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+
+CException
+==========
+
+CException is a basic exception framework for C, suitable for use in
+embedded applications. It provides an exception framework similar in
+use to C++, but with much less overhead.
+
+
+CException uses C standard library functions `setjmp` and `longjmp` to
+operate. As long as the target system has these two functions defined,
+this library should be useable with very little configuration. It
+even supports environments where multiple program flows are in use,
+such as real-time operating systems.
+
+
+There are about a gabillion exception frameworks using a similar
+setjmp/longjmp method out there... and there will probably be more
+in the future. Unfortunately, when we started our last embedded
+project, all those that existed either (a) did not support multiple
+tasks (therefore multiple stacks) or (b) were way more complex than
+we really wanted. CException was born.
+
+
+*Why use CException?*
+
+
+0. It's ANSI C, and it beats passing error codes around.
+1. You want something simple... CException throws a single id. You can
+ define those ID's to be whatever you like. You might even choose which
+ type that number is for your project. But that's as far as it goes.
+ We weren't interested in passing objects or structs or strings...
+ just simple error codes.
+2. Performance... CException can be configured for single tasking or
+ multitasking. In single tasking, there is very little overhead past
+ the setjmp/longjmp calls (which are already fast). In multitasking,
+ your only additional overhead is the time it takes you to determine
+ a unique task id 0 - num_tasks.
+
+
+For the latest version, go to [ThrowTheSwitch.org](http://throwtheswitch.org)
+
+
+CONTENTS OF THIS DOCUMENT
+=========================
+
+* Usage
+* Limitations
+* API
+* Configuration
+* Testing
+* License
+
+
+Usage
+-----
+
+Code that is to be protected are wrapped in `Try { } Catch { }` blocks.
+The code directly following the Try call is "protected", meaning that
+if any Throws occur, program control is directly transferred to the
+start of the Catch block.
+
+
+A numerical exception ID is included with Throw, and is made accessible
+from the Catch block.
+
+
+Throws can occur from within function calls (nested as deeply as you
+like) or directly from within the function itself.
+
+
+
+Limitations
+-----------
+
+
+This library was made to be as fast as possible, and provide basic
+exception handling. It is not a full-blown exception library. Because
+of this, there are a few limitations that should be observed in order
+to successfully utilize this library:
+
+1. Do not directly "return" from within a `Try` block, nor `goto`
+ into or out of a `Try` block.
+
+ *Why?*
+
+ The `Try` macro allocates some local memory and alters a global
+ pointer. These are cleaned up at the top of the `Catch` macro.
+ Gotos and returns would bypass some of these steps, resulting in
+ memory leaks or unpredictable behavior.
+
+
+2. If (a) you change local (stack) variables within your `Try` block,
+ AND (b) wish to make use of the updated values after an exception
+ is thrown, those variables should be made `volatile`. Note that this
+ is ONLY for locals and ONLY when you need access to them after a
+ `Throw`.
+
+ *Why?*
+
+ Compilers optimize. There is no way to guarantee that the actual
+ memory location was updated and not just a register unless the
+ variable is marked volatile.
+
+ As an example, if we had the following code, the value `b` is
+ very likely at risk. It is assigned to the value `3` inside the
+ `Try` block, but the compiler may or may not have written that
+ variable to an actual memory location when the Throw happens. If
+ it did, the `printf` will have a `3` for the second value. If not,
+ it will still have a `0`. Changing `b` to `volatile` would
+ guarantee it is the correct value.
+
+ ```
+ void func(int *a)
+ {
+ // ...
+ int b = 0;
+ Try {
+ *a += 2;
+ b = *a;
+ Throw(MY_EX);
+ } Catch(e) {
+ // ...
+ }
+ printf("%d ?= %d", a, b);
+ }
+ void main()
+ {
+ int x = 1;
+ func(&x);
+ printf("%d", x);
+ }
+ ```
+
+ With most compilers, the `*a` and `x` values are NOT at risk.
+ We're dereferencing the pointer, which usually will force
+ memory interaction. Optimizing compilers DO optimize, though,
+ and it IS possible that even these values may have been cached
+ and not written to the final memory location. In those instances,
+ they would both report `1`.
+
+ If you have a lot of situations like this and a strong optimizing
+ compiler, it is best to reduce the optimization level when using
+ CException.
+
+3. Memory which is `malloc`'d or `new`'d is not automatically released
+ when an error is thrown. This will sometimes be desirable, and
+ othertimes may not. It will be the responsibility of the `Catch`
+ block to perform this kind of cleanup.
+
+ *Why?*
+
+ There's just no easy way to track `malloc`'d memory, etc., without
+ replacing or wrapping malloc calls or something like that. This
+ is a light framework, so these options were not desirable.
+
+
+
+API
+---
+
+###Try
+
+`Try` is a macro which starts a protected block. It MUST be followed by
+a pair of braces or a single protected line (similar to an 'if'),
+enclosing the data that is to be protected. It **must** be followed by a
+`Catch` block (don't worry, you'll get compiler errors to let you know if
+you mess any of that up).
+
+
+###Catch(e)
+
+`Catch` is a macro which ends the `Try` block and starts the error handling
+block. The `Catch` block is called if and only if an exception was thrown
+while within the `Try` block. This error was thrown by a `Throw` call
+somewhere within `Try` (or within a function called within `Try`, or a function
+called by a function called within `Try`, etc).
+
+The single parameter `e` is filled with the error code which was thrown.
+This can be used for reporting, conditional cleanup, etc. (or you can just
+ignore it if you really want... people ignore return codes all the time,
+right?). `e` should be of type `EXCEPTION_T`
+
+
+###Throw(e)
+
+This is the method of throwing an error. A `Throw` should only occur from within a
+protected (`Try` ... `Catch`) block, though it may easily be nested many function
+calls deep without an impact on performance or functionality. `Throw` takes
+a single argument, which is an exception id which will be passed to `Catch`
+as the reason for the error.
+
+If you wish to rethrow an error, this can be done by calling `Throw(e)` with
+the error code you just caught. It **is** valid to throw from a catch block.
+
+
+###ExitTry()
+
+On rare occasion, you might want to immediately exit your current `Try` block
+but **not** treat this as an error. Don't run the `Catch`. Just start executing
+from after the `Catch` as if nothing had happened... That's what `ExitTry` is
+for.
+
+
+CONFIGURATION
+-------------
+
+CException is a mostly portable library. It has one universal
+dependency, and some macros which are required if working in a
+multi-tasking environment.
+
+1. The standard C library setjmp must be available. Since this is part
+ of the standard library, chances are good that you'll be fine.
+
+2. If working in a multitasking environment, methods for obtaining an
+ index into an array of frames and to get the overall number of
+ id's are required. If the OS supports a method to retrieve Task
+ ID's, and those Tasks are number 0, 1, 2... you are in an ideal
+ situation. Otherwise, a more creative mapping function may be
+ required. Note that this function is likely to be called twice
+ for each protected block and once during a throw. This is the
+ only overhead in the system.
+
+
+Exception.h
+-----------
+
+By convention, most projects include `Exception.h` which defines any
+further requirements, then calls `CException.h` to do the gruntwork. All
+of these are optional. You could directly include `CException.h` if
+you wanted and just use the defaults provided.
+
+* `EXCEPTION_T`
+ * Set this to the type you want your exception id's to be. Defaults to 'unsigned int'.
+
+* `EXCEPTION_NONE`
+ * Set this to a number which will never be an exception id in your system. Defaults to `0x5a5a5a5a`.
+
+* `EXCEPTION_GET_ID`
+ * If in a multi-tasking environment, this should be
+ set to be a call to the function described in #2 above.
+ Defaults to just return `0` all the time (good for
+ single tasking environments)
+
+* `EXCEPTION_NUM_ID`
+ * If in a multi-tasking environment, this should be set
+ to the number of ID's required (usually the number of
+ tasks in the system). Defaults to `1` (for single
+ tasking environments).
+
+* `CEXCEPTION_NO_CATCH_HANDLER(id)`
+ * This macro can be optionally specified.
+ It allows you to specify code to be called when a Throw
+ is made outside of `Try` ... `Catch` protection. Consider
+ this the emergency fallback plan for when something has
+ gone terribly wrong.
+
+
+You may also want to include any header files which will commonly be
+needed by the rest of your application where it uses exception handling
+here. For example, OS header files or exception codes would be useful.
+
+
+Finally, there are some hook macros which you can implement to inject
+your own target-specific code in particular places. It is a rare instance
+where you will need these, but they are here if you need them:
+
+
+* `CEXCEPTION_HOOK_START_TRY`
+ * called immediately before the Try block
+
+* `CEXCEPTION_HOOK_HAPPY_TRY`
+ * called immediately after the Try block if no exception was thrown
+
+* `CEXCEPTION_HOOK_AFTER_TRY`
+ * called immediately after the Try block OR before an exception is caught
+
+* `CEXCEPTION_HOOK_START_CATCH`
+ * called immediately before the catch
+
+
+
+TESTING
+-------
+
+
+If you want to validate that CException works with your tools or that
+it works with your custom configuration, you may want to run the test
+suite.
+
+
+The test suite included makes use of the `Unity` Test Framework. It will
+require a native C compiler. The example makefile uses MinGW's gcc.
+Modify the makefile to include the proper paths to tools, then run `make`
+to compile and run the test application.
+
+* `C_COMPILER`
+ * The C compiler to use to perform the tests
+
+* `C_LIBS`
+ * The path to the C libraries (including setjmp)
+
+* `UNITY_DIR`
+ * The path to the Unity framework (required to run tests)
+ (get it at [ThrowTheSwitch.org](http://throwtheswitch.org))
+
+
+
+LICENSE
+-------
+
+This software is licensed under the MIT License
+
+Copyright (c) 2007-2020 Mark VanderVoord
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.