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delta/gstreamer-plugins-bad.git
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1.14
1.16
1.18
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1.4
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BRANCH-ERROR
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BRANCH-GSTREAMER-0_8
BRANCH-RELEASE-0_10_19
BRANCH-RELEASE-0_3_3
BRANCH-RELEASE-0_3_4
BRANCH-RELEASE-0_4_0
BRANCH-RELEASE-0_4_1
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CAPS
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baserock/1.4
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d3d11
Commit message (
Expand
)
Author
Age
Files
Lines
*
d3d11: Fix for UYVY/VYUY format rendering
Seungha Yang
2021-04-01
2
-47
/
+46
*
d3d11vp9dec: Remove debug dump functions
Seungha Yang
2021-03-28
1
-107
/
+0
*
d3d11decoder: Move zero-copy decision logic into decoder object
Seungha Yang
2021-03-28
7
-297
/
+129
*
d3d11vp9dec: Ignore show_frame flag in output_picture()
Seungha Yang
2021-03-26
1
-2
/
+0
*
d3d11decoder: Do not hardcode the limit minimum resolution to 64
Seungha Yang
2021-03-26
5
-20
/
+20
*
d3d11videosink: Remove DirectWrite related dead code
Seungha Yang
2021-03-25
4
-317
/
+17
*
d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
Seungha Yang
2021-03-24
1
-8
/
+83
*
d3d11decoder: Implement array-of-texture DPB again
Seungha Yang
2021-03-24
7
-110
/
+146
*
d3d11: Implement memory pool
Seungha Yang
2021-03-24
4
-114
/
+81
*
d3d11decoder: Temporarily remove zero-copy related code
Seungha Yang
2021-03-24
1
-70
/
+3
*
d3d11decoder: Enable high precision clock if needed
Seungha Yang
2021-03-23
2
-7
/
+72
*
gst: don't use volatile to mean atomic
Matthew Waters
2021-03-22
4
-4
/
+4
*
Revert "d3d11: Enable native multi-thread protection layer and make use of it"
Seungha Yang
2021-03-20
14
-4
/
+84
*
d3d11: Enable native multi-thread protection layer and make use of it
Seungha Yang
2021-03-18
14
-84
/
+4
*
d3d11: Use render-target and shader-resource bind flags by default
Seungha Yang
2021-03-17
2
-8
/
+114
*
d3d11decoder: WARNING if ID3D11VideoDevice is unavailable, not ERROR
Seungha Yang
2021-03-16
1
-2
/
+2
*
d3d11colorconvert: Fix caps leak
Seungha Yang
2021-03-16
1
-0
/
+1
*
d3d11decoder: Do negotiation again per forward/reverse playback mode change
Seungha Yang
2021-03-16
7
-7
/
+122
*
d3d11videosink: Avoid switching conversion tool during playback
Seungha Yang
2021-03-15
3
-25
/
+78
*
d3d11decoder: Refactor device open step and negotiation
Seungha Yang
2021-03-14
7
-220
/
+247
*
d3d11decoder: Move profile GUID handling into decoder object
Seungha Yang
2021-03-14
7
-140
/
+164
*
d3d11decoder: Get rid of private struct
Seungha Yang
2021-03-14
7
-216
/
+178
*
Revert "d3d11vp9dec: Add support for internal frame resizing"
Seungha Yang
2021-03-14
2
-295
/
+11
*
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
Seungha Yang
2021-03-14
3
-52
/
+46
*
d3d11: Run gst-indent for all C++ code
Seungha Yang
2021-03-14
6
-113
/
+155
*
d3d11: Port to C++
Seungha Yang
2021-03-14
33
-1186
/
+1064
*
d3d11: Fix an HLSL compiler warning
Seungha Yang
2021-03-04
1
-2
/
+38
*
d3d11h264dec: Keep track of actually configured DPB size
Seungha Yang
2021-03-04
1
-1
/
+6
*
d3d11convert: Forward colorimetry and chroma-site from upstream
Seungha Yang
2021-03-02
1
-0
/
+103
*
d3d11convert: Add support for border drawing
Seungha Yang
2021-03-02
1
-38
/
+250
*
d3d11convert: Prefer video processor over shader
Seungha Yang
2021-03-02
1
-1
/
+7
*
d3d11videoprocessor: Disable auto processing mode explicitly
Seungha Yang
2021-03-02
1
-0
/
+7
*
d3d11decoder: Add trace log for DPB pool size debugging
Seungha Yang
2021-03-02
1
-0
/
+3
*
d3d11decoder: Always use render-target bind flag for downstream pool
Seungha Yang
2021-03-02
1
-5
/
+5
*
d3d11: Fix wrong preprocessing blocks
Seungha Yang
2021-03-02
6
-18
/
+18
*
d3d11: Documentation update
Seungha Yang
2021-02-23
14
-45
/
+337
*
d3d11: Reorganize class hierarchy of convert elements
Seungha Yang
2021-02-23
2
-119
/
+188
*
d3d11deinterlace: Add missing system memory caps features on templates
Seungha Yang
2021-02-21
1
-7
/
+26
*
d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
Seungha Yang
2021-02-17
4
-0
/
+2409
*
d3d11decoder: Take account of min buffers of downstream buffer pool
Seungha Yang
2021-02-15
7
-36
/
+85
*
d3d11h265dec: Add support for interlaced stream
Seungha Yang
2021-02-09
2
-24
/
+134
*
d3d11decoder: Fix deadlock when DPB texture pool is full
Seungha Yang
2021-02-03
7
-21
/
+87
*
d3d11videosink: Don't limit max buffers of buffer pool
Seungha Yang
2021-01-27
1
-4
/
+5
*
d3d11: Suppress some warning debug messages
Seungha Yang
2021-01-27
1
-1
/
+2
*
d3d11videosink: Add support for drawing on application's own texture
Seungha Yang
2021-01-26
9
-35
/
+1097
*
d3d11: Add support for MPEG-2 video decoding
Seungha Yang
2021-01-25
6
-0
/
+1075
*
d3d11: Don't use hardcoded maximum resolution value
Seungha Yang
2021-01-20
11
-209
/
+271
*
d3d11videosink: Fix ugly thread name for Win32 window impl.
Seungha Yang
2021-01-19
1
-1
/
+1
*
d3d11videosink: Fix MSVC build warnings around UWP code
Seungha Yang
2021-01-19
2
-6
/
+0
*
d3d11: Allow building UWP features with Desktop features if possible
Seungha Yang
2021-01-19
3
-8
/
+15
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