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authorEmmanuele Bassi <ebassi@gnome.org>2017-02-10 17:57:01 +0000
committerEmmanuele Bassi <ebassi@gnome.org>2017-02-10 17:57:01 +0000
commitf1c038a54d396d554f6e67d3a88de00907076ca7 (patch)
treee6e4a6a47867e0bc948b9a6f99be265b84728136 /README.md
parent176db4b655efe91996bba52c45ec71775ceb3452 (diff)
downloadlibepoxy-f1c038a54d396d554f6e67d3a88de00907076ca7.tar.gz
Update the "why not GLEW" section
GLEW has grown support for OpenGL 3.2+ core contexts over the years. Everything else has stayed pretty much the same, though, so you should still use Epoxy over libGLEW.
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diff --git a/README.md b/README.md
index bcdb3ee..dc6d6d9 100644
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+++ b/README.md
@@ -90,8 +90,7 @@ GLEW has several issues:
* Doesn't know about aliases of functions (There are 5 providers of
`glPointParameterfv()`, for example, and you don't want to have to
choose which one to call when they're all the same).
- * Doesn't support GL 3.2+ core contexts
- * Doesn't support GLES.
+ * Doesn't support OpenGL ES.
* Doesn't support EGL.
* Has a hard-to-maintain parser of extension specification text
instead of using the old .spec file or the new .xml.