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author | erwincoumans <erwin.coumans@gmail.com> | 2019-02-26 20:24:15 -0800 |
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committer | erwincoumans <erwin.coumans@gmail.com> | 2019-02-26 20:24:15 -0800 |
commit | c44471c38cf193fca680d297f31a7d3fe351fd85 (patch) | |
tree | 214884d9b267406080b064fb28f8d8a25535c06b /src | |
parent | 09dbb8ba1b4b66cdf118815876d9229fa9b6648d (diff) | |
download | bullet3-c44471c38cf193fca680d297f31a7d3fe351fd85.tar.gz |
preparation for block solver btRigidBody.
Diffstat (limited to 'src')
5 files changed, 769 insertions, 175 deletions
diff --git a/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h index 808433477..68a4a07a1 100644 --- a/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h +++ b/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h @@ -35,6 +35,7 @@ enum btConstraintSolverType BT_MLCP_SOLVER = 2, BT_NNCG_SOLVER = 4, BT_MULTIBODY_SOLVER = 8, + BT_BLOCK_SOLVER = 16, }; class btConstraintSolver diff --git a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp index def3227b4..e7a237770 100644 --- a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +++ b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp @@ -394,6 +394,18 @@ btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstr return gResolveSingleConstraintRowLowerLimit_scalar_reference; } +btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarSplitPenetrationImpulseGeneric() +{ + return gResolveSplitPenetrationImpulse_scalar_reference; +} + +btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2SplitPenetrationImpulseGeneric() +{ + return gResolveSplitPenetrationImpulse_sse2; +} + + + #ifdef USE_SIMD btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric() { @@ -421,6 +433,11 @@ unsigned long btSequentialImpulseConstraintSolver::btRand2() return m_btSeed2; } +unsigned long btSequentialImpulseConstraintSolver::btRand2a(unsigned long& seed) +{ + seed = (1664525L * seed + 1013904223L) & 0xffffffff; + return seed; +} //See ODE: adam's all-int straightforward(?) dRandInt (0..n-1) int btSequentialImpulseConstraintSolver::btRandInt2(int n) { @@ -454,42 +471,44 @@ int btSequentialImpulseConstraintSolver::btRandInt2(int n) return (int)(r % un); } -void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep) +int btSequentialImpulseConstraintSolver::btRandInt2a(int n, unsigned long& seed) { - btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0; - - solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f); - solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f); - solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f); - solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f); + // seems good; xor-fold and modulus + const unsigned long un = static_cast<unsigned long>(n); + unsigned long r = btSequentialImpulseConstraintSolver::btRand2a(seed); - if (rb) - { - solverBody->m_worldTransform = rb->getWorldTransform(); - solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor()); - solverBody->m_originalBody = rb; - solverBody->m_angularFactor = rb->getAngularFactor(); - solverBody->m_linearFactor = rb->getLinearFactor(); - solverBody->m_linearVelocity = rb->getLinearVelocity(); - solverBody->m_angularVelocity = rb->getAngularVelocity(); - solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep; - solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep; - } - else + // note: probably more aggressive than it needs to be -- might be + // able to get away without one or two of the innermost branches. + if (un <= 0x00010000UL) { - solverBody->m_worldTransform.setIdentity(); - solverBody->internalSetInvMass(btVector3(0, 0, 0)); - solverBody->m_originalBody = 0; - solverBody->m_angularFactor.setValue(1, 1, 1); - solverBody->m_linearFactor.setValue(1, 1, 1); - solverBody->m_linearVelocity.setValue(0, 0, 0); - solverBody->m_angularVelocity.setValue(0, 0, 0); - solverBody->m_externalForceImpulse.setValue(0, 0, 0); - solverBody->m_externalTorqueImpulse.setValue(0, 0, 0); + r ^= (r >> 16); + if (un <= 0x00000100UL) + { + r ^= (r >> 8); + if (un <= 0x00000010UL) + { + r ^= (r >> 4); + if (un <= 0x00000004UL) + { + r ^= (r >> 2); + if (un <= 0x00000002UL) + { + r ^= (r >> 1); + } + } + } + } } + + return (int)(r % un); } -btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold) +void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep) +{ + btSISolverSingleIterationData::initSolverBody(solverBody, collisionObject, timeStep); +} + +btScalar btSequentialImpulseConstraintSolver::restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold) { //printf("rel_vel =%f\n", rel_vel); if (btFabs(rel_vel) < velocityThreshold) @@ -498,6 +517,10 @@ btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar rest = restitution * -rel_vel; return rest; } +btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold) +{ + return btSequentialImpulseConstraintSolver::restitutionCurveInternal(rel_vel, restitution, velocityThreshold); +} void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj, btVector3& frictionDirection, int frictionMode) { @@ -513,13 +536,13 @@ void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionOb } } -void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) +void btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) { - btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB]; + btSolverBody& solverBodyA = tmpSolverBodyPool[solverBodyIdA]; + btSolverBody& solverBodyB = tmpSolverBodyPool[solverBodyIdB]; - btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; - btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody; + btRigidBody* body0 = tmpSolverBodyPool[solverBodyIdA].m_originalBody; + btRigidBody* bodyA = tmpSolverBodyPool[solverBodyIdB].m_originalBody; solverConstraint.m_solverBodyIdA = solverBodyIdA; solverConstraint.m_solverBodyIdB = solverBodyIdB; @@ -605,6 +628,22 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr } } +void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) +{ + btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(m_tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip); +} + +btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) +{ + btSolverConstraint& solverConstraint = tmpSolverContactFrictionConstraintPool.expandNonInitializing(); + solverConstraint.m_frictionIndex = frictionIndex; + setupFrictionConstraintInternal(tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, + colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip); + return solverConstraint; +} + + + btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) { btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing(); @@ -614,7 +653,8 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c return solverConstraint; } -void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, + +void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) @@ -624,11 +664,11 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSol solverConstraint.m_contactNormal1 = normalAxis; solverConstraint.m_contactNormal2 = -normalAxis; - btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB]; + btSolverBody& solverBodyA = tmpSolverBodyPool[solverBodyIdA]; + btSolverBody& solverBodyB = tmpSolverBodyPool[solverBodyIdB]; - btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody; - btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody; + btRigidBody* body0 = tmpSolverBodyPool[solverBodyIdA].m_originalBody; + btRigidBody* bodyA = tmpSolverBodyPool[solverBodyIdB].m_originalBody; solverConstraint.m_solverBodyIdA = solverBodyIdA; solverConstraint.m_solverBodyIdB = solverBodyIdB; @@ -677,6 +717,30 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSol } } + +void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, + btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, + btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, + btScalar desiredVelocity, btScalar cfmSlip) + +{ + setupTorsionalFrictionConstraintInternal(m_tmpSolverBodyPool, solverConstraint, normalAxis1,solverBodyIdA, solverBodyIdB, + cp, combinedTorsionalFriction, rel_pos1, rel_pos2, + colObj0, colObj1, relaxation, + desiredVelocity, cfmSlip); + +} + +btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) +{ + btSolverConstraint& solverConstraint = tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing(); + solverConstraint.m_frictionIndex = frictionIndex; + setupTorsionalFrictionConstraintInternal(tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction, rel_pos1, rel_pos2, + colObj0, colObj1, relaxation, desiredVelocity, cfmSlip); + return solverConstraint; +} + + btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip) { btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing(); @@ -686,6 +750,195 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionCon return solverConstraint; } +int btSISolverSingleIterationData::getOrInitSolverBody(btCollisionObject & body, btScalar timeStep) +{ +#if BT_THREADSAFE + int solverBodyId = -1; + bool isRigidBodyType = btRigidBody::upcast(&body) != NULL; + if (isRigidBodyType && !body.isStaticOrKinematicObject()) + { + // dynamic body + // Dynamic bodies can only be in one island, so it's safe to write to the companionId + solverBodyId = body.getCompanionId(); + if (solverBodyId < 0) + { + solverBodyId = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody, &body, timeStep); + body.setCompanionId(solverBodyId); + } + } + else if (isRigidBodyType && body.isKinematicObject()) + { + // + // NOTE: must test for kinematic before static because some kinematic objects also + // identify as "static" + // + // Kinematic bodies can be in multiple islands at once, so it is a + // race condition to write to them, so we use an alternate method + // to record the solverBodyId + int uniqueId = body.getWorldArrayIndex(); + const int INVALID_SOLVER_BODY_ID = -1; + if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size()) + { + m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID); + } + solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId]; + // if no table entry yet, + if (solverBodyId == INVALID_SOLVER_BODY_ID) + { + // create a table entry for this body + solverBodyId = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody, &body, timeStep); + m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId; + } + } + else + { + bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK); + // Incorrectly set collision object flags can degrade performance in various ways. + if (!isMultiBodyType) + { + btAssert(body.isStaticOrKinematicObject()); + } + //it could be a multibody link collider + // all fixed bodies (inf mass) get mapped to a single solver id + if (m_fixedBodyId < 0) + { + m_fixedBodyId = m_tmpSolverBodyPool.size(); + btSolverBody& fixedBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&fixedBody, 0, timeStep); + } + solverBodyId = m_fixedBodyId; + } + btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size()); + return solverBodyId; +#else // BT_THREADSAFE + + int solverBodyIdA = -1; + + if (body.getCompanionId() >= 0) + { + //body has already been converted + solverBodyIdA = body.getCompanionId(); + btAssert(solverBodyIdA < m_tmpSolverBodyPool.size()); + } + else + { + btRigidBody* rb = btRigidBody::upcast(&body); + //convert both active and kinematic objects (for their velocity) + if (rb && (rb->getInvMass() || rb->isKinematicObject())) + { + solverBodyIdA = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody, &body, timeStep); + body.setCompanionId(solverBodyIdA); + } + else + { + if (m_fixedBodyId < 0) + { + m_fixedBodyId = m_tmpSolverBodyPool.size(); + btSolverBody& fixedBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&fixedBody, 0, timeStep); + } + return m_fixedBodyId; + // return 0;//assume first one is a fixed solver body + } + } + + return solverBodyIdA; +#endif // BT_THREADSAFE +} +void btSISolverSingleIterationData::initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep) +{ + btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0; + + solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f); + solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f); + solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f); + solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f); + + if (rb) + { + solverBody->m_worldTransform = rb->getWorldTransform(); + solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor()); + solverBody->m_originalBody = rb; + solverBody->m_angularFactor = rb->getAngularFactor(); + solverBody->m_linearFactor = rb->getLinearFactor(); + solverBody->m_linearVelocity = rb->getLinearVelocity(); + solverBody->m_angularVelocity = rb->getAngularVelocity(); + solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep; + solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep; + } + else + { + solverBody->m_worldTransform.setIdentity(); + solverBody->internalSetInvMass(btVector3(0, 0, 0)); + solverBody->m_originalBody = 0; + solverBody->m_angularFactor.setValue(1, 1, 1); + solverBody->m_linearFactor.setValue(1, 1, 1); + solverBody->m_linearVelocity.setValue(0, 0, 0); + solverBody->m_angularVelocity.setValue(0, 0, 0); + solverBody->m_externalForceImpulse.setValue(0, 0, 0); + solverBody->m_externalTorqueImpulse.setValue(0, 0, 0); + } +} + +int btSISolverSingleIterationData::getSolverBody(btCollisionObject& body) const +{ +#if BT_THREADSAFE + int solverBodyId = -1; + bool isRigidBodyType = btRigidBody::upcast(&body) != NULL; + if (isRigidBodyType && !body.isStaticOrKinematicObject()) + { + // dynamic body + // Dynamic bodies can only be in one island, so it's safe to write to the companionId + solverBodyId = body.getCompanionId(); + btAssert(solverBodyId >= 0); + } + else if (isRigidBodyType && body.isKinematicObject()) + { + // + // NOTE: must test for kinematic before static because some kinematic objects also + // identify as "static" + // + // Kinematic bodies can be in multiple islands at once, so it is a + // race condition to write to them, so we use an alternate method + // to record the solverBodyId + int uniqueId = body.getWorldArrayIndex(); + const int INVALID_SOLVER_BODY_ID = -1; + if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size()) + { + m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID); + } + solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId]; + btAssert(solverBodyId != INVALID_SOLVER_BODY_ID); + } + else + { + bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK); + // Incorrectly set collision object flags can degrade performance in various ways. + if (!isMultiBodyType) + { + btAssert(body.isStaticOrKinematicObject()); + } + btAssert(m_fixedBodyId >= 0); + solverBodyId = m_fixedBodyId; + } + btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size()); + return solverBodyId; +#else // BT_THREADSAFE + int solverBodyIdA = -1; + btAssert(body.getCompanionId() >= 0); + //body has already been converted + solverBodyIdA = body.getCompanionId(); + btAssert(solverBodyIdA < m_tmpSolverBodyPool.size()); + return solverBodyIdA; +#endif // BT_THREADSAFE +} + int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body, btScalar timeStep) { #if BT_THREADSAFE @@ -789,7 +1042,10 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& } #include <stdio.h> -void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint, + + +void btSequentialImpulseConstraintSolver::setupContactConstraintInternal(btSISolverSingleIterationData& siData, + btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, btScalar& relaxation, @@ -798,8 +1054,8 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra // const btVector3& pos1 = cp.getPositionWorldOnA(); // const btVector3& pos2 = cp.getPositionWorldOnB(); - btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB]; + btSolverBody* bodyA = &siData.m_tmpSolverBodyPool[solverBodyIdA]; + btSolverBody* bodyB = &siData.m_tmpSolverBodyPool[solverBodyIdB]; btRigidBody* rb0 = bodyA->m_originalBody; btRigidBody* rb1 = bodyB->m_originalBody; @@ -906,7 +1162,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra solverConstraint.m_friction = cp.m_combinedFriction; - restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold); + restitution = btSequentialImpulseConstraintSolver::restitutionCurveInternal(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold); if (restitution <= btScalar(0.)) { restitution = 0.f; @@ -974,18 +1230,52 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra } } -void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint, +void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint, + int solverBodyIdA, int solverBodyIdB, + btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, + btScalar& relaxation, + const btVector3& rel_pos1, const btVector3& rel_pos2) +{ + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations + ); + + + setupContactConstraintInternal(siData, solverConstraint, + solverBodyIdA, solverBodyIdB, + cp, infoGlobal, + relaxation, + rel_pos1, rel_pos2); +} + + +void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, + btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal) { - btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB]; + btSolverBody* bodyA = &tmpSolverBodyPool[solverBodyIdA]; + btSolverBody* bodyB = &tmpSolverBodyPool[solverBodyIdB]; btRigidBody* rb0 = bodyA->m_originalBody; btRigidBody* rb1 = bodyB->m_originalBody; { - btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex]; + btSolverConstraint& frictionConstraint1 = tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex]; if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) { frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor; @@ -1002,7 +1292,7 @@ void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverC if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) { - btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1]; + btSolverConstraint& frictionConstraint2 = tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1]; if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) { frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor; @@ -1018,21 +1308,31 @@ void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverC } } -void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal) +void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint, + int solverBodyIdA, int solverBodyIdB, + btManifoldPoint& cp, const btContactSolverInfo& infoGlobal) +{ + setFrictionConstraintImpulseInternal(m_tmpSolverBodyPool, m_tmpSolverContactFrictionConstraintPool, + solverConstraint, + solverBodyIdA, solverBodyIdB, + cp, infoGlobal); + +} +void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal) { btCollisionObject *colObj0 = 0, *colObj1 = 0; colObj0 = (btCollisionObject*)manifold->getBody0(); colObj1 = (btCollisionObject*)manifold->getBody1(); - int solverBodyIdA = getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep); - int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); + int solverBodyIdA = siData.getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep); + int solverBodyIdB = siData.getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); // btRigidBody* bodyA = btRigidBody::upcast(colObj0); // btRigidBody* bodyB = btRigidBody::upcast(colObj1); - btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA]; - btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB]; + btSolverBody* solverBodyA = &siData.m_tmpSolverBodyPool[solverBodyIdA]; + btSolverBody* solverBodyB = &siData.m_tmpSolverBodyPool[solverBodyIdB]; ///avoid collision response between two static objects if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero()))) @@ -1049,8 +1349,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m btVector3 rel_pos2; btScalar relaxation; - int frictionIndex = m_tmpSolverContactConstraintPool.size(); - btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing(); + int frictionIndex = siData.m_tmpSolverContactConstraintPool.size(); + btSolverConstraint& solverConstraint = siData.m_tmpSolverContactConstraintPool.expandNonInitializing(); solverConstraint.m_solverBodyIdA = solverBodyIdA; solverConstraint.m_solverBodyIdB = solverBodyIdB; @@ -1071,16 +1371,20 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m btVector3 vel = vel1 - vel2; btScalar rel_vel = cp.m_normalWorldOnB.dot(vel); - setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2); + setupContactConstraintInternal(siData, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2); /////setup the friction constraints - solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size(); + solverConstraint.m_frictionIndex = siData.m_tmpSolverContactFrictionConstraintPool.size(); if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0)) { { - addTorsionalFrictionConstraint(cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation); + + btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool, + siData.m_tmpSolverContactRollingFrictionConstraintPool, + cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation); + btVector3 axis0, axis1; btPlaneSpace1(cp.m_normalWorldOnB, axis0, axis1); axis0.normalize(); @@ -1091,11 +1395,17 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m applyAnisotropicFriction(colObj0, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); applyAnisotropicFriction(colObj1, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); if (axis0.length() > 0.001) - addTorsionalFrictionConstraint(axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp, - cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation); + { + btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool, + siData.m_tmpSolverContactRollingFrictionConstraintPool,axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp, + cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation); + } if (axis1.length() > 0.001) - addTorsionalFrictionConstraint(axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, - cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation); + { + btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool, + siData.m_tmpSolverContactRollingFrictionConstraintPool,axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, + cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation); + } } } @@ -1124,7 +1434,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel); applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION); applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); + btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) { @@ -1132,7 +1443,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m cp.m_lateralFrictionDir2.normalize(); //?? applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION); applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); + btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); } } else @@ -1141,13 +1453,15 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION); applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); + btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) { applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION); applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION); - addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); + btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal); } if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION)) @@ -1158,16 +1472,44 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m } else { - addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM); + btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM); if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) - addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM); + { + btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM); + } } - setFrictionConstraintImpulse(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal); + btSequentialImpulseConstraintSolver::setFrictionConstraintImpulseInternal( + siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool, + solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal); } } } +void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal) +{ + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations); + + btSequentialImpulseConstraintSolver::convertContactInternal(siData, manifold, infoGlobal); +} + void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal) { int i; @@ -1181,22 +1523,24 @@ void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** } } -void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow, - btTypedConstraint* constraint, - const btTypedConstraint::btConstraintInfo1& info1, - int solverBodyIdA, - int solverBodyIdB, - const btContactSolverInfo& infoGlobal) +void btSequentialImpulseConstraintSolver::convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, + int& maxOverrideNumSolverIterations, + btSolverConstraint* currentConstraintRow, + btTypedConstraint* constraint, + const btTypedConstraint::btConstraintInfo1& info1, + int solverBodyIdA, + int solverBodyIdB, + const btContactSolverInfo& infoGlobal) { const btRigidBody& rbA = constraint->getRigidBodyA(); const btRigidBody& rbB = constraint->getRigidBodyB(); - const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA]; - const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB]; + const btSolverBody* bodyAPtr = &tmpSolverBodyPool[solverBodyIdA]; + const btSolverBody* bodyBPtr = &tmpSolverBodyPool[solverBodyIdB]; int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations; - if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations) - m_maxOverrideNumSolverIterations = overrideNumSolverIterations; + if (overrideNumSolverIterations > maxOverrideNumSolverIterations) + maxOverrideNumSolverIterations = overrideNumSolverIterations; for (int j = 0; j < info1.m_numConstraintRows; j++) { @@ -1313,7 +1657,16 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre } } -void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal) +void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow, + btTypedConstraint* constraint, + const btTypedConstraint::btConstraintInfo1& info1, + int solverBodyIdA, + int solverBodyIdB, + const btContactSolverInfo& infoGlobal) +{ +} + +void btSequentialImpulseConstraintSolver::convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal) { BT_PROFILE("convertJoints"); for (int j = 0; j < numConstraints; j++) @@ -1325,11 +1678,11 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons int totalNumRows = 0; - m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints); + siData.m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints); //calculate the total number of contraint rows for (int i = 0; i < numConstraints; i++) { - btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i]; + btTypedConstraint::btConstraintInfo1& info1 = siData.m_tmpConstraintSizesPool[i]; btJointFeedback* fb = constraints[i]->getJointFeedback(); if (fb) { @@ -1350,34 +1703,58 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons } totalNumRows += info1.m_numConstraintRows; } - m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows); + siData.m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows); ///setup the btSolverConstraints int currentRow = 0; for (int i = 0; i < numConstraints; i++) { - const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i]; + const btTypedConstraint::btConstraintInfo1& info1 = siData.m_tmpConstraintSizesPool[i]; if (info1.m_numConstraintRows) { btAssert(currentRow < totalNumRows); - btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow]; + btSolverConstraint* currentConstraintRow = &siData.m_tmpSolverNonContactConstraintPool[currentRow]; btTypedConstraint* constraint = constraints[i]; btRigidBody& rbA = constraint->getRigidBodyA(); btRigidBody& rbB = constraint->getRigidBodyB(); - int solverBodyIdA = getOrInitSolverBody(rbA, infoGlobal.m_timeStep); - int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep); + int solverBodyIdA = siData.getOrInitSolverBody(rbA, infoGlobal.m_timeStep); + int solverBodyIdB = siData.getOrInitSolverBody(rbB, infoGlobal.m_timeStep); - convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal); + convertJointInternal(siData.m_tmpSolverBodyPool, siData.m_maxOverrideNumSolverIterations, + currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal); } currentRow += info1.m_numConstraintRows; } } -void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) +void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal) +{ + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations); + + convertJointsInternal(siData, constraints, numConstraints, infoGlobal); +} + + +void btSequentialImpulseConstraintSolver::convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) { BT_PROFILE("convertBodies"); for (int i = 0; i < numBodies; i++) @@ -1385,23 +1762,23 @@ void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodi bodies[i]->setCompanionId(-1); } #if BT_THREADSAFE - m_kinematicBodyUniqueIdToSolverBodyTable.resize(0); + siData.m_kinematicBodyUniqueIdToSolverBodyTable.resize(0); #endif // BT_THREADSAFE - m_tmpSolverBodyPool.reserve(numBodies + 1); - m_tmpSolverBodyPool.resize(0); + siData.m_tmpSolverBodyPool.reserve(numBodies + 1); + siData.m_tmpSolverBodyPool.resize(0); //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand(); //initSolverBody(&fixedBody,0); for (int i = 0; i < numBodies; i++) { - int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep); + int bodyId = siData.getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep); btRigidBody* body = btRigidBody::upcast(bodies[i]); if (body && body->getInvMass()) { - btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId]; + btSolverBody& solverBody = siData.m_tmpSolverBodyPool[bodyId]; btVector3 gyroForce(0, 0, 0); if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT) { @@ -1422,6 +1799,29 @@ void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodi } } + +void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) +{ + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations); + + convertBodiesInternal(siData, bodies, numBodies, infoGlobal); +} + btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer) { m_fixedBodyId = -1; @@ -1545,14 +1945,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol return 0.f; } -btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/) +btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal) { BT_PROFILE("solveSingleIteration"); btScalar leastSquaresResidual = 0.f; - int numNonContactPool = m_tmpSolverNonContactConstraintPool.size(); - int numConstraintPool = m_tmpSolverContactConstraintPool.size(); - int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size(); + int numNonContactPool = siData.m_tmpSolverNonContactConstraintPool.size(); + int numConstraintPool = siData.m_tmpSolverContactConstraintPool.size(); + int numFrictionPool = siData.m_tmpSolverContactFrictionConstraintPool.size(); if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER) { @@ -1560,10 +1960,10 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration { for (int j = 0; j < numNonContactPool; ++j) { - int tmp = m_orderNonContactConstraintPool[j]; - int swapi = btRandInt2(j + 1); - m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi]; - m_orderNonContactConstraintPool[swapi] = tmp; + int tmp = siData.m_orderNonContactConstraintPool[j]; + int swapi = btRandInt2a(j + 1, siData.m_seed); + siData.m_orderNonContactConstraintPool[j] = siData.m_orderNonContactConstraintPool[swapi]; + siData.m_orderNonContactConstraintPool[swapi] = tmp; } //contact/friction constraints are not solved more than @@ -1571,30 +1971,30 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration { for (int j = 0; j < numConstraintPool; ++j) { - int tmp = m_orderTmpConstraintPool[j]; - int swapi = btRandInt2(j + 1); - m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi]; - m_orderTmpConstraintPool[swapi] = tmp; + int tmp = siData.m_orderTmpConstraintPool[j]; + int swapi = btRandInt2a(j + 1,siData.m_seed); + siData.m_orderTmpConstraintPool[j] = siData.m_orderTmpConstraintPool[swapi]; + siData.m_orderTmpConstraintPool[swapi] = tmp; } for (int j = 0; j < numFrictionPool; ++j) { - int tmp = m_orderFrictionConstraintPool[j]; - int swapi = btRandInt2(j + 1); - m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi]; - m_orderFrictionConstraintPool[swapi] = tmp; + int tmp = siData.m_orderFrictionConstraintPool[j]; + int swapi = btRandInt2a(j + 1,siData.m_seed); + siData.m_orderFrictionConstraintPool[j] = siData.m_orderFrictionConstraintPool[swapi]; + siData.m_orderFrictionConstraintPool[swapi] = tmp; } } } } ///solve all joint constraints - for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++) + for (int j = 0; j < siData.m_tmpSolverNonContactConstraintPool.size(); j++) { - btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]]; + btSolverConstraint& constraint = siData.m_tmpSolverNonContactConstraintPool[siData.m_orderNonContactConstraintPool[j]]; if (iteration < constraint.m_overrideNumSolverIterations) { - btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint); + btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[constraint.m_solverBodyIdA], siData.m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } } @@ -1605,10 +2005,10 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration { if (constraints[j]->isEnabled()) { - int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep); - int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep); - btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid]; - btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid]; + int bodyAid = siData.getSolverBody(constraints[j]->getRigidBodyA()); + int bodyBid = siData.getSolverBody(constraints[j]->getRigidBodyB()); + btSolverBody& bodyA = siData.m_tmpSolverBodyPool[bodyAid]; + btSolverBody& bodyB = siData.m_tmpSolverBodyPool[bodyBid]; constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep); } } @@ -1616,7 +2016,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration ///solve all contact constraints if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS) { - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); + int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size(); int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1; for (int c = 0; c < numPoolConstraints; c++) @@ -1624,8 +2024,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration btScalar totalImpulse = 0; { - const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]]; - btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); + const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[c]]; + btScalar residual = siData.m_resolveSingleConstraintRowLowerLimit(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); totalImpulse = solveManifold.m_appliedImpulse; @@ -1634,28 +2034,28 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration if (applyFriction) { { - btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]]; + btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[c * multiplier]]; if (totalImpulse > btScalar(0)) { solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse); solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse; - btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); + btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } } if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) { - btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]]; + btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[c * multiplier + 1]]; if (totalImpulse > btScalar(0)) { solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse); solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse; - btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); + btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } } @@ -1665,40 +2065,40 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS { //solve the friction constraints after all contact constraints, don't interleave them - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); + int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size(); int j; for (j = 0; j < numPoolConstraints; j++) { - const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; - btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); + const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[j]]; + btScalar residual = siData.m_resolveSingleConstraintRowLowerLimit(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } ///solve all friction constraints - int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size(); + int numFrictionPoolConstraints = siData.m_tmpSolverContactFrictionConstraintPool.size(); for (j = 0; j < numFrictionPoolConstraints; j++) { - btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]]; - btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; + btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[j]]; + btScalar totalImpulse = siData.m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; if (totalImpulse > btScalar(0)) { solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse); solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse; - btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); + btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } } } - int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size(); + int numRollingFrictionPoolConstraints = siData.m_tmpSolverContactRollingFrictionConstraintPool.size(); for (int j = 0; j < numRollingFrictionPoolConstraints; j++) { - btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j]; - btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse; + btSolverConstraint& rollingFrictionConstraint = siData.m_tmpSolverContactRollingFrictionConstraintPool[j]; + btScalar totalImpulse = siData.m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse; if (totalImpulse > btScalar(0)) { btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse; @@ -1708,7 +2108,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude; rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude; - btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint); + btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], siData.m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } } @@ -1716,8 +2116,56 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration return leastSquaresResidual; } + +btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/) +{ + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations); + + btScalar leastSquaresResidual = btSequentialImpulseConstraintSolver::solveSingleIterationInternal(siData, + iteration, constraints, numConstraints, infoGlobal); + return leastSquaresResidual; +} + void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer) { + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations); + + solveGroupCacheFriendlySplitImpulseIterationsInternal(siData, + bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer); + +} +void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer) +{ BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations"); int iteration; if (infoGlobal.m_splitImpulse) @@ -1727,13 +2175,13 @@ void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIte { btScalar leastSquaresResidual = 0.f; { - int numPoolConstraints = m_tmpSolverContactConstraintPool.size(); + int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size(); int j; for (j = 0; j < numPoolConstraints; j++) { - const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]]; + const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[j]]; - btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); + btScalar residual = siData.m_resolveSplitPenetrationImpulse(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold); leastSquaresResidual = btMax(leastSquaresResidual, residual * residual); } } @@ -1776,31 +2224,42 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations( return 0.f; } -void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) +void btSequentialImpulseConstraintSolver::writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) { for (int j = iBegin; j < iEnd; j++) { - const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j]; + const btSolverConstraint& solveManifold = tmpSolverContactConstraintPool[j]; btManifoldPoint* pt = (btManifoldPoint*)solveManifold.m_originalContactPoint; btAssert(pt); pt->m_appliedImpulse = solveManifold.m_appliedImpulse; // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; // printf("pt->m_appliedImpulseLateral1 = %f\n", f); - pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; + pt->m_appliedImpulseLateral1 = tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1); if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)) { - pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse; + pt->m_appliedImpulseLateral2 = tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse; } //do a callback here? } } +void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) +{ + writeBackContactsInternal(m_tmpSolverContactConstraintPool, m_tmpSolverContactFrictionConstraintPool, iBegin, iEnd, infoGlobal); + +} + void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) { + writeBackJointsInternal(m_tmpSolverNonContactConstraintPool, iBegin, iEnd, infoGlobal); +} + +void btSequentialImpulseConstraintSolver::writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) +{ for (int j = iBegin; j < iEnd; j++) { - const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j]; + const btSolverConstraint& solverConstr = tmpSolverNonContactConstraintPool[j]; btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint; btJointFeedback* fb = constr->getJointFeedback(); if (fb) @@ -1821,53 +2280,79 @@ void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) { + writeBackBodiesInternal(m_tmpSolverBodyPool,iBegin, iEnd, infoGlobal); +} +void btSequentialImpulseConstraintSolver::writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal) +{ for (int i = iBegin; i < iEnd; i++) { - btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody; + btRigidBody* body = tmpSolverBodyPool[i].m_originalBody; if (body) { if (infoGlobal.m_splitImpulse) - m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp); + tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp); else - m_tmpSolverBodyPool[i].writebackVelocity(); + tmpSolverBodyPool[i].writebackVelocity(); - m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity( - m_tmpSolverBodyPool[i].m_linearVelocity + - m_tmpSolverBodyPool[i].m_externalForceImpulse); + tmpSolverBodyPool[i].m_originalBody->setLinearVelocity( + tmpSolverBodyPool[i].m_linearVelocity + + tmpSolverBodyPool[i].m_externalForceImpulse); - m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity( - m_tmpSolverBodyPool[i].m_angularVelocity + - m_tmpSolverBodyPool[i].m_externalTorqueImpulse); + tmpSolverBodyPool[i].m_originalBody->setAngularVelocity( + tmpSolverBodyPool[i].m_angularVelocity + + tmpSolverBodyPool[i].m_externalTorqueImpulse); if (infoGlobal.m_splitImpulse) - m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform); + tmpSolverBodyPool[i].m_originalBody->setWorldTransform(tmpSolverBodyPool[i].m_worldTransform); - m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1); + tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1); } } } -btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) +btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) { BT_PROFILE("solveGroupCacheFriendlyFinish"); if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) { - writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal); + writeBackContactsInternal(siData.m_tmpSolverContactConstraintPool,siData.m_tmpSolverContactFrictionConstraintPool,0, siData.m_tmpSolverContactConstraintPool.size(), infoGlobal); } - writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal); - writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal); + writeBackJointsInternal(siData.m_tmpSolverNonContactConstraintPool, 0, siData.m_tmpSolverNonContactConstraintPool.size(), infoGlobal); + writeBackBodiesInternal(siData.m_tmpSolverBodyPool,0, siData.m_tmpSolverBodyPool.size(), infoGlobal); - m_tmpSolverContactConstraintPool.resizeNoInitialize(0); - m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0); - m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0); - m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0); + siData.m_tmpSolverContactConstraintPool.resizeNoInitialize(0); + siData.m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0); + siData.m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0); + siData.m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0); - m_tmpSolverBodyPool.resizeNoInitialize(0); + siData.m_tmpSolverBodyPool.resizeNoInitialize(0); return 0.f; } +btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) +{ + btSISolverSingleIterationData siData(m_tmpSolverBodyPool, + m_tmpSolverContactConstraintPool, + m_tmpSolverNonContactConstraintPool, + m_tmpSolverContactFrictionConstraintPool, + m_tmpSolverContactRollingFrictionConstraintPool, + m_orderTmpConstraintPool, + m_orderNonContactConstraintPool, + m_orderFrictionConstraintPool, + m_tmpConstraintSizesPool, + m_resolveSingleConstraintRowGeneric, + m_resolveSingleConstraintRowLowerLimit, + m_resolveSplitPenetrationImpulse, + m_kinematicBodyUniqueIdToSolverBodyTable, + m_btSeed2, + m_fixedBodyId, + m_maxOverrideNumSolverIterations); + + return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(siData, bodies, numBodies, infoGlobal); +} + /// btSequentialImpulseConstraintSolver Sequentially applies impulses btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer, btDispatcher* /*dispatcher*/) { diff --git a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h index 70db83b06..f9dc59a40 100644 --- a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +++ b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h @@ -29,6 +29,68 @@ class btCollisionObject; typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&); +struct btSISolverSingleIterationData +{ + btAlignedObjectArray<btSolverBody>& m_tmpSolverBodyPool; + btConstraintArray& m_tmpSolverContactConstraintPool; + btConstraintArray& m_tmpSolverNonContactConstraintPool; + btConstraintArray& m_tmpSolverContactFrictionConstraintPool; + btConstraintArray& m_tmpSolverContactRollingFrictionConstraintPool; + + btAlignedObjectArray<int>& m_orderTmpConstraintPool; + btAlignedObjectArray<int>& m_orderNonContactConstraintPool; + btAlignedObjectArray<int>& m_orderFrictionConstraintPool; + btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& m_tmpConstraintSizesPool; + unsigned long& m_seed; + + btSingleConstraintRowSolver& m_resolveSingleConstraintRowGeneric; + btSingleConstraintRowSolver& m_resolveSingleConstraintRowLowerLimit; + btSingleConstraintRowSolver& m_resolveSplitPenetrationImpulse; + btAlignedObjectArray<int>& m_kinematicBodyUniqueIdToSolverBodyTable; + int& m_fixedBodyId; + int& m_maxOverrideNumSolverIterations; + int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep); + static void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep); + int getSolverBody(btCollisionObject& body) const; + + + btSISolverSingleIterationData(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, + btConstraintArray& tmpSolverContactConstraintPool, + btConstraintArray& tmpSolverNonContactConstraintPool, + btConstraintArray& tmpSolverContactFrictionConstraintPool, + btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, + btAlignedObjectArray<int>& orderTmpConstraintPool, + btAlignedObjectArray<int>& orderNonContactConstraintPool, + btAlignedObjectArray<int>& orderFrictionConstraintPool, + btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& tmpConstraintSizesPool, + btSingleConstraintRowSolver& resolveSingleConstraintRowGeneric, + btSingleConstraintRowSolver& resolveSingleConstraintRowLowerLimit, + btSingleConstraintRowSolver& resolveSplitPenetrationImpulse, + btAlignedObjectArray<int>& kinematicBodyUniqueIdToSolverBodyTable, + unsigned long& seed, + int& fixedBodyId, + int& maxOverrideNumSolverIterations + ) + :m_tmpSolverBodyPool(tmpSolverBodyPool), + m_tmpSolverContactConstraintPool(tmpSolverContactConstraintPool), + m_tmpSolverNonContactConstraintPool(tmpSolverNonContactConstraintPool), + m_tmpSolverContactFrictionConstraintPool(tmpSolverContactFrictionConstraintPool), + m_tmpSolverContactRollingFrictionConstraintPool(tmpSolverContactRollingFrictionConstraintPool), + m_orderTmpConstraintPool(orderTmpConstraintPool), + m_orderNonContactConstraintPool(orderNonContactConstraintPool), + m_orderFrictionConstraintPool(orderFrictionConstraintPool), + m_tmpConstraintSizesPool(tmpConstraintSizesPool), + m_resolveSingleConstraintRowGeneric(resolveSingleConstraintRowGeneric), + m_resolveSingleConstraintRowLowerLimit(resolveSingleConstraintRowLowerLimit), + m_resolveSplitPenetrationImpulse(resolveSplitPenetrationImpulse), + m_kinematicBodyUniqueIdToSolverBodyTable(kinematicBodyUniqueIdToSolverBodyTable), + m_seed(seed), + m_fixedBodyId(fixedBodyId), + m_maxOverrideNumSolverIterations(maxOverrideNumSolverIterations) + { + } +}; + ///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method. ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver @@ -97,6 +159,7 @@ protected: virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal); void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal); + virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal); btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint) @@ -123,13 +186,15 @@ protected: } protected: + void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal); void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal); void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal); virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal); virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); - + + virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); @@ -141,13 +206,52 @@ public: virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher); + static btScalar solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal); + static void convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal); + static void convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal); + static void convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal); + static void setupContactConstraintInternal(btSISolverSingleIterationData& siData, btSolverConstraint& solverConstraint,int solverBodyIdA, int solverBodyIdB,btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,btScalar& relaxation, + const btVector3& rel_pos1, const btVector3& rel_pos2); + static btScalar restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold); + static btSolverConstraint& addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.); + static void setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB, + btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, + btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, + btScalar desiredVelocity, btScalar cfmSlip); + static void setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip); + static btSolverConstraint& addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0., btScalar cfmSlip=0.); + static void setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, + + btSolverConstraint& solverConstraint, + int solverBodyIdA, int solverBodyIdB, + btManifoldPoint& cp, const btContactSolverInfo& infoGlobal); + static void convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, + int& maxOverrideNumSolverIterations, + btSolverConstraint* currentConstraintRow, + btTypedConstraint* constraint, + const btTypedConstraint::btConstraintInfo1& info1, + int solverBodyIdA, + int solverBodyIdB, + const btContactSolverInfo& infoGlobal); + + static btScalar solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal); + + static void writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal); + + static void writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal); + static void writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal); + static void solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer); + + ///clear internal cached data and reset random seed virtual void reset(); unsigned long btRand2(); - int btRandInt2(int n); + static unsigned long btRand2a(unsigned long& seed); + static int btRandInt2a(int n, unsigned long& seed); + void setRandSeed(unsigned long seed) { m_btSeed2 = seed; @@ -180,14 +284,18 @@ public: } ///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4 - btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric(); - btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric(); - btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric(); + static btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric(); + static btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric(); + static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric(); ///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4 - btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit(); - btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit(); - btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit(); + static btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit(); + static btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit(); + static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit(); + + static btSingleConstraintRowSolver getScalarSplitPenetrationImpulseGeneric(); + static btSingleConstraintRowSolver getSSE2SplitPenetrationImpulseGeneric(); + }; #endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H diff --git a/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp index 1557987bc..a81092782 100644 --- a/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp +++ b/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp @@ -362,7 +362,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: }; btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) - : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration), + : btDiscreteDynamicsWorld(dispatcher, pairCache, 0, collisionConfiguration), m_multiBodyConstraintSolver(constraintSolver) { //split impulse is not yet supported for Featherstone hierarchies @@ -380,7 +380,7 @@ void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstrain { m_multiBodyConstraintSolver = solver; m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver); - btDiscreteDynamicsWorld::setConstraintSolver(solver); + //btDiscreteDynamicsWorld::setConstraintSolver(solver); } void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) diff --git a/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h b/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h index 6be36ba14..77fdb86bb 100644 --- a/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h +++ b/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h @@ -156,7 +156,7 @@ protected: btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, - btIDebugDraw* debugDrawer) BT_OVERRIDE; + btIDebugDraw* debugDrawer) ; public: BT_DECLARE_ALIGNED_ALLOCATOR() |