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* nvh264sldec: Reopen decoder object if larger DPB size is requiredSeungha Yang2021-03-071-0/+24
* d3d11: Fix an HLSL compiler warningSeungha Yang2021-03-041-2/+38
* d3d11h264dec: Keep track of actually configured DPB sizeSeungha Yang2021-03-041-1/+6
* v4l2codecs: h264: retrieve interlaced informationBenjamin Gaignard2021-03-021-3/+19
* v4l2codecs: h264: Reduce controls for subsequent slicesNicolas Dufresne2021-03-021-22/+29
* v4l2codecs: h264: Implement optional scaling matrixEzequiel Garcia2021-03-021-9/+25
* v4l2codecs: h264: Only set SPS control if neededEzequiel Garcia2021-03-021-7/+13
* v4l2codecs: h264: Only slice-based need SLICE_PARAMS and PRED_WEIGHTSEzequiel Garcia2021-03-021-19/+27
* v4l2codecs: h264: Add API checksEzequiel Garcia2021-03-023-0/+110
* v4l2codecs: h264: Update to the new uAPIEzequiel Garcia2021-03-028-593/+907
* v4l2codecs: h264: Set the scaling matrix present flag unconditionallyEzequiel Garcia2021-03-021-1/+1
* va: postproc: mention the possibility of color balanceVíctor Manuel Jáquez Leal2021-03-021-0/+4
* va: vp8dec, vp9dec: only set NV12 color format for documentationVíctor Manuel Jáquez Leal2021-03-022-2/+2
* d3d11convert: Forward colorimetry and chroma-site from upstreamSeungha Yang2021-03-021-0/+103
* d3d11convert: Add support for border drawingSeungha Yang2021-03-021-38/+250
* d3d11convert: Prefer video processor over shaderSeungha Yang2021-03-021-1/+7
* d3d11videoprocessor: Disable auto processing mode explicitlySeungha Yang2021-03-021-0/+7
* d3d11decoder: Add trace log for DPB pool size debuggingSeungha Yang2021-03-021-0/+3
* d3d11decoder: Always use render-target bind flag for downstream poolSeungha Yang2021-03-021-5/+5
* d3d11: Fix wrong preprocessing blocksSeungha Yang2021-03-026-18/+18
* va: vpp: fix a wrong caps logic in vpp_transform_caps().He Junyan2021-03-011-2/+4
* decklinkvideosink: Use correct numerator for 29.97fpsSebastian Dröge2021-02-261-1/+1
* decklinksrc: Use a more accurate capture timeEdward Hervey2021-02-261-0/+35
* va: allocator: No need of fourcc to create surface.Víctor Manuel Jáquez Leal2021-02-251-2/+2
* va: vpp: implement GstColorBalance interfaceVíctor Manuel Jáquez Leal2021-02-253-3/+182
* va: filter: add controllable and mutable playing to GParamFlagsVíctor Manuel Jáquez Leal2021-02-251-5/+4
* msdk: allow user specify a drm device via an env variableHaihao Xiang2021-02-242-2/+29
* VA: Add the vaav1dec element as the av1 decoder.He Junyan2021-02-236-2/+1062
* VA: Add the aux surface for gst buffer used by decoder.He Junyan2021-02-234-3/+144
* VA: Add a helper function of decoder_add_slice_buffer_with_n_params.He Junyan2021-02-232-4/+21
* va: allocator: replace assert with error log in va alloc.He Junyan2021-02-231-1/+4
* d3d11: Documentation updateSeungha Yang2021-02-2314-45/+337
* d3d11: Reorganize class hierarchy of convert elementsSeungha Yang2021-02-232-119/+188
* d3d11deinterlace: Add missing system memory caps features on templatesSeungha Yang2021-02-211-7/+26
* va: filter, vpp: process colorimetryVíctor Manuel Jáquez Leal2021-02-203-27/+255
* va: filter: check if filter is open on set_orientation()Víctor Manuel Jáquez Leal2021-02-201-0/+3
* va: filter: human readable background colorVíctor Manuel Jáquez Leal2021-02-201-1/+1
* va: filter: fail immediately if vaBeginPicture() failsVíctor Manuel Jáquez Leal2021-02-201-1/+1
* va: filter: destroy pipeline buffer after destroying filtersVíctor Manuel Jáquez Leal2021-02-201-1/+12
* va: vpp: Add raw buffer copy when needed.He Junyan2021-02-191-11/+142
* wasapi2device: Make wasapi2 device distinguishable from wasapi deviceSeungha Yang2021-02-181-2/+2
* wasapi2: Always build if Windows 10 SDK is availableSeungha Yang2021-02-181-4/+37
* va: allocator: set workaround only for i965 driverVíctor Manuel Jáquez Leal2021-02-171-3/+4
* va: allocator: MT-safe queue & dequeue dmabuf-based memoriesVíctor Manuel Jáquez Leal2021-02-171-27/+101
* va: pool, allocator: free memories at bufferpool's stop()Víctor Manuel Jáquez Leal2021-02-171-11/+16
* va: allocator: remove unused public functionsVíctor Manuel Jáquez Leal2021-02-172-65/+0
* va: pool: simplify the logicVíctor Manuel Jáquez Leal2021-02-171-78/+2
* va: pool: use allocator pool at alloc()Víctor Manuel Jáquez Leal2021-02-173-6/+27
* va: allocator: log buffer at dmabuf setup and prepareVíctor Manuel Jáquez Leal2021-02-171-5/+6
* d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interfaceSeungha Yang2021-02-174-0/+2409