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path: root/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
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* Code-style consistency improvement:erwincoumans2018-09-231-19/+10
* add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers ...erwin.coumans2011-04-011-3/+3
* Add support to serialize btOptimizedBvh/btQuantizedBvh for a btBvhTriangleMes...erwin.coumans2010-02-231-1/+1
* Binary serialization in the .bullet file format (work-in-progress)erwin.coumans2009-12-081-1/+1
* updated test1.oec with a few static objectserwin.coumans2009-05-121-1/+3
* Added more Doxygen comments for classes in src/BulletCollision/CollisionShapeserwin.coumans2008-08-271-1/+1
* provide serialization for btOptimizedBvh, using btQuantizedBvh.erwin.coumans2008-08-271-0/+11
* Removed (circular) dependency between broadphase and collision shapes: moved ...erwin.coumans2008-08-261-447/+5
* Fixed warnings in Bullet/src core libraryerwin.coumans2008-05-101-2/+2
* allow quantized AABB tree to be build and used for arbitrary arrays of AABBs,...erwin.coumans2008-03-151-2/+10
* refit tree needs an aabbMin/aabbMaxejcoumans2008-02-281-12/+86
* free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.ejcoumans2008-02-131-10/+8
* Move unquantize from btOptimizedBvh.cpp to btOptimizedBvh.hjohnmccutchan2008-01-141-1/+10
* minor fixes, only btBvhTriangleMeshShape should provide getShapeType(), add g...ejcoumans2007-12-061-1/+1
* Added convex cast query to collision world.ejcoumans2007-12-061-2/+2
* Added raycast against trianglemesh. Will be extended to object cast soon.ejcoumans2007-11-291-1/+3
* applied patch contributed by Tim Johansson: adds support for multiple mesh pa...ejcoumans2007-11-061-1/+11
* made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bullet...ejcoumans2007-10-131-0/+6
* more work on hashed pairmanager. growing doesn't work yet, so need to allocat...ejcoumans2007-10-121-6/+6
* make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by...ejcoumans2007-09-251-1/+9
* multi-threading improvements: optionally use software caching (IBM/PS3), move...ejcoumans2007-09-201-3/+17
* more fixes in serialization/BVH/endiannessejcoumans2007-09-191-0/+2
* - Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDe...ejcoumans2007-09-101-6/+43
* Based on feedback from another professional game company, there are several i...ejcoumans2007-09-081-8/+2
* make traversal mode public, so user can change itejcoumans2007-09-061-0/+2
* include paths should not be relative starting with "../ejcoumans2007-07-141-3/+3
* Planar triangle meshes with zero extends (in any direction) could cause quant...ejcoumans2007-05-231-1/+1
* cleaned up, removed warning under MSVC2005 (Level 4)ejcoumans2007-04-131-1/+5
* allow incremental refitting of the quantized aabb treeejcoumans2007-04-101-4/+7
* Get the open source Bullet library more in sync with Playstation SPU versionejcoumans2007-04-101-30/+51
* Added 'cache friendly' tree traversal format, and traversal. Array of subtree...ejcoumans2007-03-271-4/+54
* Added demo code that show recursive traversal on tree data that doesn't have ...ejcoumans2007-03-261-0/+6
* Added a refit to the quantized stackless tree, with updated ConcaveDemo.ejcoumans2007-03-211-3/+9
* - Added compressed/quantized AABB tree, 16 bytes per node, while supporting 3...ejcoumans2007-02-251-38/+158
* Pathnames between #include files that are intended to be used within applicat...sjbaker2006-12-261-3/+3
* Replaced most STL std::vector with btAlignedObjectArray. ejcoumans2006-12-061-4/+24
* Refactoring: another huge number of changes, renamed methods to start with lo...ejcoumans2006-09-281-10/+10
* merged most of the changes from the branch into trunk, except for COLLADA, li...ejcoumans2006-09-271-23/+23
* First stage in refactoring Bullet: moved Bullet Collision and Dynamics and Li...ejcoumans2006-09-251-0/+100