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* Registers gtypes for all public objects and structsLionel Landwerlin2014-03-201-0/+2
| | | | | | | | | | This adds much more comprehensive support for gobject-introspection based bindings by registering all objects as fundamental types that inherit from CoglObject, and all structs as boxed types. Co-Author: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
* This re-licenses Cogl 1.18 under the MIT licenseRobert Bragg2014-02-221-12/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the Cogl 1.18 branch is actively maintained in parallel with the master branch; this is a counter part to commit 1b83ef938fc16b which re-licensed the master branch to use the MIT license. This re-licensing is a follow up to the proposal that was sent to the Cogl mailing list: http://lists.freedesktop.org/archives/cogl/2013-December/001465.html Note: there was a copyright assignment policy in place for Clutter (and therefore Cogl which was part of Clutter at the time) until the 11th of June 2010 and so we only checked the details after that point (commit 0bbf50f905) For each file, authors were identified via this Git command: $ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD We received blanket approvals for re-licensing all Red Hat and Collabora contributions which reduced how many people needed to be contacted individually: - http://lists.freedesktop.org/archives/cogl/2013-December/001470.html - http://lists.freedesktop.org/archives/cogl/2014-January/001536.html Individual approval requests were sent to all the other identified authors who all confirmed the re-license on the Cogl mailinglist: http://lists.freedesktop.org/archives/cogl/2014-January As well as updating the copyright header in all sources files, the COPYING file has been updated to reflect the license change and also document the other licenses used in Cogl such as the SGI Free Software License B, version 2.0 and the 3-clause BSD license. This patch was not simply cherry-picked from master; but the same methodology was used to check the source files.
* cogl-framebuffer: Don't mark the clear clip dirty from the journalJasper St. Pierre2013-12-041-0/+1
| | | | | | | | | | This means that we can't cache the journal read_pixels optimization. https://bugzilla.gnome.org/show_bug.cgi?id=719582 Reviewed-by: Neil Roberts <neil@linux.intel.com> Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 550bae22d20c8d6d7cf1d090faa9c91619594077)
* Add support for per-vertex point sizesNeil Roberts2013-06-071-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a new function to enable per-vertex point size on a pipeline. This can be set with cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size can be set either by drawing with an attribute named 'cogl_point_size_in' or by writing to the 'cogl_point_size_out' builtin from a snippet. There is a feature flag which must be checked for before using per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES 2.0. GL will only let you set a per-vertex point size from GLSL by writing to gl_PointSize. This is only available in GL2 and not in the older GLSL extensions. The per-vertex point size has its own pipeline state flag so that it can be part of the state that affects vertex shader generation. Having to enable the per vertex point size with a separate function is a bit awkward. Ideally it would work like the color attribute where you can just set it for every vertex in your primitive with cogl_pipeline_set_color or set it per-vertex by just using the attribute. This is harder to get working with the point size because we need to generate a different vertex shader depending on what attributes are bound. I think if we wanted to make this work transparently we would still want to internally have a pipeline property describing whether the shader was generated with per-vertex support so that it would work with the shader cache correctly. Potentially we could make the per-vertex property internal and automatically make a weak pipeline whenever the attribute is bound. However we would then also need to automatically detect when an application is writing to cogl_point_size_out from a snippet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115) Conflicts: cogl/cogl-context.c cogl/cogl-pipeline-private.h cogl/cogl-pipeline.c cogl/cogl-private.h cogl/driver/gl/cogl-pipeline-progend-fixed.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
* pipeline: improve real_blend_enable checksRobert Bragg2013-06-061-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since _cogl_pipeline_update_blend_enable() can sometimes show up quite high in profiles; instead of calling _cogl_pipeline_update_blend_enable() whenever we change pipeline state that may affect blending we now just set a dirty flag and when we flush a pipeline we check this dirty flag and lazily calculate whether blender really needs to be enabled if it's set. Since it turns out we were too optimistic in assuming most GL drivers would recognize blending with ADD(src,0) is equivalent to disabling GL_BLEND we now check this case ourselves so we can always explicitly disable GL_BLEND if we know we don't need blending. This introduces the idea of an 'unknown_color_alpha' boolean to the pipeline flush code which is set whenever we can't guarantee that the color attribute is opaque. For example this is set whenever a user specifies a color attribute with 4 components when drawing a primitive. This boolean needs to be cached along with every pipeline because pipeline::real_blend_enabled depends on this and so we need to also call _cogl_pipeline_update_blend_enable() if the status of this changes. Incidentally with this patch we now no longer ever use _cogl_pipeline_set_blend_enable() internally. For now the internal api hasn't been removed though since we might want to consider re-purposing it as a public api since it will now not conflict with our own internal state tracking and could provide a more convenient way to disable blending than setting a blend string. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ab2ae18f3207514c91fa6fd9f2d3f2ed93a86497)
* Rename _cogl_framebuffer_dirty to _cogl_framebuffer_mark_mid_sceneNeil Roberts2013-05-301-1/+1
| | | | | | | | | | | | | In some later patches we want to be able to use the term ‘dirty’ as a public facing concept which represents expose events from the window system. In that case the internal concept of dirtying the framebuffer is confusing, so this patch changes the name to instead mean that we've doing something which causes the framebuffer to be in the middle of a frame. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 88eed85b52c29f66659ea112038f3522c9bd864e)
* attribute: Only unref buffer for buffered attributesRobert Bragg2013-01-221-1/+4
| | | | | | | | | | constant attributes don't have a corresponding buffer so _cogl_attribute_free shouldn't try to unref it. Also, for good measure, in the case of constant attributes we should call _cogl_boxed_value_destroy() (although currently we know there is no dynamic data associated with the boxed values). (cherry picked from commit 89d6dc90d10c59676e0deed87c2c15a0c9712737)
* attribute: Adds support for constant CoglAttributesRobert Bragg2013-01-221-48/+268
| | | | | | | | | | | | | | | | | | | | | | This makes it possible to create vertex attributes that efficiently represent constant values without duplicating the constant for every vertex. This adds the following new constructors for constant attributes: cogl_attribute_new_const_1f cogl_attribute_new_const_2fv cogl_attribute_new_const_3fv cogl_attribute_new_const_4fv cogl_attribute_new_const_2f cogl_attribute_new_const_3f cogl_attribute_new_const_4f cogl_attribute_new_const_2x2fv cogl_attribute_new_const_3x3fv cogl_attribute_new_const_4x4fv Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6507216f8030e84dcf2e63b8ecfe906ac47f2ca7)
* Remove the varying array for tex_coordsRobert Bragg2013-01-221-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the need to maintain an array of tex_coord varyings and instead we now just emit a varying per-layer uniquely named using a layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in. Notable this patch also had to change the journal flushing code to use pipeline layer numbers to determine the name of texture coordinate attributes. We now also break batches by using a deeper comparison of layers so such that two pipelines with the same number of layers can now cause a batch break if they use different layer numbers. This adds an internal _cogl_pipeline_layer_numbers_equal() function that takes two pipelines and returns TRUE if they have the same number of layers and all the layer numbers are the same too, otherwise it returns FALSE. Where we used to break batches based on changes to the number of layers we now break according to the status of _cogl_pipeline_layer_numbers_equal Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3) Note: this will cause a temporary regression for the Cogl 1.x CoglShader api since it will break compatibility with existing shaders that reference the texture varyings from the fragment shader. The intention is to follow up with another patch to add back CoglShader compatibility.
* buffer: splits out GL specific codeRobert Bragg2013-01-221-6/+3
| | | | | | | | | | As part of an on-going effort to be able to support non-opengl drivers for Cogl this splits out the opengl specific code from cogl-buffer.c into driver/gl/cogl-buffer-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 4d7094a979ff2cbbe4054f4a44ca05fc41a9e447)
* attribute: Split out GL specific codeRobert Bragg2013-01-221-366/+8
| | | | | | | | | | As part of an on-going effort to enable non-opengl drivers for Cogl this splits out the GL specific code in cogl-attribute.c into cogl/driver/gl/cogl-attribute-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 7e20c39c47fa176aa5062867ff273bc2c41a2f22)
* Re-design the matrix stack using a graph of opsRobert Bragg2012-08-061-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-designs the matrix stack so we now keep track of each separate operation such as rotating, scaling, translating and multiplying as immutable, ref-counted nodes in a graph. Being a "graph" here means that different transformations composed of a sequence of linked operation nodes may share nodes. The first node in a matrix-stack is always a LOAD_IDENTITY operation. As an example consider if an application where to draw three rectangles A, B and C something like this: cogl_framebuffer_scale (fb, 2, 2, 2); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_translate (fb, 10, 0, 0); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_rotate (fb, 45, 0, 0, 1); cogl_framebuffer_draw_rectangle (...); /* A */ cogl_framebuffer_pop_matrix(fb); cogl_framebuffer_draw_rectangle (...); /* B */ cogl_framebuffer_pop_matrix(fb); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_set_modelview_matrix (fb, &mv); cogl_framebuffer_draw_rectangle (...); /* C */ cogl_framebuffer_pop_matrix(fb); That would result in a graph of nodes like this: LOAD_IDENTITY | SCALE / \ SAVE LOAD | | TRANSLATE RECTANGLE(C) | \ SAVE RECTANGLE(B) | ROTATE | RECTANGLE(A) Each push adds a SAVE operation which serves as a marker to rewind too when a corresponding pop is issued and also each SAVE node may also store a cached matrix representing the composition of all its ancestor nodes. This means if we repeatedly need to resolve a real CoglMatrix for a given node then we don't need to repeat the composition. Some advantages of this design are: - A single pointer to any node in the graph can now represent a complete, immutable transformation that can be logged for example into a journal. Previously we were storing a full CoglMatrix in each journal entry which is 16 floats for the matrix itself as well as space for flags and another 16 floats for possibly storing a cache of the inverse. This means that we significantly reduce the size of the journal when drawing lots of primitives and we also avoid copying over 128 bytes per entry. - It becomes much cheaper to check for equality. In cases where some (unlikely) false negatives are allowed simply comparing the pointers of two matrix stack graph entries is enough. Previously we would use memcmp() to compare matrices. - It becomes easier to do comparisons of transformations. By looking for the common ancestry between nodes we can determine the operations that differentiate the transforms and use those to gain a high level understanding of the differences. For example we use this in the journal to be able to efficiently determine when two rectangle transforms only differ by some translation so that we can perform software clipping. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-19/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
* journal: Always keep a pointer back to the framebufferNeil Roberts2012-03-161-1/+1
| | | | | | | | | | | | | Previously when adding a quad to the journal it would assume the journal belongs to the framebuffer at the top of the framebuffer stack and store a reference to that. We eventually want to get rid of the framebuffer stack so we should avoid using it here. The journal now takes a pointer back to the framebuffer in its constructor and it always retains the pointer. As was done previously, the journal still does not take a reference on the framebuffer unless it is non-empty so it does not create a permanent circular reference. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* cogl-attribute: Fix binding an attribute to cogl_tex_coord_inNeil Roberts2012-02-221-5/+14
| | | | | | | | | | | | | | If an application tries to bind an attribute to cogl_tex_coord_in then on GLES2 it would try to directly use that as the name of the GL attribute. However in the generated shader that is actually #defined to cogl_tex_coord0_in so we need to remap the name. This adds a parameter to validate_cogl_attribute_name so that it can optionally return a real_attribute_name. If it doesn't set this then the calling function will default to the Cogl attribute name. This fixes test-texture-3d with the GLES2 driver. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* framebuffer: Add cogl_framebuffer draw methodsRobert Bragg2012-02-091-474/+38
| | | | | | | | | | | | | | | | | | | | | This adds cogl_framebuffer_ apis for drawing attributes and primitives that replace corresponding apis that depend on the default CoglContext. This is part of the on going effort to adapt the Cogl api so it no longer depends on a global context variable. All the new drawing functions also take an explicit pipeline argument since we are also aiming to avoid being a stateful api like Cairo and OpenGL. Being stateless makes it easier for orthogonal components to share access to the GPU. Being stateless should also minimize any impedance miss-match for those wanting to build higher level stateless apis on top of Cogl. Note: none of the legacy, global state options such as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or cogl_program_use() are supported by these new drawing apis and if set will simply be silently ignored. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Make _cogl_pipeline_get_layer_texture publicNeil Roberts2012-02-071-1/+1
| | | | | | | | | There was no other way to get a pointer to the texture attached to a pipeline layer apart from the using the CoglMaterial API but I think this was just an oversight so we should add this in. It is already maked in the sections file for the gtk-doc. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* attribute: Fix including progend-glsl-private.h on GL2Neil Roberts2011-12-071-1/+7
| | | | | | | | | | | | Previously this header was only included on GLES2 but since 7283e0a4 the progend is used on any driver where GLSL is available. This changes the #ifdef to check for the presence of the GLSL progend. Based on a patch by Fan, Chun-wei https://bugzilla.gnome.org/show_bug.cgi?id=665722 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* attribute: Add a missing 'else'Neil Roberts2011-12-071-0/+1
| | | | | | | The handler for the normal attribute was missing an else so presumably it would have crashed on GLES2. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* rework enabling of attributes, removing _cogl_enable()Robert Bragg2011-12-061-389/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the limited caching of enabled attributes done by _cogl_enable() and replaces it with a more generalized set of bitmasks associated with the context that allow us to efficiently compare the set of attribute locations that are currently enabled vs the new locations that need enabling so we only have to inform OpenGL of the changes in which locations are enabled/disabled. This also adds a per-context hash table for mapping attribute names to global name-state structs which includes a unique name-index for any name as well as pre-validated information about builtin "cogl_" attribute names including whether the attribute is normalized and what texture unit a texture attribute corresponds too. The name-state hash table means that cogl_attribute_new() now only needs to validate names the first time they are seen. CoglAttributes now reference a name-state structure instead of just the attribute name, so now we can efficiently get the name-index for any attribute and we can use that to index into a per-glsl-program cache that maps name indices to real GL attribute locations so when we get asked to draw a set of attributes we can very quickly determine what GL attributes need to be setup and enabled. If we don't have a cached location though we can still quickly access the string name so we can query OpenGL. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* framebuffer: Optimize _cogl_framebuffer_flush_state()Robert Bragg2011-12-061-1/+1
| | | | | | | | | | | | | | | | | | | | Previously the cost of _cogl_framebuffer_state_flush() would always scale by the total amount of state tracked by CoglFramebuffer even in cases where we knew up-front that we only wanted to flush a subset of the state or in cases where we requested to flush the same framebuffer multiple times with no changes being made to the framebuffer. We now track a set of state changed flags with each framebuffer and track the current read/draw buffers as part of the CoglContext so that we can quickly bail out when asked to flush the same framebuffer multiple times with no changes. _cogl_framebuffer_flush_state() now takes a mask of the state that we want to flush and the implementation has been redesigned so that the cost of checking what needs to be flushed and flushing those changes now scales by how much state we actually plan to update. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* cogl-bitmask: Add a return value for the foreach callbackNeil Roberts2011-11-161-2/+4
| | | | | | The foreach callback can now return FALSE to stop the iteration. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Start to reduce dependence on glibRobert Bragg2011-11-011-7/+8
| | | | | | | | | | | | | | | | | | | | | | Since we've had several developers from admirable projects say they would like to use Cogl but would really prefer not to pull in gobject,gmodule and glib as extra dependencies we are investigating if we can get to the point where glib is only an optional dependency. Actually we feel like we only make minimal use of glib anyway, so it may well be quite straightforward to achieve this. This adds a --disable-glib configure option that can be used to disable features that depend on glib. Actually --disable-glib doesn't strictly disable glib at this point because it's more helpful if cogl continues to build as we make incremental progress towards this. The first use of glib that this patch tackles is the use of g_return_val_if_fail and g_return_if_fail which have been replaced with equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* attributes: optimize validation of tex_coord%d_in namesRobert Bragg2011-09-211-1/+4
| | | | | | | | | | This avoids using sscanf to determine the texture_unit that a tex_coord%d_in attribute name corresponds to since that was showing high on profiles. Instead once we know we have a "tex_coord" name then we can simply use strtoul which is much cheaper and use the returned endptr we get to verify we have a "_in" suffix after the number. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* attributes: avoid g_strdup in cogl_attribute_newRobert Bragg2011-09-211-7/+41
| | | | | | | | | | Calling g_strdup for attribute names was starting to show up in profiles due to calling malloc for new string storage so frequently. This avoids calling g_strdup and calls g_intern_string() instead. For the really common case names we even avoid the cost of g_intern_string since we can trivially relate our internal name_id to a static string. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Add a strong CoglTexture type to replace CoglHandleRobert Bragg2011-09-211-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As part of the on going, incremental effort to purge the non type safe CoglHandle type from the Cogl API this patch tackles most of the CoglHandle uses relating to textures. We'd postponed making this change for quite a while because we wanted to have a clearer understanding of how we wanted to evolve the texture APIs towards Cogl 2.0 before exposing type safety here which would be difficult to change later since it would imply breaking APIs. The basic idea that we are steering towards now is that CoglTexture can be considered to be the most primitive interface we have for any object representing a texture. The texture interface would provide roughly these methods: cogl_texture_get_width cogl_texture_get_height cogl_texture_can_repeat cogl_texture_can_mipmap cogl_texture_generate_mipmap; cogl_texture_get_format cogl_texture_set_region cogl_texture_get_region Besides the texture interface we will then start to expose types corresponding to specific texture types: CoglTexture2D, CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and CoglTexturePixmapX11. We will then also expose an interface for the high-level texture types we have (such as CoglTexture2DSlice, CoglSubTexture and CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an additional interface that lets you iterate a virtual region of a meta texture and get mappings of primitive textures to sub-regions of that virtual region. Internally we already have this kind of abstraction for dealing with sliced texture, sub-textures and atlas textures in a consistent way, so this will just make that abstraction public. The aim here is to clarify that there is a difference between primitive textures (CoglTexture2D/3D) and some of the other high-level textures, and also enable developers to implement primitives that can support meta textures since they can only be used with the cogl_rectangle API currently. The thing that's not so clean-cut with this are the texture constructors we have currently; such as cogl_texture_new_from_file which no longer make sense when CoglTexture is considered to be an interface. These will basically just become convenient factory functions and it's just a bit unusual that they are within the cogl_texture namespace. It's worth noting here that all the texture type APIs will also have their own type specific constructors so these functions will only be used for the convenience of being able to create a texture without really wanting to know the details of what type of texture you need. Longer term for 2.0 we may come up with replacement names for these factory functions or the other thing we are considering is designing some asynchronous factory functions instead since it's so often detrimental to application performance to be blocked waiting for a texture to be uploaded to the GPU. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Make backface culling be part of the legacy stateNeil Roberts2011-09-191-4/+0
| | | | | | | | | | | | | | | | | | | | This adds an internal function to set the backface culling state on a pipeline. This includes properties to set the culling mode (front, back or both) and also to set which face is considered the front (COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual front face flushed to GL depends on whether we are rendering to an offscreen buffer or not. This means that when changing between on- and off- screen framebuffers it now checks whether the last flushed pipeline has backface culling enabled and forces a reflush of the cull face state if so. The backface culling is now set on a pipeline as part of the legacy state. This is important because some code in Cogl assumes it can flush a temporary pipeline to revert to a known state, but previously this wouldn't disable backface culling so things such as flushing the clip stack could get confused. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Add internal _cogl_push_source to optionally disable legacy stateNeil Roberts2011-09-191-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some code in Cogl such as when flushing a stencil clip assumes that it can push a temporary simple pipeline to reset to a known state for internal drawing operations. However this breaks down if the application has set any legacy state because that is set globally so it will also get applied to the internal pipeline. _cogl_draw_attributes already had an internal flag to disable applying the legacy state but I think this is quite awkward to use because not all places that push a pipeline draw the attribute buffers directly so it is difficult to pass the flag down through the layers. Conceptually the legacy state is meant to be like a layer on top of the purely pipeline-based state API so I think ideally we should have an internal function to push the source without the applying the legacy state. The legacy state can't be applied as the pipeline is pushed because the global state can be modified even after it is pushed. This patch adds a _cogl_push_source() function which takes an extra boolean flag to mark whether to enable the legacy state. The value of this flag is stored alongside the pipeline in the pipeline stack. Another new internal function called _cogl_get_enable_legacy_state queries whether the top entry in the pipeline stack has legacy state enabled. cogl-primitives and the vertex array drawing code now use this to determine whether to apply the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is now removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-143/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
* Use all core GL functions through indirect pointersNeil Roberts2011-07-081-71/+54
| | | | | | | | | cogl-ext-functions.h now contains definitions for all of the core GL and GLES functions that we would normally link to directly. All of the code has changed to access them through the cogl context pointer. The GE macro now takes an extra parameter to specify the context because the macro itself needs to make GL calls but various points in the Cogl source use different names for the context variable.
* Move all of the GL function pointers directly to CoglContextNeil Roberts2011-07-071-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of storing all of the feature function pointers in the driver specific data of the CoglContext they are now all stored directly in CoglContext. There is a single header containing the description of the functions which gets included by cogl-context.h. There is a single function in cogl-feature-private.c to check for all of these functions. The name of the function pointer variables have been changed from ctx->drv.pf_glWhatever to just ctx->glWhatever. The feature flags that get set when an extension is available are now separated from the table of extensions. This is necessary because different extensions can mean different things on GLES and GL. For example, having access to glMapBuffer implies read and write support on GL but only write support on GLES. The flags are instead set in the driver specific init function by checking whether the function pointers were successfully resolved. _cogl_feature_check has been changed to assume the feature is supported if any of the listed extensions are available instead of requiring all of them. This makes it more convenient to specify alternate names for the extension. Nothing else had previously listed more than one name for an extension so this shouldn't cause any problems.
* attribute: cleanup some sentinel array left over logicRobert Bragg2011-06-301-5/+3
| | | | | | | | | | | It used to be that we passed around NULL terminated arrays of attributes, but since 3c1e83c7f we now explicitly pass an n_attributes count instead. There were some leftovers of the old approach in the cogl_vdraw_[indexed]_attributes functions and also there was an off-by-one error with the n_attributes values passed on which was causing crashes. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* Don't pass around NULL terminated CoglAttribute arraysRobert Bragg2011-05-161-62/+74
| | | | | | | | | For the first iteration of the CoglAttribute API several of the new functions accepted a pointer to a NULL terminated list of CoglAttribute pointers - probably as a way to reduce the number of arguments required. This style isn't consistent with existing Cogl APIs though and so we now explicitly pass n_attributes arguments and don't require the NULL termination.
* Rename CoglIndexArray to CoglIndexBufferRobert Bragg2011-05-161-12/+12
| | | | | | | | | This is part of a broader cleanup of some of the experimental Cogl API. One of the reasons for this particular rename is to switch away from using the term "Array" which implies a regular, indexable layout which isn't the case. We also want to strongly imply a relationship between CoglBuffers and CoglIndexBuffers and be consistent with the CoglAttributeBuffer and CoglPixelBuffer APIs.
* Rename CoglVertexArray to CoglAttributeBufferRobert Bragg2011-05-161-24/+25
| | | | | | | | This is part of a broader cleanup of some of the experimental Cogl API. One of the reasons for this particular rename is to switch away from using the term "Array" which implies a regular, indexable layout which isn't the case. We also want to have a strongly implied relationship between CoglAttributes and CoglAttributeBuffers.
* framebuffer: expose experimental cogl_get_draw_framebufferRobert Bragg2011-04-111-4/+4
| | | | | | This renames the two internal functions _cogl_get_draw/read_buffer as cogl_get_draw_framebuffer and _cogl_get_read_framebuffer. The former is now also exposed as experimental API.
* cogl: rename cogl-context.h cogl-context-private.hRobert Bragg2011-04-111-1/+1
| | | | | Since we plan to add public cogl_context_* API we need to rename the current cogl-context.h which contains private member details.
* cogl: Avoid pointer arithmetic on void* pointersNeil Roberts2011-02-151-2/+2
| | | | | | | | | | | Some code was doing pointer arithmetic on the return value from cogl_buffer_map which is void* pointer. This is a GCC extension so we should try to avoid it. This patch adds casts to guint8* where appropriate. Based on a patch by Fan, Chun-wei. http://bugzilla.clutter-project.org/show_bug.cgi?id=2561
* Fix ISO C90 compiler warnings in CoglEmmanuele Bassi2011-02-151-4/+10
| | | | Mixing declarations and statements and unused variables.
* cogl-framebuffer: Separate the draw and read bufferNeil Roberts2011-02-151-3/+5
| | | | | | | | | | | | | | | | | | | The current framebuffer is now internally separated so that there can be a different draw and read buffer. This is required to use the GL_EXT_framebuffer_blit extension. The current draw and read buffers are stored as a pair in a single stack so that pushing the draw and read buffer is done simultaneously with the new _cogl_push_framebuffers internal function. Calling cogl_pop_framebuffer will restore both the draw and read buffer to the previous state. The public cogl_push_framebuffer function is layered on top of the new function so that it just pushes the same buffer for both drawing and reading. When flushing the framebuffer state, the cogl_framebuffer_flush_state function now tackes a pointer to both the draw and the read buffer. Anywhere that was just flushing the state for the current framebuffer with _cogl_get_framebuffer now needs to call both _cogl_get_draw_buffer and _cogl_get_read_buffer.
* cogl-debug: Split the flags to support more than 32Neil Roberts2011-01-241-4/+4
| | | | | | | | | | | The CoglDebugFlags are now stored in an array of unsigned ints rather than a single variable. The flags are accessed using macros instead of directly peeking at the cogl_debug_flags variable. The index values are stored in the enum rather than the actual mask values so that the enum doesn't need to be more than 32 bits wide. The hope is that the code to determine the index into the array can be optimized out by the compiler so it should have exactly the same performance as the old code.
* cogl: rename CoglVertexAttribute CoglAttributeRobert Bragg2011-01-211-0/+1272
This is part of a broader cleanup of some of the experimental Cogl API. One of the reasons for this particular rename is to reduce the verbosity of using the API. Another reason is that CoglVertexArray is going to be renamed CoglAttributeBuffer and we want to help emphasize the relationship between CoglAttributes and CoglAttributeBuffers.