index
:
delta/gstreamer-plugins-bad.git
0.10
0.11
1.0
1.10
1.12
1.14
1.16
1.18
1.2
1.4
1.6
1.8
BRANCH-ERROR
BRANCH-EVENTS2
BRANCH-GSTREAMER-0_6
BRANCH-GSTREAMER-0_8
BRANCH-RELEASE-0_10_19
BRANCH-RELEASE-0_3_3
BRANCH-RELEASE-0_3_4
BRANCH-RELEASE-0_4_0
BRANCH-RELEASE-0_4_1
BRANCH-RELEASE-0_4_2
BRANCH-RELEASE-0_5_0
BRANCH-RELEASE-0_5_1
BRANCH-RELEASE-0_5_2
BRANCH-RELEASE-0_7_4
BRANCH-RELEASE-0_7_5
BRANCH-RELEASE-0_8_2
BRANCH-THREADED
BRANCH_RELEASE-0_7_2
CAPS
TYPEFIND
baserock/1.4
baserock/1.6
baserock/1.6.3
baserock/morph/1.2
discontinued-for-monorepo
master
gitlab.freedesktop.org: gstreamer/gst-plugins-bad.git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gst-libs
/
gst
/
d3d11
Commit message (
Expand
)
Author
Age
Files
Lines
*
d3d11bufferpool: Hide buffer_size field from header
Seungha Yang
2021-08-22
2
-6
/
+1
*
d3d11: Disable packed and subsampled YUV formats
Seungha Yang
2021-07-29
2
-2
/
+17
*
d3d11: Add support for GRAY and more YUV formats
Seungha Yang
2021-06-23
2
-2
/
+79
*
libs: d3d11: Port to C++
Seungha Yang
2021-06-20
7
-236
/
+211
*
d3d11memory: Implement GstAllocator::mem_copy method
Seungha Yang
2021-06-10
3
-2
/
+104
*
d3d11: Add support for YV12 and NV21 formats
Seungha Yang
2021-06-03
2
-3
/
+17
*
d3d11: Suppress some warning logs
Seungha Yang
2021-05-29
1
-5
/
+6
*
d3d11memory: Protect map and unmap with device lock
Seungha Yang
2021-05-20
1
-26
/
+31
*
d3d11memory: Add trace log for debugging locking thread
Seungha Yang
2021-05-20
1
-2
/
+10
*
d3d11: Add support for BGRx and RGBx formats
Seungha Yang
2021-04-21
2
-2
/
+14
*
Add @ prefix to enum-variant references in documentation
Marijn Suijten
2021-03-28
1
-4
/
+4
*
d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
Seungha Yang
2021-03-24
2
-0
/
+40
*
d3d11: Implement memory pool
Seungha Yang
2021-03-24
6
-978
/
+1368
*
d3d11decoder: Temporarily remove zero-copy related code
Seungha Yang
2021-03-24
2
-44
/
+0
*
gst: don't use volatile to mean atomic
Matthew Waters
2021-03-22
2
-3
/
+3
*
Revert "d3d11: Enable native multi-thread protection layer and make use of it"
Seungha Yang
2021-03-20
3
-24
/
+17
*
d3d11: Enable native multi-thread protection layer and make use of it
Seungha Yang
2021-03-18
3
-17
/
+24
*
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
Seungha Yang
2021-03-14
2
-0
/
+88
*
d3d11device: Fix wrong printf formatting
Seungha Yang
2021-03-11
1
-2
/
+3
*
d3d11memory: Fix for wrong texture_array_size returns
Seungha Yang
2021-03-02
1
-3
/
+3
*
d3d11: Fix wrong preprocessing blocks
Seungha Yang
2021-03-02
1
-5
/
+5
*
d3d11: Add a method for conversion from DXGI format to GstVideoFormat
Seungha Yang
2021-02-17
2
-0
/
+44
*
d3d11memory: Add a method for querying texture array size
Seungha Yang
2021-02-03
2
-0
/
+53
*
d3d11: Suppress some warning debug messages
Seungha Yang
2021-01-27
1
-6
/
+13
*
d3d11: Allow building UWP features with Desktop features if possible
Seungha Yang
2021-01-19
2
-6
/
+11
*
d3d11: Move core methods to gst-libs
Seungha Yang
2021-01-13
16
-0
/
+4766