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|
Program GravityWars;
{A demo for TP 4.0 compability of Graph.
The sources for this game was found on a site that claims to only have
PD stuff with the below header(which was only reindented), and the webmaster
said that everything he published was sent to him with that purpose. We tried
to contact the authors mentioned below via mail over internet, but that
failed. If there is somebody that claims authorship of these programs,
please mail marco@freepascal.org, and the sources will be removed from our
websites.
------------------------------------------------------------------------
ORIGINAL Header:
by Sohrab Ismail-Beigi Completed 4/23/89
SYSOP of The 3D Graphics BBS
300/1200/2400 baud, N-8-1 Full duplex
(201) 444-4154
Turbo Pascal 4.0 source code. Requires VGA 640x480x16 display.
Note: pix=pixels in the comments}
{$ifdef Win32}
{$apptype GUI}
{$endif}
Uses
{$ifdef Win32}
Windows,
WinCrt,
{$else}
Crt,
{$endif}
Graph;
Type
spacecraft=Record {used for ships and pointer}
coffx,coffy,r : longint; {center offsets and radius in pix}
imagex,imagey : longint; {upper left of image}
imagepointr : pointer; {pointer to image data}
imagesize : word; {size in bytes}
end;
planettype=Record
cx,cy,r : longint; {planet center and radius}
d,GM : real; {density and G*M product}
end;
Const
color : array[1..3] of byte=(Red,Green,LightBlue); {colors for planets}
G=0.1; {gravity constant}
bhr=15; {black hole radius}
Esc=#27; {ASCII for Esc}
Return=#13; { " " RETURN}
Var
ship : array[1..2] of spacecraft; {2 ships}
tp,pointr : spacecraft; {tp is temporary, 1 pointer}
pl : array[1..9] of planettype; {the 9 planets}
screen : Record {the game area}
sx,ex,sy,ey,cx,cy,lx,ly : longint; {start x/y, end x/y, center}
end; {x/y, length x/y}
np,GraphDriver,GraphMode : integer; {# of planets}
criticaldist : real; {for escape velocity calc}
playsong : boolean; {play the songs?}
Procedure Init; {initialize everything}
begin
//SetGraphBufSize(10);
GraphDriver:=VGA;
GraphMode:=VGAHi;
{$ifdef Win32}
ShowWindow(GetActiveWindow,0);
{$endif}
InitGraph(GraphDriver,GraphMode,'');
setbkcolor(black);
setviewport(0,0,getmaxx,getmaxy,clipoff);
clearviewport;
SetColor(LightGray);
SetFillStyle(SolidFill,LightGray); {Hull of ships}
Circle(100,100,9);
FloodFill(100,100,LightGray);
Bar(77,98,100,102);
MoveTo(82,98);
LineRel(-3,-8);
LineRel(-13,0); LineRel(0,-3);
LineRel(24,0); LineRel(0,3);
LineRel(-7,0); LineRel(3,8);
FloodFill(83,97,LightGray);
MoveTo(82,101); LineRel(-3,8);
LineRel(-13,0); LineRel(0,3);
LineRel(24,0); LineRel(0,-3);
LineRel(-7,0); LineRel(3,-8);
FloodFill(83,103,LightGray);
MoveTo(200,200); LineRel(5,-5);
LineRel(5,5); LineRel(10,0);
LineRel(5,-8); LineRel(15,0);
LineRel(-6,9); LineRel(6,9);
LineRel(-15,0); LineRel(-5,-7);
LineRel(-10,0); LineRel(-5,5);
LineRel(-6,-7); LineRel(2,-2);
FloodFill(201,201,LightGray);
SetColor(LightRed);
SetFillStyle(SolidFill,LightRed); {Red lights on ships}
Circle(100,100,2);
FloodFill(100,100,LightRed);
Bar(89,87,91,90); Bar(89,109,91,112);
Bar(224,200,226,203); Bar(240,192,242,194);
Bar(240,208,242,210);
SetColor(Yellow);
MoveTo(0,0); LineRel(0,10);
MoveTo(0,0); LineRel(10,0);
MoveTo(0,0); LineRel(15,15); {pointer}
tp.imagesize:=ImageSize(0,0,16,16); {kludge to subdue compiler bug}
GetMem(tp.imagepointr,tp.imagesize);
GetImage(0,0,16,16,tp.imagepointr^);
pointr.imagesize:=ImageSize(0,0,16,16);
GetMem(pointr.imagepointr,pointr.imagesize);
GetImage(0,0,16,16,pointr.imagepointr^); {get pointer}
pointr.coffx:=7;
pointr.coffy:=7;
pointr.r:=9;
ship[1].imagesize:=ImageSize(66,87,110,113);
GetMem(ship[1].imagepointr,ship[1].imagesize);
GetImage(66,87,110,113,ship[1].imagepointr^); {enterprise}
ship[1].coffx:=22; ship[1].coffy:=13; ship[1].r:=26;
ship[2].imagesize:=ImageSize(199,192,242,210);
GetMem(ship[2].imagepointr,ship[2].imagesize);
GetImage(199,192,242,210,ship[2].imagepointr^); {klingon}
ship[2].coffx:=21; ship[2].coffy:=9; ship[2].r:=23;
ClearDevice;
screen.sx:=1;
screen.ex:=638;
screen.sy:=33;
screen.ey:=478;
screen.cx:=(screen.sx+screen.ex) div 2; {initialize screen}
screen.cy:=(screen.sy+screen.ey) div 2; {bounds}
screen.lx:=screen.ex-screen.sx+1;
screen.ly:=screen.ey-screen.sy+1;
criticaldist:=2.0*sqrt(sqr(screen.lx)+sqr(screen.ly)); {critical distance}
playsong:=true; {for escape vel. calc}
end;
Procedure Finish; {free memory and end}
begin
FreeMem(ship[1].imagepointr,ship[1].imagesize);
FreeMem(ship[2].imagepointr,ship[2].imagesize);
FreeMem(pointr.imagepointr,pointr.imagesize);
FreeMem(tp.imagepointr,tp.imagesize);
CloseGraph;
end;
Function InBounds(cx,cy,r:longint):boolean; {is the point with radius}
begin {completely in screen bounds?}
InBounds:=true;
if r<>0 then
if (cx-r<=screen.sx) or (cx+r>=screen.ex) or
(cy-r<=screen.sy) or (cy+r>=screen.ey) then
InBounds:=false
else
if (cx-bhr<=screen.sx) or (cx+bhr>=screen.ex) or
(cy-bhr<=screen.sy) or (cy+bhr>=screen.ey) then
InBounds:=false;
end;
Procedure RandomSetup; {make a random setup}
var i,j : integer;
a,b : longint;
ok : boolean;
begin
Randomize;
np:=Random(9)+1; {random # of planets 1-9}
for i:=1 to np do {pick planet positions}
Repeat
ok:=true;
pl[i].cx:=Random(screen.lx)+screen.sx;
pl[i].cy:=Random(screen.ly)+screen.sy;
pl[i].d:=(Random(3)+2)/2.0;
pl[i].r:=0;
if Random>0.05 then pl[i].r:=Random(70)+20; {5% chance of blackhole}
if pl[i].r<>0 then
pl[i].GM:=G*2*pi*sqr(pl[i].r)*pl[i].d
else
pl[i].GM:=G*2*pi*sqr(30)*1.0;
ok:=InBounds(pl[i].cx,pl[i].cy,pl[i].r);
if (i>1) and (ok) then {any collisions with existing planets?}
for j:=1 to i-1 do
begin
if sqrt(sqr(pl[i].cx-pl[j].cx)+sqr(pl[i].cy-pl[j].cy))<=
pl[i].r+pl[j].r+2*bhr then
ok:=false;
end;
Until ok;
for i:=1 to 2 do {pick ship positions}
Repeat
ok:=true;
ship[i].imagex:=Random(screen.lx div 2)+screen.sx; {enterprise to the}
if i=2 then ship[2].imagex:=ship[i].imagex+screen.lx div 2; {left and}
ship[i].imagey:=Random(screen.ly)+screen.sy; {klingon to the right}
a:=ship[i].imagex+ship[i].coffx; b:=ship[i].imagey+ship[i].coffy;
ok:=InBounds(a,b,ship[i].r);
for j:=1 to np do {any collisions with planets?}
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[i].r+bhr then
ok:=false;
Until ok;
end;
Procedure DrawSetup; {draw current setup}
var i,j : integer;
begin
ClearDevice;
SetColor(White);
Rectangle(screen.sx-1,screen.sy-1,screen.ex-1,screen.ey-1); {game box}
for i:=1 to 2000 do {2000 random stars}
PutPixel(Random(screen.lx)+screen.sx,Random(screen.ly)+screen.sy,White);
for i:=1 to 2 do {2 ships}
PutImage(ship[i].imagex,ship[i].imagey,ship[i].imagepointr^,NormalPut);
for i:=1 to np do {np planets}
if pl[i].r>0 then {normal}
begin
SetColor(color[trunc(pl[i].d*2-1)]);
Circle(pl[i].cx,pl[i].cy,pl[i].r);
SetFillStyle(SolidFill,color[trunc(pl[i].d*2-1)]);
FloodFill(pl[i].cx,pl[i].cy,color[trunc(pl[i].d*2-1)]);
end
else {black hole}
begin
SetColor(Black);
for j:=0 to bhr do
Circle(pl[i].cx,pl[i].cy,j);
end;
end;
Procedure ClearDialogBox; {clear text message area}
begin
SetFillStyle(SolidFill,Black);
Bar(0,0,screen.ex-1,screen.sy-2);
end;
Function GetString:string; {get a string until RETURN is pressed}
var s : string;
c : char;
begin
s:='';
Repeat
c:=ReadKey;
if (c=chr(8)) and (length(s)>0) then {backspace key}
begin
delete(s,length(s),1);
MoveRel(-8,0); {delete last char}
SetFillStyle(SolidFill,Black);
Bar(GetX,GetY,GetX+8,GetY+8);
end
else if c<>Return then
begin
s:=concat(s,c); {get and draw char}
SetColor(LightGray);
OutText(c);
end;
Until c=Return;
GetString:=s;
end;
Procedure PlayGame;
Const number_of_explosion_dots=20; {# dots for explosion with planet surface}
Var vx,vy,vc,x,y,dt,ax,ay,dx,dy,dr,k : real;
v0,angle : array[1..2] of real;
s : string;
ch : char;
i,event,player,winner : integer;
ok,donecritical,offscreen : boolean;
buffer : array[1..number_of_explosion_dots] of Record {for explosion}
x,y,color : integer;
end;
begin
v0[1]:=0; v0[2]:=0; angle[1]:=0; angle[2]:=0;
player:=1;
donecritical:=false;
Repeat {infinite loop}
ClearDialogBox;
SetColor(LightGray);
str(player,s);
s:=concat('Player ',s); {player #}
OutTextXY(0,0,s);
Repeat {get angle}
MoveTo(0,10);
str(angle[player]:3:5,s);
s:=concat('Angle: [',s,']: ');
OutText(s);
s:=GetString;
if (s[1]='Q') or (s[1]='q') then exit;
i:=0;
if s<>'' then Val(s,angle[player],i);
SetFillStyle(SolidFill,Black);
ok:=(i=0) and (angle[player]>=0.0) and (angle[player]<=360);
if not ok then Bar(0,10,screen.ex-1,18);
Until ok;
Repeat {get initial velocity}
MoveTo(0,20);
str(v0[player]:2:5,s);
s:=concat('Initial Velocity: [',s,']: ');
OutText(s);
s:=GetString;
if (s[1]='Q') or (s[1]='q') then exit;
i:=0;
if s<>'' then Val(s,v0[player],i);
SetFillStyle(SolidFill,Black);
ok:=(i=0) and (v0[player]>=0.0) and (v0[player]<=10.0);
if not ok then Bar(0,20,screen.ex-1,28);
Until ok;
k:=pi*angle[player]/180.0; {angle in radians}
vx:=v0[player]*cos(k);
vy:=-v0[player]*sin(k);
x:=ship[player].imagex+ship[player].coffx+ship[player].r*cos(k);
y:=ship[player].imagey+ship[player].coffy-ship[player].r*sin(k);
ClearDialogBox;
MoveTo(round(x),round(y));
SetColor(White);
offscreen:=false;
Repeat {calculate and draw trajectory}
dt:=0.25; {time interval [vel. is in pix/time]}
x:=x+vx*dt; y:=y+vy*dt;
ax:=0; ay:=0;
for i:=1 to np do {calc accel. due to gravity}
begin
dx:=x-pl[i].cx; dy:=y-pl[i].cy; dr:=sqrt(sqr(dx)+sqr(dy));
k:=1/(sqr(dr)*dr);
if pl[i].r<>0 then {normal}
begin
ax:=ax-pl[i].GM*dx*k;
ay:=ay-pl[i].GM*dy*k
end
else {black hole}
begin
ax:=ax-pl[i].GM*dx*(k+sqr(k*dr));
ay:=ay-pl[i].GM*dy*(k+sqr(k*dr));
end;
end;
vx:=vx+ax*dt; vy:=vy+ay*dt;
event:=0;
if keypressed then
event:=1
else if (x>=screen.sx) and (x<=screen.ex) and {in screen bounds?}
(y>=screen.sy) and (y<=screen.ey) then
begin
donecritical:=false;
i:=GetPixel(round(x),round(y));
if (i=color[1]) or (i=color[2]) or (i=color[3]) or
(i=LightRed) or (i=LightGray) then event:=2
else
if offscreen then
MoveTo(round(x),round(y))
else
LineTo(round(x),round(y));
offscreen:=false;
end {off screen}
else if not donecritical then
begin
offscreen:=true; {offscreen and critical distance}
dx:=x-screen.cx; dy:=y-screen.cy; dr:=sqrt(sqr(dx)+sqr(dy));
if dr>=criticaldist then
begin
vc:=(dx*vx+dy*vy)/dr;
k:=0; for i:=1 to np do k:=k+pl[i].GM;
if 0.5*sqr(vc)>=k/dr then {do we have escape velocity?}
event:=3;
end;
end;
Until event<>0;
if event=1 then {a key was pressed for a break}
begin
ClearDialogBox;
ch:=ReadKey; {one already in buffer}
SetColor(LightGray);
OutTextXY(0,0,'Break... Esc to break, any other key to continue');
ch:=ReadKey;
if ch=Esc then exit;
end
else if event=3 then {missile escaped the universe}
begin
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'Missile left the galaxy...');
delay(2000);
end
else {event=2} {hit something}
begin
if (i=color[1]) or (i=color[2]) or (i=color[3]) then {hit a planet}
begin
for i:=1 to number_of_explosion_dots do {draw explosion}
begin
buffer[i].x:=trunc(x+20*(Random-0.5));
buffer[i].y:=trunc(y+20*(Random-0.5));
buffer[i].color:=GetPixel(buffer[i].x,buffer[i].y);
PutPixel(buffer[i].x,buffer[i].y,LightRed);
delay(25);
end;
delay(1000);
for i:=1 to number_of_explosion_dots do {erase explosion}
PutPixel(buffer[i].x,buffer[i].y,buffer[i].color);
end
else {hit a ship!}
begin
if sqrt(sqr(x-ship[1].imagex-ship[1].coffx)+ {which one won?}
sqr(y-ship[1].imagey-ship[1].coffy))<=ship[1].r+5 then
winner:=2
else winner:=1;
for event:=1 to 100 do {flash the screen}
SetPalette(Black,Random(16));
SetPalette(Black,Black);
for i:=1 to 1000 do {put some white and red points}
begin
k:=Random*2*pi;
event:=Random(3);
if event=0 then
PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Black)
else if event=1 then
PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Red)
else
PutPixel(trunc(x+20*Random*cos(k)),trunc(y+20*Random*sin(k)),White);
end;
ClearDialogBox;
SetColor(LightGray);
str(winner,s);
s:=concat('Player ',s,' wins!!!'); {announce}
OutTextXY(0,0,s);
if playsong then {play a tune}
begin
Sound(440); delay(150);
Nosound; delay(50);
Sound(440); delay(150);
Sound(554); delay(150);
Sound(659); delay(350);
Sound(554); delay(150);
Sound(659); delay(450);
Nosound; delay(500);
Sound(880); delay(800);
Nosound;
end;
delay(3000);
exit;
end;
end; {if event=3}
Inc(player); if player=3 then player:=1; {next player}
Until true=false; {infinite loop}
end;
Procedure PlayingtheGame; {playing the game menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Random setup 2. Play game Esc quits menu');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : begin
ClearDialogBox;
RandomSetup;
DrawSetup;
end;
'2' : PlayGame;
end;
Until option=Esc;
end;
Procedure Options; {options menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Redraw screen 2. Sound on/off Esc quits menu');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : DrawSetUp;
'2' : playsong:=not playsong;
end;
Until option=Esc;
end;
Procedure InterpKey(c:char; var x,y,coffx,coffy,r:longint;
var jump:integer; var moveit:boolean);
begin {interprets keys for movement of pointer, mainly to save}
Case c of {space due to shared code in many Change routines}
'+' : if jump<49 then Inc(jump,2);
'-' : if jump>2 then Dec(jump,2);
'8' : begin {up}
Dec(y,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Inc(y,jump);
end;
'2' : begin {down}
Inc(y,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Dec(y,jump);
end;
'4' : begin {left}
Dec(x,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Inc(x,jump);
end;
'6' : begin {right}
Inc(x,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Dec(x,jump);
end;
end; {case c of}
end;
Procedure MoveShip; {move a given ship to a new legal position}
var c : char;
s,jump,j : integer;
x,y,xold,yold,a,b : longint;
legal,moveit : boolean;
begin
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'Ships: 1. Enterprise 2. Klingon Esc aborts');
OutTextXY(0,10,'Which ship? '); {get the proper ship}
Repeat
c:=ReadKey;
Until (c='1') or (c='2') or (c=Esc);
if c=Esc then exit;
if c='1' then s:=1 else s:=2;
ClearDialogBox;
OutTextXY(0, 0,'Use cursors to move ship. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place, + and - to change size of jumps.');
jump:=30;
x:=ship[s].imagex; y:=ship[s].imagey;
Repeat {loop until Esc or somewhere legal}
Repeat {loop until Esc or RETURN}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,ship[s].coffx,ship[s].coffy,ship[s].r,jump,moveit);
if moveit then {if can move the image,}
begin
PutImage(xold,yold,ship[s].imagepointr^,XORPut); {erase old}
PutImage(x,y,ship[s].imagepointr^,XORPut); {draw new}
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then {abort}
begin
PutImage(x,y,ship[s].imagepointr^,XORPut);
PutImage(ship[s].imagex,ship[s].imagey,ship[s].imagepointr^,NormalPut);
exit;
end;
a:=x+ship[s].coffx; b:=y+ship[s].coffy;
legal:=InBounds(a,b,ship[s].r); {in bounds?}
for j:=1 to np do {in collision with any planets?}
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[s].r+bhr then
legal:=false;
if not legal then {oops! not legal!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal ship position!');
end;
Until legal;
ship[s].imagex:=x; ship[s].imagey:=y; {ok, place it there}
end;
Procedure MovePlanet; {move a planet}
var c : char;
i,p,jump : integer;
x,y,xold,yold,minr,t,cxorig,cyorig : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
if np=0 then {no planets!}
begin
OutTextXY(0,0,'No planets to move!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {loop until Esc or RETURN}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut); {erase pointer}
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find the closest planet/black hole}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if t<minr then begin minr:=t; p:=i; end;
end;
SetColor(LightGreen); {clear it out}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,Black);
FloodFill(pl[p].cx,pl[p].cy,LightGreen);
SetColor(Black);
Circle(pl[p].cx,pl[p].cy,pl[p].r);
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place planet center, + - change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
cxorig:=pl[p].cx; cyorig:=pl[p].cy; {save them as they may change later}
Repeat {loop until Esc or legal position}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
legal:=true;
if c<>Esc then {ok, RETURN pressed}
begin
pl[p].cx:=-1000; pl[p].cy:=-1000; {so it won't collide with itself!}
for i:=1 to np do {any collisions with other planets?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+pl[p].r+2*bhr then
legal:=false;
for i:=1 to 2 do {any collisions with other ships?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
then legal:=false;
end;
if not legal then {oops!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet position!');
end;
Until legal;
pl[p].cx:=x; pl[p].cy:=y; {put it there}
if c=Esc then {abort and restore}
begin
pl[p].cx:=cxorig;
pl[p].cy:=cyorig;
end;
DrawSetUp; {redraw screen}
end;
Procedure MakePlanet; {make a planet given center and radius}
var c : char;
i,p,jump : integer;
x,y,xold,yold : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
if np=9 then {too many planets already!}
begin
OutTextXY(0,0,'Can not make any more planets!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place center, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {loop until a legal center is picked or Esc}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then exit;
legal:=true;
for i:=1 to np do {any collisions with planets?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+2*bhr then
legal:=false;
for i:=1 to 2 do {any collisions with ships?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=ship[i].r+bhr
then legal:=false;
if not legal then {uh oh!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet center!');
end;
Until legal;
p:=np+1; pl[p].cx:=x; pl[p].cy:=y; {ok, store the info}
ClearDialogBox;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to radius, + and - change size of jumps.');
jump:=30;
Repeat {loop until a legal radius is entered or Esc}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then exit;
legal:=true;
pl[p].r:=round(sqrt(sqr(x-pl[p].cx)+sqr(y-pl[p].cy))); {find radius}
for i:=1 to np do {planet collisions?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[p].r+pl[i].r+2*bhr then
legal:=false;
for i:=1 to 2 do {ship collisions?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
then legal:=false;
if not legal then {oh no!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet radius!');
end;
Until legal;
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
Inc(np); {actually add the new planet info}
pl[p].d:=1.0; pl[p].GM:=G*2*pi*sqr(pl[p].r)*1.0; {initialize it}
SetColor(color[1]); {draw it}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,color[1]);
FloodFill(pl[p].cx,pl[p].cy,color[1]);
end;
Procedure ChangePlanet; {change density [color] of a planet}
var c : char; {will not change black holes}
i,p,jump : integer;
x,y,xold,yold,minr,t : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
legal:=false;
if np>0 then {see if any non-black holes exist}
for i:=1 to np do
if pl[i].r<>0 then legal:=true;
if (np=0) or (not legal) then {sorry!}
begin
OutTextXY(0,0,'No planets to change!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {repeat until RETURN or Esc}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find closest non-black hole planet}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if (t<minr) and (pl[i].r<>0) then begin minr:=t; p:=i; end;
end;
ClearDialogBox;
OutTextXY(0, 0,'Change to: 1. Red 2. Green 3. Blue Esc aborts');
OutTextXY(0,10,'Option: '); {get a density}
Repeat c:=ReadKey; Until (c='1') or (c='2') or (c='3') or (c=Esc);
if c=Esc then exit;
i:=Ord(c)-48;
pl[p].d:=(i+1)/2.0; {new density}
SetColor(color[i]); {redraw}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,color[i]);
FloodFill(pl[p].cx,pl[p].cy,color[i]);
end;
Procedure DeletePlanet; {kill a planet/black hole}
var c : char;
i,p,jump : integer;
x,y,xold,yold,minr,t : longint;
moveit : boolean;
begin
ClearDialogBox;
if np=0 then {nobody there!}
begin
OutTextXY(0,0,'No planets to delete!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut);
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find the closest planet/black hole}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if t<minr then begin minr:=t; p:=i; end;
end;
if p<9 then {move everybody above the one deleted one down}
for i:=p to np-1 do
pl[i]:=pl[i+1];
Dec(np); {delete}
DrawSetup; {redraw}
end;
Procedure Changes; {changes menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'1. Move ship 2. Move planet 3. Make planet');
OutTextXY(0,10,'4. Change planet 5. Delete planet Esc quits menu');
OutTextXY(0,20,'Option: ');
option:=ReadKey;
Case option of
'1' : MoveShip;
'2' : MovePlanet;
'3' : MakePlanet;
'4' : ChangePlanet;
'5' : DeletePlanet;
end;
Until option=Esc;
end;
Procedure MainMenu; {main menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Playing the game 2. Options 3. Changes 4. Quit');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : PlayingtheGame;
'2' : Options;
'3' : Changes;
end;
Until option='4';
end;
Procedure Title; {title screen and credits}
begin
SetTextStyle(SansSerifFont,HorizDir,9);
OutTextXY(25,100,'Gravity Wars');
SetTextStyle(SansSerifFont,HorizDir,2);
OutTextXY(300,300,'by Sohrab Ismail-Beigi');
delay(3000);
SetTextStyle(DefaultFont,HorizDir,0);
end;
BEGIN
Init;
Title;
RandomSetup;
DrawSetup;
MainMenu;
Finish;
END.
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