
- return 0;
-}
-
-<font color=red>/* In the open() method, we registered with the reactor and requested
- to be notified when there is data to be read. When the reactor
- sees that activity it will invoke this handle_input() method on us.
- As I mentioned, the _handle parameter isn't useful to us but it
- narrows the list of methods the reactor has to worry about and the
- list of possible virtual functions we would have to override. */</font>
-int
-<font color=#008888>Client_Handler::handle_input</font> (ACE_HANDLE handle)
-{
- <font color=red>/* Some compilers don't like it when you fail to use a parameter.
- This macro will keep 'em quiet for you. */</font>
- ACE_UNUSED_ARG (handle);
-
- <font color=red>/* Now, we create and initialize a buffer for receiving the data.
- Since this is just a simple test app, we'll use a small buffer
- size. */</font>
- char buf[BUFSIZ];
-
- <font color=red>/* Invoke the process() method with a pointer to our data area.
- We'll let that method worry about interfacing with the data. You
- might choose to go ahead and read the data and then pass the
- result to process(). However, application logic may require that
- you read a few bytes to determine what else to read... It's best
- if we push that all into the application-logic level. */</font>
- return this->process (buf, sizeof (buf));
-}
-
-<font color=red>/* If we return -1 out of handle_input() or if the reactor sees other
- problems with us then handle_close() will be called. The reactor
- framework will take care of removing us (due to the -1), so we
- don't need to use the destroy() method. Instead, we just delete
- ourselves directly. */</font>
-int
-<font color=#008888>Client_Handler::handle_close</font> (ACE_HANDLE handle,
- ACE_Reactor_Mask mask)
-{
- ACE_UNUSED_ARG (handle);
- ACE_UNUSED_ARG (mask);
-
- delete this;
- return 0;
-}
-
-<font color=red>/* And, at last, we get to the application-logic level. Out of
- everything we've done so far, this is the only thing that really
- has anything to do with what your application will do. In this
- method we will read and process the client's data. In a real
- appliation, you will probably have a bit more in main() to deal
- with command line options but after that point, all of the action
- takes place here. */</font>
-int
-<font color=#008888>Client_Handler::process</font> (char *rdbuf,
- int rdbuf_len)
-{
- <font color=red>/* Using the buffer provided for us, we read the data from the
- client. If there is a read error (eg -- recv() returns -1) then
- it's a pretty good bet that the connection is gone. Likewise, if
- we read zero bytes then something wrong has happened. The
- reactor wouldn't have called us if there wasn't some kind of read
- activity but there wouldn't be activity if there were no bytes to
- read...
-
- On the other hand, if we got some data then we can display it in
- a debug message for everyone to see. */</font>
- switch (this->peer ().recv (rdbuf, rdbuf_len))
- {
- case -1: <font color=red>// Complain and leave</font>
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>(%P|%t) %p bad read\n</font>",
- "<font color=green>client</font>"),
- -1);
- case 0: <font color=red>// Complain and leave</font>
- ACE_ERROR_RETURN ((LM_ERROR,
- "<font color=green>(%P|%t) closing daemon (fd = %d)\n</font>",
- this->get_handle ()),
- -1);
- default: <font color=red>// Show the data</font>
- ACE_DEBUG ((LM_DEBUG,
- "<font color=green>(%P|%t) from client: %s</font>",
- rdbuf));
- }
-
- <font color=red>/* It's also worth mentioning that recv() has a cousin: recv_n().
- recv_n() will receive exactly the number of bytes you provide it.
- This is very good when you know exactly how much you expect to
- receive. For the application here, unfortunately, we don't have
- any idea how much the client will be sending. recv() will read
- up-to-but-not-more-than the number of bytes we specify (e.g. --
- _rdbuf_len). That works well when we don't know how much the
- client will provide. */</font>
-
- return 0;
-}
-</PRE>
-<P><HR WIDTH="100%">
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