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authorerwincoumans <erwin.coumans@gmail.com>2019-02-26 20:24:15 -0800
committererwincoumans <erwin.coumans@gmail.com>2019-02-26 20:24:15 -0800
commitc44471c38cf193fca680d297f31a7d3fe351fd85 (patch)
tree214884d9b267406080b064fb28f8d8a25535c06b /src
parent09dbb8ba1b4b66cdf118815876d9229fa9b6648d (diff)
downloadbullet3-c44471c38cf193fca680d297f31a7d3fe351fd85.tar.gz
preparation for block solver btRigidBody.
Diffstat (limited to 'src')
-rw-r--r--src/BulletDynamics/ConstraintSolver/btConstraintSolver.h1
-rw-r--r--src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp813
-rw-r--r--src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h124
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp4
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h2
5 files changed, 769 insertions, 175 deletions
diff --git a/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h
index 808433477..68a4a07a1 100644
--- a/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h
+++ b/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h
@@ -35,6 +35,7 @@ enum btConstraintSolverType
BT_MLCP_SOLVER = 2,
BT_NNCG_SOLVER = 4,
BT_MULTIBODY_SOLVER = 8,
+ BT_BLOCK_SOLVER = 16,
};
class btConstraintSolver
diff --git a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index def3227b4..e7a237770 100644
--- a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -394,6 +394,18 @@ btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstr
return gResolveSingleConstraintRowLowerLimit_scalar_reference;
}
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarSplitPenetrationImpulseGeneric()
+{
+ return gResolveSplitPenetrationImpulse_scalar_reference;
+}
+
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2SplitPenetrationImpulseGeneric()
+{
+ return gResolveSplitPenetrationImpulse_sse2;
+}
+
+
+
#ifdef USE_SIMD
btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
{
@@ -421,6 +433,11 @@ unsigned long btSequentialImpulseConstraintSolver::btRand2()
return m_btSeed2;
}
+unsigned long btSequentialImpulseConstraintSolver::btRand2a(unsigned long& seed)
+{
+ seed = (1664525L * seed + 1013904223L) & 0xffffffff;
+ return seed;
+}
//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
int btSequentialImpulseConstraintSolver::btRandInt2(int n)
{
@@ -454,42 +471,44 @@ int btSequentialImpulseConstraintSolver::btRandInt2(int n)
return (int)(r % un);
}
-void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
+int btSequentialImpulseConstraintSolver::btRandInt2a(int n, unsigned long& seed)
{
- btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0;
-
- solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
+ // seems good; xor-fold and modulus
+ const unsigned long un = static_cast<unsigned long>(n);
+ unsigned long r = btSequentialImpulseConstraintSolver::btRand2a(seed);
- if (rb)
- {
- solverBody->m_worldTransform = rb->getWorldTransform();
- solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor());
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- solverBody->m_linearFactor = rb->getLinearFactor();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_angularVelocity = rb->getAngularVelocity();
- solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep;
- solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep;
- }
- else
+ // note: probably more aggressive than it needs to be -- might be
+ // able to get away without one or two of the innermost branches.
+ if (un <= 0x00010000UL)
{
- solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(btVector3(0, 0, 0));
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor.setValue(1, 1, 1);
- solverBody->m_linearFactor.setValue(1, 1, 1);
- solverBody->m_linearVelocity.setValue(0, 0, 0);
- solverBody->m_angularVelocity.setValue(0, 0, 0);
- solverBody->m_externalForceImpulse.setValue(0, 0, 0);
- solverBody->m_externalTorqueImpulse.setValue(0, 0, 0);
+ r ^= (r >> 16);
+ if (un <= 0x00000100UL)
+ {
+ r ^= (r >> 8);
+ if (un <= 0x00000010UL)
+ {
+ r ^= (r >> 4);
+ if (un <= 0x00000004UL)
+ {
+ r ^= (r >> 2);
+ if (un <= 0x00000002UL)
+ {
+ r ^= (r >> 1);
+ }
+ }
+ }
+ }
}
+
+ return (int)(r % un);
}
-btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
+void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
+{
+ btSISolverSingleIterationData::initSolverBody(solverBody, collisionObject, timeStep);
+}
+
+btScalar btSequentialImpulseConstraintSolver::restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
{
//printf("rel_vel =%f\n", rel_vel);
if (btFabs(rel_vel) < velocityThreshold)
@@ -498,6 +517,10 @@ btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel,
btScalar rest = restitution * -rel_vel;
return rest;
}
+btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
+{
+ return btSequentialImpulseConstraintSolver::restitutionCurveInternal(rel_vel, restitution, velocityThreshold);
+}
void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj, btVector3& frictionDirection, int frictionMode)
{
@@ -513,13 +536,13 @@ void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionOb
}
}
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+void btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
- btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody& solverBodyA = tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody& solverBodyB = tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+ btRigidBody* body0 = tmpSolverBodyPool[solverBodyIdA].m_originalBody;
+ btRigidBody* bodyA = tmpSolverBodyPool[solverBodyIdB].m_originalBody;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -605,6 +628,22 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
}
}
+void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+{
+ btSequentialImpulseConstraintSolver::setupFrictionConstraintInternal(m_tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
+}
+
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+{
+ btSolverConstraint& solverConstraint = tmpSolverContactFrictionConstraintPool.expandNonInitializing();
+ solverConstraint.m_frictionIndex = frictionIndex;
+ setupFrictionConstraintInternal(tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
+ return solverConstraint;
+}
+
+
+
btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
@@ -614,7 +653,8 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
return solverConstraint;
}
-void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+
+void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
btScalar desiredVelocity, btScalar cfmSlip)
@@ -624,11 +664,11 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSol
solverConstraint.m_contactNormal1 = normalAxis;
solverConstraint.m_contactNormal2 = -normalAxis;
- btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody& solverBodyA = tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody& solverBodyB = tmpSolverBodyPool[solverBodyIdB];
- btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+ btRigidBody* body0 = tmpSolverBodyPool[solverBodyIdA].m_originalBody;
+ btRigidBody* bodyA = tmpSolverBodyPool[solverBodyIdB].m_originalBody;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -677,6 +717,30 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSol
}
}
+
+void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity, btScalar cfmSlip)
+
+{
+ setupTorsionalFrictionConstraintInternal(m_tmpSolverBodyPool, solverConstraint, normalAxis1,solverBodyIdA, solverBodyIdB,
+ cp, combinedTorsionalFriction, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation,
+ desiredVelocity, cfmSlip);
+
+}
+
+btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
+{
+ btSolverConstraint& solverConstraint = tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
+ solverConstraint.m_frictionIndex = frictionIndex;
+ setupTorsionalFrictionConstraintInternal(tmpSolverBodyPool, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
+ return solverConstraint;
+}
+
+
btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
{
btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
@@ -686,6 +750,195 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionCon
return solverConstraint;
}
+int btSISolverSingleIterationData::getOrInitSolverBody(btCollisionObject & body, btScalar timeStep)
+{
+#if BT_THREADSAFE
+ int solverBodyId = -1;
+ bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
+ if (isRigidBodyType && !body.isStaticOrKinematicObject())
+ {
+ // dynamic body
+ // Dynamic bodies can only be in one island, so it's safe to write to the companionId
+ solverBodyId = body.getCompanionId();
+ if (solverBodyId < 0)
+ {
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ body.setCompanionId(solverBodyId);
+ }
+ }
+ else if (isRigidBodyType && body.isKinematicObject())
+ {
+ //
+ // NOTE: must test for kinematic before static because some kinematic objects also
+ // identify as "static"
+ //
+ // Kinematic bodies can be in multiple islands at once, so it is a
+ // race condition to write to them, so we use an alternate method
+ // to record the solverBodyId
+ int uniqueId = body.getWorldArrayIndex();
+ const int INVALID_SOLVER_BODY_ID = -1;
+ if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
+ }
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ // if no table entry yet,
+ if (solverBodyId == INVALID_SOLVER_BODY_ID)
+ {
+ // create a table entry for this body
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId;
+ }
+ }
+ else
+ {
+ bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK);
+ // Incorrectly set collision object flags can degrade performance in various ways.
+ if (!isMultiBodyType)
+ {
+ btAssert(body.isStaticOrKinematicObject());
+ }
+ //it could be a multibody link collider
+ // all fixed bodies (inf mass) get mapped to a single solver id
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, timeStep);
+ }
+ solverBodyId = m_fixedBodyId;
+ }
+ btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
+ return solverBodyId;
+#else // BT_THREADSAFE
+
+ int solverBodyIdA = -1;
+
+ if (body.getCompanionId() >= 0)
+ {
+ //body has already been converted
+ solverBodyIdA = body.getCompanionId();
+ btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
+ }
+ else
+ {
+ btRigidBody* rb = btRigidBody::upcast(&body);
+ //convert both active and kinematic objects (for their velocity)
+ if (rb && (rb->getInvMass() || rb->isKinematicObject()))
+ {
+ solverBodyIdA = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ body.setCompanionId(solverBodyIdA);
+ }
+ else
+ {
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, timeStep);
+ }
+ return m_fixedBodyId;
+ // return 0;//assume first one is a fixed solver body
+ }
+ }
+
+ return solverBodyIdA;
+#endif // BT_THREADSAFE
+}
+void btSISolverSingleIterationData::initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep)
+{
+ btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0;
+
+ solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
+
+ if (rb)
+ {
+ solverBody->m_worldTransform = rb->getWorldTransform();
+ solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor());
+ solverBody->m_originalBody = rb;
+ solverBody->m_angularFactor = rb->getAngularFactor();
+ solverBody->m_linearFactor = rb->getLinearFactor();
+ solverBody->m_linearVelocity = rb->getLinearVelocity();
+ solverBody->m_angularVelocity = rb->getAngularVelocity();
+ solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep;
+ solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep;
+ }
+ else
+ {
+ solverBody->m_worldTransform.setIdentity();
+ solverBody->internalSetInvMass(btVector3(0, 0, 0));
+ solverBody->m_originalBody = 0;
+ solverBody->m_angularFactor.setValue(1, 1, 1);
+ solverBody->m_linearFactor.setValue(1, 1, 1);
+ solverBody->m_linearVelocity.setValue(0, 0, 0);
+ solverBody->m_angularVelocity.setValue(0, 0, 0);
+ solverBody->m_externalForceImpulse.setValue(0, 0, 0);
+ solverBody->m_externalTorqueImpulse.setValue(0, 0, 0);
+ }
+}
+
+int btSISolverSingleIterationData::getSolverBody(btCollisionObject& body) const
+{
+#if BT_THREADSAFE
+ int solverBodyId = -1;
+ bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
+ if (isRigidBodyType && !body.isStaticOrKinematicObject())
+ {
+ // dynamic body
+ // Dynamic bodies can only be in one island, so it's safe to write to the companionId
+ solverBodyId = body.getCompanionId();
+ btAssert(solverBodyId >= 0);
+ }
+ else if (isRigidBodyType && body.isKinematicObject())
+ {
+ //
+ // NOTE: must test for kinematic before static because some kinematic objects also
+ // identify as "static"
+ //
+ // Kinematic bodies can be in multiple islands at once, so it is a
+ // race condition to write to them, so we use an alternate method
+ // to record the solverBodyId
+ int uniqueId = body.getWorldArrayIndex();
+ const int INVALID_SOLVER_BODY_ID = -1;
+ if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
+ }
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ btAssert(solverBodyId != INVALID_SOLVER_BODY_ID);
+ }
+ else
+ {
+ bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK);
+ // Incorrectly set collision object flags can degrade performance in various ways.
+ if (!isMultiBodyType)
+ {
+ btAssert(body.isStaticOrKinematicObject());
+ }
+ btAssert(m_fixedBodyId >= 0);
+ solverBodyId = m_fixedBodyId;
+ }
+ btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
+ return solverBodyId;
+#else // BT_THREADSAFE
+ int solverBodyIdA = -1;
+ btAssert(body.getCompanionId() >= 0);
+ //body has already been converted
+ solverBodyIdA = body.getCompanionId();
+ btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
+ return solverBodyIdA;
+#endif // BT_THREADSAFE
+}
+
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body, btScalar timeStep)
{
#if BT_THREADSAFE
@@ -789,7 +1042,10 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
}
#include <stdio.h>
-void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
+
+
+void btSequentialImpulseConstraintSolver::setupContactConstraintInternal(btSISolverSingleIterationData& siData,
+ btSolverConstraint& solverConstraint,
int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
@@ -798,8 +1054,8 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
// const btVector3& pos1 = cp.getPositionWorldOnA();
// const btVector3& pos2 = cp.getPositionWorldOnB();
- btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody* bodyA = &siData.m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyB = &siData.m_tmpSolverBodyPool[solverBodyIdB];
btRigidBody* rb0 = bodyA->m_originalBody;
btRigidBody* rb1 = bodyB->m_originalBody;
@@ -906,7 +1162,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
solverConstraint.m_friction = cp.m_combinedFriction;
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ restitution = btSequentialImpulseConstraintSolver::restitutionCurveInternal(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
if (restitution <= btScalar(0.))
{
restitution = 0.f;
@@ -974,18 +1230,52 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
}
}
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint,
+void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ const btVector3& rel_pos1, const btVector3& rel_pos2)
+{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations
+ );
+
+
+ setupContactConstraintInternal(siData, solverConstraint,
+ solverBodyIdA, solverBodyIdB,
+ cp, infoGlobal,
+ relaxation,
+ rel_pos1, rel_pos2);
+}
+
+
+void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool,
+ btSolverConstraint& solverConstraint,
int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
{
- btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody* bodyA = &tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyB = &tmpSolverBodyPool[solverBodyIdB];
btRigidBody* rb0 = bodyA->m_originalBody;
btRigidBody* rb1 = bodyB->m_originalBody;
{
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ btSolverConstraint& frictionConstraint1 = tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
@@ -1002,7 +1292,7 @@ void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverC
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
+ btSolverConstraint& frictionConstraint2 = tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
@@ -1018,21 +1308,31 @@ void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverC
}
}
-void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
+{
+ setFrictionConstraintImpulseInternal(m_tmpSolverBodyPool, m_tmpSolverContactFrictionConstraintPool,
+ solverConstraint,
+ solverBodyIdA, solverBodyIdB,
+ cp, infoGlobal);
+
+}
+void btSequentialImpulseConstraintSolver::convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
{
btCollisionObject *colObj0 = 0, *colObj1 = 0;
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
- int solverBodyIdA = getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
+ int solverBodyIdA = siData.getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = siData.getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
// btRigidBody* bodyA = btRigidBody::upcast(colObj0);
// btRigidBody* bodyB = btRigidBody::upcast(colObj1);
- btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+ btSolverBody* solverBodyA = &siData.m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &siData.m_tmpSolverBodyPool[solverBodyIdB];
///avoid collision response between two static objects
if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero())))
@@ -1049,8 +1349,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
btVector3 rel_pos2;
btScalar relaxation;
- int frictionIndex = m_tmpSolverContactConstraintPool.size();
- btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
+ int frictionIndex = siData.m_tmpSolverContactConstraintPool.size();
+ btSolverConstraint& solverConstraint = siData.m_tmpSolverContactConstraintPool.expandNonInitializing();
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -1071,16 +1371,20 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
btVector3 vel = vel1 - vel2;
btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
- setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
+ setupContactConstraintInternal(siData, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
/////setup the friction constraints
- solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
+ solverConstraint.m_frictionIndex = siData.m_tmpSolverContactFrictionConstraintPool.size();
if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0))
{
{
- addTorsionalFrictionConstraint(cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+
+ btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool,
+ siData.m_tmpSolverContactRollingFrictionConstraintPool,
+ cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+
btVector3 axis0, axis1;
btPlaneSpace1(cp.m_normalWorldOnB, axis0, axis1);
axis0.normalize();
@@ -1091,11 +1395,17 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
applyAnisotropicFriction(colObj0, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj1, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
if (axis0.length() > 0.001)
- addTorsionalFrictionConstraint(axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
- cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ {
+ btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool,
+ siData.m_tmpSolverContactRollingFrictionConstraintPool,axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
+ cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ }
if (axis1.length() > 0.001)
- addTorsionalFrictionConstraint(axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
- cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ {
+ btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraintInternal(siData.m_tmpSolverBodyPool,
+ siData.m_tmpSolverContactRollingFrictionConstraintPool,axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
+ cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ }
}
}
@@ -1124,7 +1434,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel);
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
@@ -1132,7 +1443,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
cp.m_lateralFrictionDir2.normalize(); //??
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
}
}
else
@@ -1141,13 +1453,15 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
}
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
@@ -1158,16 +1472,44 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
}
else
{
- addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
+ btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
+ {
+ btSequentialImpulseConstraintSolver::addFrictionConstraintInternal(siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
+ }
}
- setFrictionConstraintImpulse(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
+ btSequentialImpulseConstraintSolver::setFrictionConstraintImpulseInternal(
+ siData.m_tmpSolverBodyPool, siData.m_tmpSolverContactFrictionConstraintPool,
+ solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
}
}
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
+{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations);
+
+ btSequentialImpulseConstraintSolver::convertContactInternal(siData, manifold, infoGlobal);
+}
+
void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
int i;
@@ -1181,22 +1523,24 @@ void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold**
}
}
-void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
- btTypedConstraint* constraint,
- const btTypedConstraint::btConstraintInfo1& info1,
- int solverBodyIdA,
- int solverBodyIdB,
- const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
+ int& maxOverrideNumSolverIterations,
+ btSolverConstraint* currentConstraintRow,
+ btTypedConstraint* constraint,
+ const btTypedConstraint::btConstraintInfo1& info1,
+ int solverBodyIdA,
+ int solverBodyIdB,
+ const btContactSolverInfo& infoGlobal)
{
const btRigidBody& rbA = constraint->getRigidBodyA();
const btRigidBody& rbB = constraint->getRigidBodyB();
- const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+ const btSolverBody* bodyAPtr = &tmpSolverBodyPool[solverBodyIdA];
+ const btSolverBody* bodyBPtr = &tmpSolverBodyPool[solverBodyIdB];
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
- m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
+ if (overrideNumSolverIterations > maxOverrideNumSolverIterations)
+ maxOverrideNumSolverIterations = overrideNumSolverIterations;
for (int j = 0; j < info1.m_numConstraintRows; j++)
{
@@ -1313,7 +1657,16 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre
}
}
-void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
+ btTypedConstraint* constraint,
+ const btTypedConstraint::btConstraintInfo1& info1,
+ int solverBodyIdA,
+ int solverBodyIdB,
+ const btContactSolverInfo& infoGlobal)
+{
+}
+
+void btSequentialImpulseConstraintSolver::convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("convertJoints");
for (int j = 0; j < numConstraints; j++)
@@ -1325,11 +1678,11 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons
int totalNumRows = 0;
- m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
+ siData.m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
for (int i = 0; i < numConstraints; i++)
{
- btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ btTypedConstraint::btConstraintInfo1& info1 = siData.m_tmpConstraintSizesPool[i];
btJointFeedback* fb = constraints[i]->getJointFeedback();
if (fb)
{
@@ -1350,34 +1703,58 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons
}
totalNumRows += info1.m_numConstraintRows;
}
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
+ siData.m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
///setup the btSolverConstraints
int currentRow = 0;
for (int i = 0; i < numConstraints; i++)
{
- const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ const btTypedConstraint::btConstraintInfo1& info1 = siData.m_tmpConstraintSizesPool[i];
if (info1.m_numConstraintRows)
{
btAssert(currentRow < totalNumRows);
- btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btSolverConstraint* currentConstraintRow = &siData.m_tmpSolverNonContactConstraintPool[currentRow];
btTypedConstraint* constraint = constraints[i];
btRigidBody& rbA = constraint->getRigidBodyA();
btRigidBody& rbB = constraint->getRigidBodyB();
- int solverBodyIdA = getOrInitSolverBody(rbA, infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep);
+ int solverBodyIdA = siData.getOrInitSolverBody(rbA, infoGlobal.m_timeStep);
+ int solverBodyIdB = siData.getOrInitSolverBody(rbB, infoGlobal.m_timeStep);
- convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
+ convertJointInternal(siData.m_tmpSolverBodyPool, siData.m_maxOverrideNumSolverIterations,
+ currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
}
currentRow += info1.m_numConstraintRows;
}
}
-void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
+{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations);
+
+ convertJointsInternal(siData, constraints, numConstraints, infoGlobal);
+}
+
+
+void btSequentialImpulseConstraintSolver::convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("convertBodies");
for (int i = 0; i < numBodies; i++)
@@ -1385,23 +1762,23 @@ void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodi
bodies[i]->setCompanionId(-1);
}
#if BT_THREADSAFE
- m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
+ siData.m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
#endif // BT_THREADSAFE
- m_tmpSolverBodyPool.reserve(numBodies + 1);
- m_tmpSolverBodyPool.resize(0);
+ siData.m_tmpSolverBodyPool.reserve(numBodies + 1);
+ siData.m_tmpSolverBodyPool.resize(0);
//btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
//initSolverBody(&fixedBody,0);
for (int i = 0; i < numBodies; i++)
{
- int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
+ int bodyId = siData.getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
btRigidBody* body = btRigidBody::upcast(bodies[i]);
if (body && body->getInvMass())
{
- btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
+ btSolverBody& solverBody = siData.m_tmpSolverBodyPool[bodyId];
btVector3 gyroForce(0, 0, 0);
if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
{
@@ -1422,6 +1799,29 @@ void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodi
}
}
+
+void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations);
+
+ convertBodiesInternal(siData, bodies, numBodies, infoGlobal);
+}
+
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
m_fixedBodyId = -1;
@@ -1545,14 +1945,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
+btScalar btSequentialImpulseConstraintSolver::solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("solveSingleIteration");
btScalar leastSquaresResidual = 0.f;
- int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
- int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
+ int numNonContactPool = siData.m_tmpSolverNonContactConstraintPool.size();
+ int numConstraintPool = siData.m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = siData.m_tmpSolverContactFrictionConstraintPool.size();
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
@@ -1560,10 +1960,10 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
{
for (int j = 0; j < numNonContactPool; ++j)
{
- int tmp = m_orderNonContactConstraintPool[j];
- int swapi = btRandInt2(j + 1);
- m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
- m_orderNonContactConstraintPool[swapi] = tmp;
+ int tmp = siData.m_orderNonContactConstraintPool[j];
+ int swapi = btRandInt2a(j + 1, siData.m_seed);
+ siData.m_orderNonContactConstraintPool[j] = siData.m_orderNonContactConstraintPool[swapi];
+ siData.m_orderNonContactConstraintPool[swapi] = tmp;
}
//contact/friction constraints are not solved more than
@@ -1571,30 +1971,30 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
{
for (int j = 0; j < numConstraintPool; ++j)
{
- int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j + 1);
- m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
- m_orderTmpConstraintPool[swapi] = tmp;
+ int tmp = siData.m_orderTmpConstraintPool[j];
+ int swapi = btRandInt2a(j + 1,siData.m_seed);
+ siData.m_orderTmpConstraintPool[j] = siData.m_orderTmpConstraintPool[swapi];
+ siData.m_orderTmpConstraintPool[swapi] = tmp;
}
for (int j = 0; j < numFrictionPool; ++j)
{
- int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j + 1);
- m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
- m_orderFrictionConstraintPool[swapi] = tmp;
+ int tmp = siData.m_orderFrictionConstraintPool[j];
+ int swapi = btRandInt2a(j + 1,siData.m_seed);
+ siData.m_orderFrictionConstraintPool[j] = siData.m_orderFrictionConstraintPool[swapi];
+ siData.m_orderFrictionConstraintPool[swapi] = tmp;
}
}
}
}
///solve all joint constraints
- for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
+ for (int j = 0; j < siData.m_tmpSolverNonContactConstraintPool.size(); j++)
{
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
+ btSolverConstraint& constraint = siData.m_tmpSolverNonContactConstraintPool[siData.m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
{
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
+ btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[constraint.m_solverBodyIdA], siData.m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -1605,10 +2005,10 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
{
if (constraints[j]->isEnabled())
{
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ int bodyAid = siData.getSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = siData.getSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = siData.m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = siData.m_tmpSolverBodyPool[bodyBid];
constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
}
}
@@ -1616,7 +2016,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
///solve all contact constraints
if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size();
int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
for (int c = 0; c < numPoolConstraints; c++)
@@ -1624,8 +2024,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
btScalar totalImpulse = 0;
{
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[c]];
+ btScalar residual = siData.m_resolveSingleConstraintRowLowerLimit(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
totalImpulse = solveManifold.m_appliedImpulse;
@@ -1634,28 +2034,28 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
if (applyFriction)
{
{
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
+ btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[c * multiplier]];
if (totalImpulse > btScalar(0))
{
solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
{
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
+ btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[c * multiplier + 1]];
if (totalImpulse > btScalar(0))
{
solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -1665,40 +2065,40 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
//solve the friction constraints after all contact constraints, don't interleave them
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size();
int j;
for (j = 0; j < numPoolConstraints; j++)
{
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[j]];
+ btScalar residual = siData.m_resolveSingleConstraintRowLowerLimit(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
///solve all friction constraints
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ int numFrictionPoolConstraints = siData.m_tmpSolverContactFrictionConstraintPool.size();
for (j = 0; j < numFrictionPoolConstraints; j++)
{
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ btSolverConstraint& solveManifold = siData.m_tmpSolverContactFrictionConstraintPool[siData.m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = siData.m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
if (totalImpulse > btScalar(0))
{
solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
}
- int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ int numRollingFrictionPoolConstraints = siData.m_tmpSolverContactRollingFrictionConstraintPool.size();
for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
{
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ btSolverConstraint& rollingFrictionConstraint = siData.m_tmpSolverContactRollingFrictionConstraintPool[j];
+ btScalar totalImpulse = siData.m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
if (totalImpulse > btScalar(0))
{
btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
@@ -1708,7 +2108,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ btScalar residual = siData.m_resolveSingleConstraintRowGeneric(siData.m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], siData.m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -1716,8 +2116,56 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
return leastSquaresResidual;
}
+
+btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
+{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations);
+
+ btScalar leastSquaresResidual = btSequentialImpulseConstraintSolver::solveSingleIterationInternal(siData,
+ iteration, constraints, numConstraints, infoGlobal);
+ return leastSquaresResidual;
+}
+
void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations);
+
+ solveGroupCacheFriendlySplitImpulseIterationsInternal(siData,
+ bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+
+}
+void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
+{
BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
int iteration;
if (infoGlobal.m_splitImpulse)
@@ -1727,13 +2175,13 @@ void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIte
{
btScalar leastSquaresResidual = 0.f;
{
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int numPoolConstraints = siData.m_tmpSolverContactConstraintPool.size();
int j;
for (j = 0; j < numPoolConstraints; j++)
{
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ const btSolverConstraint& solveManifold = siData.m_tmpSolverContactConstraintPool[siData.m_orderTmpConstraintPool[j]];
- btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ btScalar residual = siData.m_resolveSplitPenetrationImpulse(siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], siData.m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
@@ -1776,31 +2224,42 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
return 0.f;
}
-void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
for (int j = iBegin; j < iEnd; j++)
{
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
+ const btSolverConstraint& solveManifold = tmpSolverContactConstraintPool[j];
btManifoldPoint* pt = (btManifoldPoint*)solveManifold.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
// float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
// printf("pt->m_appliedImpulseLateral1 = %f\n", f);
- pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ pt->m_appliedImpulseLateral1 = tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
}
//do a callback here?
}
}
+void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ writeBackContactsInternal(m_tmpSolverContactConstraintPool, m_tmpSolverContactFrictionConstraintPool, iBegin, iEnd, infoGlobal);
+
+}
+
void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
+ writeBackJointsInternal(m_tmpSolverNonContactConstraintPool, iBegin, iEnd, infoGlobal);
+}
+
+void btSequentialImpulseConstraintSolver::writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
for (int j = iBegin; j < iEnd; j++)
{
- const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
+ const btSolverConstraint& solverConstr = tmpSolverNonContactConstraintPool[j];
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
btJointFeedback* fb = constr->getJointFeedback();
if (fb)
@@ -1821,53 +2280,79 @@ void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd,
void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
+ writeBackBodiesInternal(m_tmpSolverBodyPool,iBegin, iEnd, infoGlobal);
+}
+void btSequentialImpulseConstraintSolver::writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
for (int i = iBegin; i < iEnd; i++)
{
- btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
+ btRigidBody* body = tmpSolverBodyPool[i].m_originalBody;
if (body)
{
if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
+ tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
else
- m_tmpSolverBodyPool[i].writebackVelocity();
+ tmpSolverBodyPool[i].writebackVelocity();
- m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
- m_tmpSolverBodyPool[i].m_linearVelocity +
- m_tmpSolverBodyPool[i].m_externalForceImpulse);
+ tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
+ tmpSolverBodyPool[i].m_linearVelocity +
+ tmpSolverBodyPool[i].m_externalForceImpulse);
- m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
- m_tmpSolverBodyPool[i].m_angularVelocity +
- m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
+ tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
+ tmpSolverBodyPool[i].m_angularVelocity +
+ tmpSolverBodyPool[i].m_externalTorqueImpulse);
if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
+ tmpSolverBodyPool[i].m_originalBody->setWorldTransform(tmpSolverBodyPool[i].m_worldTransform);
- m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
+ tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
}
}
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("solveGroupCacheFriendlyFinish");
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
- writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal);
+ writeBackContactsInternal(siData.m_tmpSolverContactConstraintPool,siData.m_tmpSolverContactFrictionConstraintPool,0, siData.m_tmpSolverContactConstraintPool.size(), infoGlobal);
}
- writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
- writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal);
+ writeBackJointsInternal(siData.m_tmpSolverNonContactConstraintPool, 0, siData.m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
+ writeBackBodiesInternal(siData.m_tmpSolverBodyPool,0, siData.m_tmpSolverBodyPool.size(), infoGlobal);
- m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
+ siData.m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
+ siData.m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
+ siData.m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
+ siData.m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverBodyPool.resizeNoInitialize(0);
+ siData.m_tmpSolverBodyPool.resizeNoInitialize(0);
return 0.f;
}
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
+ m_tmpSolverContactConstraintPool,
+ m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverContactFrictionConstraintPool,
+ m_tmpSolverContactRollingFrictionConstraintPool,
+ m_orderTmpConstraintPool,
+ m_orderNonContactConstraintPool,
+ m_orderFrictionConstraintPool,
+ m_tmpConstraintSizesPool,
+ m_resolveSingleConstraintRowGeneric,
+ m_resolveSingleConstraintRowLowerLimit,
+ m_resolveSplitPenetrationImpulse,
+ m_kinematicBodyUniqueIdToSolverBodyTable,
+ m_btSeed2,
+ m_fixedBodyId,
+ m_maxOverrideNumSolverIterations);
+
+ return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(siData, bodies, numBodies, infoGlobal);
+}
+
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer, btDispatcher* /*dispatcher*/)
{
diff --git a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index 70db83b06..f9dc59a40 100644
--- a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -29,6 +29,68 @@ class btCollisionObject;
typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
+struct btSISolverSingleIterationData
+{
+ btAlignedObjectArray<btSolverBody>& m_tmpSolverBodyPool;
+ btConstraintArray& m_tmpSolverContactConstraintPool;
+ btConstraintArray& m_tmpSolverNonContactConstraintPool;
+ btConstraintArray& m_tmpSolverContactFrictionConstraintPool;
+ btConstraintArray& m_tmpSolverContactRollingFrictionConstraintPool;
+
+ btAlignedObjectArray<int>& m_orderTmpConstraintPool;
+ btAlignedObjectArray<int>& m_orderNonContactConstraintPool;
+ btAlignedObjectArray<int>& m_orderFrictionConstraintPool;
+ btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& m_tmpConstraintSizesPool;
+ unsigned long& m_seed;
+
+ btSingleConstraintRowSolver& m_resolveSingleConstraintRowGeneric;
+ btSingleConstraintRowSolver& m_resolveSingleConstraintRowLowerLimit;
+ btSingleConstraintRowSolver& m_resolveSplitPenetrationImpulse;
+ btAlignedObjectArray<int>& m_kinematicBodyUniqueIdToSolverBodyTable;
+ int& m_fixedBodyId;
+ int& m_maxOverrideNumSolverIterations;
+ int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
+ static void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
+ int getSolverBody(btCollisionObject& body) const;
+
+
+ btSISolverSingleIterationData(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
+ btConstraintArray& tmpSolverContactConstraintPool,
+ btConstraintArray& tmpSolverNonContactConstraintPool,
+ btConstraintArray& tmpSolverContactFrictionConstraintPool,
+ btConstraintArray& tmpSolverContactRollingFrictionConstraintPool,
+ btAlignedObjectArray<int>& orderTmpConstraintPool,
+ btAlignedObjectArray<int>& orderNonContactConstraintPool,
+ btAlignedObjectArray<int>& orderFrictionConstraintPool,
+ btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& tmpConstraintSizesPool,
+ btSingleConstraintRowSolver& resolveSingleConstraintRowGeneric,
+ btSingleConstraintRowSolver& resolveSingleConstraintRowLowerLimit,
+ btSingleConstraintRowSolver& resolveSplitPenetrationImpulse,
+ btAlignedObjectArray<int>& kinematicBodyUniqueIdToSolverBodyTable,
+ unsigned long& seed,
+ int& fixedBodyId,
+ int& maxOverrideNumSolverIterations
+ )
+ :m_tmpSolverBodyPool(tmpSolverBodyPool),
+ m_tmpSolverContactConstraintPool(tmpSolverContactConstraintPool),
+ m_tmpSolverNonContactConstraintPool(tmpSolverNonContactConstraintPool),
+ m_tmpSolverContactFrictionConstraintPool(tmpSolverContactFrictionConstraintPool),
+ m_tmpSolverContactRollingFrictionConstraintPool(tmpSolverContactRollingFrictionConstraintPool),
+ m_orderTmpConstraintPool(orderTmpConstraintPool),
+ m_orderNonContactConstraintPool(orderNonContactConstraintPool),
+ m_orderFrictionConstraintPool(orderFrictionConstraintPool),
+ m_tmpConstraintSizesPool(tmpConstraintSizesPool),
+ m_resolveSingleConstraintRowGeneric(resolveSingleConstraintRowGeneric),
+ m_resolveSingleConstraintRowLowerLimit(resolveSingleConstraintRowLowerLimit),
+ m_resolveSplitPenetrationImpulse(resolveSplitPenetrationImpulse),
+ m_kinematicBodyUniqueIdToSolverBodyTable(kinematicBodyUniqueIdToSolverBodyTable),
+ m_seed(seed),
+ m_fixedBodyId(fixedBodyId),
+ m_maxOverrideNumSolverIterations(maxOverrideNumSolverIterations)
+ {
+ }
+};
+
///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
ATTRIBUTE_ALIGNED16(class)
btSequentialImpulseConstraintSolver : public btConstraintSolver
@@ -97,6 +159,7 @@ protected:
virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
+
virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
@@ -123,13 +186,15 @@ protected:
}
protected:
+
void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
-
+
+
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
@@ -141,13 +206,52 @@ public:
virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+ static btScalar solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
+ static void convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+ static void convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
+ static void convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
+ static void setupContactConstraintInternal(btSISolverSingleIterationData& siData, btSolverConstraint& solverConstraint,int solverBodyIdA, int solverBodyIdB,btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,btScalar& relaxation,
+ const btVector3& rel_pos1, const btVector3& rel_pos2);
+ static btScalar restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
+ static btSolverConstraint& addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.);
+ static void setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity, btScalar cfmSlip);
+ static void setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip);
+ static btSolverConstraint& addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+ static void setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool,
+
+ btSolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
+ static void convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
+ int& maxOverrideNumSolverIterations,
+ btSolverConstraint* currentConstraintRow,
+ btTypedConstraint* constraint,
+ const btTypedConstraint::btConstraintInfo1& info1,
+ int solverBodyIdA,
+ int solverBodyIdB,
+ const btContactSolverInfo& infoGlobal);
+
+ static btScalar solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+
+ static void writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+
+ static void writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ static void writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ static void solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+
+
///clear internal cached data and reset random seed
virtual void reset();
unsigned long btRand2();
-
int btRandInt2(int n);
+ static unsigned long btRand2a(unsigned long& seed);
+ static int btRandInt2a(int n, unsigned long& seed);
+
void setRandSeed(unsigned long seed)
{
m_btSeed2 = seed;
@@ -180,14 +284,18 @@ public:
}
///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
+ static btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
+ static btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
+ static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
+ static btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
+ static btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
+ static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
+
+ static btSingleConstraintRowSolver getScalarSplitPenetrationImpulseGeneric();
+ static btSingleConstraintRowSolver getSSE2SplitPenetrationImpulseGeneric();
+
};
#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
diff --git a/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
index 1557987bc..a81092782 100644
--- a/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
+++ b/src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
@@ -362,7 +362,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
};
btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
- : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ : btDiscreteDynamicsWorld(dispatcher, pairCache, 0, collisionConfiguration),
m_multiBodyConstraintSolver(constraintSolver)
{
//split impulse is not yet supported for Featherstone hierarchies
@@ -380,7 +380,7 @@ void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstrain
{
m_multiBodyConstraintSolver = solver;
m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
+ //btDiscreteDynamicsWorld::setConstraintSolver(solver);
}
void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
diff --git a/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h b/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h
index 6be36ba14..77fdb86bb 100644
--- a/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h
+++ b/src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h
@@ -156,7 +156,7 @@ protected:
btTypedConstraint** constraints,
int numConstraints,
const btContactSolverInfo& infoGlobal,
- btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ btIDebugDraw* debugDrawer) ;
public:
BT_DECLARE_ALIGNED_ALLOCATOR()