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author | Emmanuele Bassi <ebassi@gnome.org> | 2017-02-10 17:57:01 +0000 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2017-02-10 17:57:01 +0000 |
commit | f1c038a54d396d554f6e67d3a88de00907076ca7 (patch) | |
tree | e6e4a6a47867e0bc948b9a6f99be265b84728136 /README.md | |
parent | 176db4b655efe91996bba52c45ec71775ceb3452 (diff) | |
download | libepoxy-f1c038a54d396d554f6e67d3a88de00907076ca7.tar.gz |
Update the "why not GLEW" section
GLEW has grown support for OpenGL 3.2+ core contexts over the years.
Everything else has stayed pretty much the same, though, so you should
still use Epoxy over libGLEW.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -90,8 +90,7 @@ GLEW has several issues: * Doesn't know about aliases of functions (There are 5 providers of `glPointParameterfv()`, for example, and you don't want to have to choose which one to call when they're all the same). - * Doesn't support GL 3.2+ core contexts - * Doesn't support GLES. + * Doesn't support OpenGL ES. * Doesn't support EGL. * Has a hard-to-maintain parser of extension specification text instead of using the old .spec file or the new .xml. |