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author | Seungha Yang <seungha@centricular.com> | 2021-01-18 19:17:14 +0900 |
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committer | GStreamer Merge Bot <gitlab-merge-bot@gstreamer-foundation.org> | 2021-01-19 11:23:56 +0000 |
commit | d16b5b7f7f5342bed933478bcccdac02d0477038 (patch) | |
tree | 93a63294d708205326a6265a625e0c5e93591283 /gst-libs/gst/d3d11 | |
parent | 46c577222d4577f65914370007052fe22ea080a4 (diff) | |
download | gstreamer-plugins-bad-d16b5b7f7f5342bed933478bcccdac02d0477038.tar.gz |
d3d11: Allow building UWP features with Desktop features if possible
WINAPI_PARTITION_DESKTOP and WINAPI_PARTITION_APP can coexist.
Although UWP only binaries should be used for production stage,
this change will be useful for development stage
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
Diffstat (limited to 'gst-libs/gst/d3d11')
-rw-r--r-- | gst-libs/gst/d3d11/gstd3d11config.h.meson | 1 | ||||
-rw-r--r-- | gst-libs/gst/d3d11/meson.build | 16 |
2 files changed, 11 insertions, 6 deletions
diff --git a/gst-libs/gst/d3d11/gstd3d11config.h.meson b/gst-libs/gst/d3d11/gstd3d11config.h.meson index 65b725388..ababe80b6 100644 --- a/gst-libs/gst/d3d11/gstd3d11config.h.meson +++ b/gst-libs/gst/d3d11/gstd3d11config.h.meson @@ -10,6 +10,7 @@ G_BEGIN_DECLS #mesondefine GST_D3D11_DXGI_HEADER_VERSION #mesondefine GST_D3D11_HEADER_VERSION #mesondefine GST_D3D11_WINAPI_ONLY_APP +#mesondefine GST_D3D11_WINAPI_APP G_END_DECLS diff --git a/gst-libs/gst/d3d11/meson.build b/gst-libs/gst/d3d11/meson.build index da08234ce..b699082d5 100644 --- a/gst-libs/gst/d3d11/meson.build +++ b/gst-libs/gst/d3d11/meson.build @@ -80,15 +80,15 @@ if not have_d3d11 subdir_done() endif -winapi_desktop = cxx.compiles('''#include <winapifamily.h> +d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h> #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #error "not win32" #endif''', dependencies: [d3d11_lib, dxgi_lib], - name: 'checking if building for Win32') + name: 'building for Win32') if runtimeobject_lib.found() and d3dcompiler_lib.found() - winapi_app = cxx.compiles('''#include <winapifamily.h> + d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h> #include <windows.applicationmodel.core.h> #include <wrl.h> #include <wrl/wrappers/corewrappers.h> @@ -96,17 +96,21 @@ if runtimeobject_lib.found() and d3dcompiler_lib.found() #include <dxgi1_2.h> #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #error "not winrt" + #endif + #if (WINVER < 0x0A00) + #error "Windows 10 API is not guaranteed" #endif''', dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib], - name: 'checking if building for WinRT') + name: 'building for WinRT') endif -if not winapi_desktop and not winapi_app +if not d3d11_winapi_desktop and not d3d11_winapi_app error('Neither Desktop partition nor App partition') endif -d3d11_winapi_only_app = winapi_app and not winapi_desktop +d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app) +d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app) # for enabling debug layer # NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT] |