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authorabma <spring@abma.de>2017-01-24 01:04:28 +0100
committerabma <spring@abma.de>2017-01-24 01:04:28 +0100
commit0cd203434604d6b41368f929526ac984eb4e7052 (patch)
tree08ad20d508be2ea220a13a57d5ebeedebab0fa1e
parent4f3a9ac4475cf7973b68dbaa6f3b94b44417ed74 (diff)
downloaddevil-0cd203434604d6b41368f929526ac984eb4e7052.tar.gz
remove leftover file
-rw-r--r--DevIL/configure.ac456
1 files changed, 0 insertions, 456 deletions
diff --git a/DevIL/configure.ac b/DevIL/configure.ac
deleted file mode 100644
index 2268246a..00000000
--- a/DevIL/configure.ac
+++ /dev/null
@@ -1,456 +0,0 @@
-dnl
-dnl Autoconf script for DevIL Library
-dnl Originally written by Meloni Dario
-dnl rewritten by Matěj Týč
-dnl
-
-dnl
-dnl configure.ac initialization
-dnl we use some macros that are in m4 directory
-dnl
-AC_INIT([DevIL],
- 1.7.8,
- [bubla@users.sourceforge.net])
-dnl Minimum Autoconf version
-AC_PREREQ(2.52)
-dnl What header will be generated by configure script
-AC_CONFIG_HEADERS([include/IL/config.h])
-dnl Where are some sources?
-AC_CONFIG_SRCDIR([src-IL/src/il_main.c])
-dnl Where are other macro definitions?
-AC_CONFIG_MACRO_DIR([m4])
-dnl Where to put various auxiliary files
-AC_CONFIG_AUX_DIR([build-aux])
-dnl Libtool init with message that we want to build DLLs
-dnl LT_INIT([win32-dll])
-dnl LT_PROG_RC
-dnl THE ABOVE IS LIBTOOL INIT IS THE GOOD ONE, BUT MAYBE TOO UP-TO-DATE FOR MOST PEOPLE
-AC_PROG_LIBTOOL
-AC_LIBTOOL_WIN32_DLL
-dnl Automake init with all warnings reported
-AM_INIT_AUTOMAKE([-Wall])
-
-dnl
-dnl Note that the libtool version has nothing to do
-dnl with the actual DevIL version, it is a version number
-dnl describing the interface version (see libtool doc)
-dnl wich only changes when the interface changes
-dnl
-dnl format is <current>:<revision>:<age>
-dnl If nothing notable changes, increment revision
-dnl current is an interface number
-dnl library supports interfaces from current - age to current
-dnl
-DEVIL_LTVERSION=2:0:1
-AC_SUBST([DEVIL_LTVERSION])
-
-dnl
-dnl Test build options
-dnl
-AC_ARG_ENABLE([debug],
- [AS_HELP_STRING([--enable-debug],
- [Compile a debug version of the library])],
- [],
- [enable_debug="no"])
-
-AC_ARG_ENABLE([release],
- [AS_HELP_STRING([--disable-release],
- [Compile a debug version of the library, default enabled if not building debug version])],
- [],
- [enable_release="yes"
- test "x$enable_debug" = "xyes" && enable_release="no"])
-
-AC_ARG_ENABLE([asm],
- [AS_HELP_STRING([--disable-asm],
- [Use assembler routines if possible, default enable if not building debug version])],
- [],
- [enable_asm="yes"
- test "x$enable_debug" = "xyes" && enable_asm="no"])
-
-dnl Set right flags regarding whether we explicitly debug or release
-AS_IF([test "x$enable_release" = "xyes"],
- [AS_IF([test "x$CFLAGS" = "x"],
- [CFLAGS="-O3"])
- AS_IF([test "x$CXXFLAGS" = "x"],
- [CXXFLAGS="-O3"]) ],
- [test "x$enable_debug" = "xyes"],
- [CFLAGS="-DNOINLINE -Wextra -g -O0"
- CXXFLAGS="-DNOINLINE -Wextra -g -O0"
- AC_DEFINE([DEBUG],
- [],
- ["Enable debug code features"]) ])
-
-dnl
-dnl Basic conf
-dnl
-SUPPORTED_FORMATS=""
-SUPPORTED_API=""
-SUPPORTED_EXTENSION=""
-AC_REVISION([$Revision: 1.48 $])
-dnl AC_PREFIX_DEFAULT(/usr/local)
-AC_CANONICAL_BUILD
-AC_CANONICAL_HOST
-dnl AC_LANG([C++])
-AC_LANG([C])
-AM_PROG_CC_C_O
-AC_PROG_CXX
-AC_PROG_MAKE_SET
-AC_C_BIGENDIAN
-
-dnl checks for X are to be done later...
-dnl AC_PATH_XTRA
-
-dnl Settling whether the user will want to build examples or not
-AC_ARG_WITH([examples],
- [AS_HELP_STRING([--with-examples[[=yes/no]]],
- [Whether to build and install examples as well. Default is without examples])],
- [],
- [with_examples="no"])
-AM_CONDITIONAL([BUILD_EXAMPLES],
- [test "x$with_examples" = "xyes"])
-
-dnl Do we want monolithic library (DevIL instead of IL, ILU, ILUT). Useful probably only on Windows... Discouraged.
-dnl Whether to build IL. You have to anyway :-)
-dnl AC_ARG_ENABLE([IL],
-dnl [AS_HELP_STRING([--enable-IL[[=yes/no]]],
-dnl [Build IL part of DevIL. You that. Default set to yes])],
-dnl [],
-dnl [enable_IL="yes"])
-enable_IL="yes"
-AM_CONDITIONAL([BUILD_IL],
- [test "x$enable_IL" = "xyes"])
-
-dnl Whether to build ILU...
-AC_ARG_ENABLE([ILU],
- [AS_HELP_STRING([--enable-ILU[[=yes/no]]],
- [Build ILU part of DevIL. Default set to no])],
- [],
- [enable_ILU="no"])
-
-dnl Whether to build ILUT...
-AC_ARG_ENABLE([ILUT],
- [AS_HELP_STRING([--enable-ILUT[[=yes/no]]],
- [Build ILUT part of DevIL. Default set to no. ILU will be built along whether you want it or not since ILUT depends upon it.])],
- [],
- [enable_ILUT="no"])
-dnl We have to build ILU if we want ILUT as well...
-AM_CONDITIONAL([BUILD_ILU],
- [test "x$enable_ILU" = "xyes" -o "x$enable_ILUT" = "xyes"])
-AM_CONDITIONAL([BUILD_ILUT],
- [test "x$enable_ILUT" = "xyes"])
-
-dnl
-dnl We want to build ILU, so let's tell it (useful for examples/tests)
-dnl while iluErrorString is still in ILU
-dnl
-AS_IF([test "x$enable_ILU" = "xyes" -o "x$enable_ILUT" = "xyes"],
- [AC_DEFINE([ILU_ENABLED],,
- [Define if you want to build ILU part of DevIL (used in DevIL examples/tests)]) ])
-
-dnl Test for restrict c/c++ keyword
-DEVIL_CHECK_RESTRICT
-
-
-
-dnl must add AC_CACHE_CHECK support where possible
-
-dnl AM_MAINTAINER_MODE
-
-dnl Now the phase of testing of extensions...
-TEST_EXT([Altivec],
- [-faltivec -maltivec],
- [vector int vec;vec=vec_splat_u32(0);],
- [ALTIVEC_GCC],
- [],
- [altivec])
-
-TEST_EXT([SSE],
- [-msse],
- [__m128 v;v=_mm_sub_ss(v,v);],
- [SSE],
- [#include <xmmintrin.h>],
- [sse])
-
-TEST_EXT([SSE2],
- [-msse2],
- [__m128i v;v=_mm_add_epi32(v,v);],
- [SSE2],
- [#include <emmintrin.h>],
- [sse2])
-
-TEST_EXT([SSE3],
- [-msse3],
- [__m128d v;v=_mm_addsub_pd(v,v);],
- [SSE3],
- [#include <pmmintrin.h>],
- [sse3])
-
-dnl Do we want to use ASM routines?
-AS_IF([test "x$enable_asm" = "xyes"],
- [TEST_ASM([i[[3456]]86*],
- [X86_ASM],
- [GCC_X86_ASM],
- [x86])
- TEST_ASM([x86_64*],
- [X86_64_ASM],
- [GCC_X86_64_ASM],
- [x86_64])
- TEST_ASM([powerpc*],
- [PPC_ASM],
- [GCC_PCC_ASM],
- [ppc])
- AS_IF([test -n "$SUPPORTED_EXTENSION"],
- [AC_DEFINE([IL_INLINE_ASM],
- [1],
- [Define if you can support at least some ASM]) ]) ])
-
-dnl
-dnl Memory alignment functions
-dnl
-AC_CHECK_FUNC([valloc],
- [AC_DEFINE([VALLOC],
- [1],
- [define if you have valloc memory allocation]) ])
-AC_CHECK_FUNC([posix_memalign],
- [AC_DEFINE([POSIX_MEMALIGN],
- [1],
- [define if you have posix_memalign memory allocation]) ])
-
-AC_CHECK_FUNC([memalign],
- [AC_DEFINE([MEMALIGN],
- [1],
- [define if you have memalign memory allocation]) ])
-
-AC_CHECK_HEADER([mm_malloc.h],
- [AC_DEFINE([MM_MALLOC],
- [1],
- [define if you have mm_malloc.h header]) ])
-
-dnl
-dnl Libraries development checking
-dnl
-AC_ARG_WITH([zlib],
- [AC_HELP_STRING([--with-zlib[[=yes/no]]],
- [Do wou want to use zlib?])],
- [],
- [enable_zlib="yes"])
-
-AS_IF([test "x$enable_zlib" = "xyes"],
- [AC_CHECK_HEADER([zlib.h],
- [use_z="yes"],
- [use_z="no"])
- AS_IF([test "$enable_zlib" = "yes"],
- [AC_CHECK_LIB([z],
- [main]) ]) ])
-
-dnl
-dnl We need to link in math stuff, maybe we have to do it manually here...
-dnl
-AC_CHECK_LIB([m],
- [main])
-
-dnl
-dnl DevIL now supports a lot of game image formats.
-dnl Some people may not like it, so let's give'em a choice!
-dnl
-AC_ARG_ENABLE([game-formats],
- [AS_HELP_STRING([--enable-game-formats[[=yes/no]]],
- [Enable support for various game formats. Some people may consider that redundant. (default=yes)]) ],
- [],
- [enable_game_formats="yes"])
-AS_IF([test "x$enable_game_formats" = "xno"],
- [AC_DEFINE([IL_NO_GAMES],,
- [Define if you want to disable support for various game formats]) ])
-
-dnl
-dnl Ask here whether the user wants to support a format, optionally do some tests whether it can be supported
-dnl
-TEST_FORMAT([blp], [BLP], [BLP is the texture format for Blizzard games.])
-TEST_FORMAT([bmp], [BMP], [BMP is a standard Windows bitmap.])
-TEST_FORMAT([dcx], [DCX], [DCX is a multi-page PCX file.])
-TEST_FORMAT([dds], [DDS], [DDS (DirectDraw Surface) is used by DirectX to load images (usually DXTC).])
-TEST_FORMAT([dicom], [DICOM], [DICOM (Digital Imaging and Communications in Medicine) is used extensively in medical imaging.])
-TEST_FORMAT([doom],[WAD], [WAD is the format for graphics in the original DooM I/II.])
-TEST_FORMAT([exr], [EXR], [EXR is a HDR image file format standardized by Industrial Light and Magic. OpenEXR powered], [SETTLE_OPENEXR])
-TEST_FORMAT([fits], [FITS], [FITS (Flexible Image Transport System) is used for storing scientific images and is used extensively in astronomy.])
-TEST_FORMAT([gif], [GIF], [GIF is lossy and proprietary format used mainly to make animations])
-TEST_FORMAT([hdr], [HDR], [HDR is the Radiance High Dynamic Range format, using more bits per channel than normal.])
-TEST_FORMAT([icns],[ICNS], [ICNS is the icon format for the Mac OS X operation system.])
-TEST_FORMAT([icon],[ICON], [ICO is the icon format for the Windows operating system.])
-TEST_FORMAT([iff], [IFF], [IFF (Interchange File Format) is used to transfer images between software from different companies.])
-TEST_FORMAT([ilbm], [ILBM], [ILBM (Amiga Interleaved BitMap Format).])
-TEST_FORMAT([iwi], [IWI], [IWI is the Infinity Ward Image format used in the Call of Duty games.])
-TEST_FORMAT([jpeg],[JPG], [JPEG is most common lossy format. libjpeg powered], [SETTLE_JPEG])
-TEST_FORMAT([jp2], [JP2], [JP2 (JPEG 2000) is a better, but not so widespread, alternative to JPEG. JasPer powered], [SETTLE_JASPER])
-TEST_FORMAT([lcms],[LCMS], [],[SETTLE_LCMS])
-TEST_FORMAT([lif], [LIF], [LIF is the image format of the game Homeworld.])
-TEST_FORMAT([mdl], [MDL], [MDL is the format for models in the game Half-Life.])
-TEST_FORMAT([mng], [MNG], [MNG is basically the animated version of PNG but is not widespread.], [SETTLE_MNG])
-TEST_FORMAT([mp3], [MP3], [MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such as cover art.])
-TEST_FORMAT([pcx], [PCX], [PCX is one of the first widely accepted DOS imaging standards])
-TEST_FORMAT([pcd], [PCD], [PCD is the Kodak PhotoCD format.])
-TEST_FORMAT([pic], [PIC], [PIC is used by SoftImage software.])
-TEST_FORMAT([pix], [PIX], [])
-TEST_FORMAT([png], [PNG], [PNG is a smart, loseless and even open format. libpng powered.], [SETTLE_PNG])
-TEST_FORMAT([pnm], [PNM], [PNM (Portable aNy Map format) is considered the least-common-denominator for converting pixmap, graymap, or bitmap files between different platforms.])
-TEST_FORMAT([psd], [PSD], [PSD is the PhotoShop native file format.])
-TEST_FORMAT([psp], [PSP], [PSP is the Paint Shop Pro native file format.])
-TEST_FORMAT([pxr], [PXR], [PXR is used by Pixar.])
-TEST_FORMAT([raw], [RAW], [RAW is simply raw data.])
-TEST_FORMAT([rot], [ROT], [ROT is the image format for the game Homeworld 2.])
-TEST_FORMAT([sgi], [SGI], [SGI is the native raster graphics file format for Silicon Graphics workstations])
-TEST_FORMAT([sun], [SUN], [SUN is the image format used on Sun's operating systems.])
-TEST_FORMAT([texture], [TEXTURE], [TEXTURE is the format used in Medieval II: Total War (similar to DDS).])
-TEST_FORMAT([tga], [TGA], [TGA (aka TARGA file format) has been used mainly in games. It is open and simple.])
-TEST_FORMAT([tiff],[TIF], [TIFF is a lossless format supporting greater color depths. libtiff powered], [SETTLE_TIFF])
-TEST_FORMAT([tpl], [TPL], [TPL is the format used by many GameCube and Wii games.])
-TEST_FORMAT([utx], [UTX], [UTX is the format used in the Unreal Tournament game series.])
-TEST_FORMAT([vtf], [VTF], [VTF (Valve Texture Format) is used by games based on Valve's Source engine.])
-TEST_FORMAT([wal], [WAL], [WAL is the image format used for the game Quake 2.])
-TEST_FORMAT([wbmp], [WBMP], [WBMP (Wireless Application Protocol Bitmap) is a monochrome graphics file format optimized for mobile computing devices])
-TEST_FORMAT([wdp], [WDP], [WDP is Microsoft's successor to JPEG, able to store many different image types either lossy or losslessly, also known as HD Photo.])
-TEST_FORMAT([xpm], [XPM], [XPM (X PixMap) is an ASCII-based image used in X Windows.])
-
-dnl
-dnl Give users chance to disable check for these two libraries that can't be disabled
-dnl by any other means...
-dnl
-AC_ARG_WITH([libsquish],
- [AS_HELP_STRING([--with-squish[[=yes/no]]],
- [Do you want to use the squish library if possible? (enables HW accelerated DXT compression, default="yes")]) ],
- [],
- [with_libsquish="yes"])
-AS_IF([test "x$with_libsquish" = "xyes"],
- [DEVIL_CHECK_LIBSQUISH])
-
-AC_ARG_WITH([nvtt],
- [AS_HELP_STRING([--with-nvtt[[=yes/no]]],
- [Do you want to use the Nvidia texture tools if possible? (enables GPU accelerated image manipulation, default="yes")]) ],
- [],
- [with_nvtt="yes"])
-AS_IF([test "x$with_nvtt" = "xyes"],
- [DEVIL_CHECK_NVIDIA_TEXTOOLS])
-
-dnl
-dnl ILUT APIs library checking
-dnl
-AS_IF([test "x$enable_ILUT" = "xyes"],
- [SETTLE_ALLEGRO
- SETTLE_DX8
- SETTLE_DX9
- SETTLE_OPENGL
- SETTLE_SDL
- SETTLE_W32
- SETTLE_X11])
-
-dnl
-dnl AM_COND_IF([condition],[do-if-true]) has to be kept in sync with examples/Makefile.am
-dnl The AM_COND_IF seems to be too new at the moment, let's wait a little bit till things settle...
-dnl
-
-dnl AM_COND_IF([BUILD_ILU],
-AS_IF([test "x$enable_ILU" != "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD IL_override IL_read IL_simple"])
-
-AS_IF([test "x$enable_ILU" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILU_override ILU_read ILU_simple"])
-
-dnl AM_COND_IF([BUILD_ILUT],
-AS_IF([test "x$enable_ILUT" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_cpp_wrapper"])
-
-AM_CONDITIONAL([USE_ALLEGRO],
- [test "x$use_allegro" = "xyes"])
-dnl AM_COND_IF([USE_ALLEGRO],
-AS_IF([test "x$use_allegro" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_allegro"])
-
-AM_CONDITIONAL([USE_DIRECTX8],
- [test "x$use_directx8" = "xyes"])
-
-AM_CONDITIONAL([USE_DIRECTX9],
- [test "x$use_directx9" = "xyes"])
-
-AM_CONDITIONAL([USE_DIRECTX],
- [test "x$use_directx8" = "xyes" -o "x$use_directx9" = "xyes"])
-dnl AM_COND_IF([USE_DIRECTX],
-AS_IF([test "x$use_directx8" = "xyes" -o "x$use_directx9" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_d3d ILUT_windows"])
-
-AM_CONDITIONAL([USE_OPENGL],
- [test "x$use_ogl" = "xyes"])
-
-AM_CONDITIONAL([HAVE_GLUT],
- [test "x$have_glut" = "xyes"])
-
-AM_CONDITIONAL([USE_SDL],
- [test "x$use_sdl" = "xyes"])
-dnl AM_COND_IF([USE_SDL],
-AS_IF([test "x$use_sdl" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_sdl"])
-
-AM_CONDITIONAL([USE_W32],
- [test "x$use_w32" = "xyes"])
-dnl AM_COND_IF([USE_W32],
-AS_IF([test "x$use_w32" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_animation"])
-
-AM_CONDITIONAL([USE_X11],
- [test "x$use_x11" = "xyes"])
-#this is instedad AM_COND_IF([USE_OPENGL && USE_X11])
-AS_IF([test "x$have_glut" = "xyes" -a "x$use_x11" = "xyes"],
- [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_gl ILUT_volume"])
-
-dnl Win32
-AS_CASE([$host],
- [*mingw32*],
- [PLATFORM="MINGW32"],
- [*cygwin*],
- [ADD_CFLAGS([-mno-cygwin])
- LIBILUT_WIN32LIBPATH="-L/usr/lib/w32api"
- PLATFORM="CYGWIN"],
- [*darwin*],
- [AC_DEFINE([MAX_OS_X],
- [],
- [Building on Mac OS X])
- PLATFORM="OSX"],
- [*linux*],
- [PLATFORM="LINUX"])
-AC_SUBST([PLATFORM])
-
-AM_CONDITIONAL([WINDOWS_BUILD],
- [test "x$PLATFORM" = "xMINGW32" -o "x$PLATFORM" = "xCYGWIN"])
-
-dnl Final substitution
-AC_SUBST([GENERAL_CFLAGS])
-AC_SUBST([IL_CFLAGS])
-AC_SUBST([IL_LIBS])
-AC_SUBST([ILU_CFLAGS])
-AC_SUBST([ILU_LIBS])
-AC_SUBST([ILUT_CFLAGS])
-AC_SUBST([ILUT_LIBS])
-AC_SUBST([LIBILUT_WIN32LIBPATH])
-AC_SUBST([SUPPORTED_FORMATS])
-
-dnl
-dnl Ouput files to generate
-dnl note: keep the list on one line separated by single spaces
-dnl (otherwise MSYS compilation breaks)
-AC_CONFIG_FILES([Makefile
- lib/Makefile
- bin/Makefile
- test/Makefile
- docs/Makefile
- data/Makefile
- data/IL.pc data/ILU.pc data/ILUT.pc
- test/format_test/format_checks.sh test/format_test/ilu_checks.sh])
-dnl projects/Makefile])
-# src-IL/Makefile src-IL/src/Makefile src-IL/include/Makefile src-ILU/Makefile src-ILU/src/Makefile src-ILU/include/Makefile src-ILUT/Makefile src-ILUT/src/Makefile src-ILUT/include/Makefile include/Makefile include/IL/Makefile
-AC_OUTPUT
-
-dnl And a nice report in the end!
-IL_REPORT
-ILU_REPORT
-ILUT_REPORT
-EXTENSIONS_REPORT
-EXAMPLES_REPORT