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* d3d11: Fix for UYVY/VYUY format renderingSeungha Yang2021-04-012-47/+46
* d3d11vp9dec: Remove debug dump functionsSeungha Yang2021-03-281-107/+0
* d3d11decoder: Move zero-copy decision logic into decoder objectSeungha Yang2021-03-287-297/+129
* d3d11vp9dec: Ignore show_frame flag in output_picture()Seungha Yang2021-03-261-2/+0
* d3d11decoder: Do not hardcode the limit minimum resolution to 64Seungha Yang2021-03-265-20/+20
* d3d11videosink: Remove DirectWrite related dead codeSeungha Yang2021-03-254-317/+17
* d3d11decoder: Resurrect zero-copy for fixed-size DPB poolSeungha Yang2021-03-241-8/+83
* d3d11decoder: Implement array-of-texture DPB againSeungha Yang2021-03-247-110/+146
* d3d11: Implement memory poolSeungha Yang2021-03-244-114/+81
* d3d11decoder: Temporarily remove zero-copy related codeSeungha Yang2021-03-241-70/+3
* d3d11decoder: Enable high precision clock if neededSeungha Yang2021-03-232-7/+72
* gst: don't use volatile to mean atomicMatthew Waters2021-03-224-4/+4
* Revert "d3d11: Enable native multi-thread protection layer and make use of it"Seungha Yang2021-03-2014-4/+84
* d3d11: Enable native multi-thread protection layer and make use of itSeungha Yang2021-03-1814-84/+4
* d3d11: Use render-target and shader-resource bind flags by defaultSeungha Yang2021-03-172-8/+114
* d3d11decoder: WARNING if ID3D11VideoDevice is unavailable, not ERRORSeungha Yang2021-03-161-2/+2
* d3d11colorconvert: Fix caps leakSeungha Yang2021-03-161-0/+1
* d3d11decoder: Do negotiation again per forward/reverse playback mode changeSeungha Yang2021-03-167-7/+122
* d3d11videosink: Avoid switching conversion tool during playbackSeungha Yang2021-03-153-25/+78
* d3d11decoder: Refactor device open step and negotiationSeungha Yang2021-03-147-220/+247
* d3d11decoder: Move profile GUID handling into decoder objectSeungha Yang2021-03-147-140/+164
* d3d11decoder: Get rid of private structSeungha Yang2021-03-147-216/+178
* Revert "d3d11vp9dec: Add support for internal frame resizing"Seungha Yang2021-03-142-295/+11
* d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext objectSeungha Yang2021-03-143-52/+46
* d3d11: Run gst-indent for all C++ codeSeungha Yang2021-03-146-113/+155
* d3d11: Port to C++Seungha Yang2021-03-1433-1186/+1064
* d3d11: Fix an HLSL compiler warningSeungha Yang2021-03-041-2/+38
* d3d11h264dec: Keep track of actually configured DPB sizeSeungha Yang2021-03-041-1/+6
* d3d11convert: Forward colorimetry and chroma-site from upstreamSeungha Yang2021-03-021-0/+103
* d3d11convert: Add support for border drawingSeungha Yang2021-03-021-38/+250
* d3d11convert: Prefer video processor over shaderSeungha Yang2021-03-021-1/+7
* d3d11videoprocessor: Disable auto processing mode explicitlySeungha Yang2021-03-021-0/+7
* d3d11decoder: Add trace log for DPB pool size debuggingSeungha Yang2021-03-021-0/+3
* d3d11decoder: Always use render-target bind flag for downstream poolSeungha Yang2021-03-021-5/+5
* d3d11: Fix wrong preprocessing blocksSeungha Yang2021-03-026-18/+18
* d3d11: Documentation updateSeungha Yang2021-02-2314-45/+337
* d3d11: Reorganize class hierarchy of convert elementsSeungha Yang2021-02-232-119/+188
* d3d11deinterlace: Add missing system memory caps features on templatesSeungha Yang2021-02-211-7/+26
* d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interfaceSeungha Yang2021-02-174-0/+2409
* d3d11decoder: Take account of min buffers of downstream buffer poolSeungha Yang2021-02-157-36/+85
* d3d11h265dec: Add support for interlaced streamSeungha Yang2021-02-092-24/+134
* d3d11decoder: Fix deadlock when DPB texture pool is fullSeungha Yang2021-02-037-21/+87
* d3d11videosink: Don't limit max buffers of buffer poolSeungha Yang2021-01-271-4/+5
* d3d11: Suppress some warning debug messagesSeungha Yang2021-01-271-1/+2
* d3d11videosink: Add support for drawing on application's own textureSeungha Yang2021-01-269-35/+1097
* d3d11: Add support for MPEG-2 video decodingSeungha Yang2021-01-256-0/+1075
* d3d11: Don't use hardcoded maximum resolution valueSeungha Yang2021-01-2011-209/+271
* d3d11videosink: Fix ugly thread name for Win32 window impl.Seungha Yang2021-01-191-1/+1
* d3d11videosink: Fix MSVC build warnings around UWP codeSeungha Yang2021-01-192-6/+0
* d3d11: Allow building UWP features with Desktop features if possibleSeungha Yang2021-01-193-8/+15