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* Include deprecated header for cogl_read_pixels()Emmanuele Bassi2015-06-101-0/+2
| | | | Avoids a compiler warning for a missing declaration.
* Conditional call to g_type_init()Emmanuele Bassi2015-06-101-1/+1
| | | | | The explicit type system initialization has been deprecated since GLib 2.36. It's done automatically, now.
* This re-licenses Cogl 1.18 under the MIT licenseRobert Bragg2014-02-221-11/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the Cogl 1.18 branch is actively maintained in parallel with the master branch; this is a counter part to commit 1b83ef938fc16b which re-licensed the master branch to use the MIT license. This re-licensing is a follow up to the proposal that was sent to the Cogl mailing list: http://lists.freedesktop.org/archives/cogl/2013-December/001465.html Note: there was a copyright assignment policy in place for Clutter (and therefore Cogl which was part of Clutter at the time) until the 11th of June 2010 and so we only checked the details after that point (commit 0bbf50f905) For each file, authors were identified via this Git command: $ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD We received blanket approvals for re-licensing all Red Hat and Collabora contributions which reduced how many people needed to be contacted individually: - http://lists.freedesktop.org/archives/cogl/2013-December/001470.html - http://lists.freedesktop.org/archives/cogl/2014-January/001536.html Individual approval requests were sent to all the other identified authors who all confirmed the re-license on the Cogl mailinglist: http://lists.freedesktop.org/archives/cogl/2014-January As well as updating the copyright header in all sources files, the COPYING file has been updated to reflect the license change and also document the other licenses used in Cogl such as the SGI Free Software License B, version 2.0 and the 3-clause BSD license. This patch was not simply cherry-picked from master; but the same methodology was used to check the source files.
* pipeline: improve real_blend_enable checksRobert Bragg2013-06-061-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since _cogl_pipeline_update_blend_enable() can sometimes show up quite high in profiles; instead of calling _cogl_pipeline_update_blend_enable() whenever we change pipeline state that may affect blending we now just set a dirty flag and when we flush a pipeline we check this dirty flag and lazily calculate whether blender really needs to be enabled if it's set. Since it turns out we were too optimistic in assuming most GL drivers would recognize blending with ADD(src,0) is equivalent to disabling GL_BLEND we now check this case ourselves so we can always explicitly disable GL_BLEND if we know we don't need blending. This introduces the idea of an 'unknown_color_alpha' boolean to the pipeline flush code which is set whenever we can't guarantee that the color attribute is opaque. For example this is set whenever a user specifies a color attribute with 4 components when drawing a primitive. This boolean needs to be cached along with every pipeline because pipeline::real_blend_enabled depends on this and so we need to also call _cogl_pipeline_update_blend_enable() if the status of this changes. Incidentally with this patch we now no longer ever use _cogl_pipeline_set_blend_enable() internally. For now the internal api hasn't been removed though since we might want to consider re-purposing it as a public api since it will now not conflict with our own internal state tracking and could provide a more convenient way to disable blending than setting a blend string. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ab2ae18f3207514c91fa6fd9f2d3f2ed93a86497)
* Adds initial Emscripten support to CoglRobert Bragg2013-05-291-1/+3
| | | | | | | | | | | | | | | | | | | | This enables basic Emscripten support in Cogl via the SDL winsys. Assuming you have setup an emscripten toolchain you can configure Cogl like this: emconfigure ./configure --enable-debug --enable-emscripten Building the examples will build .html files that can be loaded directly by a WebGL enabled browser. Note: at this point the emscripten support has just barely been smoke tested so it's expected that as we continue to build on this we will learn about more things we need to change in Cogl to full support this environment. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
* Add compiler deprecation warningsRobert Bragg2013-04-241-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | This adds compiler symbol deprecation declarations for old Cogl APIs so that users can easily see via compiler warning when they are using these symbols, and also see a hint for what the apis should be replaced with. So that users of Cogl can manage when to show these warnings this introduces a scheme borrowed from glib whereby you can declare what version of the Cogl api you are using: COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api that the application wants to use. Cogl will only warn about deprecations for symbols that were deprecated earlier than this required version. If this is left undefined then by default Cogl will warn about all deprecations. COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api that the application uses. If the application uses symbols newer than this then Cogl will give a warning about that. This patch removes the need to maintain the COGL_DISABLE_DEPRECATED guards around deprecated symbols. This patch fixes a few uses of deprecated symbols in the examples/ Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Remove cogl-internal.hRobert Bragg2013-01-221-39/+0
| | | | | | | | | | | | This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
* Remove the varying array for tex_coordsRobert Bragg2013-01-221-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the need to maintain an array of tex_coord varyings and instead we now just emit a varying per-layer uniquely named using a layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in. Notable this patch also had to change the journal flushing code to use pipeline layer numbers to determine the name of texture coordinate attributes. We now also break batches by using a deeper comparison of layers so such that two pipelines with the same number of layers can now cause a batch break if they use different layer numbers. This adds an internal _cogl_pipeline_layer_numbers_equal() function that takes two pipelines and returns TRUE if they have the same number of layers and all the layer numbers are the same too, otherwise it returns FALSE. Where we used to break batches based on changes to the number of layers we now break according to the status of _cogl_pipeline_layer_numbers_equal Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3) Note: this will cause a temporary regression for the Cogl 1.x CoglShader api since it will break compatibility with existing shaders that reference the texture varyings from the fragment shader. The intention is to follow up with another patch to add back CoglShader compatibility.
* Add a GL 3 driverNeil Roberts2013-01-221-20/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
* buffer: splits out GL specific codeRobert Bragg2013-01-221-1/+2
| | | | | | | | | | As part of an on-going effort to be able to support non-opengl drivers for Cogl this splits out the opengl specific code from cogl-buffer.c into driver/gl/cogl-buffer-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 4d7094a979ff2cbbe4054f4a44ca05fc41a9e447)
* Adds CoglError apiRobert Bragg2013-01-221-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Although we use GLib internally in Cogl we would rather not leak GLib api through Cogl's own api, except through explicitly namespaced cogl_glib_ / cogl_gtype_ feature apis. One of the benefits we see to not leaking GLib through Cogl's public API is that documentation for Cogl won't need to first introduce the Glib API to newcomers, thus hopefully lowering the barrier to learning Cogl. This patch provides a Cogl specific typedef for reporting runtime errors which by no coincidence matches the typedef for GError exactly. If Cogl is built with --enable-glib (default) then developers can even safely assume that a CoglError is a GError under the hood. This patch also enforces a consistent policy for when NULL is passed as an error argument and an error is thrown. In this case we log the error and abort the application, instead of silently ignoring it. In common cases where nothing has been implemented to handle a particular error and/or where applications are just printing the error and aborting themselves then this saves some typing. This also seems more consistent with language based exceptions which usually cause a program to abort if they are not explicitly caught (which passing a non-NULL error signifies in this case) Since this policy for NULL error pointers is stricter than the standard GError convention, there is a clear note in the documentation to warn developers that are used to using the GError api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46) Note: Since we can't change the Cogl 1.x api the patch was changed to not rename _error_quark() functions to be _error_domain() functions and although it's a bit ugly, instead of providing our own CoglError type that's compatible with GError we simply #define CoglError to GError unless Cogl is built with glib disabled. Note: this patch does technically introduce an API break since it drops the cogl_error_get_type() symbol generated by glib-mkenum (Since the CoglError enum was replaced by a CoglSystemError enum) but for now we are assuming that this will not affect anyone currently using the Cogl API. If this does turn out to be a problem in practice then we would be able to fix this my manually copying an implementation of cogl_error_get_type() generated by glib-mkenum into a compatibility source file and we could also define the original COGL_ERROR_ enums for compatibility too. Note: another minor concern with cherry-picking this patch to the 1.14 branch is that an api scanner would be lead to believe that some APIs have changed, and for example the gobject-introspection parser which understands the semantics of GError will not understand the semantics of CoglError. We expect most people that have tried to use gobject-introspection with Cogl already understand though that it is not well suited to generating bindings of the Cogl api anyway and we aren't aware or anyone depending on such bindings for apis involving GErrors. (GnomeShell only makes very-very minimal use of Cogl via the gjs bindings for the cogl_rectangle and cogl_color apis.) The main reason we have cherry-picked this patch to the 1.14 branch even given the above concerns is that without it it would become very awkward for us to cherry-pick other beneficial patches from master.
* core: Don't initialize the GType system with --disable-glibDamien Lespiau2013-01-221-0/+2
| | | | | | | | | | --disable-glib also defines COGL_HAS_GTYPE_SUPPORT to #ifdef out GType support in cogl. This also means we don't want to initialize glib's type system in that case. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 67ad777099d62bdbc8515f6ee58ed80429cc6496)
* core: Don't use g_once_*() APIDamien Lespiau2013-01-181-3/+3
| | | | | | | | | | | As Cogl is not thread safe, we don't really need a thread safe cogl_init() function. This also reduces the amount of dependency cogl has on glib, handy when we want to create a standalone version of cogl, some day. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 429e49e3028a425eb198d8969dfbf57790e2e72a)
* Don't use eglGetProcAddress to retrieve core functionsNeil Roberts2012-08-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to the EGL spec, eglGetProcAddress should only be used to retrieve extension functions. It also says that returning non-NULL does not mean the extension is available so you could interpret this as saying that the function is allowed to return garbage for core functions. This seems to happen at least for the Android implementation of EGL. To workaround this the winsys's are now passed down a flag to say whether the function is from the core API. This information is already in the gl-prototypes headers as the minimum core GL version and as a pair of flags to specify whether it is available in core GLES1 and GLES2. If the function is in core the EGL winsys will now avoid using eglGetProcAddress and always fallback to querying the library directly with the GModule API. The GLX winsys is left alone because glXGetProcAddress apparently supports querying core API and extension functions. The WGL winsys could ideally be changed because wglGetProcAddress should also only be used for extension functions but the situation is slightly different because WGL considers anything from GL > 1.1 to be an extension so it would need a bit more information to determine whether to query the function directly from the library. The SDL winsys is also left alone because it's not as easy to portably determine which GL library SDL has chosen to load in order to resolve the symbols directly. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 72089730ad06ccdd38a344279a893965ae68cec1) Since we aren't able to break API on the 1.12 branch cogl_get_proc_address is still supported but isn't easily able to determine whether the given name corresponds to a core symbol or not. For now we just assume the symbol being queried isn't part of the core GL api and update the documentation accordingly.
* Re-design the matrix stack using a graph of opsRobert Bragg2012-08-061-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-designs the matrix stack so we now keep track of each separate operation such as rotating, scaling, translating and multiplying as immutable, ref-counted nodes in a graph. Being a "graph" here means that different transformations composed of a sequence of linked operation nodes may share nodes. The first node in a matrix-stack is always a LOAD_IDENTITY operation. As an example consider if an application where to draw three rectangles A, B and C something like this: cogl_framebuffer_scale (fb, 2, 2, 2); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_translate (fb, 10, 0, 0); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_rotate (fb, 45, 0, 0, 1); cogl_framebuffer_draw_rectangle (...); /* A */ cogl_framebuffer_pop_matrix(fb); cogl_framebuffer_draw_rectangle (...); /* B */ cogl_framebuffer_pop_matrix(fb); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_set_modelview_matrix (fb, &mv); cogl_framebuffer_draw_rectangle (...); /* C */ cogl_framebuffer_pop_matrix(fb); That would result in a graph of nodes like this: LOAD_IDENTITY | SCALE / \ SAVE LOAD | | TRANSLATE RECTANGLE(C) | \ SAVE RECTANGLE(B) | ROTATE | RECTANGLE(A) Each push adds a SAVE operation which serves as a marker to rewind too when a corresponding pop is issued and also each SAVE node may also store a cached matrix representing the composition of all its ancestor nodes. This means if we repeatedly need to resolve a real CoglMatrix for a given node then we don't need to repeat the composition. Some advantages of this design are: - A single pointer to any node in the graph can now represent a complete, immutable transformation that can be logged for example into a journal. Previously we were storing a full CoglMatrix in each journal entry which is 16 floats for the matrix itself as well as space for flags and another 16 floats for possibly storing a cache of the inverse. This means that we significantly reduce the size of the journal when drawing lots of primitives and we also avoid copying over 128 bytes per entry. - It becomes much cheaper to check for equality. In cases where some (unlikely) false negatives are allowed simply comparing the pointers of two matrix stack graph entries is enough. Previously we would use memcmp() to compare matrices. - It becomes easier to do comparisons of transformations. By looking for the common ancestry between nodes we can determine the operations that differentiate the transforms and use those to gain a high level understanding of the differences. For example we use this in the journal to be able to efficiently determine when two rectangle transforms only differ by some translation so that we can perform software clipping. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-22/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
* Add a public cogl_bitmap_new_for_dataNeil Roberts2012-03-141-6/+7
| | | | | | | | | | | | | | | | This creates a CoglBitmap which points into an existing buffer in system memory. That way it can be used to create a texture or to read pixel data into. The function replaces the existing internal function _cogl_bitmap_new_from_data but removes the destroy notify call back. If the application wants notification of destruction it can just use the cogl_object_set_user_data function as normal. Internally there is now a convenience function to create a bitmap for system memory and automatically free the buffer using that mechanism. The name of the function is inspired by cairo_image_surface_create_for_data which has similar semantics. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Move the fallback define for GL_PACK_INVERT_MESARyan Lortie2012-03-141-4/+0
| | | | | | | | | | | | | The if-undefined fallback declaration for GL_PACK_INVERT_MESA was originally added in cogl.c along with code to use it (as part of commit 6f79eb8a5a530fc2fd0a9aed90da172fbf05f742). Later on, commit 10a38bb14fac3ba8dc05115feb04bde56dc590e7 moved the code that used it to cogl-framebuffer.c but didn't move the define along with it. Do that now. https://bugzilla.gnome.org/show_bug.cgi?id=672038 Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Don't export cogl_gl_error_to_stringNeil Roberts2012-03-091-1/+1
| | | | | | | | | | | This is only used internally when debugging is enabled to give a human-readable name to a GL error so we shouldn't be exporting it outside of the library. This just adds an underscore to the symbol name. This shouldn't end up removing any public symbols from the 1.9.8 release because by default a non-git build disables debug so it wasn't exported anyway. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Add -Wmissing-declarations to maintainer flags and fix problemsNeil Roberts2012-03-061-9/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This option to GCC makes it give a warning whenever a global function is defined without a declaration. This should catch cases were we've defined a function but forgot to put it in a header. In that case it is either only used within one file so we should make it static or we should declare it in a header. The following changes where made to fix problems: • Some functions were made static • cogl-path.h (the one containing the 1.0 API) was split into two files, one defining the functions and one defining the enums so that cogl-path.c can include the enum and function declarations from the 2.0 API as well as the function declarations from the 1.0 API. • cogl2-clip-state has been removed. This only had one experimental function called cogl_clip_push_from_path but as this is unstable we might as well remove it favour of the equivalent cogl_framebuffer_* API. • The GLX, SDL and WGL winsys's now have a private header to define their get_vtable function instead of directly declaring in the C file where it is called. • All places that were calling COGL_OBJECT_DEFINE need to have the cogl_is_whatever function declared so these have been added either as a public function or in a private header. • Some files that were not including the header containing their function declarations have been fixed to do so. • Any unused error quark functions have been removed. If we later want them we should add them back one by one and add a declaration for them in a header. • _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and made a public function with a declaration in cogl-framebuffer.h • Similarly for CoglOnscreen. • cogl_vdraw_indexed_attributes is called cogl_framebuffer_vdraw_indexed_attributes in the header. The definition has been changed to match the header. • cogl_index_buffer_allocate has been removed. This had no declaration and I'm not sure what it's supposed to do. • CoglJournal has been changed to use the internal CoglObject macro so that it won't define an exported cogl_is_journal symbol. • The _cogl_blah_pointer_from_handle functions have been removed. CoglHandle isn't used much anymore anyway and in the few places where it is used I think it's safe to just use the implicit cast from void* to the right type. • The test-utils.h header for the conformance tests explicitly disables the -Wmissing-declaration option using a pragma because all of the tests declare their main function without a header. Any mistakes relating to missing declarations aren't really important for the tests. • cogl_quaternion_init_from_quaternion and init_from_matrix have been given declarations in cogl-quaternion.h Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Add a public cogl_framebuffer_read_pixels_into_bitmapNeil Roberts2012-03-051-187/+13
| | | | | | | | | | | | | | This adds a public function to read pixels from a framebuffer into a CoglBitmap. This replaces the internal function _cogl_read_pixels_with_rowstride because a CoglBitmap contains a rowstride so it can be used for the same purpose. A CoglBitmap already has public API to make one that points to a CoglPixelBuffer so this function can be used to read pixels into a PBO. It also avoids the need to push the framebuffer on to the context's stack so it provides a function which can be used in the 2.0 API after the stack is removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* bitmap: Add a function to convert into an existing bufferNeil Roberts2012-03-051-14/+2
| | | | | | | | | | | This adds _cogl_bitmap_convert_into_bitmap which is the same as _cogl_bitmap_convert except that it writes into an existing bitmap instead of allocating a new one. _cogl_bitmap_convert now just allocates a buffer and calls the new function. This is used in _cogl_read_pixels to avoid allocating a second intermediate buffer when the pixel format to store in is not GL_RGBA. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* _cogl_bitmap_convert: Also handle premult conversionsNeil Roberts2012-03-051-2/+1
| | | | | | | | | | | | | | | If we are going to unpack the data into a known format anyway we might as well do the premult conversion instead of delaying it to do in-place. This helps because not all formats with alpha channels are handled by the in-place premult conversion code. This removes the _cogl_bitmap_convert_format_and_premult function so that now _cogl_bitmap_convert is a completely general purpose function that can convert from anything to anything. _cogl_bitmap_convert now includes a fast path for when the base formats are the same and the premult conversion can be handled with the in-place code so that we don't need to unpack and can just copy the bitmap instead. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Avoid making up the format COGL_PIXEL_FORMAT_A_8_PRENeil Roberts2012-03-051-1/+1
| | | | | | | | | | | | | | There are a few places in Cogl that try to set the premult bit on a pixel format depending on whether it has an alpha channel. However this breaks if the pixel format is alpha-only because premultiplying data without any RGB components doesn't make any sense. This adds an internal macro to check for cases where we should add the premult bit called COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT. This now gets used in all places that previously just checking for COGL_A_BIT. https://bugzilla.gnome.org/show_bug.cgi?id=671016 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Remove all internal includes of cogl.hRobert Bragg2012-02-201-2/+1
| | | | | | | | | | | The cogl.h header is meant to be the public header for including the 1.x api used by Clutter so we should stop using that as a convenient way to include all likely prototypes and typedefs. Actually we already do a good job of listing the specific headers we depend on in each of the .c files we have so mostly this patch just strip out the redundant includes for cogl.h with a few fixups where that broke the build. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Add 30-bit color depth pixel formats X101010 and 2101010Damien Leone2012-02-201-11/+24
| | | | | | | | | | | | | | | | | | 30-bit color depth formats are defined by using value 13 in the least significant nibble of the pixel format enumeration. This nibble encodes bytes-per-pixel and byte alignment. The _cogl_pixel_format_get_bytes_per_pixl() function is updated accordingly to support these new formats. https://bugzilla.gnome.org/show_bug.cgi?id=660188 edit: dropped the X101010 formats but also added 1010102 formats since Cogl avoids exposing any padded formats and leaves it to applications to consider the A component to be padding as needed. -- Robert Bragg Reviewed-by: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Adds _cogl_pixel_format_is_endian_dependant apiRobert Bragg2012-02-201-0/+21
| | | | | | | | | | This adds an internal utility function _cogl_pixel_format_is_endian_dependant() that can query whether accessing the components of a given format depends on the endianness of the current host CPU or whether a pixel can be loaded as a word and channels accessed using bit masking and shifting. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* moves and renames _cogl_get_format_bppRobert Bragg2012-02-201-2/+21
| | | | | | | | | | | | | This moves _cogl_get_format_bpp from cogl-bitmap.c to cogl.c and renames it to _cogl_pixel_format_get_bytes_per_pixel. This makes it clearer that it doesn't return bits per pixel and makes the naming consistent with other cogl api. The prototype has been moved to cogl-private.h since it seems we should be aiming to get rid of cogl-internal.h at some point. The patch also adds a simple gtk-doc comment since we might want to make this api public. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Move all types/prototypes from cogl.h -> cogl[1]-context.hRobert Bragg2012-02-201-0/+1
| | | | | | | | | | | | So we can get to the point where cogl.h is merely an aggregation of header includes for the 1.x api this moves all the function prototypes and type definitions into a cogl-context.h and a new cogl1-context.h. Ideally no code internally should ever need to include cogl.h as it just represents the public facing header for accessing the 1.x api which should only be used by Clutter. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* rework enabling of attributes, removing _cogl_enable()Robert Bragg2011-12-061-66/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the limited caching of enabled attributes done by _cogl_enable() and replaces it with a more generalized set of bitmasks associated with the context that allow us to efficiently compare the set of attribute locations that are currently enabled vs the new locations that need enabling so we only have to inform OpenGL of the changes in which locations are enabled/disabled. This also adds a per-context hash table for mapping attribute names to global name-state structs which includes a unique name-index for any name as well as pre-validated information about builtin "cogl_" attribute names including whether the attribute is normalized and what texture unit a texture attribute corresponds too. The name-state hash table means that cogl_attribute_new() now only needs to validate names the first time they are seen. CoglAttributes now reference a name-state structure instead of just the attribute name, so now we can efficiently get the name-index for any attribute and we can use that to index into a per-glsl-program cache that maps name indices to real GL attribute locations so when we get asked to draw a set of attributes we can very quickly determine what GL attributes need to be setup and enabled. If we don't have a cached location though we can still quickly access the string name so we can query OpenGL. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* framebuffer: Optimize _cogl_framebuffer_flush_state()Robert Bragg2011-12-061-2/+2
| | | | | | | | | | | | | | | | | | | | Previously the cost of _cogl_framebuffer_state_flush() would always scale by the total amount of state tracked by CoglFramebuffer even in cases where we knew up-front that we only wanted to flush a subset of the state or in cases where we requested to flush the same framebuffer multiple times with no changes being made to the framebuffer. We now track a set of state changed flags with each framebuffer and track the current read/draw buffers as part of the CoglContext so that we can quickly bail out when asked to flush the same framebuffer multiple times with no changes. _cogl_framebuffer_flush_state() now takes a mask of the state that we want to flush and the implementation has been redesigned so that the cost of checking what needs to be flushed and flushing those changes now scales by how much state we actually plan to update. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* framebuffer: Add CoglFramebuffer matrix stack methodsRobert Bragg2011-12-061-81/+18
| | | | | | | | | | | | | | | | | | | | | | | This adds cogl_framebuffer_ methods to update the modelview and projection matrix stacks to replace functions like cogl_translate(), cogl_rotate() and cogl_scale() etc. This is part of the on-going effort to get rid of the global CoglContext pointer since the existing methods don't take an explicit pointer to a CoglContext. All the methods are now related to a context via the framebuffer. We added framebuffer methods instead of direct context methods because the matrix stacks are per-framebuffer and as well as removing the global CoglContext we would rather aim for a more direct state access API design than, say, cairo or OpenGL, so we'd like to avoid needing the cogl_push/pop_framebuffer(). We anticipate that Cogl will mostly be consumed by middleware graphics layers such as toolkits or game engines and feel that a more stateless model will avoid impedance mismatches if higher levels want to expose a stateless model to their developers and statefullness can still be added by higher levels if really desired. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Start to reduce dependence on glibRobert Bragg2011-11-011-10/+10
| | | | | | | | | | | | | | | | | | | | | | Since we've had several developers from admirable projects say they would like to use Cogl but would really prefer not to pull in gobject,gmodule and glib as extra dependencies we are investigating if we can get to the point where glib is only an optional dependency. Actually we feel like we only make minimal use of glib anyway, so it may well be quite straightforward to achieve this. This adds a --disable-glib configure option that can be used to disable features that depend on glib. Actually --disable-glib doesn't strictly disable glib at this point because it's more helpful if cogl continues to build as we make incremental progress towards this. The first use of glib that this patch tackles is the use of g_return_val_if_fail and g_return_if_fail which have been replaced with equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* features: Support more than 32 features!Robert Bragg2011-11-011-0/+32
| | | | | | | | | | | | | | | | | | | | | | | | Currently features are represented as bits in a 32bit mask so we obviously can't have more than 32 features with that approach. The new approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks without a size limit and we change the public api to accept individual feature enums instead of a mask. This way there is no limit on the number of features we can add to Cogl. Instead of using cogl_features_available() there is a new cogl_has_feature() function and for checking multiple features there is cogl_has_features() which takes a zero terminated vararg list of features. In addition to being able to check for individual features this also adds a way to query all the features currently available via cogl_foreach_feature() which will call a callback for each feature. Since the new functions take an explicit context pointer there is also no longer any ambiguity over when users can first start to query features. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Add a strong CoglTexture type to replace CoglHandleRobert Bragg2011-09-211-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As part of the on going, incremental effort to purge the non type safe CoglHandle type from the Cogl API this patch tackles most of the CoglHandle uses relating to textures. We'd postponed making this change for quite a while because we wanted to have a clearer understanding of how we wanted to evolve the texture APIs towards Cogl 2.0 before exposing type safety here which would be difficult to change later since it would imply breaking APIs. The basic idea that we are steering towards now is that CoglTexture can be considered to be the most primitive interface we have for any object representing a texture. The texture interface would provide roughly these methods: cogl_texture_get_width cogl_texture_get_height cogl_texture_can_repeat cogl_texture_can_mipmap cogl_texture_generate_mipmap; cogl_texture_get_format cogl_texture_set_region cogl_texture_get_region Besides the texture interface we will then start to expose types corresponding to specific texture types: CoglTexture2D, CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and CoglTexturePixmapX11. We will then also expose an interface for the high-level texture types we have (such as CoglTexture2DSlice, CoglSubTexture and CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an additional interface that lets you iterate a virtual region of a meta texture and get mappings of primitive textures to sub-regions of that virtual region. Internally we already have this kind of abstraction for dealing with sliced texture, sub-textures and atlas textures in a consistent way, so this will just make that abstraction public. The aim here is to clarify that there is a difference between primitive textures (CoglTexture2D/3D) and some of the other high-level textures, and also enable developers to implement primitives that can support meta textures since they can only be used with the cogl_rectangle API currently. The thing that's not so clean-cut with this are the texture constructors we have currently; such as cogl_texture_new_from_file which no longer make sense when CoglTexture is considered to be an interface. These will basically just become convenient factory functions and it's just a bit unusual that they are within the cogl_texture namespace. It's worth noting here that all the texture type APIs will also have their own type specific constructors so these functions will only be used for the convenience of being able to create a texture without really wanting to know the details of what type of texture you need. Longer term for 2.0 we may come up with replacement names for these factory functions or the other thing we are considering is designing some asynchronous factory functions instead since it's so often detrimental to application performance to be blocked waiting for a texture to be uploaded to the GPU. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Make backface culling be part of the legacy stateNeil Roberts2011-09-191-72/+7
| | | | | | | | | | | | | | | | | | | | This adds an internal function to set the backface culling state on a pipeline. This includes properties to set the culling mode (front, back or both) and also to set which face is considered the front (COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual front face flushed to GL depends on whether we are rendering to an offscreen buffer or not. This means that when changing between on- and off- screen framebuffers it now checks whether the last flushed pipeline has backface culling enabled and forces a reflush of the cull face state if so. The backface culling is now set on a pipeline as part of the legacy state. This is important because some code in Cogl assumes it can flush a temporary pipeline to revert to a known state, but previously this wouldn't disable backface culling so things such as flushing the clip stack could get confused. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Add internal _cogl_push_source to optionally disable legacy stateNeil Roberts2011-09-191-6/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some code in Cogl such as when flushing a stencil clip assumes that it can push a temporary simple pipeline to reset to a known state for internal drawing operations. However this breaks down if the application has set any legacy state because that is set globally so it will also get applied to the internal pipeline. _cogl_draw_attributes already had an internal flag to disable applying the legacy state but I think this is quite awkward to use because not all places that push a pipeline draw the attribute buffers directly so it is difficult to pass the flag down through the layers. Conceptually the legacy state is meant to be like a layer on top of the purely pipeline-based state API so I think ideally we should have an internal function to push the source without the applying the legacy state. The legacy state can't be applied as the pipeline is pushed because the global state can be modified even after it is pushed. This patch adds a _cogl_push_source() function which takes an extra boolean flag to mark whether to enable the legacy state. The value of this flag is stored alongside the pipeline in the pipeline stack. Another new internal function called _cogl_get_enable_legacy_state queries whether the top entry in the pipeline stack has legacy state enabled. cogl-primitives and the vertex array drawing code now use this to determine whether to apply the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is now removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* cogl: Bind the locale dir for the Cogl domainNeil Roberts2011-09-191-0/+4
| | | | | | | | | | dgettext (which Cogl is using) doesn't work unless you first tell gettext where the locale dir is for the library's domain. This just adds the necessary calls into _cogl_init. https://bugzilla.gnome.org/show_bug.cgi?id=658700 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* framebuffer: Make framebuffer_clear APIs public experimentalRobert Bragg2011-08-121-1/+1
| | | | | | | | | | This makes cogl_framebuffer_clear and cogl_framebuffer_clear4f public as experimental API. Since these functions take explicit framebuffer pointers you don't need to push/pop a framebuffer just to clear it. Also these functions are implicitly tied to a specific CoglContext via the framebuffer pointer unlike cogl_clear. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* cogl: Add support for reading a cogl.conf config fileRobert Bragg2011-08-121-0/+2
| | | | | | | | | | | | | | | | | | | | | When cogl initializes we now check for a cogl/cogl.conf in any of the system config dirs (determined using $XDG_CONFIG_DIRS on linux) we then also check the user's config directory (determined using XDG_CONFIG_HOME on linux) for a cogl/cogl.conf file. Options specified in the user config file have priority over the system config options. The config file has an .ini style syntax with a mandatory [global] section and we currently understand 3 keynames: COGL_DEBUG, COGL_DRIVER and COGL_RENDERER which have the same semantics as the corresponding environment variables. Options set using the environment variables have priority over options set in the config files. To allow users to undo the enabling of debug options in config files this patch also adds a check for COGL_NO_DEBUG environment variable which will disable the specified options which may have been enabled in config files. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Flush the journal before changing the projectionRobert Bragg2011-08-021-2/+13
| | | | | | | | | Since the projection matrix isn't tracked in the journal and since our software transform of vertices as we log into the journal doesn't include the projective transform we need to make sure we flush all primitives in the journal before ever changing the projection. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Don't use the 'NULL' GModule to resolve GL symbolsNeil Roberts2011-07-271-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, _cogl_get_proc_address had a fallback to resolve the symbol using g_module_open(NULL) to get the symbol from anywhere in the address space. The EGL backend ends up using this on some drivers because eglGetProcAddress isn't meant to return a pointer for core functions. This causes problems if something in the process is linking against a different GL library, for example Cairo may be linking against libGL itself. In this case it may end up resolving symbols from the GL library even if GLES is being used. This patch removes the fallback. The EGL version now has its own fallback instead which passes the existing libgl_module from the renderer to g_module_symbol so that it should only get symbols from that library or its dependency chain. The GLX and WGL winsys only call glXGetProcAddress and wglGetProcAddress. The stub winsys does however continue using the global symbol lookup. The internal _cogl_get_proc_address function has been renamed to _cogl_renderer_get_proc_address because it needs a connected renderer to work so it could be considered to be a renderer method. The pointer to the renderer is passed down to the winsys backends so that it can use the data attached to the renderer to get the module pointers. https://bugzilla.gnome.org/show_bug.cgi?id=655412 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Use MESA_pack_invert to avoid read_pixels flipRobert Bragg2011-07-131-4/+23
| | | | | | | | | | cogl_read_pixels returns image data in a top-down memory order, but because OpenGL normally returns pixel data in a bottom-up order we have to flip the data before returning it to the user. If the OpenGL driver supports the GL_MESA_pack_invert extension though we can ask the driver to return the data in a top-down order in the first place. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-20/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
* Move the cogl texture driver functions to a vtableNeil Roberts2011-07-081-3/+6
| | | | | | | The texture driver functions are now accessed through a vtable pointed to by a struct in the CoglContext so that eventually it will be possible to compile both the GL and GLES texture drivers into a single binary and then select between them at runtime.
* Use all core GL functions through indirect pointersNeil Roberts2011-07-081-14/+10
| | | | | | | | | cogl-ext-functions.h now contains definitions for all of the core GL and GLES functions that we would normally link to directly. All of the code has changed to access them through the cogl context pointer. The GE macro now takes an extra parameter to specify the context because the macro itself needs to make GL calls but various points in the Cogl source use different names for the context variable.
* framebuffer: Add _get_XYZ_bits() functionsRobert Bragg2011-07-041-4/+4
| | | | | | | | This exposes the previously internal only _cogl_framebuffer_get_red/green/blue/alpha_bits() functions as 2.0 experimental API. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* framebuffer: expose viewport getters/settersRobert Bragg2011-06-301-6/+6
| | | | | | | | | | | | | | | This exposes experimental cogl_framebuffer APIs for getting and setting a viewport without having to refer to the implicit CoglContext. It adds the following experimental API: cogl_framebuffer_set_viewport cogl_framebuffer_get_viewport4fv cogl_framebuffer_get_viewport_x cogl_framebuffer_get_viewport_y cogl_framebuffer_get_viewport_width cogl_framebuffer_get_viewport_height Signed-off-by: Neil Roberts <neil@linux.intel.com>
* Add internal _cogl_init() functionRobert Bragg2011-06-301-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a _cogl_init function for Cogl that we expect to be the first thing called before anything else is done with Cogl. It's not a public API so it's expected that all entry points for Cogl that might be the first function used should call _cogl_init(). We currently call _cogl_init() in these functions: cogl_renderer_new cogl_display_new cogl_context_new cogl_android_set_native_window _cogl_init() can be called multiple times, and only the first call has any affect. For example _cogl_init() gives us a place check and parse the COGL_DEBUG environment variable. Since we don't have any need to parse command line arguments (we can always get user configuration options from the environment) our init function doesn't require argc/argv pointers. By saying up front that we aren't interested in command line arguments that means we can avoid the mess that is GOption based library initialization which is extremely fragile due to its lack of dependency tracking between modules. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* Add internal _cogl_get_proc_addressRobert Bragg2011-06-011-21/+1
| | | | | This adds an internal _cogl_get_proc_address that doesn't need a CoglContext. This will enable us to check driver features earlier.